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Joao Regateiro

Publications and source records attributed to Joao Regateiro.

3 recordsLinked to original sources

DiT-Garment: Garment Dynamics with Diffusion Transformers

We present DiT-Garment to model dynamic 3D clothing over human body models in arbitrary motion. Unlike existing methods, DiT-Garment can animate garments with unseen designs and physical materials, while allowing for direct inference of deformations for any target pose. To achieve this, we leverage a 2D diffusion transformer architecture to learn 3D deformations in a 2D UV-space. As the result is non-deterministic, our generative model learns the distribution of possible outcomes. The template garment is represented as a 3D triangle mesh spatially aligned with a 3D human body model in a standardized pose. To work with different garment designs without the need of a common template or complex graph convolution operations, the diffusion transformer is conditioned on a 3D position map of the template, represented in UV-space, which allows to implicitly learn a deformation of the 3D space around the body in standard pose. Further conditioning on body motion and physical parameters allows to physically ground the model. We quantitatively and qualitatively evaluate DiT-Garment on both synthetic and real data. While only trained on synthetic simulations of automatically generated cloth designs, our method generalizes to captured and artist-made garment designs. Code and data are available for research purposes at https://dumoulina.github.io/dit-garment/.

cs.CV

Deformation-Guided Unsupervised Non-Rigid Shape Matching

We present an unsupervised data-driven approach for non-rigid shape matching. Shape matching identifies correspondences between two shapes and is a fundamental step in many computer vision and graphics applications. Our approach is designed to be particularly robust when matching shapes digitized using 3D scanners that contain fine geometric detail and suffer from different types of noise including topological noise caused by the coalescence of spatially close surface regions. We build on two strategies. First, using a hierarchical patch based shape representation we match shapes consistently in a coarse to fine manner, allowing for robustness to noise. This multi-scale representation drastically reduces the dimensionality of the problem when matching at the coarsest scale, rendering unsupervised learning feasible. Second, we constrain this hierarchical matching to be reflected in 3D by fitting a patch-wise near-rigid deformation model. Using this constraint, we leverage spatial continuity at different scales to capture global shape properties, resulting in matchings that generalize well to data with different deformations and noise characteristics. Experiments demonstrate that our approach obtains significantly better results on raw 3D scans than state-of-the-art methods, while performing on-par on standard test scenarios.

cs.CV

3D Human Shape Style Transfer

We consider the problem of modifying/replacing the shape style of a real moving character with those of an arbitrary static real source character. Traditional solutions follow a pose transfer strategy, from the moving character to the source character shape, that relies on skeletal pose parametrization. In this paper, we explore an alternative approach that transfers the source shape style onto the moving character. The expected benefit is to avoid the inherently difficult pose to shape conversion required with skeletal parametrization applied on real characters. To this purpose, we consider image style transfer techniques and investigate how to adapt them to 3D human shapes. Adaptive Instance Normalisation (AdaIN) and SPADE architectures have been demonstrated to efficiently and accurately transfer the style of an image onto another while preserving the original image structure. Where AdaIN contributes with a module to perform style transfer through the statistics of the subjects and SPADE contribute with a residual block architecture to refine the quality of the style transfer. We demonstrate that these approaches are extendable to the 3D shape domain by proposing a convolutional neural network that applies the same principle of preserving the shape structure (shape pose) while transferring the style of a new subject shape. The generated results are supervised through a discriminator module to evaluate the realism of the shape, whilst enforcing the decoder to synthesise plausible shapes and improve the style transfer for unseen subjects. Our experiments demonstrate an average of $\approx 56\%$ qualitative and quantitative improvements over the baseline in shape transfer through optimization-based and learning-based methods.

cs.CV