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Joel Loo

Publications and source records attributed to Joel Loo.

8 recordsLinked to original sources

SignScene: Visual Sign Grounding for Mapless Navigation

Navigational signs enable humans to navigate unfamiliar environments without maps. This work studies how robots can similarly exploit signs for mapless navigation in the open world. A central challenge lies in interpreting signs: real-world signs are diverse and complex, and their abstract semantic contents need to be grounded in the local 3D scene. We formalize this as sign grounding, the problem of mapping semantic instructions on signs to corresponding scene elements and navigational actions. Recent Vision-Language Models (VLMs) offer the semantic common-sense and reasoning capabilities required for this task, but are sensitive to how spatial information is represented. We propose SignScene, a sign-centric spatial-semantic representation that captures navigation-relevant scene elements and sign information, and presents them to VLMs in a form conducive to effective reasoning. We evaluate our grounding approach on a dataset of 114 queries collected across nine diverse environment types, achieving 88% grounding accuracy and significantly outperforming baselines. Finally, we demonstrate that it enables real-world mapless navigation on a Spot robot using only signs.

cs.RO

InFeR: Informed Failure Resilience in Learned Visual Navigation Control

While imitation learning (IL) has enabled successful visual navigation in many common environments, IL policies are prone to unpredictable failures under out-of-distribution (OOD) scenarios. This necessitates failure-resilient policies, which not only detect failures, but also recognise their sources and recover from them autonomously. We propose InFeR, a general framework for building IL policies with informed failure resilience without failure or recovery demonstrations. InFeR retrains an IL policy with a Variational Information Bottleneck (VIB) loss to structure its latent space for OOD failure detection. It applies a visual explainability technique, Grad-CAM, to localise an image region as the source of failure and inform a heuristic policy for recovery. All these are achieved without requiring additional training data. Real-world experiments show that InFeR enables informed failure recovery across two different policy architectures, yielding robust long-range navigation in complex environments.

cs.RO

SignLoc: Robust Localization using Navigation Signs and Public Maps

Navigation signs and maps, such as floor plans and street maps, are widely available and serve as ubiquitous aids for way-finding in human environments. Yet, they are rarely used by robot systems. This paper presents SignLoc, a global localization method that leverages navigation signs to localize the robot on publicly available maps -- specifically floor plans and OpenStreetMap (OSM) graphs -- without prior sensor-based mapping. SignLoc first extracts a navigation graph from the input map. It then employs a probabilistic observation model to match directional and locational cues from the detected signs to the graph, enabling robust topo-semantic localization within a Monte Carlo framework. We evaluated SignLoc in diverse large-scale environments: part of a university campus, a shopping mall, and a hospital complex. Experimental results show that SignLoc reliably localizes the robot after observing only one to two signs.

cs.RO

Open Scene Graphs for Open-World Object-Goal Navigation

How can we build general-purpose robot systems for open-world semantic navigation, e.g., searching a novel environment for a target object specified in natural language? To tackle this challenge, we introduce OSG Navigator, a modular system composed of foundation models, for open-world Object-Goal Navigation (ObjectNav). Foundation models provide enormous semantic knowledge about the world, but struggle to organise and maintain spatial information effectively at scale. Key to OSG Navigator is the Open Scene Graph representation, which acts as spatial memory for OSG Navigator. It organises spatial information hierarchically using OSG schemas, which are templates, each describing the common structure of a class of environments. OSG schemas can be automatically generated from simple semantic labels of a given environment, e.g., "home" or "supermarket". They enable OSG Navigator to adapt zero-shot to new environment types. We conducted experiments using both Fetch and Spot robots in simulation and in the real world, showing that OSG Navigator achieves state-of-the-art performance on ObjectNav benchmarks and generalises zero-shot over diverse goals, environments, and robot embodiments.

cs.RO

Sign Language: Towards Sign Understanding for Robot Autonomy

Navigational signs are common aids for human wayfinding and scene understanding, but are underutilized by robots. We argue that they benefit robot navigation and scene understanding, by directly encoding privileged information on actions, spatial regions, and relations. Interpreting signs in open-world settings remains a challenge owing to the complexity of scenes and signs, but recent advances in vision-language models (VLMs) make this feasible. To advance progress in this area, we introduce the task of navigational sign understanding which parses locations and associated directions from signs. We offer a benchmark for this task, proposing appropriate evaluation metrics and curating a test set capturing signs with varying complexity and design across diverse public spaces, from hospitals to shopping malls to transport hubs. We also provide a baseline approach using VLMs, and demonstrate their promise on navigational sign understanding. Code and dataset are available on Github.

cs.RO

IntentionNet: Map-Lite Visual Navigation at the Kilometre Scale

This work explores the challenges of creating a scalable and robust robot navigation system that can traverse both indoor and outdoor environments to reach distant goals. We propose a navigation system architecture called IntentionNet that employs a monolithic neural network as the low-level planner/controller, and uses a general interface that we call intentions to steer the controller. The paper proposes two types of intentions, Local Path and Environment (LPE) and Discretised Local Move (DLM), and shows that DLM is robust to significant metric positioning and mapping errors. The paper also presents Kilo-IntentionNet, an instance of the IntentionNet system using the DLM intention that is deployed on a Boston Dynamics Spot robot, and which successfully navigates through complex indoor and outdoor environments over distances of up to a kilometre with only noisy odometry.

cs.RO

Open Scene Graphs for Open World Object-Goal Navigation

How can we build robots for open-world semantic navigation tasks, like searching for target objects in novel scenes? While foundation models have the rich knowledge and generalisation needed for these tasks, a suitable scene representation is needed to connect them into a complete robot system. We address this with Open Scene Graphs (OSGs), a topo-semantic representation that retains and organises open-set scene information for these models, and has a structure that can be configured for different environment types. We integrate foundation models and OSGs into the OpenSearch system for Open World Object-Goal Navigation, which is capable of searching for open-set objects specified in natural language, while generalising zero-shot across diverse environments and embodiments. Our OSGs enhance reasoning with Large Language Models (LLM), enabling robust object-goal navigation outperforming existing LLM approaches. Through simulation and real-world experiments, we validate OpenSearch's generalisation across varied environments, robots and novel instructions.

cs.RO

Scene Action Maps: Behavioural Maps for Navigation without Metric Information

Humans are remarkable in their ability to navigate without metric information. We can read abstract 2D maps, such as floor-plans or hand-drawn sketches, and use them to navigate in unseen rich 3D environments, without requiring prior traversals to map out these scenes in detail. We posit that this is enabled by the ability to represent the environment abstractly as interconnected navigational behaviours, e.g., "follow the corridor" or "turn right", while avoiding detailed, accurate spatial information at the metric level. We introduce the Scene Action Map (SAM), a behavioural topological graph, and propose a learnable map-reading method, which parses a variety of 2D maps into SAMs. Map-reading extracts salient information about navigational behaviours from the overlooked wealth of pre-existing, abstract and inaccurate maps, ranging from floor-plans to sketches. We evaluate the performance of SAMs for navigation, by building and deploying a behavioural navigation stack on a quadrupedal robot. Videos and more information is available at: https://scene-action-maps.github.io.

cs.RO