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Joel Beny

Publications and source records attributed to Joel Beny.

3 recordsLinked to original sources

Efficient supersonic flows through high-order guided equilibrium with lattice Boltzmann

A double-distribution-function based lattice Boltzmann method (DDF-LBM) is proposed for the simulation of polyatomic gases in the supersonic regime. The model relies on an extended equilibrium state that is constructed to reproduce the first 13 moments of the Maxwell-Boltzmann distribution exactly. This extends the validity of the standard 5-constraint (mass, momentum and energy) approach and leads to the correct simulation of thermal, compressible flows with only 39 discrete velocities in 3D. The stability of this BGK-LBM is reinforced by relying on Knudsen-number-dependent relaxation times that are computed analytically. Hence, high-Reynolds number, supersonic flows can be simulated in an efficient and elegant manner. While the 1D Riemann problem shows the ability of the proposed approach to handle discontinuities in the zero-viscosity limit, the simulation of the flow past a NACA0012 airfoil (Mach number $\mathrm{Ma}=1.5$, Reynolds number $\mathrm{Re=10^4}$) confirms the excellent behavior of this model in a low-viscosity and supersonic regime. The proposed model is substantially more efficient than the previous 5-moment D3Q343 DDF-LBM and opens up a whole new world of compressible flow applications that can be realistically tackled with a purely LB approach.

physics.comp-ph

Digital Blood in Massively Parallel CPU/GPU Systems for the Study of Platelet Transport

We propose a highly versatile computational framework for the simulation of cellular blood flow focusing on extreme performance without compromising accuracy or complexity. The tool couples the lattice Boltzmann solver Palabos for the simulation of the blood plasma, a novel finite element method (FEM) solver for the resolution of the deformable blood cells, and an immersed boundary method for the coupling of the two phases. The design of the tool supports hybrid CPU-GPU executions (fluid, fluid-solid interaction on CPUs, the FEM solver on GPUs), and is non-intrusive, as each of the three components can be replaced in a modular way. The FEM-based kernel for solid dynamics outperforms other FEM solvers and its performance is comparable to the state-of-the-art mass-spring systems. We perform an exhaustive performance analysis on Piz Daint at the Swiss National Supercomputing Centre and provide case studies focused on platelet transport. The tests show that this versatile framework combines unprecedented accuracy with massive performance, rendering it suitable for the upcoming exascale architectures.

physics.comp-ph

Efficient LBM on GPUs for dense moving objects using immersed boundary condition

There exists an increasing interest for using immersed boundary methods (IBMs) (Peskin 2000) to model moving objects in computational fluid dynamics. Indeed, this approach is particularly efficient, because the fluid mesh does not require to be body-fitted or to adjust dynamically to the motion of the body. Frequently, IBMs are implemented in combination with the lattice Boltzmann methods (LBM) (Krüger 2016). They fit elegantly into the framework of this method, and yield impressive parallel performances. It has also become quite common to accelerate LBM simulations with the use of Graphics Processing Units (GPUs) (Tölke 2010), as the underlying algorithm adjusts naturally to the architecture of such platforms. It is not uncommon that speedups of an order of magnitude, or more, at equal financial cost or energy consumption are observed, as compared to classical CPUs. IBM algorithms are however more difficult to adapt to GPUs, because their complex memory access pattern conflicts with a GPU's strategy of broadcasting data to a large number of GPU cores in single memory accesses. In the existing literature, GPU implementations of LBM-IBM codes are therefore restricted to situations in which the immersed surfaces are very small compared to the total number of fluid cells (Valero-Lara 2014), as is often the case in exterior flow simulations around an obstacle. This assumption is however not valid in many other cases of interest. We propose a new method for the implementation of a LBM-IBM on GPUs in the CUDA language, which allows to handle a substantially larger immersed surfaces with acceptable performance than previous implementations.

physics.comp-ph