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Joel W. Burdick

Publications and source records attributed to Joel W. Burdick.

At least 73 records · Page 4Linked to original sources

Barrier Functions for Multiagent-POMDPs with DTL Specifications

Multi-agent partially observable Markov decision processes (MPOMDPs) provide a framework to represent heterogeneous autonomous agents subject to uncertainty and partial observation. In this paper, given a nominal policy provided by a human operator or a conventional planning method, we propose a technique based on barrier functions to design a minimally interfering safety-shield ensuring satisfaction of high-level specifications in terms of linear distribution temporal logic (LDTL). To this end, we use sufficient and necessary conditions for the invariance of a given set based on discrete-time barrier functions (DTBFs) and formulate sufficient conditions for finite time DTBF to study finite time convergence to a set. We then show that different LDTL mission/safety specifications can be cast as a set of invariance or finite time reachability problems. We demonstrate that the proposed method for safety-shield synthesis can be implemented online by a sequence of one-step greedy algorithms. We demonstrate the efficacy of the proposed method using experiments involving a team of robots.

eess.SY↗

Temporal Segmentation of Surgical Sub-tasks through Deep Learning with Multiple Data Sources

Many tasks in robot-assisted surgeries (RAS) can be represented by finite-state machines (FSMs), where each state represents either an action (such as picking up a needle) or an observation (such as bleeding). A crucial step towards the automation of such surgical tasks is the temporal perception of the current surgical scene, which requires a real-time estimation of the states in the FSMs. The objective of this work is to estimate the current state of the surgical task based on the actions performed or events occurred as the task progresses. We propose Fusion-KVE, a unified surgical state estimation model that incorporates multiple data sources including the Kinematics, Vision, and system Events. Additionally, we examine the strengths and weaknesses of different state estimation models in segmenting states with different representative features or levels of granularity. We evaluate our model on the JHU-ISI Gesture and Skill Assessment Working Set (JIGSAWS), as well as a more complex dataset involving robotic intra-operative ultrasound (RIOUS) imaging, created using the da Vinci Xi surgical system. Our model achieves a superior frame-wise state estimation accuracy up to 89.4%, which improves the state-of-the-art surgical state estimation models in both JIGSAWS suturing dataset and our RIOUS dataset.

cs.CV↗

Stagewise Safe Bayesian Optimization with Gaussian Processes

Enforcing safety is a key aspect of many problems pertaining to sequential decision making under uncertainty, which require the decisions made at every step to be both informative of the optimal decision and also safe. For example, we value both efficacy and comfort in medical therapy, and efficiency and safety in robotic control. We consider this problem of optimizing an unknown utility function with absolute feedback or preference feedback subject to unknown safety constraints. We develop an efficient safe Bayesian optimization algorithm, StageOpt, that separates safe region expansion and utility function maximization into two distinct stages. Compared to existing approaches which interleave between expansion and optimization, we show that StageOpt is more efficient and naturally applicable to a broader class of problems. We provide theoretical guarantees for both the satisfaction of safety constraints as well as convergence to the optimal utility value. We evaluate StageOpt on both a variety of synthetic experiments, as well as in clinical practice. We demonstrate that StageOpt is more effective than existing safe optimization approaches, and is able to safely and effectively optimize spinal cord stimulation therapy in our clinical experiments.

cs.LG↗

Stochastic Finite State Control of POMDPs with LTL Specifications

Partially observable Markov decision processes (POMDPs) provide a modeling framework for autonomous decision making under uncertainty and imperfect sensing, e.g. robot manipulation and self-driving cars. However, optimal control of POMDPs is notoriously intractable. This paper considers the quantitative problem of synthesizing sub-optimal stochastic finite state controllers (sFSCs) for POMDPs such that the probability of satisfying a set of high-level specifications in terms of linear temporal logic (LTL) formulae is maximized. We begin by casting the latter problem into an optimization and use relaxations based on the Poisson equation and McCormick envelopes. Then, we propose an stochastic bounded policy iteration algorithm, leading to a controlled growth in sFSC size and an any time algorithm, where the performance of the controller improves with successive iterations, but can be stopped by the user based on time or memory considerations. We illustrate the proposed method by a robot navigation case study.

cs.AI↗

Safe Policy Synthesis in Multi-Agent POMDPs via Discrete-Time Barrier Functions

A multi-agent partially observable Markov decision process (MPOMDP) is a modeling paradigm used for high-level planning of heterogeneous autonomous agents subject to uncertainty and partial observation. Despite their modeling efficiency, MPOMDPs have not received significant attention in safety-critical settings. In this paper, we use barrier functions to design policies for MPOMDPs that ensure safety. Notably, our method does not rely on discretization of the belief space, or finite memory. To this end, we formulate sufficient and necessary conditions for the safety of a given set based on discrete-time barrier functions (DTBFs) and we demonstrate that our formulation also allows for Boolean compositions of DTBFs for representing more complicated safe sets. We show that the proposed method can be implemented online by a sequence of one-step greedy algorithms as a standalone safe controller or as a safety-filter given a nominal planning policy. We illustrate the efficiency of the proposed methodology based on DTBFs using a high-fidelity simulation of heterogeneous robots.

cs.RO↗

Control Regularization for Reduced Variance Reinforcement Learning

Dealing with high variance is a significant challenge in model-free reinforcement learning (RL). Existing methods are unreliable, exhibiting high variance in performance from run to run using different initializations/seeds. Focusing on problems arising in continuous control, we propose a functional regularization approach to augmenting model-free RL. In particular, we regularize the behavior of the deep policy to be similar to a policy prior, i.e., we regularize in function space. We show that functional regularization yields a bias-variance trade-off, and propose an adaptive tuning strategy to optimize this trade-off. When the policy prior has control-theoretic stability guarantees, we further show that this regularization approximately preserves those stability guarantees throughout learning. We validate our approach empirically on a range of settings, and demonstrate significantly reduced variance, guaranteed dynamic stability, and more efficient learning than deep RL alone.

cs.LG↗

End-to-End Safe Reinforcement Learning through Barrier Functions for Safety-Critical Continuous Control Tasks

Reinforcement Learning (RL) algorithms have found limited success beyond simulated applications, and one main reason is the absence of safety guarantees during the learning process. Real world systems would realistically fail or break before an optimal controller can be learned. To address this issue, we propose a controller architecture that combines (1) a model-free RL-based controller with (2) model-based controllers utilizing control barrier functions (CBFs) and (3) on-line learning of the unknown system dynamics, in order to ensure safety during learning. Our general framework leverages the success of RL algorithms to learn high-performance controllers, while the CBF-based controllers both guarantee safety and guide the learning process by constraining the set of explorable polices. We utilize Gaussian Processes (GPs) to model the system dynamics and its uncertainties. Our novel controller synthesis algorithm, RL-CBF, guarantees safety with high probability during the learning process, regardless of the RL algorithm used, and demonstrates greater policy exploration efficiency. We test our algorithm on (1) control of an inverted pendulum and (2) autonomous car-following with wireless vehicle-to-vehicle communication, and show that our algorithm attains much greater sample efficiency in learning than other state-of-the-art algorithms and maintains safety during the entire learning process.

cs.LG↗

Quantifying Performance of Bipedal Standing with Multi-channel EMG

Spinal cord stimulation has enabled humans with motor complete spinal cord injury (SCI) to independently stand and recover some lost autonomic function. Quantifying the quality of bipedal standing under spinal stimulation is important for spinal rehabilitation therapies and for new strategies that seek to combine spinal stimulation and rehabilitative robots (such as exoskeletons) in real time feedback. To study the potential for automated electromyography (EMG) analysis in SCI, we evaluated the standing quality of paralyzed patients undergoing electrical spinal cord stimulation using both video and multi-channel surface EMG recordings during spinal stimulation therapy sessions. The quality of standing under different stimulation settings was quantified manually by experienced clinicians. By correlating features of the recorded EMG activity with the expert evaluations, we show that multi-channel EMG recording can provide accurate, fast, and robust estimation for the quality of bipedal standing in spinally stimulated SCI patients. Moreover, our analysis shows that the total number of EMG channels needed to effectively predict standing quality can be reduced while maintaining high estimation accuracy, which provides more flexibility for rehabilitation robotic systems to incorporate EMG recordings.

stat.ML↗

Meta Inverse Reinforcement Learning via Maximum Reward Sharing for Human Motion Analysis

This work handles the inverse reinforcement learning (IRL) problem where only a small number of demonstrations are available from a demonstrator for each high-dimensional task, insufficient to estimate an accurate reward function. Observing that each demonstrator has an inherent reward for each state and the task-specific behaviors mainly depend on a small number of key states, we propose a meta IRL algorithm that first models the reward function for each task as a distribution conditioned on a baseline reward function shared by all tasks and dependent only on the demonstrator, and then finds the most likely reward function in the distribution that explains the task-specific behaviors. We test the method in a simulated environment on path planning tasks with limited demonstrations, and show that the accuracy of the learned reward function is significantly improved. We also apply the method to analyze the motion of a patient under rehabilitation.

cs.AI↗

Linearly Solvable Stochastic Control Lyapunov Functions

This paper presents a new method for synthesizing stochastic control Lyapunov functions for a class of nonlinear stochastic control systems. The technique relies on a transformation of the classical nonlinear Hamilton-Jacobi-Bellman partial differential equation to a linear partial differential equation for a class of problems with a particular constraint on the stochastic forcing. This linear partial differential equation can then be relaxed to a linear differential inclusion, allowing for relaxed solutions to be generated using sum of squares programming. The resulting relaxed solutions are in fact viscosity super/subsolutions, and by the maximum principle are pointwise upper and lower bounds to the underlying value function, even for coarse polynomial approximations. Furthermore, the pointwise upper bound is shown to be a stochastic control Lyapunov function, yielding a method for generating nonlinear controllers with pointwise bounded distance from the optimal cost when using the optimal controller. These approximate solutions may be computed with non-increasing error via a hierarchy of semidefinite optimization problems. Finally, this paper develops a-priori bounds on trajectory suboptimality when using these approximate value functions, as well as demonstrates that these methods, and bounds, can be applied to a more general class of nonlinear systems not obeying the constraint on stochastic forcing. Simulated examples illustrate the methodology.

math.OC↗

A Function Approximation Method for Model-based High-Dimensional Inverse Reinforcement Learning

This works handles the inverse reinforcement learning problem in high-dimensional state spaces, which relies on an efficient solution of model-based high-dimensional reinforcement learning problems. To solve the computationally expensive reinforcement learning problems, we propose a function approximation method to ensure that the Bellman Optimality Equation always holds, and then estimate a function based on the observed human actions for inverse reinforcement learning problems. The time complexity of the proposed method is linearly proportional to the cardinality of the action set, thus it can handle high-dimensional even continuous state spaces efficiently. We test the proposed method in a simulated environment to show its accuracy, and three clinical tasks to show how it can be used to evaluate a doctor's proficiency.

cs.LG↗

Inverse Reinforcement Learning in Large State Spaces via Function Approximation

This paper introduces a new method for inverse reinforcement learning in large-scale and high-dimensional state spaces. To avoid solving the computationally expensive reinforcement learning problems in reward learning, we propose a function approximation method to ensure that the Bellman Optimality Equation always holds, and then estimate a function to maximize the likelihood of the observed motion. The time complexity of the proposed method is linearly proportional to the cardinality of the action set, thus it can handle large state spaces efficiently. We test the proposed method in a simulated environment, and show that it is more accurate than existing methods and significantly better in scalability. We also show that the proposed method can extend many existing methods to high-dimensional state spaces. We then apply the method to evaluating the effect of rehabilitative stimulations on patients with spinal cord injuries based on the observed patient motions.

cs.LG↗

Online Inverse Reinforcement Learning via Bellman Gradient Iteration

This paper develops an online inverse reinforcement learning algorithm aimed at efficiently recovering a reward function from ongoing observations of an agent's actions. To reduce the computation time and storage space in reward estimation, this work assumes that each observed action implies a change of the Q-value distribution, and relates the change to the reward function via the gradient of Q-value with respect to reward function parameter. The gradients are computed with a novel Bellman Gradient Iteration method that allows the reward function to be updated whenever a new observation is available. The method's convergence to a local optimum is proved. This work tests the proposed method in two simulated environments, and evaluates the algorithm's performance under a linear reward function and a non-linear reward function. The results show that the proposed algorithm only requires a limited computation time and storage space, but achieves an increasing accuracy as the number of observations grows. We also present a potential application to robot cleaners at home.

cs.RO↗

Clinical Patient Tracking in the Presence of Transient and Permanent Occlusions via Geodesic Feature

This paper develops a method to use RGB-D cameras to track the motions of a human spinal cord injury patient undergoing spinal stimulation and physical rehabilitation. Because clinicians must remain close to the patient during training sessions, the patient is usually under permanent and transient occlusions due to the training equipment and the movements of the attending clinicians. These occlusions can significantly degrade the accuracy of existing human tracking methods. To improve the data association problem in these circumstances, we present a new global feature based on the geodesic distances of surface mesh points to a set of anchor points. Transient occlusions are handled via a multi-hypothesis tracking framework. To evaluate the method, we simulated different occlusion sizes on a data set captured from a human in varying movement patterns, and compared the proposed feature with other tracking methods. The results show that the proposed method achieves robustness to both surface deformations and transient occlusions.

cs.RO↗

Bellman Gradient Iteration for Inverse Reinforcement Learning

This paper develops an inverse reinforcement learning algorithm aimed at recovering a reward function from the observed actions of an agent. We introduce a strategy to flexibly handle different types of actions with two approximations of the Bellman Optimality Equation, and a Bellman Gradient Iteration method to compute the gradient of the Q-value with respect to the reward function. These methods allow us to build a differentiable relation between the Q-value and the reward function and learn an approximately optimal reward function with gradient methods. We test the proposed method in two simulated environments by evaluating the accuracy of different approximations and comparing the proposed method with existing solutions. The results show that even with a linear reward function, the proposed method has a comparable accuracy with the state-of-the-art method adopting a non-linear reward function, and the proposed method is more flexible because it is defined on observed actions instead of trajectories.

cs.LG↗

Correlational Dueling Bandits with Application to Clinical Treatment in Large Decision Spaces

We consider sequential decision making under uncertainty, where the goal is to optimize over a large decision space using noisy comparative feedback. This problem can be formulated as a $K$-armed Dueling Bandits problem where $K$ is the total number of decisions. When $K$ is very large, existing dueling bandits algorithms suffer huge cumulative regret before converging on the optimal arm. This paper studies the dueling bandits problem with a large number of arms that exhibit a low-dimensional correlation structure. Our problem is motivated by a clinical decision making process in large decision space. We propose an efficient algorithm CorrDuel which optimizes the exploration/exploitation tradeoff in this large decision space of clinical treatments. More broadly, our approach can be applied to other sequential decision problems with large and structured decision spaces. We derive regret bounds, and evaluate performance in simulation experiments as well as on a live clinical trial of therapeutic spinal cord stimulation. To our knowledge, this marks the first time an online learning algorithm was applied towards spinal cord injury treatments. Our experimental results show the effectiveness and efficiency of our approach.

cs.LG↗

Multi-dueling Bandits with Dependent Arms

The dueling bandits problem is an online learning framework for learning from pairwise preference feedback, and is particularly well-suited for modeling settings that elicit subjective or implicit human feedback. In this paper, we study the problem of multi-dueling bandits with dependent arms, which extends the original dueling bandits setting by simultaneously dueling multiple arms as well as modeling dependencies between arms. These extensions capture key characteristics found in many real-world applications, and allow for the opportunity to develop significantly more efficient algorithms than were possible in the original setting. We propose the \selfsparring algorithm, which reduces the multi-dueling bandits problem to a conventional bandit setting that can be solved using a stochastic bandit algorithm such as Thompson Sampling, and can naturally model dependencies using a Gaussian process prior. We present a no-regret analysis for multi-dueling setting, and demonstrate the effectiveness of our algorithm empirically on a wide range of simulation settings.

cs.LG↗

Suboptimal Stabilizing Controllers for Linearly Solvable System

This paper presents a novel method to synthesize stochastic control Lyapunov functions for a class of nonlinear, stochastic control systems. In this work, the classical nonlinear Hamilton-Jacobi-Bellman partial differential equation is transformed into a linear partial differential equation for a class of systems with a particular constraint on the stochastic disturbance. It is shown that this linear partial differential equation can be relaxed to a linear differential inclusion, allowing for approximating polynomial solutions to be generated using sum of squares programming. It is shown that the resulting solutions are stochastic control Lyapunov functions with a number of compelling properties. In particular, a-priori bounds on trajectory suboptimality are shown for these approximate value functions. The result is a technique whereby approximate solutions may be computed with non-increasing error via a hierarchy of semidefinite optimization problems.

math.OC↗