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Joel Lanir

Publications and source records attributed to Joel Lanir.

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Making Absence Visible: The Roles of Reference and Prompting in Recognizing Missing Information

Interactive systems that explain data, or support decision making often emphasize what is present while overlooking what is expected but missing. This presence bias limits users' ability to form complete mental models of a dataset or situation. Detecting absence depends on expectations about what should be there, yet interfaces rarely help users form such expectations. We present an experimental study examining how reference framing and prompting influence people's ability to recognize expected but missing categories in datasets. Participants compared distributions across three domains (energy, wealth, and regime) under two reference conditions: Global, presenting a unified population baseline, and Partial, showing several concrete exemplars. Results indicate that absence detection was higher with Partial reference than with Global reference, suggesting that partial, samples-based framing can support expectation formation and absence detection. When participants were prompted to look for what was missing, absence detection rose sharply. We discuss implications for interactive user interfaces and expectation-based visualization design, while considering cognitive trade-offs of reference structures and guided attention.

cs.HC

Guiding, not Driving: Design and Evaluation of a Command-Based User Interface for Teleoperation of Autonomous Vehicles

Autonomous vehicles (AVs) are rapidly evolving as an innovative mode of transportation. However, the consensus in both industry and academia is that AVs cannot independently resolve all traffic scenarios. Consequently, the need for remote human assistance becomes clear. To enable the widespread integration of AVs on public roadways, it is imperative to develop novel models for remote operation. One such model is tele-assistance, which promotes delegating low-level maneuvers to automation through high-level directives. Our study investigates the design and evaluation of a new command-based tele-assistance user interface for the teleoperation of AVs. First, by integrating various control paradigms and interaction concepts, we created a simulation-based, high-fidelity interactive prototype consisting of 175 screens. Next, we conducted a comprehensive usability study with 14 expert teleoperators to assess the acceptance and usability of the system. Finally, we formulated high-level insights and guidelines for designing command-based user interfaces for the remote operation of AVs.

cs.HC

GraphiMind: LLM-centric Interface for Information Graphics Design

Information graphics are pivotal in effective information dissemination and storytelling. However, creating such graphics is extremely challenging for non-professionals, since the design process requires multifaceted skills and comprehensive knowledge. Thus, despite the many available authoring tools, a significant gap remains in enabling non-experts to produce compelling information graphics seamlessly, especially from scratch. Recent breakthroughs show that Large Language Models (LLMs), especially when tool-augmented, can autonomously engage with external tools, making them promising candidates for enabling innovative graphic design applications. In this work, we propose a LLM-centric interface with the agent GraphiMind for automatic generation, recommendation, and composition of information graphics design resources, based on user intent expressed through natural language. Our GraphiMind integrates a Textual Conversational Interface, powered by tool-augmented LLM, with a traditional Graphical Manipulation Interface, streamlining the entire design process from raw resource curation to composition and refinement. Extensive evaluations highlight our tool's proficiency in simplifying the design process, opening avenues for its use by non-professional users. Moreover, we spotlight the potential of LLMs in reshaping the domain of information graphics design, offering a blend of automation, versatility, and user-centric interactivity.

cs.HC

Analyzing Behavior and User Experience in Online Museum Virtual Tours

The disruption to tourism and travel caused by the COVID-related health crisis highlighted the potential of virtual tourism to provide a universally accessible way to engage in cultural experiences. 360-degree virtual tours, showing a realistic representation of the physical location, enable virtual tourists to experience cultural heritage sites and engage with their collections from the comfort and safety of their home. However, there is no clear standard for the design of such tours and the experience of visitors may vary widely from platform to platform. We first conducted a comprehensive analysis of 40 existing virtual tours, constructing a descriptive framework for understanding the key components and characteristics of virtual tours. Next, we conducted a remote usability study to gain deeper insights into the actual experiences and challenges faced by VT users. Our investigation revealed a significant disparity between users' mental models of virtual tours and the actual system behavior. We discuss these issues and provide concrete recommendations for the creation of better, user-friendly 360-degree virtual tours.

cs.HC