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Johan Obando-Ceron

Publications and source records attributed to Johan Obando-Ceron.

At least 19 recordsLinked to original sources

Training Stability under Adaptive Curricula

Unsupervised Environment Design (UED) approaches train reinforcement learning (RL) agents on diverse curricula that may evolve with their capabilities. While prior work has largely focused on how these curricula are constructed, we study whether their students remain trainable under the resulting distributions. Across multiple UED mechanisms, environment complexities, and extended training horizons, we identify recurring learner-side pathologies, including parameter growth, degraded value--outcome ordering, and loss of representational diversity, that accompany stagnation and performance degradation. These findings connect limitations in UED to optimization failures previously identified in conventional deep RL, while showing how adaptive curricula couple the learner's optimization state to its future training distribution. Controlled interventions show that mitigating selected pathologies improves learning. Stabilizing the learner improves long-horizon performance and zero-shot generalization without changing the curriculum rule or increasing environment interaction. Our results establish learner trainability as a complementary design principle for UED. Effective curricula require students that remain capable of learning from the distributions they produce.

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On the Limits of Test-Time Compute for Self-Evaluation

Self-verification and aggregation have emerged as popular approaches for bridging the gap between pass@1 and pass@N. However, increasing the number of candidates does not consistently narrow the gap between final-answer accuracy and pass@N. To understand this limitation, we use ranking error to measure how reliably models distinguish their correct generations from incorrect ones. We show that ranking error admits a bias-variance decomposition, with both components shaped by algorithmic design choices and inference compute. Across our experiments, additional compute reduces variance, while bias initially decreases before approaching a plateau. Guided by this analysis, we introduce Scorpio, a simple and general method that jointly scores randomly grouped candidates. Across math, code, and puzzle benchmarks, Scorpio improves verification, tree search, and aggregation. For verification, Scorpio improves accuracy over the strongest baseline by up to 7 percentage points while matching or exceeding that baseline's peak accuracy with 17-42% lower inference cost. For tree search, using Scorpio to score partial solutions and select the final answer improves accuracy by up to 10 percentage points over prior methods. Finally, Scorpio improves the scaling of aggregation-based methods by 11 percentage points on coding tasks.

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Freeze, Don't Clone: Fine-Tuning with Expressive Policies Without Retaining Offline Data

Offline-to-online reinforcement learning uses offline pretraining to accelerate subsequent online learning. While many methods assume the offline dataset remains available throughout fine-tuning, there are many settings where this is not the case. Prior work attributes failures in this setting primarily to critic recalibration under distribution shift. We identify a complementary actor-side failure: once the offline data disappears, continued behavioral cloning (BC) no longer preserves the offline behavior distribution and instead refits the behavioral model to the agent's limited, and nonstationary, online experience. We demonstrate that stopping online behavioral fitting while preserving the pretrained expressive prior substantially improves no-retention fine-tuning across implicit flow Q-learning (IFQL), flow Q-learning (FQL), and action-chunked RL (QC) on seven OGBench domains. We trace this failure to a behavioral feedback loop: continuing online behavioral cloning rapidly erases the pretrained prior, inducing representational collapse and action diversity loss that starves the critic of useful exploration. Freezing the prior breaks this cycle, preserving offline coverage while allowing value learning to drive continuous improvement.

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Towards Continual Learning: Mitigating Forgetting With Subspace Tuning

Large language models (LLMs) acquire new skills through fine-tuning, but it can destroy capabilities they already have: catastrophic forgetting remains a central obstacle to continual learning in LLMs. Recent works connect forgetting to how far, and along which directions, fine-tuning moves the weights. On-policy methods such as reinforcement learning and on-policy distillation avoid updating the principal singular directions of weight matrices and thus forget less. In contrast, SFT concentrates updates along these directions and is susceptible to catastrophic forgetting. In this work, we introduce Subspace Tuning (SST), which restricts each weight update to the bottom singular subspace, eliminating changes along the principal directions. SST is optimizer-agnostic and composes well with fine-tuning recipes including SFT and self-distillation. SST combines tight subspace protection, dense gradient estimation, and a simple refresh mechanism, enabling stronger learning than prior orthogonal fine-tuning methods. With these mechanisms, protecting as much as 99\% of the weight subspace substantially improves retention while preserving strong target-task performance. This behavior strengthens with model and data size and nearly eliminates forgetting in the large-model regime. SST also keeps the model close to its base distribution, inducing $2$--$4\times$ less KL drift than the baseline recipes. Overall, SST advances the learning--forgetting Pareto frontier, making it a practical default for fine-tuning pre-trained language models.

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Temporal Recurrence Favors Fewer Layers

In streaming tasks, recurrent models can carry latent computation across time, allowing each update to build on representations produced earlier. This raises a basic question: once temporal recurrence provides sequential computation across steps, how much depth is still needed within each step? Prior work has shown that recurrence can make shallow models competitive. We instead study this question as a compute-allocation problem, varying within-step depth, expert width, and the number of parallel experts per layer across several compute budgets. For each budget, we compare the best observed recurrent and non-recurrent allocations and the performance they achieve under approximately matched per-step computation. Across Sokoban and autoregressive FineWeb language modeling, we find that temporal recurrence shifts the best observed compute allocation toward substantially fewer layers, with comparable or better performance.

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A Comedy of Estimators: On KL Regularization in RL Training of LLMs

The reasoning performance of large language models (LLMs) can be substantially improved by training them with reinforcement learning (RL). The RL objective for LLM training involves a regularization term, which is the reverse Kullback-Leibler (KL) divergence between the trained policy and the reference policy. Since computing the KL divergence exactly is intractable, various estimators are used in practice to estimate it from on-policy samples. Despite its wide adoption, including in several open-source libraries, there is no systematic study analyzing the numerous ways of incorporating KL estimators in the objective and their effect on the downstream performance of RL-trained models. Recent works show that prevailing practices for incorporating KL regularization do not provide correct gradients for stated objectives, creating a discrepancy between the objective and its implementation. In this paper, we further analyze these practices and study the gradients of several estimators configurations, revealing how design choices shape gradient bias. We substantiate these findings with empirical observations by RL fine-tuning \texttt{Qwen2.5-7B}, \texttt{Llama-3.1-8B-Instruct} and \texttt{Qwen3-4B-Instruct-2507} with different configurations and evaluating their performance on both in- and out-of-distribution tasks. Through our analysis, we observe that, in on-policy settings: (1) estimator configurations with biased gradients can result in training instabilities; and (2) using estimator configurations resulting in unbiased gradients leads to better performance on in-domain as well as out-of-domain tasks. We also investigate the performance resulting from different KL configurations in off-policy settings and observe that KL regularization can help stabilize off-policy RL training resulting from asynchronous setups.

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V-Simba: Unleashing the Architectural Potential of RL in Visual Continuous Control

Improving sample efficiency remains a core challenge in reinforcement learning (RL), especially in real-world settings like robotics, where data collection is costly. This challenge is pronounced in visual RL, where high-dimensional inputs often obscure learning signals. While prior work in visual RL has focused on algorithmic solutions, such as better dynamics models or exploration strategies, recent advances in state-based RL show that architectural design alone can lead to significant gains in sample efficiency. This raises an important question: Can these architectural principles transfer to visual RL? In response, we introduce V-Simba, a simple yet effective visual RL architecture inspired by the Simba architecture from state-based RL. Built on top of Soft Actor-Critic (SAC) with data augmentation, V-Simba modifies the architecture by adding normalization layers to stabilize training and using pointwise convolutions to reduce computation. Despite its simplicity, V-Simba matches or outperforms the state-of-the-art methods across the DMC, Adroit, and Meta-World benchmarks, while being more computationally efficient than DrQ-v2. We make our code publicly available at https://github.com/DAVIAN-Robotics/V-Simba.

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Grounding Computer Use Agents on Human Demonstrations

Building reliable computer-use agents requires grounding: accurately connecting natural language instructions to the correct on-screen elements. While large datasets exist for web and mobile interactions, high-quality resources for desktop environments are limited. To address this gap, we introduce GroundCUA, a large-scale desktop grounding dataset built from expert human demonstrations. It covers 87 applications across 12 categories and includes 56K screenshots, with every on-screen element carefully annotated for a total of over 3.56M human-verified annotations. From these demonstrations, we generate diverse instructions that capture a wide range of real-world tasks, providing high-quality data for model training. Using GroundCUA, we develop the GroundNext family of models that map instructions to their target UI elements. At both 3B and 7B scales, GroundNext achieves state-of-the-art results across five benchmarks using supervised fine-tuning, while requiring less than one-tenth the training data of prior work. Reinforcement learning post-training further improves performance, and when evaluated in an agentic setting on the OSWorld benchmark using o3 as planner, GroundNext attains comparable or superior results to models trained with substantially more data,. These results demonstrate the critical role of high-quality, expert-driven datasets in advancing general-purpose computer-use agents.

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Stable Deep Reinforcement Learning via Isotropic Gaussian Representations

Deep reinforcement learning systems often suffer from unstable training dynamics due to non-stationarity, where learning objectives and data distributions evolve over time. We show that under non-stationary targets, isotropic Gaussian embeddings are provably advantageous. In particular, they induce stable tracking of time-varying targets for linear readouts, achieve maximal entropy under a fixed variance budget, and encourage a balanced use of all representational dimensions--all of which enable agents to be more adaptive and stable. Building on this insight, we propose the use of Sketched Isotropic Gaussian Regularization for shaping representations toward an isotropic Gaussian distribution during training. We demonstrate empirically, over a variety of domains, that this simple and computationally inexpensive method improves performance under non-stationarity while reducing representation collapse, neuron dormancy, and training instability.

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Local Guidance, Global Impact: Gaussian-Reshaped Trust Region Unlocks Behavior Transitions

While Proximal Policy Optimization (PPO) demonstrates strong performance in stationary settings, we show that its standard optimization paradigm struggles in continual and non-stationary environments. The failure does not stem from insufficient model capacity or overly restrictive clipping. Instead, PPO performs persistent, directionally inefficient local updates, which indicates a lack of geometry-aware guidance for accumulating meaningful behavioral change and ultimately hindering transitions toward new behavior patterns. Although divergence-based regularization introduces partial geometric awareness, its monotonically increasing penalties implicitly discourage large policy deviations, even when such shifts are necessary for effective adaptation. To address this limitation, we propose Gaussian Trust Region Policy Optimization (GTR), which reshapes the trust region using a Gaussian kernel. The resulting constraint is bounded and non-monotonic, providing strong local stability while progressively relaxing under sustained high-advantage updates. To further improve robustness, we introduce a Mixture Gaussian Anchor that adapts to recent policy trajectories, reducing variance induced by stale references. GTR is architecture-agnostic and achieves strong performance across games, simulated robotic control, open-world exploration, and language model post-training. These results demonstrate that geometry-aware trust-region design can be a promising direction for robust reinforcement learning in complex non-stationary environments. Our code is available at https://anonymous.4open.science/r/GTR_demo/README.md.

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Representation Learning Enables Scalable Multitask Deep Reinforcement Learning

Scaling reinforcement learning (RL) to diverse multitask settings remains a central challenge. While recent advances in model-based RL achieve strong performance, they rely on planning and complex training pipelines, making it unclear which components are essential for scalability. We revisit this question and argue that the primary driver of scalable multitask RL is not model-based control, but \emph{representation learning}. In particular, we show that combining predictive, model-based representations with high-capacity value function approximation is sufficient to achieve strong performance, even without planning. We evaluate a simple model-free algorithm, MR.Q, coupled with auxiliary predictive objectives into a scalable actor-critic architecture. This approach outperforms a recent world-model-based method and a range of deep RL baselines across a diverse suite of multitask continuous control tasks, while significantly reducing computational overhead and improving wall-clock efficiency. We observe consistent improvements with increased model capacity and show through ablations that predictive representation learning is critical for performance.

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Simplicial Embeddings Improve Sample Efficiency in Actor-Critic Agents

Recent works have proposed accelerating the wall-clock training time of actor-critic methods via the use of large-scale environment parallelization; unfortunately, these can sometimes still require large number of environment interactions to achieve a desired level of performance. Noting that well-structured representations can improve the generalization and sample efficiency of deep reinforcement learning (RL) agents, we propose the use of simplicial embeddings: lightweight representation layers that constrain embeddings to simplicial structures. This geometric inductive bias results in sparse and discrete features that stabilize critic bootstrapping and strengthen policy gradients. When applied to FastTD3, FastSAC, and PPO, simplicial embeddings consistently improve sample efficiency and final performance across a variety of continuous- and discrete-control environments, without any loss in runtime speed.

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Do Enterprise Systems Need Learned World Models? The Importance of Context to Infer Dynamics

World models enable agents to anticipate the effects of their actions by internalizing environment dynamics. In enterprise systems, however, these dynamics are often defined by tenant-specific business logic that varies across deployments and evolves over time, making models trained on historical transitions brittle under deployment shift. We ask a question the world-models literature has not addressed: when the rules can be read at inference time, does an agent still need to learn them? We argue, and demonstrate empirically, that in settings where transition dynamics are configurable and readable, runtime discovery complements offline training by grounding predictions in the active system instance. We propose enterprise discovery agents, which recover relevant transition dynamics at runtime by reading the system's configuration rather than relying solely on internalized representations. We introduce CascadeBench, a reasoning-focused benchmark for enterprise cascade prediction that adopts the evaluation methodology of World of Workflows on diverse synthetic environments, and use it together with deployment-shift evaluation to show that offline-trained world models can perform well in-distribution but degrade as dynamics change, whereas discovery-based agents are more robust under shift by grounding their predictions in the current instance. Our findings suggest that, in configurable enterprise environments, agents should not rely solely on fixed internalized dynamics, but should incorporate mechanisms for discovering relevant transition logic at runtime.

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A Mechanistic Analysis of Looped Reasoning Language Models

Reasoning has become a central capability in large language models. Recent research has shown that reasoning performance can be improved by looping an LLM's layers in the latent dimension, resulting in looped reasoning language models. Despite promising results, few works have investigated how their internal dynamics differ from those of standard feedforward models. In this paper, we conduct a mechanistic analysis of the latent states in looped language models, focusing in particular on how the stages of inference observed in feedforward models compare to those observed in looped ones. To this end, we analyze cyclic recurrence and show that for many of the studied models each layer in the cycle converges to a distinct fixed point; consequently, the recurrent block follows a consistent cyclic trajectory in the latent space. We provide evidence that as these fixed points are reached, attention-head behavior stabilizes, leading to constant behavior across recurrences. Empirically, we discover that recurrent blocks learn stages of inference that closely mirror those of feedforward models, repeating these stages in depth with each iteration. We study how recurrent block size, input injection, and normalization influence the emergence and stability of these cyclic fixed points. We believe these findings help translate mechanistic insights into practical guidance for architectural design.

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Recursive Self-Aggregation Unlocks Deep Thinking in Large Language Models

Test-time scaling methods improve the capabilities of large language models (LLMs) by increasing the amount of compute used during inference to make a prediction. Inference-time compute can be scaled in parallel by choosing among multiple independent solutions or sequentially through self-refinement. We propose Recursive Self-Aggregation (RSA), a test-time scaling method inspired by evolutionary methods that combines the benefits of both parallel and sequential scaling. Each step of RSA refines a population of candidate reasoning chains through aggregation of subsets to yield a population of improved solutions, which are then used as the candidate pool for the next iteration. Empirically, RSA delivers substantial performance gains with increasing compute budgets across diverse tasks, model families and sizes. Notably, RSA with Gemini 3 Flash attains performance near the top of the ARC-AGI-2 public leaderboard. RSA also enables Qwen3-4B-Instruct-2507 to achieve competitive performance with larger reasoning models, including DeepSeek-R1 and o3-mini (high), outperforming purely parallel and sequential scaling strategies across AIME-25, HMMT-25, Reasoning Gym, LiveCodeBench-v6, and SuperGPQA. We further propose a novel aggregation-aware reinforcement learning approach that yields significant performance gains by training the model to combine solutions.

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Measure gradients, not activations! Enhancing neuronal activity in deep reinforcement learning

Deep reinforcement learning (RL) agents frequently suffer from neuronal activity loss, which impairs their ability to adapt to new data and learn continually. A common method to quantify and address this issue is the tau-dormant neuron ratio, which uses activation statistics to measure the expressive ability of neurons. While effective for simple MLP-based agents, this approach loses statistical power in more complex architectures. To address this, we argue that in advanced RL agents, maintaining a neuron's learning capacity, its ability to adapt via gradient updates, is more critical than preserving its expressive ability. Based on this insight, we shift the statistical objective from activations to gradients, and introduce GraMa (Gradient Magnitude Neural Activity Metric), a lightweight, architecture-agnostic metric for quantifying neuron-level learning capacity. We show that GraMa effectively reveals persistent neuron inactivity across diverse architectures, including residual networks, diffusion models, and agents with varied activation functions. Moreover, resetting neurons guided by GraMa (ReGraMa) consistently improves learning performance across multiple deep RL algorithms and benchmarks, such as MuJoCo and the DeepMind Control Suite.

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Stable Gradients for Stable Learning at Scale in Deep Reinforcement Learning

Scaling deep reinforcement learning networks is challenging and often results in degraded performance, yet the root causes of this failure mode remain poorly understood. Several recent works have proposed mechanisms to address this, but they are often complex and fail to highlight the causes underlying this difficulty. In this work, we conduct a series of empirical analyses which suggest that the combination of non-stationarity with gradient pathologies, due to suboptimal architectural choices, underlie the challenges of scale. We propose a series of direct interventions that stabilize gradient flow, enabling robust performance across a range of network depths and widths. Our interventions are simple to implement and compatible with well-established algorithms, and result in an effective mechanism that enables strong performance even at large scales. We validate our findings on a variety of agents and suites of environments.

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Trajectory Balance with Asynchrony: Decoupling Exploration and Learning for Fast, Scalable LLM Post-Training

Reinforcement learning (RL) is a critical component of large language model (LLM) post-training. However, on-policy algorithms used for post-training are not naturally robust to a diversified content of experience replay buffers, which asynchronous off-policy actors can efficiently populate in parallel to training. We propose efficiently learning on such off-policy data via Trajectory Balance with Asynchrony (TBA), an approach to asynchronous RL for LLMs that leverages the principled off-policy TB objective. On math, preference-tuning, and automated red-teaming tasks, we post-train models ranging from Pythia 410M to Qwen 2.5 7B, finding TBA offers speed and performance boosts over strong baselines like Online DPO and Dr. GRPO. Beyond TBA's performance benefits (high accuracy even as asynchrony grows) and speedups ($4\times$ or more), we show its reward- and recency-prioritizing sampling enable further gains as data generation is scaled. Our code is available at https://github.com/bbartoldson/TBA.

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