Searcharxiv⌕ Search

arXiv subjects

Johannes Betz

Publications and source records attributed to Johannes Betz.

At least 109 records · Page 6Linked to original sources

RGB-L: Enhancing Indirect Visual SLAM using LiDAR-based Dense Depth Maps

In this paper, we present a novel method for integrating 3D LiDAR depth measurements into the existing ORB-SLAM3 by building upon the RGB-D mode. We propose and compare two methods of depth map generation: conventional computer vision methods, namely an inverse dilation operation, and a supervised deep learning-based approach. We integrate the former directly into the ORB-SLAM3 framework by adding a so-called RGB-L (LiDAR) mode that directly reads LiDAR point clouds. The proposed methods are evaluated on the KITTI Odometry dataset and compared to each other and the standard ORB-SLAM3 stereo method. We demonstrate that, depending on the environment, advantages in trajectory accuracy and robustness can be achieved. Furthermore, we demonstrate that the runtime of the ORB-SLAM3 algorithm can be reduced by more than 40 % compared to the stereo mode. The related code for the ORB-SLAM3 RGB-L mode will be available as open-source software under https://github.com/TUMFTM/ORB SLAM3 RGBL.

cs.RO↗

Local_INN: Implicit Map Representation and Localization with Invertible Neural Networks

Robot localization is an inverse problem of finding a robot's pose using a map and sensor measurements. In recent years, Invertible Neural Networks (INNs) have successfully solved ambiguous inverse problems in various fields. This paper proposes a framework that solves the localization problem with INN. We design an INN that provides implicit map representation in the forward path and localization in the inverse path. By sampling the latent space in evaluation, Local\_INN outputs robot poses with covariance, which can be used to estimate the uncertainty. We show that the localization performance of Local\_INN is on par with current methods with much lower latency. We show detailed 2D and 3D map reconstruction from Local\_INN using poses exterior to the training set. We also provide a global localization algorithm using Local\_INN to tackle the kidnapping problem.

cs.RO↗

Teaching Autonomous Systems Hands-On: Leveraging Modular Small-Scale Hardware in the Robotics Classroom

Although robotics courses are well established in higher education, the courses often focus on theory and sometimes lack the systematic coverage of the techniques involved in developing, deploying, and applying software to real hardware. Additionally, most hardware platforms for robotics teaching are low-level toys aimed at younger students at middle-school levels. To address this gap, an autonomous vehicle hardware platform, called F1TENTH, is developed for teaching autonomous systems hands-on. This article describes the teaching modules and software stack for teaching at various educational levels with the theme of "racing" and competitions that replace exams. The F1TENTH vehicles offer a modular hardware platform and its related software for teaching the fundamentals of autonomous driving algorithms. From basic reactive methods to advanced planning algorithms, the teaching modules enhance students' computational thinking through autonomous driving with the F1TENTH vehicle. The F1TENTH car fills the gap between research platforms and low-end toy cars and offers hands-on experience in learning the topics in autonomous systems. Four universities have adopted the teaching modules for their semester-long undergraduate and graduate courses for multiple years. Student feedback is used to analyze the effectiveness of the F1TENTH platform. More than 80% of the students strongly agree that the hardware platform and modules greatly motivate their learning, and more than 70% of the students strongly agree that the hardware-enhanced their understanding of the subjects. The survey results show that more than 80% of the students strongly agree that the competitions motivate them for the course.

cs.RO↗

Winning the 3rd Japan Automotive AI Challenge -- Autonomous Racing with the Autoware.Auto Open Source Software Stack

The 3rd Japan Automotive AI Challenge was an international online autonomous racing challenge where 164 teams competed in December 2021. This paper outlines the winning strategy to this competition, and the advantages and challenges of using the Autoware.Auto open source autonomous driving platform for multi-agent racing. Our winning approach includes a lane-switching opponent overtaking strategy, a global raceline optimization, and the integration of various tools from Autoware.Auto including a Model-Predictive Controller. We describe the use of perception, planning and control modules for high-speed racing applications and provide experience-based insights on working with Autoware.Auto. While our approach is a rule-based strategy that is suitable for non-interactive opponents, it provides a good reference and benchmark for learning-enabled approaches.

cs.RO↗

Gradient-free Multi-domain Optimization for Autonomous Systems

Autonomous systems are composed of several subsystems such as mechanical, propulsion, perception, planning and control. These are traditionally designed separately which makes performance optimization of the integrated system a significant challenge. In this paper, we study the problem of using gradient-free optimization methods to jointly optimize the multiple domains of an autonomous system to find the set of optimal architectures for both hardware and software. We specifically perform multi-domain, multi-parameter optimization on an autonomous vehicle to find the best decision-making process, motion planning and control algorithms, and the physical parameters for autonomous racing. We detail the multi-domain optimization scheme, benchmark with different core components, and provide insights for generalization to new autonomous systems. In addition, this paper provides a benchmark of the performances of six different gradient-free optimizers in three different operating environments. Our approach is validated with a case study where we describe the autonomous vehicle system architecture, optimization methods, and finally, provide an argument on gradient-free optimization being a powerful choice to improve the performance of autonomous systems in an integrated manner.

cs.RO↗

Autonomous Vehicles on the Edge: A Survey on Autonomous Vehicle Racing

The rising popularity of self-driving cars has led to the emergence of a new research field in the recent years: Autonomous racing. Researchers are developing software and hardware for high performance race vehicles which aim to operate autonomously on the edge of the vehicles limits: High speeds, high accelerations, low reaction times, highly uncertain, dynamic and adversarial environments. This paper represents the first holistic survey that covers the research in the field of autonomous racing. We focus on the field of autonomous racecars only and display the algorithms, methods and approaches that are used in the fields of perception, planning and control as well as end-to-end learning. Further, with an increasing number of autonomous racing competitions, researchers now have access to a range of high performance platforms to test and evaluate their autonomy algorithms. This survey presents a comprehensive overview of the current autonomous racing platforms emphasizing both the software-hardware co-evolution to the current stage. Finally, based on additional discussion with leading researchers in the field we conclude with a summary of open research challenges that will guide future researchers in this field.

cs.RO↗

Indy Autonomous Challenge -- Autonomous Race Cars at the Handling Limits

Motorsport has always been an enabler for technological advancement, and the same applies to the autonomous driving industry. The team TUM Auton-omous Motorsports will participate in the Indy Autonomous Challenge in Octo-ber 2021 to benchmark its self-driving software-stack by racing one out of ten autonomous Dallara AV-21 racecars at the Indianapolis Motor Speedway. The first part of this paper explains the reasons for entering an autonomous vehicle race from an academic perspective: It allows focusing on several edge cases en-countered by autonomous vehicles, such as challenging evasion maneuvers and unstructured scenarios. At the same time, it is inherently safe due to the motor-sport related track safety precautions. It is therefore an ideal testing ground for the development of autonomous driving algorithms capable of mastering the most challenging and rare situations. In addition, we provide insight into our soft-ware development workflow and present our Hardware-in-the-Loop simulation setup. It is capable of running simulations of up to eight autonomous vehicles in real time. The second part of the paper gives a high-level overview of the soft-ware architecture and covers our development priorities in building a high-per-formance autonomous racing software: maximum sensor detection range, relia-ble handling of multi-vehicle situations, as well as reliable motion control under uncertainty.

cs.RO↗

Unified Mobility Estimation Mode

In literature, scientists describe human mobility in a range of granularities by several different models. Using frameworks like MATSIM, VehiLux, or Sumo, they often derive individual human movement indicators in their most detail. However, such agent-based models tend to be difficult and require much information and computational power to correctly predict the commutation behavior of large mobility systems. Mobility information can be costly and researchers often cannot acquire it dynamically over large areas, which leads to a lack of adequate calibration parameters, rendering the easy and spontaneous prediction of mobility in additional areas impossible. This paper targets this problem and represents a concept that combines multiple substantial mobility theorems formulated in recent years to reduce the amount of required information compared to existing simulations. Our concept also targets computational expenses and aims to reduce them to enable a global prediction of mobility. Inspired by methods from other domains, the core idea of the conceptional innovation can be compared to weather models, which predict weather on a large scale, on an adequate level of regional information (airspeed, air pressure, etc.), but without the detailed movement information of each air atom and its particular simulation.

cs.NI↗

Stress Testing Autonomous Racing Overtake Maneuvers with RRT

High-performance autonomy often must operate at the boundaries of safety. When external agents are present in a system, the process of ensuring safety without sacrificing performance becomes extremely difficult. In this paper, we present an approach to stress test such systems based on the rapidly exploring random tree (RRT) algorithm. We propose to find faults in such systems through adversarial agent perturbations, where the behaviors of other agents in an otherwise fixed scenario are modified. This creates a large search space of possibilities, which we explore both randomly and with a focused strategy that runs RRT in a bounded projection of the observable states that we call the objective space. The approach is applied to generate tests for evaluating overtaking logic and path planning algorithms in autonomous racing, where the vehicles are driving at high speed in an adversarial environment. We evaluate several autonomous racing path planners, finding numerous collisions during overtake maneuvers in all planners. The focused RRT search finds several times more crashes than the random strategy, and, for certain planners, tens to hundreds of times more crashes in the second half of the track.

cs.RO↗

Track based Offline Policy Learning for Overtaking Maneuvers with Autonomous Racecars

The rising popularity of driver-less cars has led to the research and development in the field of autonomous racing, and overtaking in autonomous racing is a challenging task. Vehicles have to detect and operate at the limits of dynamic handling and decisions in the car have to be made at high speeds and high acceleration. One of the most crucial parts in autonomous racing is path planning and decision making for an overtaking maneuver with a dynamic opponent vehicle. In this paper we present the evaluation of a track based offline policy learning approach for autonomous racing. We define specific track portions and conduct offline experiments to evaluate the probability of an overtaking maneuver based on speed and position of the ego vehicle. Based on these experiments we can define overtaking probability distributions for each of the track portions. Further, we propose a switching MPCC controller setup for incorporating the learnt policies to achieve a higher rate of overtaking maneuvers. By exhaustive simulations, we show that our proposed algorithm is able to increase the number of overtakes at different track portions.

cs.RO↗

Radar Voxel Fusion for 3D Object Detection

Automotive traffic scenes are complex due to the variety of possible scenarios, objects, and weather conditions that need to be handled. In contrast to more constrained environments, such as automated underground trains, automotive perception systems cannot be tailored to a narrow field of specific tasks but must handle an ever-changing environment with unforeseen events. As currently no single sensor is able to reliably perceive all relevant activity in the surroundings, sensor data fusion is applied to perceive as much information as possible. Data fusion of different sensors and sensor modalities on a low abstraction level enables the compensation of sensor weaknesses and misdetections among the sensors before the information-rich sensor data are compressed and thereby information is lost after a sensor-individual object detection. This paper develops a low-level sensor fusion network for 3D object detection, which fuses lidar, camera, and radar data. The fusion network is trained and evaluated on the nuScenes data set. On the test set, fusion of radar data increases the resulting AP (Average Precision) detection score by about 5.1% in comparison to the baseline lidar network. The radar sensor fusion proves especially beneficial in inclement conditions such as rain and night scenes. Fusing additional camera data contributes positively only in conjunction with the radar fusion, which shows that interdependencies of the sensors are important for the detection result. Additionally, the paper proposes a novel loss to handle the discontinuity of a simple yaw representation for object detection. Our updated loss increases the detection and orientation estimation performance for all sensor input configurations. The code for this research has been made available on GitHub.

cs.CV↗

Real-Time Adaptive Velocity Optimization for Autonomous Electric Cars at the Limits of Handling

With the evolution of self-driving cars, autonomous racing series like Roborace and the Indy Autonomous Challenge are rapidly attracting growing attention. Researchers participating in these competitions hope to subsequently transfer their developed functionality to passenger vehicles, in order to improve self-driving technology for reasons of safety, and due to environmental and social benefits. The race track has the advantage of being a safe environment where challenging situations for the algorithms are permanently created. To achieve minimum lap times on the race track, it is important to gather and process information about external influences including, e.g., the position of other cars and the friction potential between the road and the tires. Furthermore, the predicted behavior of the ego-car's propulsion system is crucial for leveraging the available energy as efficiently as possible. In this paper, we therefore present an optimization-based velocity planner, mathematically formulated as a multi-parametric Sequential Quadratic Problem (mpSQP). This planner can handle a spatially and temporally varying friction coefficient, and transfer a race Energy Strategy (ES) to the road. It further handles the velocity-profile-generation task for performance and emergency trajectories in real time on the vehicle's Electronic Control Unit (ECU).

cs.RO↗

An Open-Source Scenario Architect for Autonomous Vehicles

The development of software components for autonomous driving functions should always include an extensive and rigorous evaluation. Since real-world testing is expensive and safety-critical -- especially when facing dynamic racing scenarios at the limit of handling -- a favored approach is simulation-based testing. In this work, we propose an open-source graphical user interface, which allows the generation of a multi-vehicle scenario in a regular or even a race environment. The underlying method and implementation is elaborated in detail. Furthermore, we showcase the potential use-cases for the scenario-based validation of a safety assessment module, integrated into an autonomous driving software stack. Within this scope, we introduce three illustrative scenarios, each focusing on a different safety-critical aspect.

cs.RO↗

Benchmarking of a software stack for autonomous racing against a professional human race driver

The way to full autonomy of public road vehicles requires the step-by-step replacement of the human driver, with the ultimate goal of replacing the driver completely. Eventually, the driving software has to be able to handle all situations that occur on its own, even emergency situations. These particular situations require extreme combined braking and steering actions at the limits of handling to avoid an accident or to diminish its consequences. An average human driver is not trained to handle such extreme and rarely occurring situations and therefore often fails to do so. However, professional race drivers are trained to drive a vehicle utilizing the maximum amount of possible tire forces. These abilities are of high interest for the development of autonomous driving software. Here, we compare a professional race driver and our software stack developed for autonomous racing with data analysis techniques established in motorsports. The goal of this research is to derive indications for further improvement of the performance of our software and to identify areas where it still fails to meet the performance level of the human race driver. Our results are used to extend our software's capabilities and also to incorporate our findings into the research and development of public road autonomous vehicles.

cs.HC↗

Multilayer Graph-Based Trajectory Planning for Race Vehicles in Dynamic Scenarios

Trajectory planning at high velocities and at the handling limits is a challenging task. In order to cope with the requirements of a race scenario, we propose a far-sighted two step, multi-layered graph-based trajectory planner, capable to run with speeds up to 212~km/h. The planner is designed to generate an action set of multiple drivable trajectories, allowing an adjacent behavior planner to pick the most appropriate action for the global state in the scene. This method serves objectives such as race line tracking, following, stopping, overtaking and a velocity profile which enables a handling of the vehicle at the limit of friction. Thereby, it provides a high update rate, a far planning horizon and solutions to non-convex scenarios. The capabilities of the proposed method are demonstrated in simulation and on a real race vehicle.

cs.RO↗

Exploring the Capabilities and Limits of 3D Monocular Object Detection -- A Study on Simulation and Real World Data

3D object detection based on monocular camera data is a key enabler for autonomous driving. The task however, is ill-posed due to lack of depth information in 2D images. Recent deep learning methods show promising results to recover depth information from single images by learning priors about the environment. Several competing strategies tackle this problem. In addition to the network design, the major difference of these competing approaches lies in using a supervised or self-supervised optimization loss function, which require different data and ground truth information. In this paper, we evaluate the performance of a 3D object detection pipeline which is parameterizable with different depth estimation configurations. We implement a simple distance calculation approach based on camera intrinsics and 2D bounding box size, a self-supervised, and a supervised learning approach for depth estimation. Ground truth depth information cannot be recorded reliable in real world scenarios. This shifts our training focus to simulation data. In simulation, labeling and ground truth generation can be automatized. We evaluate the detection pipeline on simulator data and a real world sequence from an autonomous vehicle on a race track. The benefit of simulation training to real world application is investigated. Advantages and drawbacks of the different depth estimation strategies are discussed.

cs.CV↗

Persistent Map Saving for Visual Localization for Autonomous Vehicles: An ORB-SLAM Extension

Electric vhicles and autonomous driving dominate current research efforts in the automotive sector. The two topics go hand in hand in terms of enabling safer and more environmentally friendly driving. One fundamental building block of an autonomous vehicle is the ability to build a map of the environment and localize itself on such a map. In this paper, we make use of a stereo camera sensor in order to perceive the environment and create the map. With live Simultaneous Localization and Mapping (SLAM), there is a risk of mislocalization, since no ground truth map is used as a reference and errors accumulate over time. Therefore, we first build up and save a map of visual features of the environment at low driving speeds with our extension to the ORB-SLAM\,2 package. In a second run, we reload the map and then localize on the previously built-up map. Loading and localizing on a previously built map can improve the continuous localization accuracy for autonomous vehicles in comparison to a full SLAM. This map saving feature is missing in the original ORB-SLAM\,2 implementation. We evaluate the localization accuracy for scenes of the KITTI dataset against the built up SLAM map. Furthermore, we test the localization on data recorded with our own small scale electric model car. We show that the relative translation error of the localization stays under 1\% for a vehicle travelling at an average longitudinal speed of 36 m/s in a feature-rich environment. The localization mode contributes to a better localization accuracy and lower computational load compared to a full SLAM. The source code of our contribution to the ORB-SLAM2 will be made public at: https://github.com/TUMFTM/orbslam-map-saving-extension.

cs.CV↗

A Deep Learning-based Radar and Camera Sensor Fusion Architecture for Object Detection

Object detection in camera images, using deep learning has been proven successfully in recent years. Rising detection rates and computationally efficient network structures are pushing this technique towards application in production vehicles. Nevertheless, the sensor quality of the camera is limited in severe weather conditions and through increased sensor noise in sparsely lit areas and at night. Our approach enhances current 2D object detection networks by fusing camera data and projected sparse radar data in the network layers. The proposed CameraRadarFusionNet (CRF-Net) automatically learns at which level the fusion of the sensor data is most beneficial for the detection result. Additionally, we introduce BlackIn, a training strategy inspired by Dropout, which focuses the learning on a specific sensor type. We show that the fusion network is able to outperform a state-of-the-art image-only network for two different datasets. The code for this research will be made available to the public at: https://github.com/TUMFTM/CameraRadarFusionNet.

cs.CV↗