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Joan Lasenby

Publications and source records attributed to Joan Lasenby.

At least 19 recordsLinked to original sources

Instruct-Particulate: Scaling Feed-Forward 3D Object Articulation with Kinematic Control

Reconstructing articulated 3D objects is important for animation, gaming, and robotic simulations. Recent neural networks can estimate the articulated structure of 3D objects, but their generalization remains limited by the scarcity of annotated data for this task. To address this gap, we introduce Instruct-Particulate, a model that takes a 3D mesh together with a target kinematic specification, including part descriptions, connectivity, joint types, and optional point prompts, and predicts the corresponding kinematic part segmentation and joint motion parameters. The kinematic specification disambiguates the task and allows the model to target annotations of different granularity, thereby making it possible to use more abundant heterogeneous training data. At test time, the kinematic specification can be obtained automatically from large-scale vision-language models, so the model can be applied to any input mesh. To train our model at scale, we construct a heterogeneous dataset of more than 150,000 articulated 3D objects, extending existing publicly available collections with data obtained by partially labelling other 3D models (monolithic or already decomposed into parts) with kinematic labels by means of vision-language models. Experiments show that our model generalizes better across categories and to AI-generated meshes, enabling articulated asset reconstruction from real-world images via image-to-3D models.

cs.CV

Particulate: Feed-Forward 3D Object Articulation

We introduce Particulate, a feed-forward model that, given a 3D mesh of an object, infers its articulations, including its 3D parts, their kinematic structure, and the motion constraints. The model is based on a transformer network, the Part Articulation Transformer, which predicts all these parameters for all joints. We train the network end-to-end on a diverse collection of articulated 3D assets from public datasets. During inference, Particulate maps the output of the network back to the input mesh, yielding a fully articulated 3D model in seconds, much faster than prior approaches that require per-object optimization. Particulate also works on AI-generated 3D assets, enabling the generation of articulated 3D objects from a single (real or synthetic) image when combined with an off-the-shelf image-to-3D model. We further introduce a new challenging benchmark for 3D articulation estimation curated from high-quality public 3D assets, and redesign the evaluation protocol to be more consistent with human preferences. Empirically, Particulate significantly outperforms state-of-the-art approaches.

cs.CV

LiteReality: Graphics-Ready 3D Scene Reconstruction from RGB-D Scans

We propose LiteReality, a novel pipeline that converts RGB-D scans of indoor environments into compact, realistic, and interactive 3D virtual replicas. LiteReality not only reconstructs scenes that visually resemble reality but also supports key features essential for graphics pipelines -- such as object individuality, articulation, high-quality physically based rendering materials, and physically based interaction. At its core, LiteReality first performs scene understanding and parses the results into a coherent 3D layout and objects with the help of a structured scene graph. It then reconstructs the scene by retrieving the most visually similar 3D artist-crafted models from a curated asset database. Next, the Material Painting module enhances realism by recovering high-quality, spatially varying materials. Finally, the reconstructed scene is integrated into a simulation engine with basic physical properties to enable interactive behavior. The resulting scenes are compact, editable, and fully compatible with standard graphics pipelines, making them suitable for applications in AR/VR, gaming, robotics, and digital twins. In addition, LiteReality introduces a training-free object retrieval module that achieves state-of-the-art similarity performance on the Scan2CAD benchmark, along with a robust material painting module capable of transferring appearances from images of any style to 3D assets -- even under severe misalignment, occlusion, and poor lighting. We demonstrate the effectiveness of LiteReality on both real-life scans and public datasets. Project page: https://litereality.github.io; Video: https://www.youtube.com/watch?v=ecK9m3LXg2c

cs.CV

Efficient Camera-Controlled Video Generation of Static Scenes via Sparse Diffusion and 3D Rendering

Modern video generative models based on diffusion models can produce very realistic clips, but they are computationally inefficient, often requiring minutes of GPU time for just a few seconds of video. This inefficiency poses a critical barrier to deploying generative video in applications that require real-time interactions, such as embodied AI and VR/AR. This paper explores a new strategy for camera-conditioned video generation of static scenes: using diffusion-based generative models to generate a sparse set of keyframes, and then synthesizing the full video through 3D reconstruction and rendering. By lifting keyframes into a 3D representation and rendering intermediate views, our approach amortizes the generation cost across hundreds of frames while enforcing geometric consistency. We further introduce a model that predicts the optimal number of keyframes for a given camera trajectory, allowing the system to adaptively allocate computation. Our final method, SRENDER, uses very sparse keyframes for simple trajectories and denser ones for complex camera motion. This results in video generation that is more than 40 times faster than the diffusion-based baseline in generating 20 seconds of video, while maintaining high visual fidelity and temporal stability, offering a practical path toward efficient and controllable video synthesis.

cs.CV

SpaceTimePilot: Generative Rendering of Dynamic Scenes Across Space and Time

We present SpaceTimePilot, a video diffusion model that disentangles space and time for controllable generative rendering. Given a monocular video, SpaceTimePilot can independently alter the camera viewpoint and the motion sequence within the generative process, re-rendering the scene for continuous and arbitrary exploration across space and time. To achieve this, we introduce an effective animation time-embedding mechanism in the diffusion process, allowing explicit control of the output video's motion sequence with respect to that of the source video. As no datasets provide paired videos of the same dynamic scene with continuous temporal variations, we propose a simple yet effective temporal-warping training scheme that repurposes existing multi-view datasets to mimic temporal differences. This strategy effectively supervises the model to learn temporal control and achieve robust space-time disentanglement. To further enhance the precision of dual control, we introduce two additional components: an improved camera-conditioning mechanism that allows altering the camera from the first frame, and CamxTime, the first synthetic space-and-time full-coverage rendering dataset that provides fully free space-time video trajectories within a scene. Joint training on the temporal-warping scheme and the CamxTime dataset yields more precise temporal control. We evaluate SpaceTimePilot on both real-world and synthetic data, demonstrating clear space-time disentanglement and strong results compared to prior work. Project page: https://zheninghuang.github.io/Space-Time-Pilot/ Code: https://github.com/ZheningHuang/spacetimepilot

cs.CV

SmallGS: Gaussian Splatting-based Camera Pose Estimation for Small-Baseline Videos

Dynamic videos with small baseline motions are ubiquitous in daily life, especially on social media. However, these videos present a challenge to existing pose estimation frameworks due to ambiguous features, drift accumulation, and insufficient triangulation constraints. Gaussian splatting, which maintains an explicit representation for scenes, provides a reliable novel view rasterization when the viewpoint change is small. Inspired by this, we propose SmallGS, a camera pose estimation framework that is specifically designed for small-baseline videos. SmallGS optimizes sequential camera poses using Gaussian splatting, which reconstructs the scene from the first frame in each video segment to provide a stable reference for the rest. The temporal consistency of Gaussian splatting within limited viewpoint differences reduced the requirement of sufficient depth variations in traditional camera pose estimation. We further incorporate pretrained robust visual features, e.g. DINOv2, into Gaussian splatting, where high-dimensional feature map rendering enhances the robustness of camera pose estimation. By freezing the Gaussian splatting and optimizing camera viewpoints based on rasterized features, SmallGS effectively learns camera poses without requiring explicit feature correspondences or strong parallax motion. We verify the effectiveness of SmallGS in small-baseline videos in TUM-Dynamics sequences, which achieves impressive accuracy in camera pose estimation compared to MonST3R and DORID-SLAM for small-baseline videos in dynamic scenes. Our project page is at: https://yuxinyao620.github.io/SmallGS

cs.CV

Continuous non-contact vital sign monitoring of neonates in intensive care units using RGB-D cameras

Neonates in intensive care require continuous monitoring. Current measurement devices are limited for long-term use due to the fragility of newborn skin and the interference of wires with medical care and parental interactions. Camera-based vital sign monitoring has the potential to address these limitations and has become of considerable interest in recent years due to the absence of physical contact between the recording equipment and the neonates, as well as the introduction of low-cost devices. We present a novel system to capture vital signs while offering clinical insights beyond current technologies using a single RGB-D camera. Heart rate and oxygen saturation were measured using colour and infrared signals with mean average errors (MAE) of 7.69 bpm and 3.37%, respectively. Using the depth signals, an MAE of 4.83 breaths per minute was achieved for respiratory rate. Tidal volume measurements were obtained with a MAE of 0.61 mL. Flow-volume loops can also be calculated from camera data, which have applications in respiratory disease diagnosis. Our system demonstrates promising capabilities for neonatal monitoring, augmenting current clinical recording techniques to potentially improve outcomes for neonates.

eess.IV

STAResNet: a Network in Spacetime Algebra to solve Maxwell's PDEs

We introduce STAResNet, a ResNet architecture in Spacetime Algebra (STA) to solve Maxwell's partial differential equations (PDEs). Recently, networks in Geometric Algebra (GA) have been demonstrated to be an asset for truly geometric machine learning. In \cite{brandstetter2022clifford}, GA networks have been employed for the first time to solve partial differential equations (PDEs), demonstrating an increased accuracy over real-valued networks. In this work we solve Maxwell's PDEs both in GA and STA employing the same ResNet architecture and dataset, to discuss the impact that the choice of the right algebra has on the accuracy of GA networks. Our study on STAResNet shows how the correct geometric embedding in Clifford Networks gives a mean square error (MSE), between ground truth and estimated fields, up to 2.6 times lower than than obtained with a standard Clifford ResNet with 6 times fewer trainable parameters. STAREsNet demonstrates consistently lower MSE and higher correlation regardless of scenario. The scenarios tested are: sampling period of the dataset; presence of obstacles with either seen or unseen configurations; the number of channels in the ResNet architecture; the number of rollout steps; whether the field is in 2D or 3D space. This demonstrates how choosing the right algebra in Clifford networks is a crucial factor for more compact, accurate, descriptive and better generalising pipelines.

cs.LG

OpenIns3D: Snap and Lookup for 3D Open-vocabulary Instance Segmentation

In this work, we introduce OpenIns3D, a new 3D-input-only framework for 3D open-vocabulary scene understanding. The OpenIns3D framework employs a "Mask-Snap-Lookup" scheme. The "Mask" module learns class-agnostic mask proposals in 3D point clouds, the "Snap" module generates synthetic scene-level images at multiple scales and leverages 2D vision-language models to extract interesting objects, and the "Lookup" module searches through the outcomes of "Snap" to assign category names to the proposed masks. This approach, yet simple, achieves state-of-the-art performance across a wide range of 3D open-vocabulary tasks, including recognition, object detection, and instance segmentation, on both indoor and outdoor datasets. Moreover, OpenIns3D facilitates effortless switching between different 2D detectors without requiring retraining. When integrated with powerful 2D open-world models, it achieves excellent results in scene understanding tasks. Furthermore, when combined with LLM-powered 2D models, OpenIns3D exhibits an impressive capability to comprehend and process highly complex text queries that demand intricate reasoning and real-world knowledge. Project page: https://zheninghuang.github.io/OpenIns3D/

cs.CV

OpenSUN3D: 1st Workshop Challenge on Open-Vocabulary 3D Scene Understanding

This report provides an overview of the challenge hosted at the OpenSUN3D Workshop on Open-Vocabulary 3D Scene Understanding held in conjunction with ICCV 2023. The goal of this workshop series is to provide a platform for exploration and discussion of open-vocabulary 3D scene understanding tasks, including but not limited to segmentation, detection and mapping. We provide an overview of the challenge hosted at the workshop, present the challenge dataset, the evaluation methodology, and brief descriptions of the winning methods. For additional details, please see https://opensun3d.github.io/index_iccv23.html.

cs.CV

Evaluating Self-Supervised Learning for Molecular Graph Embeddings

Graph Self-Supervised Learning (GSSL) provides a robust pathway for acquiring embeddings without expert labelling, a capability that carries profound implications for molecular graphs due to the staggering number of potential molecules and the high cost of obtaining labels. However, GSSL methods are designed not for optimisation within a specific domain but rather for transferability across a variety of downstream tasks. This broad applicability complicates their evaluation. Addressing this challenge, we present "Molecular Graph Representation Evaluation" (MOLGRAPHEVAL), generating detailed profiles of molecular graph embeddings with interpretable and diversified attributes. MOLGRAPHEVAL offers a suite of probing tasks grouped into three categories: (i) generic graph, (ii) molecular substructure, and (iii) embedding space properties. By leveraging MOLGRAPHEVAL to benchmark existing GSSL methods against both current downstream datasets and our suite of tasks, we uncover significant inconsistencies between inferences drawn solely from existing datasets and those derived from more nuanced probing. These findings suggest that current evaluation methodologies fail to capture the entirety of the landscape.

cs.LG

CGA-PoseNet: Camera Pose Regression via a 1D-Up Approach to Conformal Geometric Algebra

We introduce CGA-PoseNet, which uses the 1D-Up approach to Conformal Geometric Algebra (CGA) to represent rotations and translations with a single mathematical object, the motor, for camera pose regression. We do so starting from PoseNet, which successfully predicts camera poses from small datasets of RGB frames. State-of-the-art methods, however, require expensive tuning to balance the orientational and translational components of the camera pose.This is usually done through complex, ad-hoc loss function to be minimized, and in some cases also requires 3D points as well as images. Our approach has the advantage of unifying the camera position and orientation through the motor. Consequently, the network searches for a single object which lives in a well-behaved 4D space with a Euclidean signature. This means that we can address the case of image-only datasets and work efficiently with a simple loss function, namely the mean squared error (MSE) between the predicted and ground truth motors. We show that it is possible to achieve high accuracy camera pose regression with a significantly simpler problem formulation. This 1D-Up approach to CGA can be employed to overcome the dichotomy between translational and orientational components in camera pose regression in a compact and elegant way.

cs.CV

Sky-image-based solar forecasting using deep learning with multi-location data: training models locally, globally or via transfer learning?

Solar forecasting from ground-based sky images has shown great promise in reducing the uncertainty in solar power generation. With more and more sky image datasets open sourced in recent years, the development of accurate and reliable deep learning-based solar forecasting methods has seen a huge growth in potential. In this study, we explore three different training strategies for solar forecasting models by leveraging three heterogeneous datasets collected globally with different climate patterns. Specifically, we compare the performance of local models trained individually based on single datasets and global models trained jointly based on the fusion of multiple datasets, and further examine the knowledge transfer from pre-trained solar forecasting models to a new dataset of interest. The results suggest that the local models work well when deployed locally, but significant errors are observed when applied offsite. The global model can adapt well to individual locations at the cost of a potential increase in training efforts. Pre-training models on a large and diversified source dataset and transferring to a target dataset generally achieves superior performance over the other two strategies. With 80% less training data, it can achieve comparable performance as the local baseline trained using the entire dataset.

cs.CV

A Temporally Consistent Image-based Sun Tracking Algorithm for Solar Energy Forecasting Applications

Improving irradiance forecasting is critical to further increase the share of solar in the energy mix. On a short time scale, fish-eye cameras on the ground are used to capture cloud displacements causing the local variability of the electricity production. As most of the solar radiation comes directly from the Sun, current forecasting approaches use its position in the image as a reference to interpret the cloud cover dynamics. However, existing Sun tracking methods rely on external data and a calibration of the camera, which requires access to the device. To address these limitations, this study introduces an image-based Sun tracking algorithm to localise the Sun in the image when it is visible and interpolate its daily trajectory from past observations. We validate the method on a set of sky images collected over a year at SIRTA's lab. Experimental results show that the proposed method provides robust smooth Sun trajectories with a mean absolute error below 1% of the image size.

cs.CV

ECLIPSE : Envisioning CLoud Induced Perturbations in Solar Energy

Efficient integration of solar energy into the electricity mix depends on a reliable anticipation of its intermittency. A promising approach to forecast the temporal variability of solar irradiance resulting from the cloud cover dynamics is based on the analysis of sequences of ground-taken sky images or satellite observations. Despite encouraging results, a recurrent limitation of existing deep learning approaches lies in the ubiquitous tendency of reacting to past observations rather than actively anticipating future events. This leads to a frequent temporal lag and limited ability to predict sudden events. To address this challenge, we introduce ECLIPSE, a spatio-temporal neural network architecture that models cloud motion from sky images to not only predict future irradiance levels and associated uncertainties, but also segmented images, which provide richer information on the local irradiance map. We show that ECLIPSE anticipates critical events and reduces temporal delay while generating visually realistic futures. The model characteristics and properties are investigated with an ablation study and a comparative study on the benefits and different ways to integrate auxiliary data into the modelling. The model predictions are also interpreted through an analysis of the principal spatio-temporal components learned during network training.

cs.CV

Omnivision forecasting: combining satellite observations with sky images for improved intra-hour solar energy predictions

Integration of intermittent renewable energy sources into electric grids in large proportions is challenging. A well-established approach aimed at addressing this difficulty involves the anticipation of the upcoming energy supply variability to adapt the response of the grid. In solar energy, short-term changes in electricity production caused by occluding clouds can be predicted at different time scales from all-sky cameras (up to 30-min ahead) and satellite observations (up to 6h ahead). In this study, we integrate these two complementary points of view on the cloud cover in a single machine learning framework to improve intra-hour (up to 60-min ahead) irradiance forecasting. Both deterministic and probabilistic predictions are evaluated in different weather conditions (clear-sky, cloudy, overcast) and with different input configurations (sky images, satellite observations and/or past irradiance values). Our results show that the hybrid model benefits predictions in clear-sky conditions and improves longer-term forecasting. This study lays the groundwork for future novel approaches of combining sky images and satellite observations in a single learning framework to advance solar nowcasting.

cs.CV

Pre-training Molecular Graph Representation with 3D Geometry

Molecular graph representation learning is a fundamental problem in modern drug and material discovery. Molecular graphs are typically modeled by their 2D topological structures, but it has been recently discovered that 3D geometric information plays a more vital role in predicting molecular functionalities. However, the lack of 3D information in real-world scenarios has significantly impeded the learning of geometric graph representation. To cope with this challenge, we propose the Graph Multi-View Pre-training (GraphMVP) framework where self-supervised learning (SSL) is performed by leveraging the correspondence and consistency between 2D topological structures and 3D geometric views. GraphMVP effectively learns a 2D molecular graph encoder that is enhanced by richer and more discriminative 3D geometry. We further provide theoretical insights to justify the effectiveness of GraphMVP. Finally, comprehensive experiments show that GraphMVP can consistently outperform existing graph SSL methods.

cs.LG

SPIN: Simplifying Polar Invariance for Neural networks Application to vision-based irradiance forecasting

Translational invariance induced by pooling operations is an inherent property of convolutional neural networks, which facilitates numerous computer vision tasks such as classification. Yet to leverage rotational invariant tasks, convolutional architectures require specific rotational invariant layers or extensive data augmentation to learn from diverse rotated versions of a given spatial configuration. Unwrapping the image into its polar coordinates provides a more explicit representation to train a convolutional architecture as the rotational invariance becomes translational, hence the visually distinct but otherwise equivalent rotated versions of a given scene can be learnt from a single image. We show with two common vision-based solar irradiance forecasting challenges (i.e. using ground-taken sky images or satellite images), that this preprocessing step significantly improves prediction results by standardising the scene representation, while decreasing training time by a factor of 4 compared to augmenting data with rotations. In addition, this transformation magnifies the area surrounding the centre of the rotation, leading to more accurate short-term irradiance predictions.

cs.CV