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Jiyoung Woo

Publications and source records attributed to Jiyoung Woo.

5 recordsLinked to original sources

Multi-Backbone Self-Supervised Ensembles for Audio Deepfake Detection and a Cross-Track Analysis of Generation-Detection Asymmetry

This paper describes the participation of team "Go-To-Germany" in the ImageCLEF 2026 Audio Deepfake Detection and Generation task. Our detection system, built on a four-backbone self-supervised learning (SSL) ensemble combining WavLM-Large, Wav2Vec2-XLS-R-300M, ECAPA-TDNN, and x-vector representations, achieved a final score of 0.9522 on the official ImageCLEF 2026 evaluation, with perfect accuracy (1.0000) on participant-generated deepfakes and 0.8875 on the held-out organizer ground-truth real data. For the Generation sub-task, our official team submission, an F5-TTS v1 baseline processed with a uniform reverberation pass and submitted as a deliberate anti-forensic probe, ranked first with a final score of 0.4304 (word error rate (WER) 4.99%, character error rate (CER) 2.07%); details of our four-model program (GLM-TTS, F5-TTS, XTTS v2, CosyVoice3), from which the official entry was drawn, appear in the paper. We present a cross-track analysis revealing a pronounced asymmetry: our detection system identifies 100% of participant-generated deepfakes, while our official generation entry, despite ranking first in the Audio Generation sub-task and evading 61.4% and 56.2% of participant and organizer detectors, attains a Final Score of 0.4304 against 0.9522 on the Detection side. We further report falsification-based ablation experiments (LOSO 56-speaker cross-validation, three-region backbone geometry, bootstrap confidence intervals, and PCA analysis) that motivate our architectural-insurance hypothesis for multi-backbone SSL ensembling. We complement these results with five cross-track insights and five pre-registered falsification experiments connecting generation-side evasion to detection-side design decisions, and we openly report an 11.25% false-positive gap on held-out organizer real recordings as the principal open challenge for deployment.

cs.SD

Adversarial Deepfake Generation and an Investigation of Purification-Based Adversarial Detection

This paper describes the participation of team "Go To Germany" in the ImageCLEF 2026 Deepfake Detection and Generation Task. For the image generation task, we employ FLUX.1-dev with PuLID for identity-preserving face synthesis, combined with a multi-model PGD adversarial attack targeting 12 detectors simultaneously (DiffJPEG-in-loop, MI/DI/EoT, adaptive weighting, two-stage warm-start). Our approach achieved 90% evasion against organizer detectors and 57.6% against participant detectors, with a final generation score of 0.4170. For the image detection task, we combine two complementary detectors - SigLIP+DINOv2 for AI-generated images and GenD-DINOv3 for face manipulations - in a max-probability ensemble, achieving 99.4% accuracy on baseline deepfakes but suffering from high false-positive rates on real images, resulting in a final detection score of 0.6986. Beyond the official submission, we conducted a self-initiated investigation of purification-based adversarial detection, comparing three families of detection signals across six detectors that share a CLIP ViT-L/14 backbone. We find that raw $|\Delta \text{logit}|$ under median-3 purification, applied through the EFFORT detector, separates adversarial inputs from clean inputs with AUROC 0.81-0.98 across four adversarial source types - a finding that refutes the simple backbone-preservation hypothesis and exposes a sharp JPEG-quality cliff at Q70 where the signal collapses.

cs.CV

No Silk Road for Online Gamers!: Using Social Network Analysis to Unveil Black Markets in Online Games

Online game involves a very large number of users who are interconnected and interact with each other via the Internet. We studied the characteristics of exchanging virtual goods with real money through processes called "real money trading (RMT)." This exchange might influence online game user behaviors and cause damage to the reputation of game companies. We examined in-game transactions to reveal RMT by constructing a social graph of virtual goods exchanges in an online game and identifying network communities of users. We analyzed approximately 6,000,000 transactions in a popular online game and inferred RMT transactions by comparing the RMT transactions crawled from an out-game market. Our findings are summarized as follows: (1) the size of the RMT market could be approximately estimated; (2) professional RMT providers typically form a specific network structure (either star-shape or chain) in the trading network, which can be used as a clue for tracing RMT transactions; and (3) the observed RMT market has evolved over time into a monopolized market with a small number of large-sized virtual goods providers.

cs.CY

Mal-Netminer: Malware Classification Approach based on Social Network Analysis of System Call Graph

As the security landscape evolves over time, where thousands of species of malicious codes are seen every day, antivirus vendors strive to detect and classify malware families for efficient and effective responses against malware campaigns. To enrich this effort, and by capitalizing on ideas from the social network analysis domain, we build a tool that can help classify malware families using features driven from the graph structure of their system calls. To achieve that, we first construct a system call graph that consists of system calls found in the execution of the individual malware families. To explore distinguishing features of various malware species, we study social network properties as applied to the call graph, including the degree distribution, degree centrality, average distance, clustering coefficient, network density, and component ratio. We utilize features driven from those properties to build a classifier for malware families. Our experimental results show that influence-based graph metrics such as the degree centrality are effective for classifying malware, whereas the general structural metrics of malware are less effective for classifying malware. Our experiments demonstrate that the proposed system performs well in detecting and classifying malware families within each malware class with accuracy greater than 96%.

cs.CR

Andro-profiler: Detecting and Classifying Android Malware based on Behavioral Profiles

Mass-market mobile security threats have increased recently due to the growth of mobile technologies and the popularity of mobile devices. Accordingly, techniques have been introduced for identifying, classifying, and defending against mobile threats utilizing static, dynamic, on-device, off-device, and hybrid approaches. In this paper, we contribute to the mobile security defense posture by introducing Andro-profiler, a hybrid behavior based analysis and classification system for mobile malware. Andro-profiler classifies malware by exploiting the behavior profiling extracted from the integrated system logs including system calls, which are implicitly equivalent to distinct behavior characteristics. Andro-profiler executes a malicious application on an emulator in order to generate the integrated system logs, and creates human-readable behavior profiles by analyzing the integrated system logs. By comparing the behavior profile of malicious application with representative behavior profile for each malware family, Andro-profiler detects and classifies it into malware families. The experiment results demonstrate that Andro-profiler is scalable, performs well in detecting and classifying malware with accuracy greater than $98\%$, outperforms the existing state-of-the-art work, and is capable of identifying zero-day mobile malware samples.

cs.CR