SearcharxivSearch

arXiv subjects

Joao Ramos

Publications and source records attributed to Joao Ramos.

At least 19 recordsLinked to original sources

Whole-Body Bilateral Teleoperation with Multi-Stage Object Parameter Estimation for Wheeled Humanoid Locomanipulation

This paper presents an object-aware whole-body bilateral teleoperation framework for wheeled humanoid loco-manipulation. This framework combines whole-body bilateral teleoperation with an online multi-stage object inertial parameter estimation module, which is the core technical contribution of this work. The multi-stage process sequentially integrates a vision-based object size estimator, an initial parameter guess generated by a large vision-language model (VLM), and a decoupled hierarchical sampling strategy. The visual size estimate and VLM prior offer a strong initial guess of the object's inertial parameters, significantly reducing the search space for sampling-based refinement and improving the overall estimation speed. A hierarchical strategy first estimates mass and center of mass, then infers inertia from object size to ensure physically feasible parameters, while a decoupled multi-hypothesis scheme enhances robustness to VLM prior errors. Our estimator operates in parallel with high-fidelity simulation and hardware, enabling real-time online updates. The estimated parameters are then used to update the wheeled humanoid's equilibrium point, allowing the operator to focus more on locomotion and manipulation. This integration improves the haptic force feedback for dynamic synchronization, enabling more dynamic whole-body teleoperation. By compensating for object dynamics using the estimated parameters, the framework also improves manipulation tracking while preserving compliant behavior. We validate the system on a customized wheeled humanoid with a robotic gripper and human-machine interface, demonstrating real-time execution of lifting, delivering, and releasing tasks with a payload weighing approximately one-third of the robot's body weight.

cs.RO

Friction-Aware Safety Locomotion for Wheeled-legged Robots using Vision Language Models and Reinforcement Learning

Controlling Wheeled-legged robots is challenging especially on slippery surfaces due to their dependence on continuous ground contact. Unlike quadrupeds or bipeds, which can leverage multiple fixed contact points for recovery, wheeled-legged robots are highly susceptible to slip, where even momentary loss of traction can result in irrecoverable instability. Anticipating ground physical properties such as friction before contact would allow proactive control adjustments, reducing slip risk. In this paper, we propose a friction-aware safety locomotion framework that integrates Vision-Language Models (VLMs) with a Reinforcement Learning (RL) policy. Our method employs a Retrieval-Augmented Generation (RAG) approach to estimate the Coefficient of Friction (CoF), which is then explicitly incorporated into the RL policy. This enables the robot to adapt its speed based on predicted friction conditions before contact. The framework is validated through experiments in both simulation and on a physical customized Wheeled Inverted Pendulum (WIP). Experimental results show that our approach successfully completes trajectory tracking tasks on slippery surfaces, whereas baseline methods relying solely on proprioceptive feedback fail. These findings highlight the importance and effectiveness of explicitly predicting and utilizing ground friction information for safe locomotion. They also point to a promising research direction in exploring the use of VLMs for estimating ground conditions, which remains a significant challenge for purely vision-based methods.

cs.RO

Heavy lifting tasks via haptic teleoperation of a wheeled humanoid

Humanoid robots can support human workers in physically demanding environments by performing tasks that require whole-body coordination, such as lifting and transporting heavy objects.These tasks, which we refer to as Dynamic Mobile Manipulation (DMM), require the simultaneous control of locomotion, manipulation, and posture under dynamic interaction forces. This paper presents a teleoperation framework for DMM on a height-adjustable wheeled humanoid robot for carrying heavy payloads. A Human-Machine Interface (HMI) enables whole-body motion retargeting from the human pilot to the robot by capturing the motion of the human and applying haptic feedback. The pilot uses body motion to regulate robot posture and locomotion, while arm movements guide manipulation.Real time haptic feedback delivers end effector wrenches and balance related cues, closing the loop between human perception and robot environment interaction. We evaluate the different telelocomotion mappings that offer varying levels of balance assistance, allowing the pilot to either manually or automatically regulate the robot's lean in response to payload-induced disturbances. The system is validated in experiments involving dynamic lifting of barbells and boxes up to 2.5 kg (21% of robot mass), demonstrating coordinated whole-body control, height variation, and disturbance handling under pilot guidance. Video demo can be found at: https://youtu.be/jF270_bG1h8?feature=shared

cs.RO

An Interactive Hands-Free Controller for a Riding Ballbot to Enable Simple Shared Control Tasks

Our team developed a riding ballbot (called PURE) that is dynamically stable, omnidirectional, and driven by lean-to-steer control. A hands-free admittance control scheme (HACS) was previously integrated to allow riders with different torso functions to control the robot's movements via torso leaning and twisting. Such an interface requires motor coordination skills and could result in collisions with obstacles due to low proficiency. Hence, a shared controller (SC) that limits the speed of PURE could be helpful to ensure the safety of riders. However, the self-balancing dynamics of PURE could result in a weak control authority of its motion, in which the torso motion of the rider could easily result in poor tracking of the command speed dictated by the shared controller. Thus, we proposed an interactive hands-free admittance control scheme (iHACS), which added two modules to HACS to improve the speed-tracking performance of PURE: control gain personalization module and interaction compensation module. Human riding tests of simple tasks, idle-keeping and speed-limiting, were conducted to compare the performance of HACS and iHACS. Two manual wheelchair users and two able-bodied individuals participated in this study. They were instructed to use "adversarial" torso motions that would tax the SC's ability to keep the ballbot idling or below a set speed. In the idle-keeping tasks, iHACS demonstrated minimal translational motion and low command speed tracking RMSE, even with significant torso lean angles. During the speed-limiting task with command speed saturated at 0.5 m/s, the system achieved an average maximum speed of 1.1 m/s with iHACS, compared with that of over 1.9 m/s with HACS. These results suggest that iHACS can enhance PURE's control authority over the rider, which enables PURE to provide physical interactions back to the rider and results in a collaborative rider-robot synergy.

cs.RO

Online Learning-Based Inertial Parameter Identification of Unknown Object for Model-Based Control of Wheeled Humanoids

Identifying the dynamic properties of manipulated objects is essential for safe and accurate robot control. Most methods rely on low noise force torque sensors, long exciting signals, and solving nonlinear optimization problems, making the estimation process slow. In this work, we propose a fast, online learning based inertial parameter estimation framework that enhances model based control. We aim to quickly and accurately estimate the parameters of an unknown object using only the robot's proprioception through end to end learning, which is applicable for real-time system. To effectively capture features in robot proprioception affected by object dynamics and address the challenge of obtaining ground truth inertial parameters in the real world, we developed a high fidelity simulation that uses more accurate robot dynamics through real-to-sim adaptation. Since our adaptation focuses solely on the robot, task-relevant data (e.g., holding an object) is not required from the real world, simplifying the data collection process. Moreover, we address both parametric and non-parametric modeling errors independently using Robot System Identification and Gaussian Processes. We validate our estimator to assess how quickly and accurately it can estimate physically feasible parameters of an manipulated object given a specific trajectory obtained from a wheeled humanoid robot. Our estimator achieves faster estimation speeds (around 0.1 seconds) while maintaining accuracy comparable to other methods. Additionally, our estimator further highlight its benefits in improving the performance of model based control by compensating object's dynamics and reinitializing new equilibrium point of wheeled humanoid

cs.RO

Toward Control of Wheeled Humanoid Robots with Unknown Payloads: Equilibrium Point Estimation via Real-to-Sim Adaptation

Model-based controllers using a linearized model around the system's equilibrium point is a common approach in the control of a wheeled humanoid due to their less computational load and ease of stability analysis. However, controlling a wheeled humanoid robot while it lifts an unknown object presents significant challenges, primarily due to the lack of knowledge in object dynamics. This paper presents a framework designed for predicting the new equilibrium point explicitly to control a wheeled-legged robot with unknown dynamics. We estimated the total mass and center of mass of the system from its response to initially unknown dynamics, then calculated the new equilibrium point accordingly. To avoid using additional sensors (e.g., force torque sensor) and reduce the effort of obtaining expensive real data, a data-driven approach is utilized with a novel real-to-sim adaptation. A more accurate nonlinear dynamics model, offering a closer representation of real-world physics, is injected into a rigid-body simulation for real-to-sim adaptation. The nonlinear dynamics model parameters were optimized using Particle Swarm Optimization. The efficacy of this framework was validated on a physical wheeled inverted pendulum, a simplified model of a wheeled-legged robot. The experimental results indicate that employing a more precise analytical model with optimized parameters significantly reduces the gap between simulation and reality, thus improving the efficiency of a model-based controller in controlling a wheeled robot with unknown dynamics

cs.RO

Wheeled Humanoid Bilateral Teleoperation with Position-Force Control Modes for Dynamic Loco-Manipulation

Remote-controlled humanoid robots can revolutionize manufacturing, construction, and healthcare industries by performing complex or dangerous manual tasks traditionally done by humans. We refer to these behaviors as Dynamic Loco-Manipulation (DLM). To successfully complete these tasks, humans control the position of their bodies and contact forces at their hands. To enable similar whole-body control in humanoids, we introduce loco-manipulation retargeting strategies with switched position and force control modes in a bilateral teleoperation framework. Our proposed locomotion mappings use the pitch and yaw of the operator's torso to control robot position or acceleration. The manipulation retargeting maps the operator's arm movements to the robot's arms for joint-position or impedance control of the end-effector. A Human-Machine Interface captures the teleoperator's motion and provides haptic feedback to their torso, enhancing their awareness of the robot's interactions with the environment. In this paper, we demonstrate two forms of DLM. First, we show the robot slotting heavy boxes (5-10.5 kg), weighing up to 83% of the robot's weight, into desired positions. Second, we show human-robot collaboration for carrying an object, where the robot and teleoperator take on leader and follower roles.

cs.RO

Cooperative Modular Manipulation with Numerous Cable-Driven Robots for Assistive Construction and Gap Crossing

Soldiers in the field often need to cross negative obstacles, such as rivers or canyons, to reach goals or safety. Military gap crossing involves on-site temporary bridges construction. However, this procedure is conducted with dangerous, time and labor intensive operations, and specialized machinery. We envision a scalable robotic solution inspired by advancements in force-controlled and Cable Driven Parallel Robots (CDPRs); this solution can address the challenges inherent in this transportation problem, achieving fast, efficient, and safe deployment and field operations. We introduce the embodied vision in Co3MaNDR, a solution to the military gap crossing problem, a distributed robot consisting of several modules simultaneously pulling on a central payload, controlling the cables' tensions to achieve complex objectives, such as precise trajectory tracking or force amplification. Hardware experiments demonstrate teleoperation of a payload, trajectory following, and the sensing and amplification of operators' applied physical forces during slow operations. An operator was shown to manipulate a 27.2 kg (60 lb) payload with an average force utilization of 14.5\% of its weight. Results indicate that the system can be scaled up to heavier payloads without compromising performance or introducing superfluous complexity. This research lays a foundation to expand CDPR technology to uncoordinated and unstable mobile platforms in unknown environments.

cs.RO

Whole-Body Dynamic Telelocomotion: A Step-to-Step Dynamics Approach to Human Walking Reference Generation

Teleoperated humanoid robots hold significant potential as physical avatars for humans in hazardous and inaccessible environments, with the goal of channeling human intelligence and sensorimotor skills through these robotic counterparts. Precise coordination between humans and robots is crucial for accomplishing whole-body behaviors involving locomotion and manipulation. To progress successfully, dynamic synchronization between humans and humanoid robots must be achieved. This work enhances advancements in whole-body dynamic telelocomotion, addressing challenges in robustness. By embedding the hybrid and underactuated nature of bipedal walking into a virtual human walking interface, we achieve dynamically consistent walking gait generation. Additionally, we integrate a reactive robot controller into a whole-body dynamic telelocomotion framework. Thus, allowing the realization of telelocomotion behaviors on the full-body dynamics of a bipedal robot. Real-time telelocomotion simulation experiments validate the effectiveness of our methods, demonstrating that a trained human pilot can dynamically synchronize with a simulated bipedal robot, achieving sustained locomotion, controlling walking speeds within the range of 0.0 m/s to 0.3 m/s, and enabling backward walking for distances of up to 2.0 m. This research contributes to advancing teleoperated humanoid robots and paves the way for future developments in synchronized locomotion between humans and bipedal robots.

cs.RO

Control- & Task-Aware Optimal Design of Actuation System for Legged Robots using Binary Integer Linear Programming

Athletic robots demand a whole-body actuation system design that utilizes motors up to the boundaries of their performance. However, creating such robots poses challenges of integrating design principles and reasoning of practical design choices. This paper presents a design framework that guides designers to find optimal design choices to create an actuation system that can rapidly generate torques and velocities required to achieve a given set of tasks, by minimizing inertia and leveraging cooperation between actuators. The framework serves as an interactive tool for designers who are in charge of providing design rules and candidate components such as motors, reduction mechanism, and coupling mechanisms between actuators and joints. A binary integer linear optimization explores design combinations to find optimal components that can achieve a set of tasks. The framework is demonstrated with 200 optimal design studies of a biped with 5-degree-of-freedom (DoF) legs, focusing on the effect of achieving multiple tasks (walking, lifting), constraining the mass budget of all motors in the system and the use of coupling mechanisms. The result provides a comprehensive view of how design choices and rules affect reflected inertia, copper loss of motors, and force capability of optimal actuation systems.

cs.RO

Dynamic Mobile Manipulation via Whole-Body Bilateral Teleoperation of a Wheeled Humanoid

Humanoid robots have the potential to help human workers by realizing physically demanding manipulation tasks such as moving large boxes within warehouses. We define such tasks as Dynamic Mobile Manipulation (DMM). This paper presents a framework for DMM via whole-body teleoperation, built upon three key contributions: Firstly, a teleoperation framework employing a Human Machine Interface (HMI) and a bi-wheeled humanoid, SATYRR, is proposed. Secondly, the study introduces a dynamic locomotion mapping, utilizing human-robot reduced order models, and a kinematic retargeting strategy for manipulation tasks. Additionally, the paper discusses the role of whole-body haptic feedback for wheeled humanoid control. Finally, the system's effectiveness and mappings for DMM are validated through locomanipulation experiments and heavy box pushing tasks. Here we show two forms of DMM: grasping a target moving at an average speed of 0.4 m/s, and pushing boxes weighing up to 105\% of the robot's weight. By simultaneously adjusting their pitch and using their arms, the pilot adjusts the robot pose to apply larger contact forces and move a heavy box at a constant velocity of 0.2 m/s.

cs.RO

Design and Control of a Ballbot Drivetrain with High Agility, Minimal Footprint, and High Payload

This paper presents the design and control of a ballbot drivetrain that aims to achieve high agility, minimal footprint, and high payload capacity while maintaining dynamic stability. Two hardware platforms and analytical models were developed to test design and control methodologies. The full-scale ballbot prototype (MiaPURE) was constructed using off-the-shelf components and designed to have agility, footprint, and balance similar to that of a walking human. The planar inverted pendulum testbed (PIPTB) was developed as a reduced-order testbed for quick validation of system performance. We then proposed a simple yet robust LQR-PI controller to balance and maneuver the ballbot drivetrain with a heavy payload. This is crucial because the drivetrain is often subject to high stiction due to elastomeric components in the torque transmission system. This controller was first tested in the PIPTB to compare with traditional LQR and cascaded PI-PD controllers, and then implemented in the ballbot drivetrain. The MiaPURE drivetrain was able to carry a payload of 60 kg, achieve a maximum speed of 2.3 m/s, and come to a stop from a speed of 1.4 m/s in 2 seconds in a selected translation direction. Finally, we demonstrated the omnidirectional movement of the ballbot drivetrain in an indoor environment as a payload-carrying robot and a human-riding mobility device. Our experiments demonstrated the feasibility of using the ballbot drivetrain as a universal mobility platform with agile movements, minimal footprint, and high payload capacity using our proposed design and control methodologies.

cs.RO

Teleoperation of Humanoid Robots: A Survey

Teleoperation of humanoid robots enables the integration of the cognitive skills and domain expertise of humans with the physical capabilities of humanoid robots. The operational versatility of humanoid robots makes them the ideal platform for a wide range of applications when teleoperating in a remote environment. However, the complexity of humanoid robots imposes challenges for teleoperation, particularly in unstructured dynamic environments with limited communication. Many advancements have been achieved in the last decades in this area, but a comprehensive overview is still missing. This survey paper gives an extensive overview of humanoid robot teleoperation, presenting the general architecture of a teleoperation system and analyzing the different components. We also discuss different aspects of the topic, including technological and methodological advances, as well as potential applications. A web-based version of the paper can be found at https://humanoid-teleoperation.github.io/.

cs.RO

Bipedal Robot Walking Control Using Human Whole-Body Dynamic Telelocomotion

For humanoids to be deployed in demanding situations, such as search and rescue, highly intelligent decision making and proficient sensorimotor skill is expected. A promising solution is to leverage human prowess by interconnecting robot and human via teleoperation. Towards creating seamless operation, this paper presents a dynamic telelocomotion framework that synchronizes the gait of a human pilot with the walking of a bipedal robot. First, we introduce a method to generate a virtual human walking model from the stepping behavior of a human pilot which serves as a reference for the robot to walk. Second, the dynamics of the walking reference and robot walking are synchronized by applying forces to the human pilot and the robot to achieve dynamic similarity between the two systems. This enables the human pilot to continuously perceive and cancel any asynchrony between the walking reference and robot. A consistent step placement strategy for the robot is derived to maintain dynamic similarity through step transitions. Using our human-machine-interface, we demonstrate that the human pilot can achieve stable and synchronous teleoperation of a simulated robot through stepping-in-place, walking, and disturbance rejection experiments. This work provides a fundamental step towards transferring human intelligence and reflexes to humanoid robots.

cs.RO

A Study of Shared-Control with Force Feedback for Obstacle Avoidance in Whole-body Telelocomotion of a Wheeled Humanoid

Teleoperation has emerged as an alternative solution to fully-autonomous systems for achieving human-level capabilities on humanoids. Specifically, teleoperation with whole-body control is a promising hands-free strategy to command humanoids but demands more physical and mental effort. To mitigate this limitation, researchers have proposed shared-control methods incorporating robot decision-making to aid humans on low-level tasks, further reducing operation effort. However, shared-control methods for wheeled humanoid telelocomotion on a whole-body level has yet to be explored. In this work, we study how whole-body feedback affects the performance of different shared-control methods for obstacle avoidance in diverse environments. A Time-Derivative Sigmoid Function (TDSF) is proposed to generate more intuitive force feedback from obstacles. Comprehensive human experiments were conducted, and the results concluded that force feedback enhances the whole-body telelocomotion performance in unfamiliar environments but could reduce performance in familiar environments. Conveying the robot's intention through haptics showed further improvements since the operator can utilize the force feedback for short-distance planning and visual feedback for long-distance planning.

cs.RO

Hybrid LMC: Hybrid Learning and Model-based Control for Wheeled Humanoid Robot via Ensemble Deep Reinforcement Learning

Control of wheeled humanoid locomotion is a challenging problem due to the nonlinear dynamics and under-actuated characteristics of these robots. Traditionally, feedback controllers have been utilized for stabilization and locomotion. However, these methods are often limited by the fidelity of the underlying model used, choice of controller, and environmental variables considered (surface type, ground inclination, etc). Recent advances in reinforcement learning (RL) offer promising methods to tackle some of these conventional feedback controller issues, but require large amounts of interaction data to learn. Here, we propose a hybrid learning and model-based controller Hybrid LMC that combines the strengths of a classical linear quadratic regulator (LQR) and ensemble deep reinforcement learning. Ensemble deep reinforcement learning is composed of multiple Soft Actor-Critic (SAC) and is utilized in reducing the variance of RL networks. By using a feedback controller in tandem the network exhibits stable performance in the early stages of training. As a preliminary step, we explore the viability of Hybrid LMC in controlling wheeled locomotion of a humanoid robot over a set of different physical parameters in MuJoCo simulator. Our results show that Hybrid LMC achieves better performance compared to other existing techniques and has increased sample efficiency

cs.RO

A Large Force Haptic Interface with Modular Linear Actuators

This paper presents a haptic interface with modular linear actuators which can address limitations of conventional devices based on rotatory joints. The proposed haptic interface is composed of parallel linear actuators that provide high backdrivability and small inertia. The performance of the haptic interface is compared with the conventional mechanisms in terms of force capability, reflected inertia, and structural stiffness. High stiffness, large range of motion with high force capability are achieved with the proposed mechanism, which are in trade-off relationships in traditional haptic interfaces. The device can apply up to 83 N continuously, which is three times larger than most haptic devices. The theoretical minimum haptic force density and the stiffness of the proposed mechanism were 1.3 to 1.9 times and 37 times of conventional mechanisms in a similar condition, respectively. The system is also scalable because its structural stiffness only depends on the timing belt stiffness, while that of conventional haptic interfaces is inversely proportional to the cube of structural lengths. The modular actuator design enables change of degrees freedom (DOFs) for different applications. The proposed haptic interface was tested by the interaction experiment with a virtual environment with rigid walls.

cs.RO

Hands-free Telelocomotion of a Wheeled Humanoid toward Dynamic Mobile Manipulation via Teleoperation

Robotic systems that can dynamically combine manipulation and locomotion could facilitate dangerous or physically demanding labor. For instance, firefighter humanoid robots could leverage their body by leaning against collapsed building rubble to push it aside. Here we introduce a teleoperation system that targets the realization of these tasks using human whole-body motor skills. We describe a new wheeled humanoid platform, SATYRR, and a novel hands-free teleoperation architecture using a whole-body Human Machine Interface (HMI). This system enables telelocomotion of the humanoid robot using the operator body motion, freeing their arms for manipulation tasks. In this study we evaluate the efficacy of the proposed system on hardware, and explore the control of SATYRR using two teleoperation mappings that map the operators body pitch and twist to the robot velocity or acceleration. Through experiments and user feedback we showcase our preliminary findings of the pilot-system response. Results suggest that the HMI is capable of effectively telelocomoting SATYRR, that pilot preferences should dictate the appropriate motion mapping and gains, and finally that the pilot can better learn to control the system over time. This study represents a fundamental step towards the realization of combined manipulation and locomotion via teleoperation.

cs.RO