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João F. Henriques

Publications and source records attributed to João F. Henriques.

At least 19 recordsLinked to original sources

Scaling Latent Motor Adaptation to Coordinated Bimanual Manipulation

Robust manipulation under uncertain object dynamics and geometry remains a core challenge in real-world robotics. Policies trained under fixed assumptions often degrade when object mass, friction, scale, or shape vary. Embedding-based adaptation methods such as Rapid Motor Adaptation (RMA) address this by conditioning actions on latent representations of environment dynamics inferred from interaction history. We investigate whether this paradigm scales from single arm settings to coordinated bimanual manipulation, where higher dimensional control, coupled contacts, and shared object forces introduce additional complexity. We evaluate bimanual RMA on three contact-rich ManiSkill tasks with randomized YCB object properties. Bimanual RMA, using observation-action history and dual wrist depth images, retains privileged policy performance on bimanual picking and lifting, while an otherwise matched stationary PPO policy without latent conditioning achieves low success; all methods remain limited on long-horizon stacking. We further demonstrate direct sim-to-real transfer on a dual Franka lifting task without real-world finetuning. Together, these results suggest that latent conditioning provides useful structure for scaling robust control to coordinated bimanual systems, while longer horizon tasks require additional temporal structure.

cs.RO↗

PoseDreamer: Scalable and Photorealistic Human Data Generation Pipeline with Diffusion Models

Acquiring labeled datasets for 3D human mesh estimation is challenging due to depth ambiguities and the inherent difficulty of annotating 3D geometry from monocular images. Existing datasets are either real, with manually annotated 3D geometry and limited scale, or synthetic, rendered from 3D engines that provide precise labels but suffer from limited photorealism, low diversity, and high production costs. In this work, we explore a third path: generated data. We introduce PoseDreamer, a novel pipeline that leverages diffusion models to generate large-scale synthetic datasets with 3D mesh annotations. Our approach combines controllable image generation with Direct Preference Optimization for control alignment, curriculum-based hard sample mining, and multi-stage quality filtering. Together, these components naturally maintain correspondence between 3D labels and generated images, while prioritizing challenging samples to maximize dataset utility. Using PoseDreamer, we generate more than 500,000 high-quality synthetic samples, achieving a 76% improvement in image-quality metrics compared to rendering-based datasets. Models trained on PoseDreamer achieve performance comparable to or superior to those trained on real-world and traditional synthetic datasets. In addition, combining PoseDreamer with synthetic datasets results in better performance than combining real-world and synthetic datasets, demonstrating the complementary nature of our dataset. We will release the full dataset and generation code.

cs.CV↗

Rendering Novel Views of MRI Using 3D Gaussian Splatting

The objective of this paper is to improve radiological gradings measured on MRIs of spines, by resampling scans so that the new view planes are better aligned with the target anatomy than the original sparse images. To this end, we adapt 3D Gaussian Splatting to form a volumetric reconstruction starting from non-aligned MRIs to render imaging planes aligned with the anatomy relevant for clinical evaluation. The novel view plane is optimal for diagnostic radiological grading of the target anatomy, whereas the original MRI is not. The resampled scans are then used to predict ordinal severity grades of localised stenosis conditions in spinal MRIs. We compare our method against (1) Voxel Interpolation, which takes the average of inverse-distance weighted nearest neighbour intensities for each target coordinate, and (2) Cubic B-spline resampling, which estimates target points using a smooth piecewise-cubic function built from the source points. Experiments show that across all stenosis conditions, resampled scans using Gaussian Splatting produce more accurate stenosis gradings compared to the raw scans which do not include the complete anatomy in-plane, as well as images resampled using Voxel Interpolation or Cubic B-spline resampling.

eess.IV↗

Finding the Time to Think: Learning Planning Budgets in Real-Time RL

Deliberating takes time. In real-time settings, that time is not free. Standard reinforcement learning (RL) sidesteps this as the environment waits indefinitely for the agent's decision. Instead, we study real-time RL environments where the environment progresses while waiting for the agent's action. Building on prior real-time formalizations, we introduce variable-delay real-time RL, where the agent chooses how long to deliberate at each decision point since the environment progresses. For the planning agents we use, the right delay is state-dependent, and naively planning how long to plan can paralyze the agent. We instead approach this setting by training a lightweight gating policy on top of a planner to select state-dependent planning budgets. Across real-time Pac-Man, Tetris, Snake, Speed Hex, and Speed Go, our gating policy outperforms fixed-budget and heuristic baselines, and transfers to a real-time setup where the environment and agent run on two different GPUs.

cs.LG↗

Flash3D: Feed-Forward Generalisable 3D Scene Reconstruction from a Single Image

We propose Flash3D, a method for scene reconstruction and novel view synthesis from a single image which is both very generalisable and efficient. For generalisability, we start from a "foundation" model for monocular depth estimation and extend it to a full 3D shape and appearance reconstructor. For efficiency, we base this extension on feed-forward Gaussian Splatting. Specifically, we predict a first layer of 3D Gaussians at the predicted depth, and then add additional layers of Gaussians that are offset in space, allowing the model to complete the reconstruction behind occlusions and truncations. Flash3D is very efficient, trainable on a single GPU in a day, and thus accessible to most researchers. It achieves state-of-the-art results when trained and tested on RealEstate10k. When transferred to unseen datasets like NYU it outperforms competitors by a large margin. More impressively, when transferred to KITTI, Flash3D achieves better PSNR than methods trained specifically on that dataset. In some instances, it even outperforms recent methods that use multiple views as input. Code, models, demo, and more results are available at https://www.robots.ox.ac.uk/~vgg/research/flash3d/.

cs.CV↗

UltraGauss: Ultrafast Gaussian Reconstruction of 3D Ultrasound Volumes

Ultrasound imaging is widely used due to its safety, affordability, and real-time capabilities, but its 2D interpretation is highly operator-dependent, leading to variability and increased cognitive demand. 2D-to-3D reconstruction mitigates these challenges by providing standardized volumetric views, yet existing methods are often computationally expensive, memory-intensive, or incompatible with ultrasound physics. We introduce UltraGauss: the first ultrasound-specific Gaussian Splatting framework, extending view synthesis techniques to ultrasound wave propagation. Unlike conventional perspective-based splatting, UltraGauss models probe-plane intersections in 3D, aligning with acoustic image formation. We derive an efficient rasterization boundary formulation for GPU parallelization and introduce a numerically stable covariance parametrization, improving computational efficiency and reconstruction accuracy. On real clinical ultrasound data, UltraGauss achieves state-of-the-art reconstructions in 5 minutes, and reaching 0.99 SSIM within 20 minutes on a single GPU. A survey of expert clinicians confirms UltraGauss' reconstructions are the most realistic among competing methods. Our CUDA implementation will be released upon publication.

eess.IV↗

TrafficLoc: Localizing Traffic Surveillance Cameras in 3D Scenes

We tackle the problem of localizing traffic cameras within a 3D reference map and propose a novel image-to-point cloud registration (I2P) method, TrafficLoc, in a coarse-tofine matching fashion. To overcome the lack of large-scale real-world intersection datasets, we first introduce Carla Intersection, a new simulated dataset with 75 urban and rural intersections in Carla. We find that current I2P methods struggle with cross-modal matching under large viewpoint differences, especially at traffic intersections. TrafficLoc thus employs a novel Geometry-guided Attention Loss (GAL) to focus only on the corresponding geometric regions under different viewpoints during 2D-3D feature fusion. To address feature inconsistency in paired image patch-point groups, we further propose Inter-intra Contrastive Learning (ICL) to enhance separating 2D patch/3D group features within each intra-modality and introduce Dense Training Alignment (DTA) with soft-argmax for improving position regression. Extensive experiments show our TrafficLoc greatly improves the performance over the SOTA I2P methods (up to 86%) on Carla Intersection and generalizes well to real-world data. TrafficLoc also achieves new SOTA performance on KITTI and NuScenes datasets, demonstrating the superiority across both in-vehicle and traffic cameras. Our project page is publicly available at https://tum-luk.github.io/projects/trafficloc/.

cs.CV↗

VisualPredicator: Learning Abstract World Models with Neuro-Symbolic Predicates for Robot Planning

Broadly intelligent agents should form task-specific abstractions that selectively expose the essential elements of a task, while abstracting away the complexity of the raw sensorimotor space. In this work, we present Neuro-Symbolic Predicates, a first-order abstraction language that combines the strengths of symbolic and neural knowledge representations. We outline an online algorithm for inventing such predicates and learning abstract world models. We compare our approach to hierarchical reinforcement learning, vision-language model planning, and symbolic predicate invention approaches, on both in- and out-of-distribution tasks across five simulated robotic domains. Results show that our approach offers better sample complexity, stronger out-of-distribution generalization, and improved interpretability.

cs.AI↗

UniLoc: Towards Universal Place Recognition Using Any Single Modality

To date, most place recognition methods focus on single-modality retrieval. While they perform well in specific environments, cross-modal methods offer greater flexibility by allowing seamless switching between map and query sources. It also promises to reduce computation requirements by having a unified model, and achieving greater sample efficiency by sharing parameters. In this work, we develop a universal solution to place recognition, UniLoc, that works with any single query modality (natural language, image, or point cloud). UniLoc leverages recent advances in large-scale contrastive learning, and learns by matching hierarchically at two levels: instance-level matching and scene-level matching. Specifically, we propose a novel Self-Attention based Pooling (SAP) module to evaluate the importance of instance descriptors when aggregated into a place-level descriptor. Experiments on the KITTI-360 dataset demonstrate the benefits of cross-modality for place recognition, achieving superior performance in cross-modal settings and competitive results also for uni-modal scenarios. Our project page is publicly available at https://yan-xia.github.io/projects/UniLoc/.

cs.CV↗

3D-Aware Instance Segmentation and Tracking in Egocentric Videos

Egocentric videos present unique challenges for 3D scene understanding due to rapid camera motion, frequent object occlusions, and limited object visibility. This paper introduces a novel approach to instance segmentation and tracking in first-person video that leverages 3D awareness to overcome these obstacles. Our method integrates scene geometry, 3D object centroid tracking, and instance segmentation to create a robust framework for analyzing dynamic egocentric scenes. By incorporating spatial and temporal cues, we achieve superior performance compared to state-of-the-art 2D approaches. Extensive evaluations on the challenging EPIC Fields dataset demonstrate significant improvements across a range of tracking and segmentation consistency metrics. Specifically, our method outperforms the next best performing approach by $7$ points in Association Accuracy (AssA) and $4.5$ points in IDF1 score, while reducing the number of ID switches by $73\%$ to $80\%$ across various object categories. Leveraging our tracked instance segmentations, we showcase downstream applications in 3D object reconstruction and amodal video object segmentation in these egocentric settings.

cs.CV↗

Unsupervised Object Detection with Theoretical Guarantees

Unsupervised object detection using deep neural networks is typically a difficult problem with few to no guarantees about the learned representation. In this work we present the first unsupervised object detection method that is theoretically guaranteed to recover the true object positions up to quantifiable small shifts. We develop an unsupervised object detection architecture and prove that the learned variables correspond to the true object positions up to small shifts related to the encoder and decoder receptive field sizes, the object sizes, and the widths of the Gaussians used in the rendering process. We perform detailed analysis of how the error depends on each of these variables and perform synthetic experiments validating our theoretical predictions up to a precision of individual pixels. We also perform experiments on CLEVR-based data and show that, unlike current SOTA object detection methods (SAM, CutLER), our method's prediction errors always lie within our theoretical bounds. We hope that this work helps open up an avenue of research into object detection methods with theoretical guarantees.

cs.CV↗

Interpretable Representation Learning from Videos using Nonlinear Priors

Learning interpretable representations of visual data is an important challenge, to make machines' decisions understandable to humans and to improve generalisation outside of the training distribution. To this end, we propose a deep learning framework where one can specify nonlinear priors for videos (e.g. of Newtonian physics) that allow the model to learn interpretable latent variables and use these to generate videos of hypothetical scenarios not observed at training time. We do this by extending the Variational Auto-Encoder (VAE) prior from a simple isotropic Gaussian to an arbitrary nonlinear temporal Additive Noise Model (ANM), which can describe a large number of processes (e.g. Newtonian physics). We propose a novel linearization method that constructs a Gaussian Mixture Model (GMM) approximating the prior, and derive a numerically stable Monte Carlo estimate of the KL divergence between the posterior and prior GMMs. We validate the method on different real-world physics videos including a pendulum, a mass on a spring, a falling object and a pulsar (rotating neutron star). We specify a physical prior for each experiment and show that the correct variables are learned. Once a model is trained, we intervene on it to change different physical variables (such as oscillation amplitude or adding air drag) to generate physically correct videos of hypothetical scenarios that were not observed previously.

cs.CV↗

SOAP-RL: Sequential Option Advantage Propagation for Reinforcement Learning in POMDP Environments

This work compares ways of extending Reinforcement Learning algorithms to Partially Observed Markov Decision Processes (POMDPs) with options. One view of options is as temporally extended action, which can be realized as a memory that allows the agent to retain historical information beyond the policy's context window. While option assignment could be handled using heuristics and hand-crafted objectives, learning temporally consistent options and associated sub-policies without explicit supervision is a challenge. Two algorithms, PPOEM and SOAP, are proposed and studied in depth to address this problem. PPOEM applies the forward-backward algorithm (for Hidden Markov Models) to optimize the expected returns for an option-augmented policy. However, this learning approach is unstable during on-policy rollouts. It is also unsuited for learning causal policies without the knowledge of future trajectories, since option assignments are optimized for offline sequences where the entire episode is available. As an alternative approach, SOAP evaluates the policy gradient for an optimal option assignment. It extends the concept of the generalized advantage estimation (GAE) to propagate option advantages through time, which is an analytical equivalent to performing temporal back-propagation of option policy gradients. This option policy is only conditional on the history of the agent, not future actions. Evaluated against competing baselines, SOAP exhibited the most robust performance, correctly discovering options for POMDP corridor environments, as well as on standard benchmarks including Atari and MuJoCo, outperforming PPOEM, as well as LSTM and Option-Critic baselines. The open-sourced code is available at https://github.com/shuishida/SoapRL.

cs.LG↗

Dissecting Temporal Understanding in Text-to-Audio Retrieval

Recent advancements in machine learning have fueled research on multimodal tasks, such as for instance text-to-video and text-to-audio retrieval. These tasks require models to understand the semantic content of video and audio data, including objects, and characters. The models also need to learn spatial arrangements and temporal relationships. In this work, we analyse the temporal ordering of sounds, which is an understudied problem in the context of text-to-audio retrieval. In particular, we dissect the temporal understanding capabilities of a state-of-the-art model for text-to-audio retrieval on the AudioCaps and Clotho datasets. Additionally, we introduce a synthetic text-audio dataset that provides a controlled setting for evaluating temporal capabilities of recent models. Lastly, we present a loss function that encourages text-audio models to focus on the temporal ordering of events. Code and data are available at https://www.robots.ox.ac.uk/~vgg/research/audio-retrieval/dtu/.

cs.IR↗

N2F2: Hierarchical Scene Understanding with Nested Neural Feature Fields

Understanding complex scenes at multiple levels of abstraction remains a formidable challenge in computer vision. To address this, we introduce Nested Neural Feature Fields (N2F2), a novel approach that employs hierarchical supervision to learn a single feature field, wherein different dimensions within the same high-dimensional feature encode scene properties at varying granularities. Our method allows for a flexible definition of hierarchies, tailored to either the physical dimensions or semantics or both, thereby enabling a comprehensive and nuanced understanding of scenes. We leverage a 2D class-agnostic segmentation model to provide semantically meaningful pixel groupings at arbitrary scales in the image space, and query the CLIP vision-encoder to obtain language-aligned embeddings for each of these segments. Our proposed hierarchical supervision method then assigns different nested dimensions of the feature field to distill the CLIP embeddings using deferred volumetric rendering at varying physical scales, creating a coarse-to-fine representation. Extensive experiments show that our approach outperforms the state-of-the-art feature field distillation methods on tasks such as open-vocabulary 3D segmentation and localization, demonstrating the effectiveness of the learned nested feature field.

cs.CV↗

HelloFresh: LLM Evaluations on Streams of Real-World Human Editorial Actions across X Community Notes and Wikipedia edits

Benchmarks have been essential for driving progress in machine learning. A better understanding of LLM capabilities on real world tasks is vital for safe development. Designing adequate LLM benchmarks is challenging: Data from real-world tasks is hard to collect, public availability of static evaluation data results in test data contamination and benchmark overfitting, and periodically generating new evaluation data is tedious and may result in temporally inconsistent results. We introduce HelloFresh, based on continuous streams of real-world data generated by intrinsically motivated human labelers. It covers recent events from X (formerly Twitter) community notes and edits of Wikipedia pages, mitigating the risk of test data contamination and benchmark overfitting. Any X user can propose an X note to add additional context to a misleading post (formerly tweet); if the community classifies it as helpful, it is shown with the post. Similarly, Wikipedia relies on community-based consensus, allowing users to edit articles or revert edits made by other users. Verifying whether an X note is helpful or whether a Wikipedia edit should be accepted are hard tasks that require grounding by querying the web. We backtest state-of-the-art LLMs supplemented with simple web search access and find that HelloFresh yields a temporally consistent ranking. To enable continuous evaluation on HelloFresh, we host a public leaderboard and periodically updated evaluation data at https://tinyurl.com/hello-fresh-LLM.

cs.LG↗

Illusory Attacks: Information-Theoretic Detectability Matters in Adversarial Attacks

Autonomous agents deployed in the real world need to be robust against adversarial attacks on sensory inputs. Robustifying agent policies requires anticipating the strongest attacks possible. We demonstrate that existing observation-space attacks on reinforcement learning agents have a common weakness: while effective, their lack of information-theoretic detectability constraints makes them detectable using automated means or human inspection. Detectability is undesirable to adversaries as it may trigger security escalations. We introduce ε-illusory, a novel form of adversarial attack on sequential decision-makers that is both effective and of ε-bounded statistical detectability. We propose a novel dual ascent algorithm to learn such attacks end-to-end. Compared to existing attacks, we empirically find ε-illusory to be significantly harder to detect with automated methods, and a small study with human participants (IRB approval under reference R84123/RE001) suggests they are similarly harder to detect for humans. Our findings suggest the need for better anomaly detectors, as well as effective hardware- and system-level defenses. The project website can be found at https://tinyurl.com/illusory-attacks.

cs.AI↗

LangProp: A code optimization framework using Large Language Models applied to driving

We propose LangProp, a framework for iteratively optimizing code generated by large language models (LLMs), in both supervised and reinforcement learning settings. While LLMs can generate sensible coding solutions zero-shot, they are often sub-optimal. Especially for code generation tasks, it is likely that the initial code will fail on certain edge cases. LangProp automatically evaluates the code performance on a dataset of input-output pairs, catches any exceptions, and feeds the results back to the LLM in the training loop, so that the LLM can iteratively improve the code it generates. By adopting a metric- and data-driven training paradigm for this code optimization procedure, one could easily adapt findings from traditional machine learning techniques such as imitation learning, DAgger, and reinforcement learning. We show LangProp's applicability to general domains such as Sudoku and CartPole, as well as demonstrate the first proof of concept of automated code optimization for autonomous driving in CARLA. We show that LangProp can generate interpretable and transparent policies that can be verified and improved in a metric- and data-driven way. Our code is available at https://github.com/shuishida/LangProp.

cs.SE↗