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Johannes Betz

Publications and source records attributed to Johannes Betz.

At least 19 recordsLinked to original sources

The Reality Gap in Automated Driving Systems Testing: Landscape, Challenges, and Research Directions

Simulation is essential for testing automated driving systems (ADS), but discrepancies between simulation and reality can undermine testing conclusions. It remains unclear which discrepancies the literature addresses and what evidence supports correspondence claims. We present a systematic mapping of 235 primary studies that measure or mitigate the reality gap in ADS testing, selected from 4,195 publications. We characterise objectives, targets, approaches, experimental setups, and evaluation evidence. Our classification distinguishes simulated and real-world execution across six ADS test components, separately for each approach and its evaluation reference. This distinguishes real-world information used to construct an approach from evidence used to evaluate its claims. Of the included studies, 76% address mitigation, primarily targeting scenario and actor realism and perception, while 94% report validation or measurement procedures. Only 61 studies report metrics from multiple families covering sensor/perception correspondence, ADS behaviour, vehicle dynamics, or safety outcomes; this coverage does not establish causal links between discrepancies and test verdicts. The synthesis highlights that real-world content and physical execution must be interpreted against the claim evaluated. The findings motivate claim-specific evaluation and component-level reporting to establish which discrepancies affect testing conclusions and when simulation evidence supports conclusions about real-world ADS behaviour.

cs.SE↗

Closed-Loop Aware Planning via Imitation-Free Speed Scoring for End-to-End Autonomous Driving

End-to-end autonomous driving has predominantly relied on open-loop imitation learning for training, which presents two limitations. First, expert demonstrations show only one behavior per scenario, so the model cannot learn alternative valid behaviors and, in turn, cannot adapt to user-specified preferences at test time. Second, noise or ambiguity in these demonstrations can produce inconsistent, unreliable supervision for the end-to-end models. Driving is inherently multi-modal: multiple different behaviors can be valid responses to the same scene, and this diversity arises largely from speed rather than path. We introduce a planning paradigm that learns the path through imitation while scoring a set of candidate speeds across multiple criteria with a learned function supervised by physically grounded safety constraints. We realize this paradigm as Closed-Loop Aware Planning for Autonomous Driving (CLAP-AD), a plug-in planning head that integrates with existing end-to-end driving models and, to our knowledge, is the first to enable explicit test-time control over their speed selection without speed-conditioned training. On Bench2Drive-Speed, CLAP-AD sets a new state of the art Speed-Adherence Score of 82.53, topping TFv6, the strongest baseline on this metric, by 12.9 points while retaining strong closed-loop driving performance. On Bench2Drive, it improves driving score by +28.5 and +32.7 over UniAD and VAD, and on NAVSIM v2, built on real-world driving data, EPDMS by +6.1 over its backbone. Project page: https://clap-ad.github.io

cs.RO↗

In the Driver's Seat: A Multi-Company Study on the Reality of Autonomous Driving System Testing

Autonomous driving systems (ADS) are increasingly deployed in complex real-world environments, creating strong demands for rigorous testing to establish their functionality and safety. However, ADS testing remains difficult because practitioners must determine not only what and how to test, but also whether the resulting evidence is sufficient to support progression and release decisions. To understand how this is handled in practice, we conducted semi-structured interviews with experts involved in ADS development and testing across nine companies in six countries. Through thematic analysis, we examined how practitioners organize ADS testing to produce and assess evidence, and what limits confidence in that evidence. Our findings show that industrial ADS testing can be understood as an evidence-building process involving three recurring activities: planning what evidence is needed, producing and evaluating evidence across complementary testing environments, and deciding when testing is sufficient. We further identified recurring limitations concerning scenario adequacy, simulation and deployment fidelity, test execution and observability, and assurance and decision sufficiency. Practitioners reported several approaches for addressing these limitations, although important gaps remain. Based on these findings, we propose an evidence-centered closed-loop testing framework that connects testing intent, scenario selection, evidence production, acceptance decisions, and operational feedback. The study provides an industry-grounded account of how ADS testing is organized, where confidence in current testing breaks down, and how testing processes can be structured more systematically.

cs.SE↗

Actron3D: Learning Actionable Neural Functions from Videos for Transferable Robotic Manipulation

We present Actron3D, a framework that enables robots to acquire transferable 6-DoF manipulation skills from monocular, uncalibrated, RGB-only human demonstration videos. Our key idea is to represent manipulation knowledge within a video as a continuous neural function over object space. At the core of Actron3D lies the Neural Affordance Function, which distills geometry, visual features, contact priors, and action flows from diverse demonstration videos into a compact 3D neural representation. During deployment, we adopt a hierarchical pipeline that retrieves the matched affordance function and transfers encoded manipulation knowledge to novel objects through coarse-to-fine differentiable optimization. Leveraging the continuous nature of Neural Affordance Function, the framework performs spatial queries over multimodal features to align demonstrations with observations and generates precise 6-DoF manipulation policy. Experiments in both simulation and the real-world demonstrate that Actron3D significantly outperforms prior methods, achieving a 14.9 percentage point improvement in the average success rate across 13 tasks while requiring only 2-3 demonstration videos per task.

cs.RO↗

Talk to Me, Jarvis: An Open-Source Edge-Deployable Voice Assistant Framework for Autonomous Racecars

Recent advances in large language models have improved their effectiveness as back-end components for voice assistants, particularly in intent understanding and context-aware input classification. However, online-hosted models introduce network dependency and variable inference latency, limiting their suitability for time-critical autonomous driving applications. In this work, we address these issues by developing Jarvis, an offline voice assistant for high-level behavioral commands of autonomous vehicles. Its architecture integrates speech recognition and synthesis with natural language command classification into a lightweight, local framework. Jarvis core component is a text-to-command classifier, built using a domain-specific fine-tuning of the Mistral 7B model, demonstrating low-latency inference. Our experimental evaluation demonstrates that our solution outperforms larger online-hosted models, achieving 97.63 % intent recognition accuracy with an average processing latency of 1.39 s, making it well-suited for operations requiring quick response times. To support further research and fine-tuning, we provide an open-source implementation.

cs.LG↗

Embedding Physics Priors in Robot Learning: A Survey

The rapid progress of artificial intelligence is reshaping robotics and accelerating the adoption of learning-based approaches. While purely data-driven methods have achieved remarkable success in computer vision and natural language processing, robotics remains constrained by limited data, complex real-world interactions, and the need for reliable operation. These challenges have motivated the exploration of physics-embedded robot learning, which embeds physics priors into learning algorithms. By encoding the underlying physical laws and constraints, physics priors can complement limited data with robotics-specific inductive biases, potentially improving generalization, interpretability, and sample efficiency. However, the literature on physics-embedded robot learning remains fragmented across terminology, methodologies, and application domains, making it difficult to assess this growing body of work. This survey reviews physics-embedded robot learning across a broad range of physics priors, robotics applications, and machine learning models, from single-layer perceptrons to generative foundation models. We adopt a unified taxonomy that classifies existing approaches according to their physics embedding: physics-guided inputs, data, and representations; physics-encoded model architectures; and physics-informed training loss functions. Building on this taxonomy, we review methods for robot dynamics learning, trajectory planning, prediction, control, and estimation, together with the corresponding open-source software ecosystem. We identify key open challenges, and outline promising future research directions. Overall, we argue that physics priors provide a particularly relevant robotics-specific inductive bias, complementing rather than replacing data-driven learning, and paving the way toward more generalizable, data-efficient, and trustworthy robotic systems.

cs.RO↗

PlannerForge: LLM Agents for Scenario-Based Testing of Motion Planners in Autonomous Driving

Ensuring the safety of autonomous driving is a critical challenge. Scenario-based testing is a systematic process used to validate Autonomous Driving Systems (ADSs), but it remains a fragmented modular pipeline in which scenario generation, retrieval, modification, ADS execution, and results analysis are performed by separate tools with little interaction. Large Language Model (LLM) agents have shown promise across ADS sub-systems such as perception, planning, and control. However, no prior work covers the whole scenario-based testing pipeline for ADSs with a unified LLM-agent framework. We present PlannerForge, an LLM-agent framework that extends all scenario-based testing stages (from Scenario Generation to ADS Assessment) and adds two further LLM-enhanced stages: ADS Enhancement and ADS Benchmarking. We evaluate PlannerForge with 10 off-the-shelf LLMs across all tasks (Generation, Selection, Modification, Module Routing, Planner Testing, and Enhancement) under 5 prompt conditions. Best-per-task scores range from 0.88 to 1.00, and open-source 20-35B backends match commercial APIs on most tasks. Open-source models such as Qwen3.6:35B match commercial APIs on three of the five tasks. Chaining the modules end-to-end retains 83% / 78% of seed queries (commercial / open). It outperforms Scenario Factory 2.0 (Finkeldei et al., 2025) on natural-language generation (193 vs. 144 executable of 200) and realises 92-96% of requested city, road and vehicle attributes. It outperforms BM25 (Robertson and Zaragoza, 2009) at rank 1 selection (92.0% vs. 67.5%) and From-Words-to-Collisions (Gao et al., 2025) on physically valid edits (>=94% vs. 31%). At N=400, cost-tuning lifts planner success from 50.4% to 70.2% and cuts collisions from 19.0% to 8.4%, without domain-specific fine-tuning.

cs.AI↗

Driving is a Game: Combining Planning and Prediction with Bayesian Iterative Best Response

Autonomous driving planning systems perform nearly perfectly in routine scenarios using lightweight, rule-based methods but still struggle in dense urban traffic, where lane changes and merges require anticipating and influencing other agents. Modern motion predictors offer highly accurate forecasts, yet their integration into planning is mostly rudimental: discarding unsafe plans. Similarly, end-to-end models offer a one-way integration that avoids the challenges of joint prediction and planning modeling under uncertainty. In contrast, game-theoretic formulations offer a principled alternative but have seen limited adoption in autonomous driving. We present Bayesian Iterative Best Response (BIBeR), a framework that unifies motion prediction and game-theoretic planning into a single interaction-aware process. BIBeR is the first to integrate a state-of-the-art predictor into an Iterative Best Response (IBR) loop, repeatedly refining the strategies of the ego vehicle and surrounding agents. This repeated best-response process approximates a Nash equilibrium, enabling bidirectional adaptation where the ego both reacts to and shapes the behavior of others. In addition, our proposed Bayesian confidence estimation quantifies prediction reliability and modulates update strength, more conservative under low confidence and more decisive under high confidence. BIBeR is compatible with modern predictors and planners, combining the transparency of structured planning with the flexibility of learned models. Experiments show that BIBeR achieves an 11% improvement over state-of-the-art planners on highly interactive interPlan lane-change scenarios, while also outperforming existing approaches on standard nuPlan benchmarks.

cs.RO↗

Accelerating Reinforcement Learning via MPC Solver-Gradient Guidance for Weights-varying MPC

In Model Predictive Control (MPC), cost-function weights shape closed-loop behavior, yet changing conditions often make fixed parametrizations suboptimal and motivate context-dependent online adaptation. Learning such policies is difficult because behavior depends implicitly on numerical MPC solutions, producing nonlinear, potentially nonsmooth, long-horizon dependencies on policy parameters. This creates a bias-variance tradeoff: Reinforcement Learning (RL) optimizes realized closed-loop return from environment samples but is sample-inefficient, whereas Gradient-Based Policy Learning (GB-PL) uses low-variance solver gradients from differentiable MPC to optimize surrogate losses on predicted trajectories but can be biased under model mismatch. We propose Solver-Gradient Guided Reinforcement Learning (SG-RL), a solver-sensitivity augmentation for RL-based online MPC cost-weight adaptation. SG-RL keeps sampled closed-loop return as the objective and uses bounded solver-derived gradients as auxiliary guidance to improve stability and sample efficiency. We instantiate SG-RL in Proximal Policy Optimization (PPO) with four modular algorithms that inject solver-gradient guidance into actor-update scaling, policy loss, advantage estimation, and value-function learning. On two full-scale autonomous racing platforms with intentional model mismatch, SG-RL reaches PPO's best closed-loop return with up to 70.6% fewer samples, outperforms GB-PL baselines by at least 54% in closed-loop return, and generalizes zero-shot to unseen environments.

cs.RO↗

Control-Informed Constraint Adaptation in Minimum-Time Trajectory Planning for Autonomous Racing

Autonomous racecars operate at the limits of vehicle dynamics, where small control errors translate into safety-critical behavior and lost performance. Trajectory planners assume perfect tracking and remain blind to execution errors. To guarantee safety, trajectory planners therefore restrict themselves to conservative spatial margins, leaving usable track space untapped. To overcome these issues, we introduce a control-informed online trajectory planning framework that learns from its own execution errors. By measuring systematic tracking deviations during runtime, we dynamically adapt spatial track constraints and iteratively expand the free-space planning area. The planner remains time-optimal while compensating for accumulated execution errors. This method was analyzed in a high-fidelity closed-loop simulation environment with autonomous racecars. The results demonstrate that our approach reduces lap time by 1.8\,s without increasing computational burden, maintaining a median runtime of 25 ms. Our finding indicates that feeding control-induced deviations back into the planning layer unlocks performance previously inaccessible to modular architectures and enables autonomous vehicles to exploit track limits systematically.

cs.RO↗

VOLA: Improving Open-World Driving by VLM-Based Semantic Attribute Prediction

Driving in the real world is open-world: a car may encounter a fallen mattress, a deer, or other objects outside its training data. Naming them is not enough. The system must know how to treat each region: can it drive over it, and how severe would a collision be? We therefore shift scene perception from category labels to dense action-relevant attributes, where each pixel is labeled by how it should affect motion rather than by object name. We instantiate this general formulation with two ordered attributes: 7-rank drivability and 5-rank vulnerability. We read Qwen3.5 image-token hidden states directly as a spatial semantic representation. A lightweight boundary-aware decoder then turns this coarse token grid into sharp full-resolution attribute maps. The whole process requires neither autoregressive text generation nor an external mask model such as SAM. We train on dense attribute labels built in CARLA and test transfer to real scenes and to novel obstacles never seen in training. We compare with vision-only segmenters trained on the same attributes and prompted VLM segmenters. Our model matches strong vision-only segmenters on familiar categories and improves transfer to real open-world anomalies, reaching 69.4% mean vulnerability-rank recall versus 57.1% for the best vision-only baseline and 53.9% for the best prompted VLM baseline. These results show that VLM image tokens provide useful semantic cues for transferring driving attributes to objects outside the training vocabulary.

cs.CV↗

Risk-Aware Motion Planning with Learned Trajectory Primitives and Probabilistic Safety Assessment

This paper presents a radial basis function network (RBFN)-informed motion planning framework for safe and efficient urban autonomous driving. The proposed approach combines RBFN-based candidate trajectory generation with an analytic collision probability assessment and optimization-based trajectory refinement. The network learns jerk-minimal trajectories, enabling the MPC to operate within a reduced and dynamically consistent search space. Candidate motion primitives are selected based on an accurate probabilistic risk measure. This design decreases solver complexity while preserving safety and constraint satisfaction. The framework is evaluated in numerous urban driving scenarios. Results demonstrate improved risk awareness and fewer vehicle-limit violations compared to benchmark methods. The proposed approach integrates learning-based trajectories into optimization-based motion planning, thereby ensuring safety and interpretability.

cs.RO↗

SGTP: Sampling-based Game-Theoretic Planning for Real-Time Multi-Vehicle Autonomous Racing

Autonomous multi-vehicle racing requires real-time planning of diverse competitive behaviors in intense interactions. Existing planners often struggle to balance strategic diversity and computational efficiency. To address this challenge, we propose Sampling-based Game-Theoretic Planning (SGTP), a real-time framework that combines game-theoretic reasoning with GPU-accelerated sampling of control sequences and dynamics rollouts. Sampled trajectories are ranked using a game-aware cost to capture competitive interactions and generate diverse racing behaviors. Our planner then performs feasibility selection by explicitly enforcing track-boundary and dynamic collision-avoidance constraints, ensuring safe and reliable transitions between racing strategies. Extensive simulations on challenging tracks show that SGTP achieves a 95.24% win rate and a 99.35% task-completion ratio in highly interactive races, with a mean computational time of 0.095 s over multiple iterative solving steps. We also demonstrate the successful application of SGTP in large-scale scenarios with up to 10 agents. We release our code and provide an open-source benchmark of multi-agent autonomous racing algorithms to facilitate future research. Project page: https://sgtp-racing.github.io/.

cs.RO↗

G2DP: Diffusion Planning with Spatio-Temporal Grid Guidance

In autonomous driving, diffusion-based planners have emerged as a promising paradigm for robust motion planning in dense and interactive traffic, as they can effectively model diverse driving behaviors. However, their inherent stochasticity often requires explicit guidance during denoising to ensure safety and route adherence for robust closed-loop execution. Existing guidance typically relies on sparse, entity-centric geometric queries or post-hoc refinement, yielding limited situational awareness and fragile performance in interactive scenes. To address this issue, we propose G2DP (Grid-Guided Diffusion Planning), a diffusion-based planner that directly enforces dense environmental constraints through inference-time guidance. Specifically, G2DP constructs a differentiable spatio-temporal cost volume by fusing probabilistic future occupancy distributions with a route-progress map. By formulating this volume as a continuous safety energy functional, it injects dense gradients directly into the denoising loop, actively steering trajectory generation toward collision-free and progress-optimal regions. Extensive closed-loop evaluations show that G2DP achieves state-of-the-art performance on nuPlan, outperforming the strongest imitation-learning baseline by +7.2 points in reactive score. It further maintains top scores in zero-shot transfers to interPlan and DeepScenario benchmarks, with collision avoidance improving by +10.15 over the unguided approach on interPlan. These results demonstrate that spatio-temporal cost grids serve as an effective representation for robust guidance in diffusion-based planning. Code is available at https://github.com/HangYuu/G2DP.

cs.RO↗

A2RL V\textsubscript{max}: The A2RL autonomous racing dataset for long-range, high-speed perception and multi-vehicle interaction

In autonomous driving development, a perception dataset is crucial, as it provides fundamental data for training, testing, and validating algorithms for an autonomous vehicle's multimodal perception systems. So far, most research has concentrated on providing datasets for well-structured urban environments. This work introduces the A2RL V\textsubscript{max} open-source dataset, specifically designed for perception tasks in high-speed autonomous driving and multi-vehicle interaction. The dataset was captured during the 2024 Abu Dhabi Autonomous Racing League (A2RL), held at the Yas Marina F1 Circuit, with participation from all competing teams. It contains diverse scenarios, including single-vehicle data at varying speeds, multi-vehicle sessions, and the full final four-vehicle race. The dataset contains almost 30,000 professionally annotated LiDAR point clouds, along with RADAR point clouds. In particular, it is the first large-scale dataset in autonomous racing to feature professionally annotated LiDAR point clouds, enabling deep learning-based perception research. The data is provided in a developer-friendly format, enabling easy implementation and evaluation in future research. We provide implementation and evaluation for off-the-shelf 3D detection and tracking methods. Although baseline methods show promising results for both 3D detection and tracking, specialized methods are required to address the unique challenges of high-speed autonomous driving. For a detailed description of the dataset, please visit the \href{https://tum-avs.github.io/A2RL_Dataset_website/}{A2RL V\textsubscript{max} Dataset Website}

cs.RO↗

A Hybrid Sampling-Based Trajectory Planner with Game-Theoretic Guidance for Autonomous Racing

Autonomous racing demands planning algorithms that balance vehicle dynamics at the limits of handling with strategic decision-making in competitive multi-agent scenarios. Game theory provides a mathematical framework for modeling these interactions, enabling interactive trajectory planning and strategic behaviors, such as blocking. However, directly solving full dynamic games online is computationally prohibitive and challenging to integrate into robust, high-frequency autonomous software stacks. This paper proposes a hybrid architecture that integrates game-theoretic reasoning into a sampling-based motion planner, combining strategic interactions with robust trajectory generation. Building upon an $α$-potential game formulation, we utilize an offline-learned potential function to capture multi-agent interactions. During online operation, a gradient-based optimization dynamically refines interaction parameters to generate an \textit{Interaction Reference Path}. This path serves as a dynamic cost bias within a high-frequency sampling planner. We evaluate our approach in a high-fidelity simulation environment on the Yas Marina Circuit. Qualitative and quantitative results demonstrate that our approach successfully induces defensive behaviors like blocking without carrying the computational burden of full dynamic game solvers.

cs.RO↗

Chat2Scenic: An Iterative RAG-Based Framework for Scenario Generation in Autonomous Driving

Validating autonomous driving systems requires diverse, regulation-compliant test scenarios. In simulation-based testing, scenarios are defined as executable scripts. Yet automatically generating such scripts from regulatory descriptions remains an open challenge, and existing approaches face fundamental trade-offs. Retrieval-assemble methods achieve reasonable compilation rates but lack scalability, whereas retrieval-based full-script generation suffers from low compilation success rates. We present Chat2Scenic, the first iterative retrieval-augmented framework to generate scenario scripts in Domain Specific Language (DSL). Specifically, Chat2Scenic provides a chatbot interface that supports interactive scenario refinement and integrates Retrieval-augmented Generation (RAG) to ground scenario generation in regulatory knowledge and DSL syntax. Furthermore, we propose an open benchmark for scenario generation comprising 123 scenarios from various regulations, including NHTSA and United Nations Vehicle Regulations, as well as other sources. Extensive evaluation with State-of-the-Art (SOTA) Large Language Models (LLMs) demonstrates that Chat2Scenic achieves 76.42% Compilation Success Rate (CSR) and 58.17% Framework Accuracy (FA), outperforming existing methods (Retrieval Assemble with 30.08% CSR, 11.03% FA and Retrieval full script generation with 16.26% CSR, 10.86% FA). To facilitate future research, we release our code as open source at https://github.com/TUM-AVS/chat2scenic.

cs.AI↗

A Comparative Evaluation of Large Vision-Language Models for 2D Object Detection under SOTIF Conditions

Reliable environmental perception remains one of the main obstacles for safe operation of automated vehicles. Safety of the Intended Functionality (SOTIF) concerns safety risks from perception insufficiencies, particularly under adverse conditions where conventional detectors often falter. While Large Vision-Language Models (LVLMs) demonstrate promising semantic reasoning, their quantitative effectiveness for safety-critical 2D object detection is underexplored. This paper presents a systematic evaluation of ten representative LVLMs using the PeSOTIF dataset, a benchmark specifically curated for long-tail traffic scenarios and environmental degradations. Performance is quantitatively compared against two specialized detectors: the anchor-based YOLOv5 and the transformer-based RT-DETRv4. Experimental results reveal a critical trade-off: top-performing LVLMs (e.g., Gemini 3) surpass the YOLOv5 in recall by over 25% and closely match RT-DETRv4 under natural visual degradation, while specialized detectors retain an advantage in geometric precision for handcrafted perturbations. These findings highlight the complementary strengths of semantic reasoning versus geometric regression, supporting the use of LVLMs as high-level safety validators in SOTIF-oriented automated driving systems.

cs.CV↗