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João Carlos Virgolino Soares

Publications and source records attributed to João Carlos Virgolino Soares.

At least 19 recordsLinked to original sources

Experience-Driven Continual Learning of Terrain Traversability for Quadruped Robots

Safe and efficient quadruped navigation over unfamiliar terrain requires predicting terrain-robot interaction before contact: geometry and visual appearance alone cannot reveal how the robot will slip, load its feet, or expend energy. This paper presents a continual learning pipeline that uses locomotion experience to learn these interaction outcomes from pre-contact images and continually updates the predictions as new contacts are observed. Pre-contact descriptors, produced by a DINOv3 backbone model frozen during training, are mapped to five proprioceptive indicators weighted according to measurement reliability: planar foot slip, mean normal ground-reaction force, traction index, cost of transport, and touchdown loading rate. A compact evidential regressor allows us to predict these indicators together with aleatoric and epistemic uncertainty from the visual descriptors. Continual adaptation combines bounded experience replay with a validation gate: candidate models replace the deployed predictor only when they improve performance on recent held-out data while keeping degradation on historical held-out data within a prescribed tolerance. Predictions and epistemic uncertainty are projected into a local multilayer map and combined into a conservative traversability score map whose property weights can be adjusted without retraining. The resulting map is used for downstream navigation tests. The ROS2 implementation supports evaluation on a Unitree Go2 in simulation and on hardware, with models trained separately in each domain. On a sequential hardware stream over three previously unseen terrains, gated replay reduces final anchor negative log-likelihood (NLL) degradation by 23.1% relative to replay without the gate while attaining similar new-terrain adaptation.

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Terrain-Aware Autonomous Planetary Exploration for Exteroceptive-Proprioceptive Mapping with Quadruped Scouts

Autonomous planetary exploration requires robots to navigate unknown, uneven terrain while assessing risk, traversability, and energetic cost. Quadruped scouts are well suited for this task because they can traverse irregular surfaces and gather mobility-relevant information during locomotion. This paper presents a terrain-aware exploration framework that combines exteroceptive and proprioceptive mapping for a quadruped robot in lunar-like environments. An onboard RGB-D camera builds robot-centered elevation maps, estimates geometric traversability, and derives navigation costs for autonomous planning. In parallel, proprioceptive measurements provide interaction-aware terrain cues that complement geometry-based assessment. Local maps are incrementally registered into a global multi-layer representation, which is used by an exploration module to select targets in unexplored regions of interest. The targets are reached by an autonomous navigation system that guides collision-aware motion using the available map and cost layers. Simulation results on NVIDIA Isaac Sim show autonomous exploration, map expansion, and spatial association between terrain geometry and robot-terrain interaction. Subsequent navigation using this information exhibits lower average Cost of Transport (CoT) than initial exploration.

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BinWalker: Development and Field Evaluation of a Quadruped Manipulator Platform for Sustainable Litter Collection

Litter pollution represents a growing environmental problem affecting natural and urban ecosystems worldwide. Waste discarded in public spaces often accumulates in areas that are difficult to access, such as uneven terrains, coastal environments, parks, and roadside vegetation. Over time, these materials degrade and release harmful substances, including toxic chemicals and microplastics, which can contaminate soil and water and pose serious threats to wildlife and human health. Despite increasing awareness of the problem, litter collection is still largely performed manually by human operators, making large-scale cleanup operations labor-intensive, time-consuming, and costly. Robotic solutions have the potential to support and partially automate environmental cleanup tasks. In this work, we present a quadruped robotic system designed for autonomous litter collection in challenging outdoor scenarios. The robot combines the mobility advantages of legged locomotion with a manipulation system consisting of a robotic arm and an onboard litter container. This configuration enables the robot to detect, grasp, and store litter items while navigating through uneven terrains. The proposed system aims to demonstrate the feasibility of integrating perception, locomotion, and manipulation on a legged robotic platform for environmental cleanup tasks. Experimental evaluations conducted in outdoor scenarios highlight the effectiveness of the approach and its potential for assisting large-scale litter removal operations in environments that are difficult to reach with traditional robotic platforms. The code associated with this work can be found at: https://github.com/iit-DLSLab/trash-collection-isaaclab.

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Iterated Invariant EKF for 3D Landmark-Aided Inertial Navigation

Inertial navigation systems aided by three-dimensional landmark measurements constitute a fundamental problem in robotic perception and state estimation. Classical SO(3)-based Extended Kalman Filter (SO(3)-EKF) approaches provide practical solutions, but suffer from the false observability problem, in which the filter becomes overconfident in unobservable directions, leading to degraded estimation performance. The Invariant EKF (IEKF) addresses this limitation by reformulating the system dynamics as a group-affine system on a Lie group, although its measurement update does not fully satisfy certain state compatibility properties. More recently, the Iterated Invariant EKF (IterIEKF) was proposed to further improve the IEKF by ensuring, in the low-noise regime, that the estimated state remains on the observed state manifold while the uncertainty is confined to its tangent space. In this work, we formulate and apply the IterIEKF to landmark-based inertial 3D localization for the first time. Through numerical simulations, we show that the proposed approach outperforms the classical SO(3)-EKF, the Iterated SO(3)-EKF, and the IEKF in terms of both estimation accuracy and consistency.

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Chalito: An Extensible Library for Filtering-Based State Estimation in Quadruped Robots

State estimation is essential for quadruped robots, enabling robust locomotion, navigation, and control. While many estimators have been proposed in the literature, existing implementations are often tied to specific robots or software stacks, making fair comparisons difficult. This lack of a general-purpose benchmarking framework hinders reproducibility and slows down algorithmic innovation. In this paper, we introduce Chalito, an extensible MATLAB/Python library for benchmarking filter-based state estimation algorithms in quadruped robots. Chalito imports robot models directly from URDF, supports multiple filtering approaches, and is designed to be easily extended with new methods. The framework runs on both simulated and real datasets, enabling systematic evaluation across robots and filters. To the best of our knowledge, this is the first open-source library exclusively dedicated to benchmarking filtering algorithms for quadruped robots.

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A Proprioceptive-Only Benchmark for Quadruped State Estimation: ATE, RPE, and Runtime Trade-offs Between Filters and Smoothers

We compare three state-of-the-art proprioceptive state estimators for quadruped robots: MUSE [1], the Invariant Extended Kalman Filter (IEKF) [2], and the Invariant Smoother (IS) [3], on the CYN-1 sequence of the GrandTour Dataset [4]. Our goal is to give practitioners clear guidance on accuracy and computation time: we report long-term accuracy (Absolute Trajectory Error, ATE), short-term accuracy (translational and rotational Relative Pose Error, RPE), and per-update computation time on a fixed hardware/software stack. On this dataset, RPEs are broadly similar across methods, while IEKF and IS achieve a lower ATE than MUSE. Runtime results highlight the accuracy-latency trade-offs across the three approaches. In the discussion, we outline the evaluation choices used to ensure a fair comparison and analyze factors that influence short-horizon metrics. Overall, this study provides a concise snapshot of accuracy and cost, helping readers choose an estimator that fits their application constraints, with all evaluation code and documentation released open-source at https://github.com/iit-DLSLab/state_estimation_benchmark for full reproducibility.

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Iterated Invariant EKF for Quadruped Robot Odometry

Kalman filter-based algorithms are fundamental for mobile robots, as they provide a computationally efficient solution to the challenging problem of state estimation. However, they rely on two main assumptions that are difficult to satisfy in practice: (a) the system dynamics must be linear with Gaussian process noise, and (b) the measurement model must also be linear with Gaussian measurement noise. Previous works have extended assumption (a) to nonlinear spaces through the Invariant Extended Kalman Filter (IEKF), showing that it retains properties similar to those of the classical Kalman filter when the system dynamics are group-affine on a Lie group. More recently, the counterpart of assumption (b) for the same nonlinear setting was addressed in [1]. By means of the proposed Iterated Invariant Extended Kalman Filter (IterIEKF), the authors of that work demonstrated that the update step exhibits several compatibility properties of the classical linear Kalman filter. In this work, we introduce a novel open-source state estimation algorithm for legged robots based on the IterIEKF. The update step of the proposed filter relies solely on proprioceptive measurements, exploiting kinematic constraints on foot velocity during contact and base-frame velocity, making it inherently robust to environmental conditions. Through extensive numerical simulations and evaluation on real-world datasets, we demonstrate that the IterIEKF outperforms the vanilla IEKF, the SO(3)-based Kalman Filter, and its iterated variant in terms of both accuracy and consistency.

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Proprioceptive Image: An Image Representation of Proprioceptive Data from Quadruped Robots for Contact Estimation Learning

This paper presents a novel approach for representing proprioceptive time-series data from quadruped robots as structured two-dimensional images, enabling the use of convolutional neural networks for learning locomotion-related tasks. The proposed method encodes temporal dynamics from multiple proprioceptive signals, such as joint positions, IMU readings, and foot velocities, while preserving the robot's morphological structure in the spatial arrangement of the image. This transformation captures inter-signal correlations and gait-dependent patterns, providing a richer feature space than direct time-series processing. We apply this concept in the problem of contact estimation, a key capability for stable and adaptive locomotion on diverse terrains. Experimental evaluations on both real-world datasets and simulated environments show that our image-based representation consistently enhances prediction accuracy and generalization over conventional sequence-based models, underscoring the potential of cross-modal encoding strategies for robotic state learning. Our method achieves superior performance on the contact dataset, improving contact state accuracy from 87.7% to 94.5% over the recently proposed MI-HGNN method, using a 15 times shorter window size.

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Towards An Adaptive Locomotion Strategy For Quadruped Rovers: Quantifying When To Slide Or Walk On Planetary Slopes

Legged rovers provide enhanced mobility compared to wheeled platforms, enabling navigation on steep and irregular planetary terrains. However, traditional legged locomotion might be energetically inefficient and potentially dangerous to the rover on loose and inclined surfaces, such as crater walls and cave slopes. This paper introduces a preliminary study that compares the Cost of Transport (CoT) of walking and torso-based sliding locomotion for quadruped robots across different slopes, friction conditions and speed levels. By identifying intersections between walking and sliding CoT curves, we aim to define threshold conditions that may trigger transitions between the two strategies. The methodology combines physics-based simulations in Isaac Sim with particle interaction validation in ANSYS-Rocky. Our results represent an initial step towards adaptive locomotion strategies for planetary legged rovers.

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Online Object-Level Semantic Mapping for Quadrupeds in Real-World Environments

We present an online semantic object mapping system for a quadruped robot operating in real indoor environments, turning sensor detections into named objects in a global map. During a run, the mapper integrates range geometry with camera detections, merges co-located detections within a frame, and associates repeated detections into persistent object instances across frames. Objects remain in the map when they are out of view, and repeated sightings update the same instance rather than creating duplicates. The output is a compact object layer that can be queried (class, pose, and confidence), is integrated with the occupancy map and readable by a planner. In on-robot tests, the layer remained stable across viewpoint changes.

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Towards Proprioceptive Terrain Mapping with Quadruped Robots for Exploration in Planetary Permanently Shadowed Regions

Permanently Shadowed Regions (PSRs) near the lunar poles are of interest for future exploration due to their potential to contain water ice and preserve geological records. Their complex, uneven terrain favors the use of legged robots, which can traverse challenging surfaces while collecting in-situ data, and have proven effective in Earth analogs, including dark caves, when equipped with onboard lighting. While exteroceptive sensors like cameras and lidars can capture terrain geometry and even semantic information, they cannot quantify its physical interaction with the robot, a capability provided by proprioceptive sensing. We propose a terrain mapping framework for quadruped robots, which estimates elevation, foot slippage, energy cost, and stability margins from internal sensing during locomotion. These metrics are incrementally integrated into a multi-layer 2.5D gridmap that reflects terrain interaction from the robot's perspective. The system is evaluated in a simulator that mimics a lunar environment, using the 21 kg quadruped robot Aliengo, showing consistent mapping performance under lunar gravity and terrain conditions.

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VAR-SLAM: Visual Adaptive and Robust SLAM for Dynamic Environments

Visual SLAM in dynamic environments remains challenging, as several existing methods rely on semantic filtering that only handles known object classes, or use fixed robust kernels that cannot adapt to unknown moving objects, leading to degraded accuracy when they appear in the scene. We present VAR-SLAM (Visual Adaptive and Robust SLAM), an ORB-SLAM3-based system that combines a lightweight semantic keypoint filter to deal with known moving objects, with Barron's adaptive robust loss to handle unknown ones. The shape parameter of the robust kernel is estimated online from residuals, allowing the system to automatically adjust between Gaussian and heavy-tailed behavior. We evaluate VAR-SLAM on the TUM RGB-D, Bonn RGB-D Dynamic, and OpenLORIS datasets, which include both known and unknown moving objects. Results show improved trajectory accuracy and robustness over state-of-the-art baselines, achieving up to 25% lower ATE RMSE than NGD-SLAM on challenging sequences, while maintaining performance at 27 FPS on average.

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Multi-Sensor Fusion for Quadruped Robot State Estimation using Invariant Filtering and Smoothing

This letter introduces two multi-sensor state estimation frameworks for quadruped robots, built on the Invariant Extended Kalman Filter (InEKF) and Invariant Smoother (IS). The proposed methods, named E-InEKF and E-IS, fuse kinematics, IMU, LiDAR, and GPS data to mitigate position drift, particularly along the z-axis, a common issue in proprioceptive-based approaches. We derived observation models that satisfy group-affine properties to integrate LiDAR odometry and GPS into InEKF and IS. LiDAR odometry is incorporated using Iterative Closest Point (ICP) registration on a parallel thread, preserving the computational efficiency of proprioceptive-based state estimation. We evaluate E-InEKF and E-IS with and without exteroceptive sensors, benchmarking them against LiDAR-based odometry methods in indoor and outdoor experiments using the KAIST HOUND2 robot. Our methods achieve lower Relative Position Errors (RPE) and significantly reduce Absolute Trajectory Error (ATE), with improvements of up to 28% indoors and 40% outdoors compared to LIO-SAM and FAST-LIO2. Additionally, we compare E-InEKF and E-IS in terms of computational efficiency and accuracy.

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MUSE: A Real-Time Multi-Sensor State Estimator for Quadruped Robots

This paper introduces an innovative state estimator, MUSE (MUlti-sensor State Estimator), designed to enhance state estimation's accuracy and real-time performance in quadruped robot navigation. The proposed state estimator builds upon our previous work presented in [1]. It integrates data from a range of onboard sensors, including IMUs, encoders, cameras, and LiDARs, to deliver a comprehensive and reliable estimation of the robot's pose and motion, even in slippery scenarios. We tested MUSE on a Unitree Aliengo robot, successfully closing the locomotion control loop in difficult scenarios, including slippery and uneven terrain. Benchmarking against Pronto [2] and VILENS [3] showed 67.6% and 26.7% reductions in translational errors, respectively. Additionally, MUSE outperformed DLIO [4], a LiDAR-inertial odometry system in rotational errors and frequency, while the proprioceptive version of MUSE (P-MUSE) outperformed TSIF [5], with a 45.9% reduction in absolute trajectory error (ATE).

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SANDRO: a Robust Solver with a Splitting Strategy for Point Cloud Registration

Point cloud registration is a critical problem in computer vision and robotics, especially in the field of navigation. Current methods often fail when faced with high outlier rates or take a long time to converge to a suitable solution. In this work, we introduce a novel algorithm for point cloud registration called SANDRO (Splitting strategy for point cloud Alignment using Non-convex anD Robust Optimization), which combines an Iteratively Reweighted Least Squares (IRLS) framework with a robust loss function with graduated non-convexity. This approach is further enhanced by a splitting strategy designed to handle high outlier rates and skewed distributions of outliers. SANDRO is capable of addressing important limitations of existing methods, as in challenging scenarios where the presence of high outlier rates and point cloud symmetries significantly hinder convergence. SANDRO achieves superior performance in terms of success rate when compared to the state-of-the-art methods, demonstrating a 20% improvement from the current state of the art when tested on the Redwood real dataset and 60% improvement when tested on synthetic data.

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Proprioceptive State Estimation for Quadruped Robots using Invariant Kalman Filtering and Scale-Variant Robust Cost Functions

Accurate state estimation is crucial for legged robot locomotion, as it provides the necessary information to allow control and navigation. However, it is also challenging, especially in scenarios with uneven and slippery terrain. This paper presents a new Invariant Extended Kalman filter for legged robot state estimation using only proprioceptive sensors. We formulate the methodology by combining recent advances in state estimation theory with the use of robust cost functions in the measurement update. We tested our methodology on quadruped robots through experiments and public datasets, showing that we can obtain a pose drift up to 40% lower in trajectories covering a distance of over 450m, in comparison with a state-of-the-art Invariant Extended Kalman filter.

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Creating a Segmented Pointcloud of Grapevines by Combining Multiple Viewpoints Through Visual Odometry

Grapevine winter pruning is a labor-intensive and repetitive process that significantly influences the quality and quantity of the grape harvest and produced wine of the following season. It requires a careful and expert detection of the point to be cut. Because of its complexity, repetitive nature and time constraint, the task requires skilled labor that needs to be trained. This extended abstract presents the computer vision pipeline employed in project Vinum, using detectron2 as a segmentation network and keypoint visual odometry to merge different observation into a single pointcloud used to make informed pruning decisions.

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Panoptic-SLAM: Visual SLAM in Dynamic Environments using Panoptic Segmentation

The majority of visual SLAM systems are not robust in dynamic scenarios. The ones that deal with dynamic objects in the scenes usually rely on deep-learning-based methods to detect and filter these objects. However, these methods cannot deal with unknown moving objects. This work presents Panoptic-SLAM, an open-source visual SLAM system robust to dynamic environments, even in the presence of unknown objects. It uses panoptic segmentation to filter dynamic objects from the scene during the state estimation process. Panoptic-SLAM is based on ORB-SLAM3, a state-of-the-art SLAM system for static environments. The implementation was tested using real-world datasets and compared with several state-of-the-art systems from the literature, including DynaSLAM, DS-SLAM, SaD-SLAM, PVO and FusingPanoptic. For example, Panoptic-SLAM is on average four times more accurate than PVO, the most recent panoptic-based approach for visual SLAM. Also, experiments were performed using a quadruped robot with an RGB-D camera to test the applicability of our method in real-world scenarios. The tests were validated by a ground-truth created with a motion capture system.

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