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Jochen Koenemann

Publications and source records attributed to Jochen Koenemann.

17 recordsLinked to original sources

Fast Combinatorial Algorithms for Efficient Sortation

Modern parcel logistic networks are designed to ship demand between given origin, destination pairs of nodes in an underlying directed network. Efficiency dictates that volume needs to be consolidated at intermediate nodes in typical hub-and-spoke fashion. In practice, such consolidation requires parcel sortation. In this work, we propose a mathematical model for the physical requirements, and limitations of parcel sortation. We then show that it is NP-hard to determine whether a feasible sortation plan exists. We discuss several settings, where (near-)feasibility of a given sortation instance can be determined efficiently. The algorithms we propose are fast and build on combinatorial witness set type lower bounds that are reminiscent and extend those used in earlier work on degree-bounded spanning trees and arborescences.

cs.DM

Sparse dynamic discretization discovery via arc-dependent time discretizations

While many time-dependent network design problems can be formulated as time-indexed formulations with strong relaxations, the size of these formulations depends on the discretization of the time horizon and can become prohibitively large. The recently-developed dynamic discretization discovery (DDD) method allows many time-dependent problems to become more tractable by iteratively solving instances of the problem on smaller networks where each node has its own discrete set of departure times. However, in the current implementation of DDD, all arcs departing a common node share the same set of departure times. This causes DDD to be ineffective for solving problems where all near-optimal solutions require many distinct departure times at the majority of the high-degree nodes in the network. Region-based networks are one such structure that often leads to many high-degree nodes, and their increasing popularity underscores the importance of tailoring solution methods for these networks. To improve methods for solving problems that require many departure times at nodes, we develop a DDD framework where the set of departure times is determined on the arc level rather than the node level. We apply this arc-based DDD method to instances of the service network design problem (SND). We show that an arc-based approach is particularly advantageous when instances arise from region-based networks, and when candidate paths are fixed in the base graph for each commodity. Moreover, our algorithm builds upon the existing DDD framework and achieves these improvements with only benign modifications to the original implementation.

cs.DM

Dynamic discretization discovery under hard node storage constraints

The recently developed dynamic discretization discovery (DDD) is a powerful method that allows many time-dependent problems to become more tractable. While DDD has been applied to a variety of problems, one particular challenge has been to deal with storage constraints without leading to a weak relaxation in each iteration. Specifically, the current approach to deal with certain hard storage constraints in continuous settings is to remove a subset of the storage constraints completely in each iteration of DDD. In this work, we show that for discrete problems, such weak relaxations are not necessary. Specifically, we find bounds on the additional storage that must be permitted in each iteration. We demonstrate our techniques in the case of the classical universal packet routing problem in the presence of bounded node storage, which can currently only be solved via integer programming. We present computational results demonstrating the effectiveness of DDD when solving universal packet routing.

cs.DM

Hitting Weighted Even Cycles in Planar Graphs

A classical branch of graph algorithms is graph transversals, where one seeks a minimum-weight subset of nodes in a node-weighted graph $G$ which intersects all copies of subgraphs~$F$ from a fixed family $\mathcal F$. Many such graph transversal problems have been shown to admit polynomial-time approximation schemes (PTAS) for planar input graphs $G$, using a variety of techniques like the shifting technique (Baker, J. ACM 1994), bidimensionality (Fomin et al., SODA 2011), or connectivity domination (Cohen-Addad et al., STOC 2016). These techniques do not seem to apply to graph transversals with parity constraints, which have recently received significant attention, but for which no PTASs are known. In the even-cycle transversal (\ECT) problem, the goal is to find a minimum-weight hitting set for the set of even cycles in an undirected graph. For ECT, Fiorini et al. (IPCO 2010) showed that the integrality gap of the standard covering LP relaxation is $\Theta(\log n)$, and that adding sparsity inequalities reduces the integrality gap to~10. Our main result is a primal-dual algorithm that yields a $47/7\approx6.71$-approximation for ECT on node-weighted planar graphs, and an integrality gap of the same value for the standard LP relaxation on node-weighted planar graphs.

cs.DS

On the Complexity of Nucleolus Computation for Bipartite b-Matching Games

We explore the complexity of nucleolus computation in b-matching games on bipartite graphs. We show that computing the nucleolus of a simple b-matching game is NP-hard even on bipartite graphs of maximum degree 7. We complement this with partial positive results in the special case where b values are bounded by 2. In particular, we describe an efficient algorithm when a constant number of vertices satisfy b(v) = 2 as well as an efficient algorithm for computing the non-simple b-matching nucleolus when b = 2.

cs.GT

A General Framework for Computing the Nucleolus Via Dynamic Programming

This paper defines a general class of cooperative games for which the nucleolus is efficiently computable. This class includes new members for which the complexity of computing their nucleolus was not previously known. We show that when the minimum excess coalition problem of a cooperative game can be formulated as a hypergraph dynamic program its nucleolus is efficiently computable. This gives a general technique for designing efficient algorithms for computing the nucleolus of a cooperative game. This technique is inspired by a recent result of Pashkovich (2018) on weighted voting games. However our technique significantly extends beyond the capabilities of previous work. We demonstrate this by applying it to give an algorithm for computing the nucleolus of b-matching games in polynomial time on graphs of bounded treewidth.

cs.GT

Approximating Stable Matchings with Ties of Bounded Size

Finding a stable matching is one of the central problems in algorithmic game theory. If participants are allowed to have ties and incomplete preferences, computing a stable matching of maximum cardinality is known to be NP-hard. In this paper we present a $(3L-2)/(2L-1)$-approximation algorithm for the stable matching problem with ties of size at most $L$ and incomplete lists. Our result matches the known lower bound on the integrality gap for the associated LP formulation.

cs.GT

Optimized Cranial Bandeau Remodeling

Craniosynostosis, a condition affecting 1 in 2000 infants, is caused by premature fusing of cranial vault sutures, and manifests itself in abnormal skull growth patterns. Left untreated, the condition may lead to severe developmental impairment. Standard practice is to apply corrective cranial bandeau remodeling surgery in the first year of the infant's life. The most frequent type of surgery involves the removal of the so-called fronto-orbital bar from the patient's forehead and the cutting of well-placed incisions to reshape the skull in order to obtain the desired result. In this paper, we propose a precise optimization model for the above cranial bandeau remodeling problem and its variants. We have developed efficient algorithms that solve best incision placement, and show hardness for more general cases in the class. To the best of our knowledge this paper is the first to introduce optimization models for craniofacial surgery applications.

math.OC

A Logarithmic Integrality Gap Bound for Directed Steiner Tree in Quasi-bipartite Graphs

We demonstrate that the integrality gap of the natural cut-based LP relaxation for the directed Steiner tree problem is $O(\log k)$ in quasi-bipartite graphs with $k$ terminals. Such instances can be seen to generalize set cover, so the integrality gap analysis is tight up to a constant factor. A novel aspect of our approach is that we use the primal-dual method; a technique that is rarely used in designing approximation algorithms for network design problems in directed graphs.

cs.DS

Approximate Deadline-Scheduling with Precedence Constraints

We consider the classic problem of scheduling a set of n jobs non-preemptively on a single machine. Each job j has non-negative processing time, weight, and deadline, and a feasible schedule needs to be consistent with chain-like precedence constraints. The goal is to compute a feasible schedule that minimizes the sum of penalties of late jobs. Lenstra and Rinnoy Kan [Annals of Disc. Math., 1977] in their seminal work introduced this problem and showed that it is strongly NP-hard, even when all processing times and weights are 1. We study the approximability of the problem and our main result is an O(log k)-approximation algorithm for instances with k distinct job deadlines.

cs.DS

Network bargaining with general capacities

We study balanced solutions for network bargaining games with general capacities, where agents can participate in a fixed but arbitrary number of contracts. We provide the first polynomial time algorithm for computing balanced solutions for these games. In addition, we prove that an instance has a balanced solution if and only if it has a stable one. Our methods use a new idea of reducing an instance with general capacities to a network bargaining game with unit capacities defined on an auxiliary graph. This represents a departure from previous approaches, which rely on computing an allocation in the intersection of the core and prekernel of a corresponding cooperative game, and then proving that the solution corresponding to this allocation is balanced. In fact, we show that such cooperative game methods do not extend to general capacity games, since contrary to the case of unit capacities, there exist allocations in the intersection of the core and prekernel with no corresponding balanced solution. Finally, we identify two sufficient conditions under which the set of balanced solutions corresponds to the intersection of the core and prekernel, thereby extending the class of games for which this result was previously known.

cs.GT

Network Bargaining: Using Approximate Blocking Sets to Stabilize Unstable Instances

We study a network extension to the Nash bargaining game, as introduced by Kleinberg and Tardos (STOC'08), where the set of players corresponds to vertices in a graph $G=(V,E)$ and each edge $ij\in E$ represents a possible deal between players $i$ and $j$. We reformulate the problem as a cooperative game and study the following question: Given a game with an empty core (i.e. an unstable game) is it possible, through minimal changes in the underlying network, to stabilize the game? We show that by removing edges in the network that belong to a blocking set we can find a stable solution in polynomial time. This motivates the problem of finding small blocking sets. While it has been previously shown that finding the smallest blocking set is NP-hard (Biro,Kern,Paulusma, TAMC'10), we show that it is possible to efficiently find approximate blocking sets in sparse graphs.

cs.GT

Efficient Algorithms for Solving Hypergraphic Steiner Tree Relaxations in Quasi-Bipartite Instances

We consider the Steiner tree problem in quasi-bipartite graphs, where no two Steiner vertices are connected by an edge. For this class of instances, we present an efficient algorithm to exactly solve the so called directed component relaxation (DCR), a specific form of hypergraphic LP relaxation that was instrumental in the recent break-through result by Byrka et al. [BGRS10] (STOC 2010). Our algorithm hinges on an efficiently computable map from extreme points of the bidirected cut relaxation to feasible solutions of (DCR). As a consequence, together with [BGRS10] we immediately obtain an efficient 73/60-approximation for quasi-bipartite Steiner tree instances. We also present a particularly simple (BCR)-based random sampling algorithm that achieves a performance guarantee slightly better than 77/60.

cs.DM

On Column-restricted and Priority Covering Integer Programs

In a column-restricted covering integer program (CCIP), all the non-zero entries of any column of the constraint matrix are equal. Such programs capture capacitated versions of covering problems. In this paper, we study the approximability of CCIPs, in particular, their relation to the integrality gaps of the underlying 0,1-CIP. If the underlying 0,1-CIP has an integrality gap O(gamma), and assuming that the integrality gap of the priority version of the 0,1-CIP is O(omega), we give a factor O(gamma + omega) approximation algorithm for the CCIP. Priority versions of 0,1-CIPs (PCIPs) naturally capture quality of service type constraints in a covering problem. We investigate priority versions of the line (PLC) and the (rooted) tree cover (PTC) problems. Apart from being natural objects to study, these problems fall in a class of fundamental geometric covering problems. We bound the integrality of certain classes of this PCIP by a constant. Algorithmically, we give a polytime exact algorithm for PLC, show that the PTC problem is APX-hard, and give a factor 2-approximation algorithm for it.

cs.DS

Hypergraphic LP Relaxations for Steiner Trees

We investigate hypergraphic LP relaxations for the Steiner tree problem, primarily the partition LP relaxation introduced by Koenemann et al. [Math. Programming, 2009]. Specifically, we are interested in proving upper bounds on the integrality gap of this LP, and studying its relation to other linear relaxations. Our results are the following. Structural results: We extend the technique of uncrossing, usually applied to families of sets, to families of partitions. As a consequence we show that any basic feasible solution to the partition LP formulation has sparse support. Although the number of variables could be exponential, the number of positive variables is at most the number of terminals. Relations with other relaxations: We show the equivalence of the partition LP relaxation with other known hypergraphic relaxations. We also show that these hypergraphic relaxations are equivalent to the well studied bidirected cut relaxation, if the instance is quasibipartite. Integrality gap upper bounds: We show an upper bound of sqrt(3) ~ 1.729 on the integrality gap of these hypergraph relaxations in general graphs. In the special case of uniformly quasibipartite instances, we show an improved upper bound of 73/60 ~ 1.216. By our equivalence theorem, the latter result implies an improved upper bound for the bidirected cut relaxation as well.

cs.DM