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Joey Wagner

Publications and source records attributed to Joey Wagner.

3 recordsLinked to original sources

ECLIPSE: An Evolutionary Computation Library for Instrumentation Prototyping in Scientific Engineering

Designing scientific instrumentation often requires exploring large, highly constrained design spaces using computationally expensive physics simulations. These simulators pose substantial challenges for integrating evolutionary computation (EC) into scientific design workflows. EC typically requires numerous design evaluations, making the integration of slow, low-throughput simulators challenging, as they are optimized for accuracy and ease of use rather than throughput. We present ECLIPSE, an evolutionary computation framework built to interface directly with complex, domain-specific simulation tools while supporting flexible geometric and parametric representations of scientific hardware. ECLIPSE provides a modular architecture consisting of (1) Individuals, which encode hardware designs using domain-aware, physically constrained representations; (2) Evaluators, which prepare simulation inputs, invoke external simulators, and translate the simulator's outputs into fitness measures; and (3) Evolvers, which implement EC algorithms suitable for this domain. We evolve solutions for two novel space-science applications: 3D antennas optimized for directional sensitivity and spacecraft geometries optimized for drag reduction. Notably, we identify antennas with directional sensitivity roughly comparable to the expected sensitivity of two-antenna interferometric arrays, representing potential cost-savings. ECLIPSE enables interdisciplinary teams of physicists, engineers, and EC researchers to collaboratively explore designs for scientific hardware while leveraging existing domain-specific simulation software.

cs.NE

A Scalable Trie Building Algorithm for High-Throughput Phyloanalysis of Wafer-Scale Digital Evolution Experiments

Agent-based simulation platforms play a key role in enabling fast-to-run evolution experiments that can be precisely controlled and observed in detail. Availability of high-resolution snapshots of lineage ancestries from digital experiments, in particular, is key to investigations of evolvability and open-ended evolution, as well as in providing a validation testbed for bioinformatics method development. Ongoing advances in AI/ML hardware accelerator devices, such as the 850,000-processor Cerebras Wafer-Scale Engine (WSE), are poised to broaden the scope of evolutionary questions that can be investigated in silico. However, constraints in memory capacity and locality characteristic of these systems introduce difficulties in exhaustively tracking phylogenies at runtime. To overcome these challenges, recent work on hereditary stratigraphy algorithms has developed space-efficient genetic markers to facilitate fully decentralized estimation of relatedness among digital organisms. However, in existing work, compute time to reconstruct phylogenies from these genetic markers has proven a limiting factor in achieving large-scale phyloanalyses. Here, we detail an improved trie-building algorithm designed to produce reconstructions equivalent to existing approaches. For modestly-sized 10,000-tip trees, the proposed approach achieves a 300-fold speedup versus existing state-of-the-art. Finally, using 1 billion genome datasets drawn from WSE simulations encompassing 954 trillion replication events, we report a pair of large-scale phylogeny reconstruction trials, achieving end-to-end reconstruction times of 2.6 and 2.9 hours. In substantially improving reconstruction scaling and throughput, presented work establishes a key foundation to enable powerful high-throughput phyloanalysis techniques in large-scale digital evolution experiments.

cs.NE

Downstream: efficient cross-platform algorithms for fixed-capacity stream downsampling

Due to ongoing accrual over long durations, a defining characteristic of real-world data streams is the requirement for rolling, often real-time, mechanisms to coarsen or summarize stream history. One common data structure for this purpose is the ring buffer, which maintains a running downsample comprising most recent stream data. In some downsampling scenarios, however, it can instead be necessary to maintain data items spanning the entirety of elapsed stream history. Fortunately, approaches generalizing the ring buffer mechanism have been devised to support alternate downsample compositions, while maintaining the ring buffer's update efficiency and optimal use of memory capacity. The Downstream library implements algorithms supporting three such downsampling generalizations: (1) "steady," which curates data evenly spaced across the stream history; (2) "stretched," which prioritizes older data; and (3) "tilted," which prioritizes recent data. To enable a broad spectrum of applications ranging from embedded devices to high-performance computing nodes and AI/ML hardware accelerators, Downstream supports multiple programming languages, including C++, Rust, Python, Zig, and the Cerebras Software Language. For seamless interoperation, the library incorporates distribution through multiple packaging frameworks, extensive cross-implementation testing, and cross-implementation documentation.

cs.DS