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Johannes A. Stork

Publications and source records attributed to Johannes A. Stork.

At least 19 recordsLinked to original sources

Can Context Bridge the Reality Gap? Sim-to-Real Transfer of Context-Aware Policies

Sim-to-real transfer remains a major challenge in reinforcement learning (RL) for robotics, as policies trained in simulation often fail to generalize to the real world due to discrepancies in environment dynamics. Domain Randomization (DR) mitigates this issue by exposing the policy to a wide range of randomized dynamics during training, yet leading to a reduction in performance. While standard approaches typically train policies agnostic to these variations, we investigate whether sim-to-real transfer can be improved by conditioning the policy on an estimate of the dynamics parameters -- referred to as context. To this end, we integrate a context estimation module into a DR-based RL framework and systematically compare SOTA supervision strategies. We evaluate the resulting context-aware policies in both a canonical control benchmark and a real-world pushing task using a Franka Emika Panda robot. Results show that context-aware policies outperform the context-agnostic baseline across all settings, although the best supervision strategy depends on the task.

cs.RO↗

Progress Constraints for Reinforcement Learning in Behavior Trees

Behavior Trees (BTs) provide a structured and reactive framework for decision-making, commonly used to switch between sub-controllers based on environmental conditions. Reinforcement Learning (RL), on the other hand, can learn near-optimal controllers but sometimes struggles with sparse rewards, safe exploration, and long-horizon credit assignment. Combining BTs with RL has the potential for mutual benefit: a BT design encodes structured domain knowledge that can simplify RL training, while RL enables automatic learning of the controllers within BTs. However, naive integration of BTs and RL can lead to some controllers counteracting other controllers, possibly undoing previously achieved subgoals, thereby degrading the overall performance. To address this, we propose progress constraints, a novel mechanism where feasibility estimators constrain the allowed action set based on theoretical BT convergence results. Empirical evaluations in a 2D proof-of-concept and a high-fidelity warehouse environment demonstrate improved performance, sample efficiency, and constraint satisfaction, compared to prior methods of BT-RL integration.

cs.AI↗

Trajectory prediction for heterogeneous agents: A performance analysis on small and imbalanced datasets

Robots and other intelligent systems navigating in complex dynamic environments should predict future actions and intentions of surrounding agents to reach their goals efficiently and avoid collisions. The dynamics of those agents strongly depends on their tasks, roles, or observable labels. Class-conditioned motion prediction is thus an appealing way to reduce forecast uncertainty and get more accurate predictions for heterogeneous agents. However, this is hardly explored in the prior art, especially for mobile robots and in limited data applications. In this paper, we analyse different class-conditioned trajectory prediction methods on two datasets. We propose a set of conditional pattern-based and efficient deep learning-based baselines, and evaluate their performance on robotics and outdoors datasets (THÖR-MAGNI and Stanford Drone Dataset). Our experiments show that all methods improve accuracy in most of the settings when considering class labels. More importantly, we observe that there are significant differences when learning from imbalanced datasets, or in new environments where sufficient data is not available. In particular, we find that deep learning methods perform better on balanced datasets, but in applications with limited data, e.g., cold start of a robot in a new environment, or imbalanced classes, pattern-based methods may be preferable.

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Inverse Optimization Latent Variable Models for Learning Costs Applied to Route Problems

Learning representations for solutions of constrained optimization problems (COPs) with unknown cost functions is challenging, as models like (Variational) Autoencoders struggle to enforce constraints when decoding structured outputs. We propose an Inverse Optimization Latent Variable Model (IO-LVM) that learns a latent space of COP cost functions from observed solutions and reconstructs feasible outputs by solving a COP with a solver in the loop. Our approach leverages estimated gradients of a Fenchel-Young loss through a non-differentiable deterministic solver to shape the latent space. Unlike standard Inverse Optimization or Inverse Reinforcement Learning methods, which typically recover a single or context-specific cost function, IO-LVM captures a distribution over cost functions, enabling the identification of diverse solution behaviors arising from different agents or conditions not available during the training process. We validate our method on real-world datasets of ship and taxi routes, as well as paths in synthetic graphs, demonstrating its ability to reconstruct paths and cycles, predict their distributions, and yield interpretable latent representations.

cs.LG↗

ZipMPC: Compressed Context-Dependent MPC Cost via Imitation Learning

The computational burden of model predictive control (MPC) limits its application on real-time systems, such as robots, and often requires the use of short prediction horizons. This not only affects the control performance, but also increases the difficulty of designing MPC cost functions that reflect the desired long-term objective. This paper proposes ZipMPC, a method that imitates a long-horizon MPC behaviour by learning a compressed and context-dependent cost function for a short-horizon MPC. It improves performance over alternative methods, such as approximate explicit MPC and automatic cost parameter tuning, in particular in terms of i) optimizing the long term objective; ii) maintaining computational costs comparable to a short-horizon MPC; iii) ensuring constraint satisfaction; and iv) generalizing control behaviour to environments not observed during training. For this purpose, ZipMPC leverages the concept of differentiable MPC with neural networks to propagate gradients of the imitation loss through the MPC optimization. We validate our proposed method in simulation and real-world experiments on autonomous racing. ZipMPC consistently completes laps faster than selected baselines, achieving lap times close to the long-horizon MPC baseline. In challenging scenarios where the short-horizon MPC baseline fails to complete a lap, ZipMPC is able to do so. In particular, these performance gains are also observed on tracks unseen during training.

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KEA: Keeping Exploration Alive by Proactively Coordinating Exploration Strategies

Soft Actor-Critic (SAC) has achieved notable success in continuous control tasks but struggles in sparse reward settings, where infrequent rewards make efficient exploration challenging. While novelty-based exploration methods address this issue by encouraging the agent to explore novel states, they are not trivial to apply to SAC. In particular, managing the interaction between novelty-based exploration and SAC's stochastic policy can lead to inefficient exploration and redundant sample collection. In this paper, we propose KEA (Keeping Exploration Alive) which tackles the inefficiencies in balancing exploration strategies when combining SAC with novelty-based exploration. KEA integrates a novelty-augmented SAC with a standard SAC agent, proactively coordinated via a switching mechanism. This coordination allows the agent to maintain stochasticity in high-novelty regions, enhancing exploration efficiency and reducing repeated sample collection. We first analyze this potential issue in a 2D navigation task, and then evaluate KEA on the DeepSea hard-exploration benchmark as well as sparse reward control tasks from the DeepMind Control Suite. Compared to state-of-the-art novelty-based exploration baselines, our experiments show that KEA significantly improves learning efficiency and robustness in sparse reward setups.

cs.LG↗

On the Fly Adaptation of Behavior Tree-Based Policies through Reinforcement Learning

With the rising demand for flexible manufacturing, robots are increasingly expected to operate in dynamic environments where local -- such as slight offsets or size differences in workpieces -- are common. We propose to address the problem of adapting robot behaviors to these task variations with a sample-efficient hierarchical reinforcement learning approach adapting Behavior Tree (BT)-based policies. We maintain the core BT properties as an interpretable, modular framework for structuring reactive behaviors, but extend their use beyond static tasks by inherently accommodating local task variations. To show the efficiency and effectiveness of our approach, we conduct experiments both in simulation and on a Franka Emika Panda 7-DoF, with the manipulator adapting to different obstacle avoidance and pivoting tasks.

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THÖR-MAGNI Act: Actions for Human Motion Modeling in Robot-Shared Industrial Spaces

Accurate human activity and trajectory prediction are crucial for ensuring safe and reliable human-robot interactions in dynamic environments, such as industrial settings, with mobile robots. Datasets with fine-grained action labels for moving people in industrial environments with mobile robots are scarce, as most existing datasets focus on social navigation in public spaces. This paper introduces the THÖR-MAGNI Act dataset, a substantial extension of the THÖR-MAGNI dataset, which captures participant movements alongside robots in diverse semantic and spatial contexts. THÖR-MAGNI Act provides 8.3 hours of manually labeled participant actions derived from egocentric videos recorded via eye-tracking glasses. These actions, aligned with the provided THÖR-MAGNI motion cues, follow a long-tailed distribution with diversified acceleration, velocity, and navigation distance profiles. We demonstrate the utility of THÖR-MAGNI Act for two tasks: action-conditioned trajectory prediction and joint action and trajectory prediction. We propose two efficient transformer-based models that outperform the baselines to address these tasks. These results underscore the potential of THÖR-MAGNI Act to develop predictive models for enhanced human-robot interaction in complex environments.

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Learning Solutions of Stochastic Optimization Problems with Bayesian Neural Networks

Mathematical solvers use parametrized Optimization Problems (OPs) as inputs to yield optimal decisions. In many real-world settings, some of these parameters are unknown or uncertain. Recent research focuses on predicting the value of these unknown parameters using available contextual features, aiming to decrease decision regret by adopting end-to-end learning approaches. However, these approaches disregard prediction uncertainty and therefore make the mathematical solver susceptible to provide erroneous decisions in case of low-confidence predictions. We propose a novel framework that models prediction uncertainty with Bayesian Neural Networks (BNNs) and propagates this uncertainty into the mathematical solver with a Stochastic Programming technique. The differentiable nature of BNNs and differentiable mathematical solvers allow for two different learning approaches: In the Decoupled learning approach, we update the BNN weights to increase the quality of the predictions' distribution of the OP parameters, while in the Combined learning approach, we update the weights aiming to directly minimize the expected OP's cost function in a stochastic end-to-end fashion. We do an extensive evaluation using synthetic data with various noise properties and a real dataset, showing that decisions regret are generally lower (better) with both proposed methods.

cs.LG↗

DataSP: A Differential All-to-All Shortest Path Algorithm for Learning Costs and Predicting Paths with Context

Learning latent costs of transitions on graphs from trajectories demonstrations under various contextual features is challenging but useful for path planning. Yet, existing methods either oversimplify cost assumptions or scale poorly with the number of observed trajectories. This paper introduces DataSP, a differentiable all-to-all shortest path algorithm to facilitate learning latent costs from trajectories. It allows to learn from a large number of trajectories in each learning step without additional computation. Complex latent cost functions from contextual features can be represented in the algorithm through a neural network approximation. We further propose a method to sample paths from DataSP in order to reconstruct/mimic observed paths' distributions. We prove that the inferred distribution follows the maximum entropy principle. We show that DataSP outperforms state-of-the-art differentiable combinatorial solver and classical machine learning approaches in predicting paths on graphs.

cs.LG↗

Learning Extrinsic Dexterity with Parameterized Manipulation Primitives

Many practically relevant robot grasping problems feature a target object for which all grasps are occluded, e.g., by the environment. Single-shot grasp planning invariably fails in such scenarios. Instead, it is necessary to first manipulate the object into a configuration that affords a grasp. We solve this problem by learning a sequence of actions that utilize the environment to change the object's pose. Concretely, we employ hierarchical reinforcement learning to combine a sequence of learned parameterized manipulation primitives. By learning the low-level manipulation policies, our approach can control the object's state through exploiting interactions between the object, the gripper, and the environment. Designing such a complex behavior analytically would be infeasible under uncontrolled conditions, as an analytic approach requires accurate physical modeling of the interaction and contact dynamics. In contrast, we learn a hierarchical policy model that operates directly on depth perception data, without the need for object detection, pose estimation, or manual design of controllers. We evaluate our approach on picking box-shaped objects of various weight, shape, and friction properties from a constrained table-top workspace. Our method transfers to a real robot and is able to successfully complete the object picking task in 98\% of experimental trials. Supplementary information and videos can be found at https://shihminyang.github.io/ED-PMP/.

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Towards Interpretable Reinforcement Learning with Constrained Normalizing Flow Policies

Reinforcement learning policies are typically represented by black-box neural networks, which are non-interpretable and not well-suited for safety-critical domains. To address both of these issues, we propose constrained normalizing flow policies as interpretable and safe-by-construction policy models. We achieve safety for reinforcement learning problems with instantaneous safety constraints, for which we can exploit domain knowledge by analytically constructing a normalizing flow that ensures constraint satisfaction. The normalizing flow corresponds to an interpretable sequence of transformations on action samples, each ensuring alignment with respect to a particular constraint. Our experiments reveal benefits beyond interpretability in an easier learning objective and maintained constraint satisfaction throughout the entire learning process. Our approach leverages constraints over reward engineering while offering enhanced interpretability, safety, and direct means of providing domain knowledge to the agent without relying on complex reward functions.

cs.LG↗

Heterogeneous Full-body Control of a Mobile Manipulator with Behavior Trees

Integrating the heterogeneous controllers of a complex mechanical system, such as a mobile manipulator, within the same structure and in a modular way is still challenging. In this work we extend our framework based on Behavior Trees for the control of a redundant mechanical system to the problem of commanding more complex systems that involve multiple low-level controllers. This allows the integrated systems to achieve non-trivial goals that require coordination among the sub-systems.

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Towards Task-Prioritized Policy Composition

Combining learned policies in a prioritized, ordered manner is desirable because it allows for modular design and facilitates data reuse through knowledge transfer. In control theory, prioritized composition is realized by null-space control, where low-priority control actions are projected into the null-space of high-priority control actions. Such a method is currently unavailable for Reinforcement Learning. We propose a novel, task-prioritized composition framework for Reinforcement Learning, which involves a novel concept: The indifferent-space of Reinforcement Learning policies. Our framework has the potential to facilitate knowledge transfer and modular design while greatly increasing data efficiency and data reuse for Reinforcement Learning agents. Further, our approach can ensure high-priority constraint satisfaction, which makes it promising for learning in safety-critical domains like robotics. Unlike null-space control, our approach allows learning globally optimal policies for the compound task by online learning in the indifference-space of higher-level policies after initial compound policy construction.

cs.LG↗

Transferring Knowledge for Reinforcement Learning in Contact-Rich Manipulation

In manufacturing, assembly tasks have been a challenge for learning algorithms due to variant dynamics of different environments. Reinforcement learning (RL) is a promising framework to automatically learn these tasks, yet it is still not easy to apply a learned policy or skill, that is the ability of solving a task, to a similar environment even if the deployment conditions are only slightly different. In this paper, we address the challenge of transferring knowledge within a family of similar tasks by leveraging multiple skill priors. We propose to learn prior distribution over the specific skill required to accomplish each task and compose the family of skill priors to guide learning the policy for a new task by comparing the similarity between the target task and the prior ones. Our method learns a latent action space representing the skill embedding from demonstrated trajectories for each prior task. We have evaluated our method on a set of peg-in-hole insertion tasks and demonstrate better generalization to new tasks that have never been encountered during training.

cs.RO↗

A Stack-of-Tasks Approach Combined with Behavior Trees: a New Framework for Robot Control

Stack-of-Tasks (SoT) control allows a robot to simultaneously fulfill a number of prioritized goals formulated in terms of (in)equality constraints in error space. Since this approach solves a sequence of Quadratic Programs (QP) at each time-step, without taking into account any temporal state evolution, it is suitable for dealing with local disturbances. However, its limitation lies in the handling of situations that require non-quadratic objectives to achieve a specific goal, as well as situations where countering the control disturbance would require a locally suboptimal action. Recent works address this shortcoming by exploiting Finite State Machines (FSMs) to compose the tasks in such a way that the robot does not get stuck in local minima. Nevertheless, the intrinsic trade-off between reactivity and modularity that characterizes FSMs makes them impractical for defining reactive behaviors in dynamic environments. In this letter, we combine the SoT control strategy with Behavior Trees (BTs), a task switching structure that addresses some of the limitations of the FSMs in terms of reactivity, modularity and re-usability. Experimental results on a Franka Emika Panda 7-DOF manipulator show the robustness of our framework, that allows the robot to benefit from the reactivity of both SoT and BTs.

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Multi-Object Rearrangement with Monte Carlo Tree Search:A Case Study on Planar Nonprehensile Sorting

In this work, we address a planar non-prehensile sorting task. Here, a robot needs to push many densely packed objects belonging to different classes into a configuration where these classes are clearly separated from each other. To achieve this, we propose to employ Monte Carlo tree search equipped with a task-specific heuristic function. We evaluate the algorithm on various simulated and real-world sorting tasks. We observe that the algorithm is capable to reliably sort large numbers of convex and non-convex objects, as well as convex objects in the presence of immovable obstacles.

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The effect of Target Normalization and Momentum on Dying ReLU

Optimizing parameters with momentum, normalizing data values, and using rectified linear units (ReLUs) are popular choices in neural network (NN) regression. Although ReLUs are popular, they can collapse to a constant function and "die", effectively removing their contribution from the model. While some mitigations are known, the underlying reasons of ReLUs dying during optimization are currently poorly understood. In this paper, we consider the effects of target normalization and momentum on dying ReLUs. We find empirically that unit variance targets are well motivated and that ReLUs die more easily, when target variance approaches zero. To further investigate this matter, we analyze a discrete-time linear autonomous system, and show theoretically how this relates to a model with a single ReLU and how common properties can result in dying ReLU. We also analyze the gradients of a single-ReLU model to identify saddle points and regions corresponding to dying ReLU and how parameters evolve into these regions when momentum is used. Finally, we show empirically that this problem persist, and is aggravated, for deeper models including residual networks.

cs.LG↗