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Johannes Gaber

Publications and source records attributed to Johannes Gaber.

2 recordsLinked to original sources

GRAND: Guidance, Rebalancing, and Assignment for Networked Dispatch in Multi-Agent Path Finding

Large robot fleets are now common in warehouses and other logistics settings, where small control gains translate into large operational impacts. In this article, we address task scheduling for lifelong Multi-Agent Pickup-and-Delivery (MAPD) and propose a hybrid method that couples learning-based global guidance with lightweight optimization. A graph neural network policy trained via reinforcement learning outputs a desired distribution of free agents over an aggregated warehouse graph. This signal is converted into region-to-region rebalancing through a minimum-cost flow, and finalized by small, local assignment problems, preserving accuracy while keeping per-step latency within a 1 s compute budget. We call this approach GRAND: a hierarchical algorithm that relies on Guidance, Rebalancing, and Assignment to explicitly leverage the workspace Network structure and Dispatch agents to tasks. On congested warehouse benchmarks from the League of Robot Runners (LoRR) with up to 500 agents, our approach improves throughput by up to 10% over the 2024 winning scheduler while maintaining real-time execution. The results indicate that coupling graph-structured learned guidance with tractable solvers reduces congestion and yields a practical, scalable blueprint for high-throughput scheduling in large fleets.

cs.RO↗

Adaptive Nonlinear Model Predictive Control for a Real-World Labyrinth Game

We present a nonlinear non-convex model predictive control approach to solving a real-world labyrinth game. We introduce adaptive nonlinear constraints, representing the non-convex obstacles within the labyrinth. Our method splits the computation-heavy optimization problem into two layers; first, a high-level model predictive controller which incorporates the full problem formulation and finds pseudo-global optimal trajectories at a low frequency. Secondly, a low-level model predictive controller that receives a reduced, computationally optimized version of the optimization problem to follow the given high-level path in real-time. Further, a map of the labyrinth surface irregularities is learned. Our controller is able to handle the major disturbances and model inaccuracies encountered on the labyrinth and outperforms other classical control methods.

cs.RO↗