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Joaquim Ortiz-Haro

Publications and source records attributed to Joaquim Ortiz-Haro.

At least 19 recordsLinked to original sources

CollisionSplatting: Collision-Aware Motion Planning in 3DGS Scenes with Image-Conditioned Objectives and Adjustable Conservatism

Incorporating dense visual information into motion planning remains challenging, as geometric planners rely on abstracted scene representations that discard visual richness, while learned visual models often lack geometric interpretability and computational efficiency. This paper introduces CollisionSplatting, a simple, modular, GPU-accelerated, probability-inspired distance metric with tunable conservatism that operates directly on standard 3D Gaussian Splatting (3DGS) scenes. When combined with learned image-conditioned reward functions, this metric enables joint geometric and visual planning by unifying collision-aware costs with image-space objectives. We integrate the metric into GPU-accelerated Model Predictive Path Integral (MPPI) and Rapidly-Exploring Random Tree (RRT) planners, and show on-par or better collision-classification performance compared to representative baselines while achieving substantially higher collision-checking throughput and significantly lower VRAM usage. Finally, we demonstrate the effectiveness of our metric in real-world vision-guided navigation and manipulation tasks, highlighting 3DGS as a practical bridge between rich perception and real-time motion planning.

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WorldPlanner: Monte Carlo Tree Search and MPC with Action-Conditioned Visual World Models

Robots must understand their environment from raw sensory inputs and reason about the consequences of their actions in it to solve complex tasks. Behavior Cloning (BC) leverages task-specific human demonstrations to learn this knowledge as end-to-end policies. However, these policies are difficult to transfer to new tasks, and generating training data is challenging because it requires careful demonstrations and frequent environment resets. In contrast to such policy-based view, in this paper we take a model-based approach where we collect a few hours of unstructured easy-to-collect play data to learn an action-conditioned visual world model, a diffusion-based action sampler, and optionally a reward model. The world model -- in combination with the action sampler and a reward model -- is then used to optimize long sequences of actions with a Monte Carlo Tree Search (MCTS) planner. The resulting plans are executed on the robot via a zeroth-order Model Predictive Controller (MPC). We show that the action sampler mitigates hallucinations of the world model during planning and validate our approach on 3 real-world robotic tasks with varying levels of planning and modeling complexity. Our experiments support the hypothesis that planning leads to a significant improvement over BC baselines on a standard manipulation test environment.

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Infinite-Horizon Value Function Approximation for Model Predictive Control

Model Predictive Control has emerged as a popular tool for robots to generate complex motions. However, the real-time requirement has limited the use of hard constraints and large preview horizons, which are necessary to ensure safety and stability. In practice, practitioners have to carefully design cost functions that can imitate an infinite horizon formulation, which is tedious and often results in local minima. In this work, we study how to approximate the infinite horizon value function of constrained optimal control problems with neural networks using value iteration and trajectory optimization. Furthermore, we experimentally demonstrate how using this value function approximation as a terminal cost provides global stability to the model predictive controller. The approach is validated on two toy problems and a real-world scenario with online obstacle avoidance on an industrial manipulator where the value function is conditioned to the goal and obstacle.

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db-CBS: Discontinuity-Bounded Conflict-Based Search for Multi-Robot Kinodynamic Motion Planning

This paper presents a multi-robot kinodynamic motion planner that enables a team of robots with different dynamics, actuation limits, and shapes to reach their goals in challenging environments. We solve this problem by combining Conflict-Based Search (CBS), a multi-agent path finding method, and discontinuity-bounded A*, a single-robot kinodynamic motion planner. Our method, db-CBS, operates in three levels. Initially, we compute trajectories for individual robots using a graph search that allows bounded discontinuities between precomputed motion primitives. The second level identifies inter-robot collisions and resolves them by imposing constraints on the first level. The third and final level uses the resulting solution with discontinuities as an initial guess for a joint space trajectory optimization. The procedure is repeated with a reduced discontinuity bound. Our approach is anytime, probabilistically complete, asymptotically optimal, and finds near-optimal solutions quickly. Experimental results with robot dynamics such as unicycle, double integrator, and car with trailer in different settings show that our method is capable of solving challenging tasks with a higher success rate and lower cost than the existing state-of-the-art.

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Kinodynamic Motion Planning for a Team of Multirotors Transporting a Cable-Suspended Payload in Cluttered Environments

We propose a motion planner for cable-driven payload transportation using multiple unmanned aerial vehicles (UAVs) in an environment cluttered with obstacles. Our planner is kinodynamic, i.e., it considers the full dynamics model of the transporting system including actuation constraints. Due to the high dimensionality of the planning problem, we use a hierarchical approach where we first solve the geometric motion planning using a sampling-based method with a novel sampler, followed by constrained trajectory optimization that considers the full dynamics of the system. Both planning stages consider inter-robot and robot/obstacle collisions. We demonstrate in a software-in-the-loop simulation and real flight experiments that there is a significant benefit in kinodynamic motion planning for such payload transport systems with respect to payload tracking error and energy consumption compared to the standard methods of planning for the payload alone. Notably, we observe a significantly higher success rate in scenarios where the team formation changes are needed to move through tight spaces.

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NLP Sampling: Combining MCMC and NLP Methods for Diverse Constrained Sampling

Generating diverse samples under hard constraints is a core challenge in many areas. With this work we aim to provide an integrative view and framework to combine methods from the fields of MCMC, constrained optimization, as well as robotics, and gain insights in their strengths from empirical evaluations. We propose NLP Sampling as a general problem formulation, propose a family of restarting two-phase methods as a framework to integrated methods from across the fields, and evaluate them on analytical and robotic manipulation planning problems. Complementary to this, we provide several conceptual discussions, e.g. on the role of Lagrange parameters, global sampling, and the idea of a Diffused NLP and a corresponding model-based denoising sampler.

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Solving Sequential Manipulation Puzzles by Finding Easier Subproblems

We consider a set of challenging sequential manipulation puzzles, where an agent has to interact with multiple movable objects and navigate narrow passages. Such settings are notoriously difficult for Task-and-Motion Planners, as they require interdependent regrasps and solving hard motion planning problems. In this paper, we propose to search over sequences of easier pick-and-place subproblems, which can lead to the solution of the manipulation puzzle. Our method combines a heuristic-driven forward search of subproblems with an optimization-based Task-and-Motion Planning solver. To guide the search, we introduce heuristics to generate and prioritize useful subgoals. We evaluate our approach on various manually designed and automatically generated scenes, demonstrating the benefits of auxiliary subproblems in sequential manipulation planning.

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Factored Task and Motion Planning with Combined Optimization, Sampling and Learning

In this thesis, we aim to improve the performance of TAMP algorithms from three complementary perspectives. First, we investigate the integration of discrete task planning with continuous trajectory optimization. Our main contribution is a conflict-based solver that automatically discovers why a task plan might fail when considering the constraints of the physical world. This information is then fed back into the task planner, resulting in an efficient, bidirectional, and intuitive interface between task and motion, capable of solving TAMP problems with multiple objects, robots, and tight physical constraints. In the second part, we first illustrate that, given the wide range of tasks and environments within TAMP, neither sampling nor optimization is superior in all settings. To combine the strengths of both approaches, we have designed meta-solvers for TAMP, adaptive solvers that automatically select which algorithms and computations to use and how to best decompose each problem to find a solution faster. In the third part, we combine deep learning architectures with model-based reasoning to accelerate computations within our TAMP solver. Specifically, we target infeasibility detection and nonlinear optimization, focusing on generalization, accuracy, compute time, and data efficiency. At the core of our contributions is a refined, factored representation of the trajectory optimization problems inside TAMP. This structure not only facilitates more efficient planning, encoding of geometric infeasibility, and meta-reasoning but also provides better generalization in neural architectures.

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iDb-RRT: Sampling-based Kinodynamic Motion Planning with Motion Primitives and Trajectory Optimization

Rapidly-exploring Random Trees (RRT) and its variations have emerged as a robust and efficient tool for finding collision-free paths in robotic systems. However, adding dynamic constraints makes the motion planning problem significantly harder, as it requires solving two-value boundary problems (computationally expensive) or propagating random control inputs (uninformative). Alternatively, Iterative Discontinuity Bounded A* (iDb-A*), introduced in our previous study, combines search and optimization iteratively. The search step connects short trajectories (motion primitives) while allowing a bounded discontinuity between the motion primitives, which is later repaired in the trajectory optimization step. Building upon these foundations, in this paper, we present iDb-RRT, a sampling-based kinodynamic motion planning algorithm that combines motion primitives and trajectory optimization within the RRT framework. iDb-RRT is probabilistically complete and can be implemented in forward or bidirectional mode. We have tested our algorithm across a benchmark suite comprising 30 problems, spanning 8 different systems, and shown that iDb-RRT can find solutions up to 10x faster than previous methods, especially in complex scenarios that require long trajectories or involve navigating through narrow passages.

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iDb-A*: Iterative Search and Optimization for Optimal Kinodynamic Motion Planning

Motion planning for robotic systems with complex dynamics is a challenging problem. While recent sampling-based algorithms achieve asymptotic optimality by propagating random control inputs, their empirical convergence rate is often poor, especially in high-dimensional systems such as multirotors. An alternative approach is to first plan with a simplified geometric model and then use trajectory optimization to follow the reference path while accounting for the true dynamics. However, this approach may fail to produce a valid trajectory if the initial guess is not close to a dynamically feasible trajectory. In this paper, we present Iterative Discontinuity Bounded A* (iDb-A*), a novel kinodynamic motion planner that combines search and optimization iteratively. The search step utilizes a finite set of short trajectories (motion primitives) that are interconnected while allowing for a bounded discontinuity between them. The optimization step locally repairs the discontinuities with trajectory optimization. By progressively reducing the allowed discontinuity and incorporating more motion primitives, our algorithm achieves asymptotic optimality with excellent any-time performance. We provide a benchmark of 43 problems across eight different dynamical systems, including different versions of unicycles and multirotors. Compared to state-of-the-art methods, iDb-A* consistently solves more problem instances and finds lower-cost solutions more rapidly.

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Neural Field Representations of Articulated Objects for Robotic Manipulation Planning

Traditional approaches for manipulation planning rely on an explicit geometric model of the environment to formulate a given task as an optimization problem. However, inferring an accurate model from raw sensor input is a hard problem in itself, in particular for articulated objects (e.g., closets, drawers). In this paper, we propose a Neural Field Representation (NFR) of articulated objects that enables manipulation planning directly from images. Specifically, after taking a few pictures of a new articulated object, we can forward simulate its possible movements, and, therefore, use this neural model directly for planning with trajectory optimization. Additionally, this representation can be used for shape reconstruction, semantic segmentation and image rendering, which provides a strong supervision signal during training and generalization. We show that our model, which was trained only on synthetic images, is able to extract a meaningful representation for unseen objects of the same class, both in simulation and with real images. Furthermore, we demonstrate that the representation enables robotic manipulation of an articulated object in the real world directly from images.

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Learning Feasibility of Factored Nonlinear Programs in Robotic Manipulation Planning

A factored Nonlinear Program (Factored-NLP) explicitly models the dependencies between a set of continuous variables and nonlinear constraints, providing an expressive formulation for relevant robotics problems such as manipulation planning or simultaneous localization and mapping. When the problem is over-constrained or infeasible, a fundamental issue is to detect a minimal subset of variables and constraints that are infeasible. Previous approaches require solving several nonlinear programs, incrementally adding and removing constraints, and are thus computationally expensive. In this paper, we propose a graph neural architecture that predicts which variables and constraints are jointly infeasible. The model is trained with a dataset of labeled subgraphs of Factored-NLPs, and importantly, can make useful predictions on larger factored nonlinear programs than the ones seen during training. We evaluate our approach in robotic manipulation planning, where our model is able to generalize to longer manipulation sequences involving more objects and robots, and different geometric environments. The experiments show that the learned model accelerates general algorithms for conflict extraction (by a factor of 50) and heuristic algorithms that exploit expert knowledge (by a factor of 4).

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Comparison of Optimization-Based Methods for Energy-Optimal Quadrotor Motion Planning

Quadrotors are agile flying robots that are challenging to control. Considering the full dynamics of quadrotors during motion planning is crucial to achieving good solution quality and small tracking errors during flight. Optimization-based methods scale well with high-dimensional state spaces and can handle dynamic constraints directly, therefore they are often used in these scenarios. The resulting optimization problem is notoriously difficult to solve due to its nonconvex constraints. In this work, we present an analysis of four solvers for nonlinear trajectory optimization (KOMO, direct collocation with SCvx, direct collocation with CasADi, Crocoddyl) and evaluate their performance in scenarios where the solvers are tasked to find minimum-effort solutions to geometrically complex problems and problems requiring highly dynamic solutions. Benchmarking these methods helps to determine the best algorithm structures for these kinds of problems.

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Efficient Path Planning In Manipulation Planning Problems by Actively Reusing Validation Effort

The path planning problems arising in manipulation planning and in task and motion planning settings are typically repetitive: the same manipulator moves in a space that only changes slightly. Despite this potential for reuse of information, few planners fully exploit the available information. To better enable this reuse, we decompose the collision checking into reusable, and non-reusable parts. We then treat the sequences of path planning problems in manipulation planning as a multiquery path planning problem. This allows the usage of planners that actively minimize planning effort over multiple queries, and by doing so, actively reuse previous knowledge. We implement this approach in EIRM* and effort ordered LazyPRM*, and benchmark it on multiple simulated robotic examples. Further, we show that the approach of decomposing collision checks additionally enables the reuse of the gained knowledge over multiple different instances of the same problem, i.e., in a multiquery manipulation planning scenario. The planners using the decomposed collision checking outperform the other planners in initial solution time by up to a factor of two while providing a similar solution quality.

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A Conflict-driven Interface between Symbolic Planning and Nonlinear Constraint Solving

Robotic planning in real-world scenarios typically requires joint optimization of logic and continuous variables. A core challenge to combine the strengths of logic planners and continuous solvers is the design of an efficient interface that informs the logical search about continuous infeasibilities. In this paper we present a novel iterative algorithm that connects logic planning with nonlinear optimization through a bidirectional interface, achieved by the detection of minimal subsets of nonlinear constraints that are infeasible. The algorithm continuously builds a database of graphs that represent (in)feasible subsets of continuous variables and constraints, and encodes this knowledge in the logical description. As a foundation for this algorithm, we introduce Planning with Nonlinear Transition Constraints (PNTC), a novel planning formulation that clarifies the exact assumptions our algorithm requires and can be applied to model Task and Motion Planning (TAMP) efficiently. Our experimental results show that our framework significantly outperforms alternative optimization-based approaches for TAMP.

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BITKOMO: Combining Sampling and Optimization for Fast Convergence in Optimal Motion Planning

Optimal sampling based motion planning and trajectory optimization are two competing frameworks to generate optimal motion plans. Both frameworks have complementary properties: Sampling based planners are typically slow to converge, but provide optimality guarantees. Trajectory optimizers, however, are typically fast to converge, but do not provide global optimality guarantees in nonconvex problems, e.g. scenarios with obstacles. To achieve the best of both worlds, we introduce a new planner, BITKOMO, which integrates the asymptotically optimal Batch Informed Trees (BIT*) planner with the K-Order Markov Optimization (KOMO) trajectory optimization framework. Our planner is anytime and maintains the same asymptotic optimality guarantees provided by BIT*, while also exploiting the fast convergence of the KOMO trajectory optimizer. We experimentally evaluate our planner on manipulation scenarios that involve high dimensional configuration spaces, with up to two 7-DoF manipulators, obstacles and narrow passages. BITKOMO performs better than KOMO by succeeding even when KOMO fails, and it outperforms BIT* in terms of convergence to the optimal solution.

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db-A*: Discontinuity-bounded Search for Kinodynamic Mobile Robot Motion Planning

We consider time-optimal motion planning for dynamical systems that are translation-invariant, a property that holds for many mobile robots, such as differential-drives, cars, airplanes, and multirotors. Our key insight is that we can extend graph-search algorithms to the continuous case when used symbiotically with optimization. For the graph search, we introduce discontinuity-bounded A* (db-A*), a generalization of the A* algorithm that uses concepts and data structures from sampling-based planners. Db-A* reuses short trajectories, so-called motion primitives, as edges and allows a maximum user-specified discontinuity at the vertices. These trajectories are locally repaired with trajectory optimization, which also provides new improved motion primitives. Our novel kinodynamic motion planner, kMP-db-A*, has almost surely asymptotic optimal behavior and computes near-optimal solutions quickly. For our empirical validation, we provide the first benchmark that compares search-, sampling-, and optimization-based time-optimal motion planning on multiple dynamical systems in different settings. Compared to the baselines, kMP-db-A* consistently solves more problem instances, finds lower-cost initial solutions, and converges more quickly.

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RHH-LGP: Receding Horizon And Heuristics-Based Logic-Geometric Programming For Task And Motion Planning

Sequential decision-making and motion planning for robotic manipulation induce combinatorial complexity. For long-horizon tasks, especially when the environment comprises many objects that can be interacted with, planning efficiency becomes even more important. To plan such long-horizon tasks, we present the RHH-LGP algorithm for combined task and motion planning (TAMP). First, we propose a TAMP approach (based on Logic-Geometric Programming) that effectively uses geometry-based heuristics for solving long-horizon manipulation tasks. The efficiency of this planner is then further improved by a receding horizon formulation, resulting in RHH-LGP. We demonstrate the robustness and effectiveness of our approach on a diverse range of long-horizon tasks that require reasoning about interactions with a large number of objects. Using our framework, we can solve tasks that require multiple robots, including a mobile robot and snake-like walking robots, to form novel heterogeneous kinematic structures autonomously. By combining geometry-based heuristics with iterative planning, our approach brings an order-of-magnitude reduction of planning time in all investigated problems.

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