SearcharxivSearch

arXiv subjects

Joakim Bohlin

Publications and source records attributed to Joakim Bohlin.

3 recordsLinked to original sources

HierX: Fast Multi-Scale Distance-Decay Interaction on Million-Node Networks

Many models across the sciences require global distance-decay interactions on large sparse networks. Gravity models, accessibility measures, spatial economic models, and network influence processes all evaluate distance-weighted potential fields: each location accumulates contributions from every other location, weighted by a decaying function of the shortest-path travel cost between them. Computed directly, such aggregate fields require the dense matrix of all pairwise network costs, which scales quadratically in time and memory. Common approximations either discard long-range contributions or fail when interaction is governed by network distances rather than geometric proximity. We introduce HierX, a hierarchical sparse-plus-correction operator for distance-decay potential fields on networks. HierX constructs multi-scale representative layers with explicit correction terms ensuring each location pair contributes exactly once at the finest available resolution. Under bounded-growth assumptions common in spatially embedded networks, applying HierX scales as O(n log n). Systematic benchmarks confirm quasi-linear scaling to 100,000 nodes. In head-to-head comparison with distance cutoff truncation and Nystrom low-rank approximation on 25,000-zone networks, HierX achieves 5-9% RMSE at a fraction of the computational work; Nystrom degrades severely on steep decay kernels. Case studies compute population-weighted accessibility on the 2.58-million-node Great Britain driving network and the 1.77-million-node London pedestrian network: a one-time hierarchy construction (~1 hour) yields a compact reusable operator that then evaluates each national-scale accessibility field in under one second (~700 ms for Great Britain, ~150 ms for London). Open-source code and worked examples are provided.

physics.soc-ph

Designing the self-assembly of arbitrary shapes using minimal complexity building blocks

The design space for a self-assembled multicomponent objects ranges from a solution in which every building block is unique to one with the minimum number of distinct building blocks that unambiguously define the target structure. Using a novel pipeline, we explore the design spaces for a set of structures of various sizes and complexities. To understand the implications of the different solutions, we analyse their assembly dynamics using patchy particle simulations and study the influence of the number of distinct building blocks and the angular and spatial tolerances on their interactions on the kinetics and yield of the target assembly. We show that the resource-saving solution with minimum number of distinct blocks can often assemble just as well (or faster) than designs where each building block is unique. We further use our methods to design multifarious structures, where building blocks are shared between different target structures. Finally, we use coarse-grained DNA simulations to investigate the realisation of multicomponent shapes using DNA nanostructures as building blocks.

cond-mat.soft