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Joan Bruna

Publications and source records attributed to Joan Bruna.

At least 73 records · Page 4Linked to original sources

On the Sample Complexity of Learning under Invariance and Geometric Stability

Many supervised learning problems involve high-dimensional data such as images, text, or graphs. In order to make efficient use of data, it is often useful to leverage certain geometric priors in the problem at hand, such as invariance to translations, permutation subgroups, or stability to small deformations. We study the sample complexity of learning problems where the target function presents such invariance and stability properties, by considering spherical harmonic decompositions of such functions on the sphere. We provide non-parametric rates of convergence for kernel methods, and show improvements in sample complexity by a factor equal to the size of the group when using an invariant kernel over the group, compared to the corresponding non-invariant kernel. These improvements are valid when the sample size is large enough, with an asymptotic behavior that depends on spectral properties of the group. Finally, these gains are extended beyond invariance groups to also cover geometric stability to small deformations, modeled here as subsets (not necessarily subgroups) of permutations.

stat.ML↗

A Permutation-Equivariant Neural Network Architecture For Auction Design

Designing an incentive compatible auction that maximizes expected revenue is a central problem in Auction Design. Theoretical approaches to the problem have hit some limits in the past decades and analytical solutions are known for only a few simple settings. Computational approaches to the problem through the use of LPs have their own set of limitations. Building on the success of deep learning, a new approach was recently proposed by Duetting et al. (2019) in which the auction is modeled by a feed-forward neural network and the design problem is framed as a learning problem. The neural architectures used in that work are general purpose and do not take advantage of any of the symmetries the problem could present, such as permutation equivariance. In this work, we consider auction design problems that have permutation-equivariant symmetry and construct a neural architecture that is capable of perfectly recovering the permutation-equivariant optimal mechanism, which we show is not possible with the previous architecture. We demonstrate that permutation-equivariant architectures are not only capable of recovering previous results, they also have better generalization properties.

cs.GT↗

A Rate-Distortion Framework for Explaining Black-box Model Decisions

We present the Rate-Distortion Explanation (RDE) framework, a mathematically well-founded method for explaining black-box model decisions. The framework is based on perturbations of the target input signal and applies to any differentiable pre-trained model such as neural networks. Our experiments demonstrate the framework's adaptability to diverse data modalities, particularly images, audio, and physical simulations of urban environments.

cs.LG↗

Depth separation beyond radial functions

High-dimensional depth separation results for neural networks show that certain functions can be efficiently approximated by two-hidden-layer networks but not by one-hidden-layer ones in high-dimensions $d$. Existing results of this type mainly focus on functions with an underlying radial or one-dimensional structure, which are usually not encountered in practice. The first contribution of this paper is to extend such results to a more general class of functions, namely functions with piece-wise oscillatory structure, by building on the proof strategy of (Eldan and Shamir, 2016). We complement these results by showing that, if the domain radius and the rate of oscillation of the objective function are constant, then approximation by one-hidden-layer networks holds at a $\mathrm{poly}(d)$ rate for any fixed error threshold. A common theme in the proofs of depth-separation results is the fact that one-hidden-layer networks fail to approximate high-energy functions whose Fourier representation is spread in the domain. On the other hand, existing approximation results of a function by one-hidden-layer neural networks rely on the function having a sparse Fourier representation. The choice of the domain also represents a source of gaps between upper and lower approximation bounds. Focusing on a fixed approximation domain, namely the sphere $\mathbb{S}^{d-1}$ in dimension $d$, we provide a characterisation of both functions which are efficiently approximable by one-hidden-layer networks and of functions which are provably not, in terms of their Fourier expansion.

cs.LG↗

On the Cryptographic Hardness of Learning Single Periodic Neurons

We show a simple reduction which demonstrates the cryptographic hardness of learning a single periodic neuron over isotropic Gaussian distributions in the presence of noise. More precisely, our reduction shows that any polynomial-time algorithm (not necessarily gradient-based) for learning such functions under small noise implies a polynomial-time quantum algorithm for solving worst-case lattice problems, whose hardness form the foundation of lattice-based cryptography. Our core hard family of functions, which are well-approximated by one-layer neural networks, take the general form of a univariate periodic function applied to an affine projection of the data. These functions have appeared in previous seminal works which demonstrate their hardness against gradient-based (Shamir'18), and Statistical Query (SQ) algorithms (Song et al.'17). We show that if (polynomially) small noise is added to the labels, the intractability of learning these functions applies to all polynomial-time algorithms, beyond gradient-based and SQ algorithms, under the aforementioned cryptographic assumptions. Moreover, we demonstrate the necessity of noise in the hardness result by designing a polynomial-time algorithm for learning certain families of such functions under exponentially small adversarial noise. Our proposed algorithm is not a gradient-based or an SQ algorithm, but is rather based on the celebrated Lenstra-Lenstra-Lovász (LLL) lattice basis reduction algorithm. Furthermore, in the absence of noise, this algorithm can be directly applied to solve CLWE detection (Bruna et al.'21) and phase retrieval with an optimal sample complexity of $d+1$ samples. In the former case, this improves upon the quadratic-in-$d$ sample complexity required in (Bruna et al.'21).

cs.LG↗

Probing the State of the Art: A Critical Look at Visual Representation Evaluation

Self-supervised research improved greatly over the past half decade, with much of the growth being driven by objectives that are hard to quantitatively compare. These techniques include colorization, cyclical consistency, and noise-contrastive estimation from image patches. Consequently, the field has settled on a handful of measurements that depend on linear probes to adjudicate which approaches are the best. Our first contribution is to show that this test is insufficient and that models which perform poorly (strongly) on linear classification can perform strongly (weakly) on more involved tasks like temporal activity localization. Our second contribution is to analyze the capabilities of five different representations. And our third contribution is a much needed new dataset for temporal activity localization.

cs.LG↗

An Extensible Benchmark Suite for Learning to Simulate Physical Systems

Simulating physical systems is a core component of scientific computing, encompassing a wide range of physical domains and applications. Recently, there has been a surge in data-driven methods to complement traditional numerical simulations methods, motivated by the opportunity to reduce computational costs and/or learn new physical models leveraging access to large collections of data. However, the diversity of problem settings and applications has led to a plethora of approaches, each one evaluated on a different setup and with different evaluation metrics. We introduce a set of benchmark problems to take a step towards unified benchmarks and evaluation protocols. We propose four representative physical systems, as well as a collection of both widely used classical time integrators and representative data-driven methods (kernel-based, MLP, CNN, nearest neighbors). Our framework allows evaluating objectively and systematically the stability, accuracy, and computational efficiency of data-driven methods. Additionally, it is configurable to permit adjustments for accommodating other learning tasks and for establishing a foundation for future developments in machine learning for scientific computing.

cs.LG↗

Offline Contextual Bandits with Overparameterized Models

Recent results in supervised learning suggest that while overparameterized models have the capacity to overfit, they in fact generalize quite well. We ask whether the same phenomenon occurs for offline contextual bandits. Our results are mixed. Value-based algorithms benefit from the same generalization behavior as overparameterized supervised learning, but policy-based algorithms do not. We show that this discrepancy is due to the \emph{action-stability} of their objectives. An objective is action-stable if there exists a prediction (action-value vector or action distribution) which is optimal no matter which action is observed. While value-based objectives are action-stable, policy-based objectives are unstable. We formally prove upper bounds on the regret of overparameterized value-based learning and lower bounds on the regret for policy-based algorithms. In our experiments with large neural networks, this gap between action-stable value-based objectives and unstable policy-based objectives leads to significant performance differences.

cs.LG↗

Neural Splines: Fitting 3D Surfaces with Infinitely-Wide Neural Networks

We present Neural Splines, a technique for 3D surface reconstruction that is based on random feature kernels arising from infinitely-wide shallow ReLU networks. Our method achieves state-of-the-art results, outperforming recent neural network-based techniques and widely used Poisson Surface Reconstruction (which, as we demonstrate, can also be viewed as a type of kernel method). Because our approach is based on a simple kernel formulation, it is easy to analyze and can be accelerated by general techniques designed for kernel-based learning. We provide explicit analytical expressions for our kernel and argue that our formulation can be seen as a generalization of cubic spline interpolation to higher dimensions. In particular, the RKHS norm associated with Neural Splines biases toward smooth interpolants.

cs.CV↗

Kernel-Based Smoothness Analysis of Residual Networks

A major factor in the success of deep neural networks is the use of sophisticated architectures rather than the classical multilayer perceptron (MLP). Residual networks (ResNets) stand out among these powerful modern architectures. Previous works focused on the optimization advantages of deep ResNets over deep MLPs. In this paper, we show another distinction between the two models, namely, a tendency of ResNets to promote smoother interpolations than MLPs. We analyze this phenomenon via the neural tangent kernel (NTK) approach. First, we compute the NTK for a considered ResNet model and prove its stability during gradient descent training. Then, we show by various evaluation methodologies that for ReLU activations the NTK of ResNet, and its kernel regression results, are smoother than the ones of MLP. The better smoothness observed in our analysis may explain the better generalization ability of ResNets and the practice of moderately attenuating the residual blocks.

cs.LG↗

A mean-field analysis of two-player zero-sum games

Finding Nash equilibria in two-player zero-sum continuous games is a central problem in machine learning, e.g. for training both GANs and robust models. The existence of pure Nash equilibria requires strong conditions which are not typically met in practice. Mixed Nash equilibria exist in greater generality and may be found using mirror descent. Yet this approach does not scale to high dimensions. To address this limitation, we parametrize mixed strategies as mixtures of particles, whose positions and weights are updated using gradient descent-ascent. We study this dynamics as an interacting gradient flow over measure spaces endowed with the Wasserstein-Fisher-Rao metric. We establish global convergence to an approximate equilibrium for the related Langevin gradient-ascent dynamic. We prove a law of large numbers that relates particle dynamics to mean-field dynamics. Our method identifies mixed equilibria in high dimensions and is demonstrably effective for training mixtures of GANs.

cs.LG↗

On Energy-Based Models with Overparametrized Shallow Neural Networks

Energy-based models (EBMs) are a simple yet powerful framework for generative modeling. They are based on a trainable energy function which defines an associated Gibbs measure, and they can be trained and sampled from via well-established statistical tools, such as MCMC. Neural networks may be used as energy function approximators, providing both a rich class of expressive models as well as a flexible device to incorporate data structure. In this work we focus on shallow neural networks. Building from the incipient theory of overparametrized neural networks, we show that models trained in the so-called "active" regime provide a statistical advantage over their associated "lazy" or kernel regime, leading to improved adaptivity to hidden low-dimensional structure in the data distribution, as already observed in supervised learning. Our study covers both maximum likelihood and Stein Discrepancy estimators, and we validate our theoretical results with numerical experiments on synthetic data.

cs.LG↗

Geometric Deep Learning: Grids, Groups, Graphs, Geodesics, and Gauges

The last decade has witnessed an experimental revolution in data science and machine learning, epitomised by deep learning methods. Indeed, many high-dimensional learning tasks previously thought to be beyond reach -- such as computer vision, playing Go, or protein folding -- are in fact feasible with appropriate computational scale. Remarkably, the essence of deep learning is built from two simple algorithmic principles: first, the notion of representation or feature learning, whereby adapted, often hierarchical, features capture the appropriate notion of regularity for each task, and second, learning by local gradient-descent type methods, typically implemented as backpropagation. While learning generic functions in high dimensions is a cursed estimation problem, most tasks of interest are not generic, and come with essential pre-defined regularities arising from the underlying low-dimensionality and structure of the physical world. This text is concerned with exposing these regularities through unified geometric principles that can be applied throughout a wide spectrum of applications. Such a 'geometric unification' endeavour, in the spirit of Felix Klein's Erlangen Program, serves a dual purpose: on one hand, it provides a common mathematical framework to study the most successful neural network architectures, such as CNNs, RNNs, GNNs, and Transformers. On the other hand, it gives a constructive procedure to incorporate prior physical knowledge into neural architectures and provide principled way to build future architectures yet to be invented.

cs.LG↗

Self-Supervised Equivariant Scene Synthesis from Video

We propose a self-supervised framework to learn scene representations from video that are automatically delineated into background, characters, and their animations. Our method capitalizes on moving characters being equivariant with respect to their transformation across frames and the background being constant with respect to that same transformation. After training, we can manipulate image encodings in real time to create unseen combinations of the delineated components. As far as we know, we are the first method to perform unsupervised extraction and synthesis of interpretable background, character, and animation. We demonstrate results on three datasets: Moving MNIST with backgrounds, 2D video game sprites, and Fashion Modeling.

cs.CV↗

On Graph Neural Networks versus Graph-Augmented MLPs

From the perspective of expressive power, this work compares multi-layer Graph Neural Networks (GNNs) with a simplified alternative that we call Graph-Augmented Multi-Layer Perceptrons (GA-MLPs), which first augments node features with certain multi-hop operators on the graph and then applies an MLP in a node-wise fashion. From the perspective of graph isomorphism testing, we show both theoretically and numerically that GA-MLPs with suitable operators can distinguish almost all non-isomorphic graphs, just like the Weifeiler-Lehman (WL) test. However, by viewing them as node-level functions and examining the equivalence classes they induce on rooted graphs, we prove a separation in expressive power between GA-MLPs and GNNs that grows exponentially in depth. In particular, unlike GNNs, GA-MLPs are unable to count the number of attributed walks. We also demonstrate via community detection experiments that GA-MLPs can be limited by their choice of operator family, as compared to GNNs with higher flexibility in learning.

cs.LG↗

Learned Equivariant Rendering without Transformation Supervision

We propose a self-supervised framework to learn scene representations from video that are automatically delineated into objects and background. Our method relies on moving objects being equivariant with respect to their transformation across frames and the background being constant. After training, we can manipulate and render the scenes in real time to create unseen combinations of objects, transformations, and backgrounds. We show results on moving MNIST with backgrounds.

cs.CV↗

Adaptive Test Allocation for Outbreak Detection and Tracking in Social Contact Networks

We present a general framework for adaptive allocation of viral tests in social contact networks. We pose and solve several complementary problems. First, we consider the design of a social sensing system whose objective is the early detection of a novel epidemic outbreak. In particular, we propose an algorithm to select a subset of individuals to be tested in order to detect the onset of an epidemic outbreak as fast as possible. We pose this problem as a hitting time probability maximization problem and use submodularity optimization techniques to derive explicit quality guarantees for the proposed solution. Second, once an epidemic outbreak has been detected, we consider the problem of adaptively distributing viral tests over time in order to maximize the information gained about the current state of the epidemic. We formalize this problem in terms of information entropy and mutual information and propose an adaptive allocation strategy with quality guarantees. For these problems, we derive analytical solutions for any stochastic compartmental epidemic model with Markovian dynamics, as well as efficient Monte-Carlo-based algorithms for non-Markovian dynamics. Finally, we illustrate the performance of the proposed framework in numerical experiments involving a model of Covid-19 applied to a real human contact network.

cs.SI↗

Can Graph Neural Networks Count Substructures?

The ability to detect and count certain substructures in graphs is important for solving many tasks on graph-structured data, especially in the contexts of computational chemistry and biology as well as social network analysis. Inspired by this, we propose to study the expressive power of graph neural networks (GNNs) via their ability to count attributed graph substructures, extending recent works that examine their power in graph isomorphism testing and function approximation. We distinguish between two types of substructure counting: induced-subgraph-count and subgraph-count, and establish both positive and negative answers for popular GNN architectures. Specifically, we prove that Message Passing Neural Networks (MPNNs), 2-Weisfeiler-Lehman (2-WL) and 2-Invariant Graph Networks (2-IGNs) cannot perform induced-subgraph-count of substructures consisting of 3 or more nodes, while they can perform subgraph-count of star-shaped substructures. As an intermediary step, we prove that 2-WL and 2-IGNs are equivalent in distinguishing non-isomorphic graphs, partly answering an open problem raised in Maron et al. (2019). We also prove positive results for k-WL and k-IGNs as well as negative results for k-WL with a finite number of iterations. We then conduct experiments that support the theoretical results for MPNNs and 2-IGNs. Moreover, motivated by substructure counting and inspired by Murphy et al. (2019), we propose the Local Relational Pooling model and demonstrate that it is not only effective for substructure counting but also able to achieve competitive performance on molecular prediction tasks.

cs.LG↗