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Johannes Betz

Publications and source records attributed to Johannes Betz.

At least 19 recordsLinked to original sources

PlannerForge: LLM Agents for Scenario-Based Testing of Motion Planners in Autonomous Driving

Ensuring the safety of autonomous driving is a critical challenge. Scenario-based testing is a systematic process used to validate Autonomous Driving Systems (ADSs), but it remains a fragmented modular pipeline in which scenario generation, retrieval, modification, ADS execution, and results analysis are performed by separate tools with little interaction. Large Language Model (LLM) agents have shown promise across ADS sub-systems such as perception, planning, and control. However, no prior work covers the whole scenario-based testing pipeline for ADSs with a unified LLM-agent framework. We present PlannerForge, an LLM-agent framework that extends all scenario-based testing stages (from Scenario Generation to ADS Assessment) and adds two further LLM-enhanced stages: ADS Enhancement and ADS Benchmarking. We evaluate PlannerForge with 10 off-the-shelf LLMs across all tasks (Generation, Selection, Modification, Module Routing, Planner Testing, and Enhancement) under 5 prompt conditions. Best-per-task scores range from 0.88 to 1.00, and open-source 20-35B backends match commercial APIs on most tasks. Open-source models such as Qwen3.6:35B match commercial APIs on three of the five tasks. Chaining the modules end-to-end retains 83% / 78% of seed queries (commercial / open). It outperforms Scenario Factory 2.0 (Finkeldei et al., 2025) on natural-language generation (193 vs. 144 executable of 200) and realises 92-96% of requested city, road and vehicle attributes. It outperforms BM25 (Robertson and Zaragoza, 2009) at rank 1 selection (92.0% vs. 67.5%) and From-Words-to-Collisions (Gao et al., 2025) on physically valid edits (>=94% vs. 31%). At N=400, cost-tuning lifts planner success from 50.4% to 70.2% and cuts collisions from 19.0% to 8.4%, without domain-specific fine-tuning.

cs.AI

Accelerating Reinforcement Learning via MPC Solver-Gradient Guidance for Weights-varying MPC

In Model Predictive Control (MPC), cost-function weights shape closed-loop behavior, yet changing conditions often make fixed parametrizations suboptimal and motivate context-dependent online adaptation. Learning such policies is difficult because behavior depends implicitly on numerical MPC solutions, producing nonlinear, potentially nonsmooth, long-horizon dependencies on policy parameters. This creates a bias-variance tradeoff: Reinforcement Learning (RL) optimizes realized closed-loop return from environment samples but is sample-inefficient, whereas Gradient-Based Policy Learning (GB-PL) uses low-variance solver gradients from differentiable MPC to optimize surrogate losses on predicted trajectories but can be biased under model mismatch. We propose Solver-Gradient Guided Reinforcement Learning (SG-RL), a solver-sensitivity augmentation for RL-based online MPC cost-weight adaptation. SG-RL keeps sampled closed-loop return as the objective and uses bounded solver-derived gradients as auxiliary guidance to improve stability and sample efficiency. We instantiate SG-RL in Proximal Policy Optimization (PPO) with four modular algorithms that inject solver-gradient guidance into actor-update scaling, policy loss, advantage estimation, and value-function learning. On two full-scale autonomous racing platforms with intentional model mismatch, SG-RL reaches PPO's best closed-loop return with up to 70.6% fewer samples, outperforms GB-PL baselines by at least 54% in closed-loop return, and generalizes zero-shot to unseen environments.

cs.RO

Control-Informed Constraint Adaptation in Minimum-Time Trajectory Planning for Autonomous Racing

Autonomous racecars operate at the limits of vehicle dynamics, where small control errors translate into safety-critical behavior and lost performance. Trajectory planners assume perfect tracking and remain blind to execution errors. To guarantee safety, trajectory planners therefore restrict themselves to conservative spatial margins, leaving usable track space untapped. To overcome these issues, we introduce a control-informed online trajectory planning framework that learns from its own execution errors. By measuring systematic tracking deviations during runtime, we dynamically adapt spatial track constraints and iteratively expand the free-space planning area. The planner remains time-optimal while compensating for accumulated execution errors. This method was analyzed in a high-fidelity closed-loop simulation environment with autonomous racecars. The results demonstrate that our approach reduces lap time by 1.8\,s without increasing computational burden, maintaining a median runtime of 25 ms. Our finding indicates that feeding control-induced deviations back into the planning layer unlocks performance previously inaccessible to modular architectures and enables autonomous vehicles to exploit track limits systematically.

cs.RO

VOLA: Improving Open-World Driving by VLM-Based Semantic Attribute Prediction

Driving in the real world is open-world: a car may encounter a fallen mattress, a deer, or other objects outside its training data. Naming them is not enough. The system must know how to treat each region: can it drive over it, and how severe would a collision be? We therefore shift scene perception from category labels to dense action-relevant attributes, where each pixel is labeled by how it should affect motion rather than by object name. We instantiate this general formulation with two ordered attributes: 7-rank drivability and 5-rank vulnerability. We read Qwen3.5 image-token hidden states directly as a spatial semantic representation. A lightweight boundary-aware decoder then turns this coarse token grid into sharp full-resolution attribute maps. The whole process requires neither autoregressive text generation nor an external mask model such as SAM. We train on dense attribute labels built in CARLA and test transfer to real scenes and to novel obstacles never seen in training. We compare with vision-only segmenters trained on the same attributes and prompted VLM segmenters. Our model matches strong vision-only segmenters on familiar categories and improves transfer to real open-world anomalies, reaching 69.4% mean vulnerability-rank recall versus 57.1% for the best vision-only baseline and 53.9% for the best prompted VLM baseline. These results show that VLM image tokens provide useful semantic cues for transferring driving attributes to objects outside the training vocabulary.

cs.CV

Risk-Aware Motion Planning with Learned Trajectory Primitives and Probabilistic Safety Assessment

This paper presents a radial basis function network (RBFN)-informed motion planning framework for safe and efficient urban autonomous driving. The proposed approach combines RBFN-based candidate trajectory generation with an analytic collision probability assessment and optimization-based trajectory refinement. The network learns jerk-minimal trajectories, enabling the MPC to operate within a reduced and dynamically consistent search space. Candidate motion primitives are selected based on an accurate probabilistic risk measure. This design decreases solver complexity while preserving safety and constraint satisfaction. The framework is evaluated in numerous urban driving scenarios. Results demonstrate improved risk awareness and fewer vehicle-limit violations compared to benchmark methods. The proposed approach integrates learning-based trajectories into optimization-based motion planning, thereby ensuring safety and interpretability.

cs.RO

SGTP: Sampling-based Game-Theoretic Planning for Real-Time Multi-Vehicle Autonomous Racing

Autonomous multi-vehicle racing requires real-time planning of diverse competitive behaviors in intense interactions. Existing planners often struggle to balance strategic diversity and computational efficiency. To address this challenge, we propose Sampling-based Game-Theoretic Planning (SGTP), a real-time framework that combines game-theoretic reasoning with GPU-accelerated sampling of control sequences and dynamics rollouts. Sampled trajectories are ranked using a game-aware cost to capture competitive interactions and generate diverse racing behaviors. Our planner then performs feasibility selection by explicitly enforcing track-boundary and dynamic collision-avoidance constraints, ensuring safe and reliable transitions between racing strategies. Extensive simulations on challenging tracks show that SGTP achieves a 95.24% win rate and a 99.35% task-completion ratio in highly interactive races, with a mean computational time of 0.095 s over multiple iterative solving steps. We also demonstrate the successful application of SGTP in large-scale scenarios with up to 10 agents. We release our code and provide an open-source benchmark of multi-agent autonomous racing algorithms to facilitate future research. Project page: https://sgtp-racing.github.io/.

cs.RO

A2RL V\textsubscript{max}: The A2RL autonomous racing dataset for long-range, high-speed perception and multi-vehicle interaction

In autonomous driving development, a perception dataset is crucial, as it provides fundamental data for training, testing, and validating algorithms for an autonomous vehicle's multimodal perception systems. So far, most research has concentrated on providing datasets for well-structured urban environments. This work introduces the A2RL V\textsubscript{max} open-source dataset, specifically designed for perception tasks in high-speed autonomous driving and multi-vehicle interaction. The dataset was captured during the 2024 Abu Dhabi Autonomous Racing League (A2RL), held at the Yas Marina F1 Circuit, with participation from all competing teams. It contains diverse scenarios, including single-vehicle data at varying speeds, multi-vehicle sessions, and the full final four-vehicle race. The dataset contains almost 30,000 professionally annotated LiDAR point clouds, along with RADAR point clouds. In particular, it is the first large-scale dataset in autonomous racing to feature professionally annotated LiDAR point clouds, enabling deep learning-based perception research. The data is provided in a developer-friendly format, enabling easy implementation and evaluation in future research. We provide implementation and evaluation for off-the-shelf 3D detection and tracking methods. Although baseline methods show promising results for both 3D detection and tracking, specialized methods are required to address the unique challenges of high-speed autonomous driving. For a detailed description of the dataset, please visit the \href{https://tum-avs.github.io/A2RL_Dataset_website/}{A2RL V\textsubscript{max} Dataset Website}

cs.RO

In the Driver's Seat: A Multi-Company Study on the Reality of Autonomous Driving System Testing

Autonomous driving systems (ADS) are rapidly advancing and increasingly deployed in real-world applications. This creates growing demands for effective testing to ensure system functionality and safety. However, ADS testing remains complex and lacks well-established standards for scenario selection, performance evaluation, and acceptance criteria. To better understand current ADS testing practices and challenges, we conducted an interview study with experts working on ADS development and testing in nine companies from six different countries. Through thematic analysis, we synthesized industrial testing practices, challenges, potential solutions, future trends, and proposed an evidence-centered closed-loop testing framework for ADS testing. Our findings show that current practices primarily focus on scenario-based and X-in-the-loop testing approaches, supported by diverse tools, metrics, benchmarks, and testing strategies. The participants highlighted major challenges related to scenario realism, scenario coverage, simulation fidelity, and acceptance criteria, while also discussing potential solutions such as the use of AI, world models, and end-to-end approaches. Furthermore, participants envisioned future ADS testing to become more automated, data-driven, and transparent across the industry. Overall, this study provides a comprehensive industry-grounded overview of ADS testing, proposes an evidence-centered closed-loop testing framework to provide actionable guidance for ADS testing, and outlines important directions for future research and practice.

cs.SE

A Hybrid Sampling-Based Trajectory Planner with Game-Theoretic Guidance for Autonomous Racing

Autonomous racing demands planning algorithms that balance vehicle dynamics at the limits of handling with strategic decision-making in competitive multi-agent scenarios. Game theory provides a mathematical framework for modeling these interactions, enabling interactive trajectory planning and strategic behaviors, such as blocking. However, directly solving full dynamic games online is computationally prohibitive and challenging to integrate into robust, high-frequency autonomous software stacks. This paper proposes a hybrid architecture that integrates game-theoretic reasoning into a sampling-based motion planner, combining strategic interactions with robust trajectory generation. Building upon an $\alpha$-potential game formulation, we utilize an offline-learned potential function to capture multi-agent interactions. During online operation, a gradient-based optimization dynamically refines interaction parameters to generate an \textit{Interaction Reference Path}. This path serves as a dynamic cost bias within a high-frequency sampling planner. We evaluate our approach in a high-fidelity simulation environment on the Yas Marina Circuit. Qualitative and quantitative results demonstrate that our approach successfully induces defensive behaviors like blocking without carrying the computational burden of full dynamic game solvers.

cs.RO

Chat2Scenic: An Iterative RAG-Based Framework for Scenario Generation in Autonomous Driving

Validating autonomous driving systems requires diverse, regulation-compliant test scenarios. In simulation-based testing, scenarios are defined as executable scripts. Yet automatically generating such scripts from regulatory descriptions remains an open challenge, and existing approaches face fundamental trade-offs. Retrieval-assemble methods achieve reasonable compilation rates but lack scalability, whereas retrieval-based full-script generation suffers from low compilation success rates. We present Chat2Scenic, the first iterative retrieval-augmented framework to generate scenario scripts in Domain Specific Language (DSL). Specifically, Chat2Scenic provides a chatbot interface that supports interactive scenario refinement and integrates Retrieval-augmented Generation (RAG) to ground scenario generation in regulatory knowledge and DSL syntax. Furthermore, we propose an open benchmark for scenario generation comprising 123 scenarios from various regulations, including NHTSA and United Nations Vehicle Regulations, as well as other sources. Extensive evaluation with State-of-the-Art (SOTA) Large Language Models (LLMs) demonstrates that Chat2Scenic achieves 76.42% Compilation Success Rate (CSR) and 58.17% Framework Accuracy (FA), outperforming existing methods (Retrieval Assemble with 30.08% CSR, 11.03% FA and Retrieval full script generation with 16.26% CSR, 10.86% FA). To facilitate future research, we release our code as open source at https://github.com/TUM-AVS/chat2scenic.

cs.AI

Validate the Dream Before You Trust Its Verdict: Admissibility for World-Model Simulators

Across robotics, World Models (WMs) are increasingly used to evaluate action policies by simulating the consequences of actions in an imagined world, and returning a success or safety verdict. Yet a verdict is only as trustworthy as the WM that produced it, and the WM itself needs to be certified. In video-generation WMs, fidelity metrics such as Fr\'echet Video Distance (FVD) reward visual realism, but ignore whether the world responds correctly to the policy's actions, including those unseen in training. Classical simulation-based validation assumes a trusted simulator evaluating an untrusted policy, whereas generative WMs are themselves unverified learned artifacts. Hence, we argue that any WM used as a test oracle must first be accredited before its verdicts can serve as evidence. Building on credibility practices from safety-critical simulation, including Verification, Validation & Accreditation (VV&A), Safety of the Intended Functionality (SOTIF), and scenario-based testing standards, we define an admissibility ladder (L0-L4) that a WM must climb before its closed-loop verdicts are accepted as assurance evidence. Our framework is embodiment-agnostic, and is instantiated in autonomous driving (AD), where assurance methods for traditional simulation are most mature. Applied to two driving WMs, the lower rungs reveal a reversal: the model that ranks higher on visual generation quality (L0) ranks lower on action-following (L1-L2), so visual fidelity does not predict the action-robustness a closed-loop verdict depends on.

cs.RO

Imagined Rollouts are Kinematic, Not Dynamic: A Diagnosis of Long-Horizon World-Model Failure

Long-horizon failure in world models is conventionally attributed to compounding error, a generic framing that does not distinguish what kind of error compounds. We propose a kinematic-vs-dynamic reframing: world models tend to imagine kinematically rather than dynamically. We operationalize this as the imagined Kinematic-Consistency Error, a per-step diagnostic that measures how far a rollout departs from a closed-form kinematic null, paired with a perturbation protocol that tests whether iKCE responds when physical conditions cross a regime boundary. We instantiate the diagnostic on a released DreamerV3 checkpoint trained on DMC walker-walk, where imagined iKCE runs roughly two orders of magnitude above that of matched real-physics rollouts. Across a friction sweep that crosses the gait-collapse boundary, the model's iKCE stays statistically flat even as the trained policy's reward collapses through the same range, providing the kinematic-not-dynamic signature. The diagnostic distinguishes kinematic from dynamic imagination at horizons longer than the embodiment's gait period.

cs.RO

Drifting in the Future: Stabilizing Path Following Drifting on High-Latency Vehicle Systems

Autonomously controlling and handling a vehicle at and beyond its stability limit is a mathematically and computationally demanding task. Prior demonstrations of automated drifting have been limited to research platforms with instantaneous torque delivery and independently actuated wheels, leaving their applicability to production vehicles with actuator latencies and mechanically coupled axles uncertain. To overcome these issues, we design a predictor to compensate for powertrain delays, develop a revised control formulation to accommodate higher actuation latencies as well as a differential coupling on the driven axle, and introduce brake-based velocity stabilization. This paper presents the controller framework, the model extensions, and real-world experimental results. We observe that our controller enables a production sports car with a combustion engine to robustly sustain circular and figure-eight drifts, limiting lateral error to 1.1 m and sideslip overshoot to 0.06 rad despite actuator delays exceeding 250 ms, while mitigating oscillations and maintaining stable path and sideslip tracking. In conclusion, our results establish that autonomous drifting is feasible on production-ready vehicles, opening pathways to advanced safety systems capable of stabilizing cars in scenarios where traditional control fails.

cs.RO

G2DP: Diffusion Planning with Spatio-Temporal Grid Guidance

In autonomous driving, diffusion-based planners have emerged as a promising paradigm for robust motion planning in dense and interactive traffic, as they can effectively model diverse driving behaviors. However, their inherent stochasticity often requires explicit guidance during denoising to ensure safety and route adherence for robust closed-loop execution. Existing guidance typically relies on sparse, entity-centric geometric queries or post-hoc refinement, yielding limited situational awareness and fragile performance in interactive scenes. To address this issue, we propose G2DP (Grid-Guided Diffusion Planning), a diffusion-based planner that directly enforces dense environmental constraints through inference-time guidance. Specifically, G2DP constructs a differentiable spatio-temporal cost volume by fusing probabilistic future occupancy distributions with a route-progress map. By formulating this volume as a continuous safety energy functional, it injects dense gradients directly into the denoising loop, actively steering trajectory generation toward collision-free and progress-optimal regions. Extensive closed-loop evaluations show that G2DP achieves state-of-the-art performance on nuPlan, outperforming the strongest imitation-learning baseline by +7.2 points in reactive score. It further maintains top scores in zero-shot transfers to interPlan and DeepScenario benchmarks, with collision avoidance improving by +10.15 over the unguided approach on interPlan. These results demonstrate that spatio-temporal cost grids serve as an effective representation for robust guidance in diffusion-based planning. Code is available at https://github.com/HangYuu/G2DP.

cs.RO

Automated Digital Twin Construction for Highway Scenarios Using LiDAR Point Clouds and OpenStreetMap

Accurate road environment modeling is fundamental to the simulation and validation of automated driving systems. However, constructing road maps in standardized formats such as ASAM OpenDRIVE from real-world sensor data remains a time-consuming and costly process. Mobile mapping LiDAR captures accurate lane-level geometry but is confined to the driven corridor, while OpenStreetMap (OSM) provides broad road network topology but lacks geometric precision at the lane level. To address this, an automated workflow is proposed to fuse LiDAR point clouds with OSM data to generate georeferenced ASAM OpenDRIVE maps of highway environments, requiring minimal manual intervention. The pipeline reconstructs mainline roads from LiDAR-derived measurements and infers ramp geometry and topology from the OSM road graph, enabling complete highway interchange modeling without full sensor coverage. Experiments demonstrate a mean lateral RMSE of 0.740 m, and the generated maps are directly usable in mainstream simulation platforms including IPG CarMaker and Esmini. These results validate the effectiveness of combining measurement-derived geometry with map-derived topology for automated OpenDRIVE digital twin generation. The project code is available at https://github.com/ftgTUGraz/opendrive-digital-twin-generator

cs.RO

Unified Video-Action Joint Denoising for Dexterous Action and Data Generation

Recent world action models leverage video foundation models by aligning broad visual-dynamics priors with executable robot actions. We revisit this alignment from a distributional perspective. Existing formulations typically narrow the aligned prior into an observation-conditioned policy distribution over future actions. In contrast, we keep the distribution broader by modeling the joint space of interaction videos and executable hand trajectories under multiple conditioning regimes. We propose Donk, a unified video-action denoising model for dexterous hands. With language, an initial image, and the initial hand state, Donk samples future videos and bimanual MANO trajectories as an action policy. Without the image condition, the same denoising architecture samples paired video-action rollouts from a text-conditioned distribution, turning the aligned video prior into a data engine. Across action, video, and text-only generation evaluations, Donk improves dexterous trajectory accuracy, preserves strong video fidelity, and produces smooth text-conditioned action rollouts under the same unified training recipe.

cs.CV

Benchmarking Empirical and Learning-Based Approaches for Feedforward Steering Control in Autonomous Racing

Feedforward steering control is a key component of hierarchical control architectures for autonomous racing. The goal is to reduce steering corrections from the feedback controllers by predicting the vehicle's inverse lateral dynamics. This paper presents a systematic benchmark of two learning-based and two empirical (analytical) feedforward steering controllers. We introduce a new \acf{ehd} formulation based on a polynomial surface fit that captures velocity-dependent nonlinear steering behavior with minimal parametrization. We test the feedforward controllers in a high-fidelity simulation framework based on the real-world Abu Dhabi Autonomous Racing League competition, using a high-fidelity double-track vehicle dynamics simulator. Open-loop evaluation shows that the learning-based controllers achieve the lowest prediction errors; however, closed-loop testing reveals that this improved accuracy does not translate into superior path tracking performance or lap times, even after iterative fine-tuning. In contrast, the proposed EHD approach achieves the best overall closed-loop robustness and lap time, highlighting the necessity of evaluating feedforward strategies within the complete trajectory planning and control software stack. Our code is available at https://github.com/TUMRT/steering_ff_control.

cs.RO

Beyond Known Objects: A Novel Framework for Open-Set Object Detection using Negative-Aware Norm

Open-Set Object Detection (OSOD) is crucial for autonomous driving, where perception systems must recognize and localize both known and previously unseen objects in complex, dynamic environments. While recent approaches deliver promising results, they often require retraining the detector extensively to learn objectness, which describes the likelihood that a bounding box tightly encloses a valid object, regardless of whether its category was learned during training. Deviating from existing work, we hypothesize that standard off-the-shelf detectors may already contain helpful cues for objectness, owing to their training on numerous and diverse known categories. Building on this idea, we propose NAN-SPOT, a training-light framework that does not require to retrain the base object detector and estimates objectness by leveraging a hidden layer metric called Negative-Aware Norm (NAN), requiring only minutes of training on just hundreds of images. To support comprehensive evaluation, we introduce COCO-Open, an expanded version of the existing COCO-Mixed dataset, increasing unknown object annotations from 433 to 1853, making it the most exhaustively labeled dataset for OSOD to the best of our knowledge. Experimental results demonstrate that NAN-SPOT achieves even better performance on unknown object detection than methods requiring heavy training, without compromising performance on known objects. This efficiency and robustness make NAN-SPOT a promising step towards open-world perception in autonomous driving.

cs.CV