Searcharxiv⌕ Search

arXiv subjects

João Ribeiro

Publications and source records attributed to João Ribeiro.

29 records · Page 2Linked to original sources

Effects of Quantization on the Multiple-Round Secret-Key Capacity

We consider the strong secret key (SK) agreement problem for the satellite communication setting, where a satellite chooses a common binary phase shift keying modulated input for three statistically independent additive white Gaussian noise measurement channels whose outputs are observed by two legitimate transceivers (Alice and Bob) and an eavesdropper (Eve), respectively. Legitimate transceivers have access to an authenticated, noiseless, two-way, and public communication link, so they can exchange multiple rounds of public messages to agree on a SK hidden from Eve. Without loss of essential generality, the noise variances for Alice's and Bob's measurement channels are both fixed to a value $Q>1$, whereas the noise over Eve's measurement channel has a unit variance, so $Q$ represents a channel quality ratio. We show that when both legitimate transceivers apply a one-bit uniform quantizer to their noisy observations before SK agreement, the SK capacity decreases at least quadratically in $Q$.

cs.IT↗

AC-DC: Amplification Curve Diagnostics for Covid-19 Group Testing

The first part of the paper presents a review of the gold-standard testing protocol for Covid-19, real-time, reverse transcriptase PCR, and its properties and associated measurement data such as amplification curves that can guide the development of appropriate and accurate adaptive group testing protocols. The second part of the paper is concerned with examining various off-the-shelf group testing methods for Covid-19 and identifying their strengths and weaknesses for the application at hand. The third part of the paper contains a collection of new analytical results for adaptive semiquantitative group testing with probabilistic and combinatorial priors, including performance bounds, algorithmic solutions, and noisy testing protocols. The probabilistic setting is of special importance as it is designed to be simple to implement by nonexperts and handle heavy hitters. The worst-case paradigm extends and improves upon prior work on semiquantitative group testing with and without specialized PCR noise models.

q-bio.QM↗

Non-Asymptotic Capacity Upper Bounds for the Discrete-Time Poisson Channel with Positive Dark Current

We derive improved and easily computable upper bounds on the capacity of the discrete-time Poisson channel under an average-power constraint and an arbitrary constant dark current term. This is accomplished by combining a general convex duality framework with a modified version of the digamma distribution considered in previous work of the authors (Cheraghchi, J. ACM 2019; Cheraghchi, Ribeiro, IEEE Trans. Inf. Theory 2019). For most choices of parameters, our upper bounds improve upon previous results even when an additional peak-power constraint is imposed on the input.

cs.IT↗

Group Testing with Runlength Constraints for Topological Molecular Storage

Motivated by applications in topological DNA-based data storage, we introduce and study a novel setting of Non-Adaptive Group Testing (NAGT) with runlength constraints on the columns of the test matrix, in the sense that any two 1's must be separated by a run of at least d 0's. We describe and analyze a probabilistic construction of a runlength-constrained scheme in the zero-error and vanishing error settings, and show that the number of tests required by this construction is optimal up to logarithmic factors in the runlength constraint d and the number of defectives k in both cases. Surprisingly, our results show that runlength-constrained NAGT is not more demanding than unconstrained NAGT when d=O(k), and that for almost all choices of d and k it is not more demanding than NAGT with a column Hamming weight constraint only. Towards obtaining runlength-constrained Quantitative NAGT (QNAGT) schemes with good parameters, we also provide lower bounds for this setting and a nearly optimal probabilistic construction of a QNAGT scheme with a column Hamming weight constraint.

cs.IT↗

An Overview of Capacity Results for Synchronization Channels

Synchronization channels, such as the well-known deletion channel, are surprisingly harder to analyze than memoryless channels, and they are a source of many fundamental problems in information theory and theoretical computer science. One of the most basic open problems regarding synchronization channels is the derivation of an exact expression for their capacity. Unfortunately, most of the classic information-theoretic techniques at our disposal fail spectacularly when applied to synchronization channels. Therefore, new approaches must be considered to tackle this problem. This survey gives an account of the great effort made over the past few decades to better understand the (broadly defined) capacity of synchronization channels, including both the main results and the novel techniques underlying them. Besides the usual notion of channel capacity, we also discuss the zero-error capacity of synchronization channels.

cs.IT↗

Multi-task Learning and Catastrophic Forgetting in Continual Reinforcement Learning

In this paper we investigate two hypothesis regarding the use of deep reinforcement learning in multiple tasks. The first hypothesis is driven by the question of whether a deep reinforcement learning algorithm, trained on two similar tasks, is able to outperform two single-task, individually trained algorithms, by more efficiently learning a new, similar task, that none of the three algorithms has encountered before. The second hypothesis is driven by the question of whether the same multi-task deep RL algorithm, trained on two similar tasks and augmented with elastic weight consolidation (EWC), is able to retain similar performance on the new task, as a similar algorithm without EWC, whilst being able to overcome catastrophic forgetting in the two previous tasks. We show that a multi-task Asynchronous Advantage Actor-Critic (GA3C) algorithm, trained on Space Invaders and Demon Attack, is in fact able to outperform two single-tasks GA3C versions, trained individually for each single-task, when evaluated on a new, third task, namely, Phoenix. We also show that, when training two trained multi-task GA3C algorithms on the third task, if one is augmented with EWC, it is not only able to achieve similar performance on the new task, but also capable of overcoming a substantial amount of catastrophic forgetting on the two previous tasks.

cs.LG↗

Coded trace reconstruction

Motivated by average-case trace reconstruction and coding for portable DNA-based storage systems, we initiate the study of \emph{coded trace reconstruction}, the design and analysis of high-rate efficiently encodable codes that can be efficiently decoded with high probability from few reads (also called \emph{traces}) corrupted by edit errors. Codes used in current portable DNA-based storage systems with nanopore sequencers are largely based on heuristics, and have no provable robustness or performance guarantees even for an error model with i.i.d.\ deletions and constant deletion probability. Our work is a first step towards the design of efficient codes with provable guarantees for such systems. We consider a constant rate of i.i.d.\ deletions, and perform an analysis of marker-based code-constructions. This gives rise to codes with redundancy $O(n/\log n)$ (resp.\ $O(n/\log\log n)$) that can be efficiently reconstructed from $\exp(O(\log^{2/3}n))$ (resp.\ $\exp(O(\log\log n)^{2/3})$) traces, where $n$ is the message length. Then, we give a construction of a code with $O(\log n)$ bits of redundancy that can be efficiently reconstructed from $\textrm{poly}(n)$ traces if the deletion probability is small enough. Finally, we show how to combine both approaches, giving rise to an efficient code with $O(n/\log n)$ bits of redundancy which can be reconstructed from $\textrm{poly}(\log n)$ traces for a small constant deletion probability.

cs.IT↗

Structural Results and Improved Upper Bounds on the Capacity of the Discrete-Time Poisson Channel

New capacity upper bounds are presented for the discrete-time Poisson channel with no dark current and an average-power constraint. These bounds are a simple consequence of techniques developed for the seemingly unrelated problem of upper bounding the capacity of binary deletion and repetition channels. Previously, the best known capacity upper bound in the regime where the average-power constraint does not approach zero was due to Martinez (JOSA B, 2007), which is re-derived as a special case of the framework developed in this paper. Furthermore, this framework is carefully instantiated in order to obtain a closed-form bound that noticeably improves the result of Martinez everywhere. Finally, capacity-achieving distributions for the discrete-time Poisson channel are studied under an average-power constraint and/or a peak-power constraint and arbitrary dark current. In particular, it is shown that the support of the capacity-achieving distribution under an average-power constraint only must be countably infinite. This settles a conjecture of Shamai (IEE Proceedings I, 1990) in the affirmative. Previously, it was only known that the support must be unbounded.

cs.IT↗

Sharp Analytical Capacity Upper Bounds for Sticky and Related Channels

We study natural examples of binary channels with synchronization errors. These include the duplication channel, which independently outputs a given bit once or twice, and geometric channels that repeat a given bit according to a geometric rule, with or without the possibility of bit deletion. We apply the general framework of Cheraghchi (STOC 2018) to obtain sharp analytical upper bounds on the capacity of these channels. Previously, upper bounds were known via numerical computations involving the computation of finite approximations of the channels by a computer and then using the obtained numerical results to upper bound the actual capacity. While leading to sharp numerical results, further progress on the full understanding of the channel capacity inherently remains elusive using such methods. Our results can be regarded as a major step towards a complete understanding of the capacity curves. Quantitatively, our upper bounds sharply approach, and in some cases surpass, the bounds that were previously only known by purely numerical methods. Among our results, we notably give a completely analytical proof that, when the number of repetitions per bit is geometric (supported on $\{0,1,2,\dots\}$) with mean growing to infinity, the channel capacity remains substantially bounded away from $1$.

cs.IT↗

Towards a serious games evacuation simulator

The evacuation of complex buildings is a challenge under any circumstances. Fire drills are a way of training and validating evacuation plans. However, sometimes these plans are not taken seriously by their participants. It is also difficult to have the financial and time resources required. In this scenario, serious games can be used as a tool for training, planning and evaluating emergency plans. In this paper a prototype of a serious games evacuation simulator is presented. To make the environment as realistic as possible, 3D models were made using Blender and loaded onto Unity3D, a popular game engine. This framework provided us with the appropriate simulation environment. Some experiences were made and results show that this tool has potential for practitioners and planners to use it for training building occupants.

cs.MA↗

Using Serious Games to Train Evacuation Behaviour

Emergency evacuation plans and evacuation drills are mandatory in public buildings in many countries. Their importance is considerable when it comes to guarantee safety and protection during a crisis. However, sometimes discrepancies arise between the goals of the plan and its outcomes, because people find it hard to take them very seriously, or due to the financial and time resources required. Serious games are a possible solution to tackle this problem. They have been successfully applied in different areas such as health care and education, since they can simulate an environment/task quite accurately, making them a practical alternative to real-life simulations. This paper presents a serious game developed using Unity3D to recreate a virtual fire evacuation training tool. The prototype application was deployed which allowed the validation by user testing. A sample of 30 individuals tested the evacuating scenario, having to leave the building during a fire in the shortest time possible. Results have shown that users effectively end up learning some evacuation procedures from the activity, even if only to look for emergency signs indicating the best evacuation paths. It was also evidenced that users with higher video game experience had a significantly better performance.

cs.MA↗