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Joe Zou

Publications and source records attributed to Joe Zou.

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Gemma 4 Technical Report

We introduce Gemma 4, a new generation of open-weight, natively multimodal language models in the Gemma model family. Designed to advance compute efficiency and reasoning, the Gemma 4 model suite features dense and Mixture-of-Experts architectures, ranging from 2.3B to 31B parameters. Alongside improved vision and audio encoders for all model sizes, we propose a unified, encoder-free architecture for our 12B model, which ingests raw audio and image patches. Furthermore, we integrate a thinking mode, enabling Gemma models to generate reasoning traces prior to responding. We improve inference speed, memory, and compute efficiency, as well as long-context abilities through critical design choices. Gemma 4 establishes a leap in performance across STEM, multimodal, and long-context benchmarks, and rivals larger, frontier open models in human-rated tasks.

cs.CL

Long-Context Modeling with Dynamic Hierarchical Sparse Attention for Memory-Constrained LLM Inference

The quadratic cost of attention limits the scalability of long-context LLMs, especially under limited hardware memory budgets. While attention is often sparse, existing static sparse methods cannot adapt to task- or input-dependent variations, and recent dynamic approaches rely on predefined templates or heuristics that may sacrifice generality. We propose Dynamic Hierarchical Sparse Attention (DHSA), a data-driven framework that predicts attention sparsity online while keeping the LLM backbone frozen. DHSA performs hierarchical routing by estimating importance at the chunk level and propagating it to token-level interactions, preserving causally important dependencies while enabling efficient sparsification. Across Needle-in-a-Haystack test, LongBench and RULER, DHSA maintains near-dense accuracy in highly sparse regimes, achieving 12--20% relative accuracy gains over Block Sparse Attention at comparable prefill cost. With a memory-efficient tiled backend, DHSA delivers up to $10\times$ prefill speedup at 128K context length. On LLaMA-3.1-8B (4-bit), DHSA scales to 100K context on a single 24GB GPU, where dense attention fails. We provide complementary GPU and CPU backends, enabling DHSA to run across diverse hardware environments and multiple open-weight model families. These results demonstrate DHSA as an efficient and adaptable solution for memory-constrained long-context LLM inference.

cs.CL

EmbeddingGemma: Powerful and Lightweight Text Representations

We introduce EmbeddingGemma, a new lightweight, open text embedding model based on the Gemma 3 language model family. Our innovative training recipe strategically captures knowledge from larger models via encoder-decoder initialization and geometric embedding distillation. We improve model robustness and expressiveness with a spread-out regularizer, and ensure generalizability by merging checkpoints from varied, optimized mixtures. Evaluated on the Massive Text Embedding Benchmark (MTEB) across multilingual, English, and code domains, EmbeddingGemma (300M) achieves state-of-the-art results. Notably, it outperforms prior top models, both proprietary and open, with fewer than 500M parameters, and provides performance comparable to models double its size, offering an exceptional performance-to-cost ratio. Remarkably, this lead persists when quantizing model weights or truncating embedding outputs. This makes EmbeddingGemma particularly well-suited for low-latency and high-throughput use cases such as on-device applications. We provide ablation studies exploring our key design choices. We release EmbeddingGemma to the community to promote further research.

cs.CL

On-device Real-time Custom Hand Gesture Recognition

Most existing hand gesture recognition (HGR) systems are limited to a predefined set of gestures. However, users and developers often want to recognize new, unseen gestures. This is challenging due to the vast diversity of all plausible hand shapes, e.g. it is impossible for developers to include all hand gestures in a predefined list. In this paper, we present a user-friendly framework that lets users easily customize and deploy their own gesture recognition pipeline. Our framework provides a pre-trained single-hand embedding model that can be fine-tuned for custom gesture recognition. Users can perform gestures in front of a webcam to collect a small amount of images per gesture. We also offer a low-code solution to train and deploy the custom gesture recognition model. This makes it easy for users with limited ML expertise to use our framework. We further provide a no-code web front-end for users without any ML expertise. This makes it even easier to build and test the end-to-end pipeline. The resulting custom HGR is then ready to be run on-device for real-time scenarios. This can be done by calling a simple function in our open-sourced model inference API, MediaPipe Tasks. This entire process only takes a few minutes.

cs.CV

Taxonomizing local versus global structure in neural network loss landscapes

Viewing neural network models in terms of their loss landscapes has a long history in the statistical mechanics approach to learning, and in recent years it has received attention within machine learning proper. Among other things, local metrics (such as the smoothness of the loss landscape) have been shown to correlate with global properties of the model (such as good generalization performance). Here, we perform a detailed empirical analysis of the loss landscape structure of thousands of neural network models, systematically varying learning tasks, model architectures, and/or quantity/quality of data. By considering a range of metrics that attempt to capture different aspects of the loss landscape, we demonstrate that the best test accuracy is obtained when: the loss landscape is globally well-connected; ensembles of trained models are more similar to each other; and models converge to locally smooth regions. We also show that globally poorly-connected landscapes can arise when models are small or when they are trained to lower quality data; and that, if the loss landscape is globally poorly-connected, then training to zero loss can actually lead to worse test accuracy. Our detailed empirical results shed light on phases of learning (and consequent double descent behavior), fundamental versus incidental determinants of good generalization, the role of load-like and temperature-like parameters in the learning process, different influences on the loss landscape from model and data, and the relationships between local and global metrics, all topics of recent interest.

cs.LG