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John Baras

Publications and source records attributed to John Baras.

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A Proof of Concept Resource Management Scheme for Augmented Reality Applications in 5G Systems

Augmented reality applications are bitrate intensive, delay-sensitive, and computationally demanding. To support them, mobile edge computing systems need to carefully manage both their networking and computing resources. To this end, we present a proof of concept resource management scheme that adapts the bandwidth at the base station and the GPU frequency at the edge to efficiently fulfill roundtrip delay constrains. Resource adaptation is performed using a Multi-Armed Bandit algorithm that accounts for the monotonic relationship between allocated resources and performance. We evaluate our scheme by experimentation on an OpenAirInterface 5G testbed where the considered application is OpenRTiST. The results indicate that our resource management scheme can substantially reduce both bandwidth usage and power consumption while delivering high quality of service. Overall, this work demonstrates that intelligent resource control can potentially establish systems that are not only more efficient but also more sustainable.

cs.NI

Robust Resource Sharing in Network Slicing via Hypothesis Testing

In network slicing, the network operator needs to satisfy the service level agreements of multiple slices at the same time and on the same physical infrastructure. To do so with reduced provisioned resources, the operator may consider resource sharing mechanisms. However, each slice then becomes susceptible to traffic surges in other slices which degrades performance isolation. To maintain both high efficiency and high isolation, we propose the introduction of hypothesis testing in resource sharing. Our approach comprises two phases. In the trial phase, the operator obtains a stochastic model for each slice that describes its normal behavior, provisions resources and then signs the service level agreements. In the regular phase, whenever there is resource contention, hypothesis testing is conducted to check which slices follow their normal behavior. Slices that fail the test are excluded from resource sharing to protect the well-behaved ones. We test our approach on a mobile traffic dataset. Results show that our approach fortifies the service level agreements against unexpected traffic patterns and achieves high efficiency via resource sharing. Overall, our approach provides an appealing tradeoff between efficiency and isolation.

cs.NI

Time-Robust Path Planning with Piece-Wise Linear Trajectory for Signal Temporal Logic Specifications

Real-world scenarios are characterized by timing uncertainties, e.g., delays, and disturbances. Algorithms with temporal robustness are crucial in guaranteeing the successful execution of tasks and missions in such scenarios. We study time-robust path planning for synthesizing robots' trajectories that adhere to spatial-temporal specifications expressed in Signal Temporal Logic (STL). In contrast to prior approaches that rely on {discretize}d trajectories with fixed time steps, we leverage Piece-Wise Linear (PWL) signals for the synthesis. PWL signals represent a trajectory through a sequence of time-stamped waypoints. This allows us to encode the STL formula into a Mixed-Integer Linear Program (MILP) with fewer variables. This reduction is more pronounced for specifications with a long planning horizon. To that end, we define time-robustness for PWL signals. Subsequently, we propose quantitative semantics for PWL signals according to the recursive syntax of STL and prove their soundness. We then propose an encoding strategy to transform our semantics into a MILP. Our simulations showcase the soundness and the performance of our algorithm.

eess.SY

Data-driven Bandwidth Adaptation for Radio Access Network Slices

The need to satisfy the QoS requirements of multiple network slices deployed at the same base station poses a major challenge to network operators. The problem becomes even harder when the desired QoS involves packet delays. In that case, network utility maximization is not directly applicable since the utilities of the slices are unknown. As a result, most related works learn online the utilities of all slices and how to split the resources among them. Unfortunately, this approach does not scale well for many slices. Instead, it is needed to perform learning separately for each slice. To this end, we develop a bandwidth demand estimator; a network function that periodically receives as input the traffic of the slice and outputs the amount of bandwidth that its MAC scheduler needs to deliver the desired QoS. We develop the bandwidth demand estimator for QoS involving packet delay metrics based on a model-based reinforcement learning algorithm. We implement the algorithm on a cellular testbed and conduct experiments with time-varying traffic loads. Results show that the algorithm delivers the desired QoS but with significantly less bandwidth than non-adaptive approaches and other baseline online learning algorithms.

cs.NI

Resource Efficiency vs Performance Isolation Tradeoff in Network Slicing

We consider the tradeoff between resource efficiency and performance isolation that emerges when multiplexing the resource demands of Network Slices (NSs). On the one hand, multiplexing allows the use of idle resources, which increases resource efficiency. On the other hand, the performance of each NS becomes susceptible to traffic surges in other NSs, which degrades performance isolation. The analysis of this tradeoff enables network operators to determine the effect of performance isolation on the operating cost of each NS. To study the tradeoff, we solve an optimization problem where we find the multiplexing policy that requires the least provisioned resources to honor the Service Level Agreements (SLAs) of all NSs. The SLA of each NS i states that its resource demand should be met for $P^H_i$ fraction of time, and for $P^L_i \leq P^H_i$ fraction of time, it should be met regardless of the demands of other NSs. For resource demands that follow ergodic Markov chains, we show that the well-known Max-Weight scheduler is an optimal multiplexing policy. Since the Max-Weight scheduler does not require any knowledge of the statistics of the resource demands, we also propose its use in non-markovian settings. For resource demands obtained in the LTE module of ns-3, we show that the Max-Weight scheduler reduces the provisioned bandwidth by 36.2% when no performance isolation is required. Lastly, for these non-markovian resource demands, the Max-Weight scheduler maintains its optimality since it requires as much provisioned bandwidth as the best non-causal scheduler.

cs.NI

Multi-Resolution Online Deterministic Annealing: A Hierarchical and Progressive Learning Architecture

Hierarchical learning algorithms that gradually approximate a solution to a data-driven optimization problem are essential to decision-making systems, especially under limitations on time and computational resources. In this study, we introduce a general-purpose hierarchical learning architecture that is based on the progressive partitioning of a possibly multi-resolution data space. The optimal partition is gradually approximated by solving a sequence of optimization sub-problems that yield a sequence of partitions with increasing number of subsets. We show that the solution of each optimization problem can be estimated online using gradient-free stochastic approximation updates. As a consequence, a function approximation problem can be defined within each subset of the partition and solved using the theory of two-timescale stochastic approximation algorithms. This simulates an annealing process and defines a robust and interpretable heuristic method to gradually increase the complexity of the learning architecture in a task-agnostic manner, giving emphasis to regions of the data space that are considered more important according to a predefined criterion. Finally, by imposing a tree structure in the progression of the partitions, we provide a means to incorporate potential multi-resolution structure of the data space into this approach, significantly reducing its complexity, while introducing hierarchical variable-rate feature extraction properties similar to certain classes of deep learning architectures. Asymptotic convergence analysis and experimental results are provided for supervised and unsupervised learning problems.

cs.LG

Distributed Optimal Formation Control for an Uncertain Multiagent System in the Plane

In this paper, we present a distributed optimal multiagent control scheme for quadrotor formation tracking under localization errors. Our control architecture is based on a leader-follower approach, where a single leader quadrotor tracks a desired trajectory while the followers maintain their relative positions in a triangular formation. We begin by modeling the quadrotors as particles in the YZ-plane evolving under dynamics with uncertain state information. Next, by formulating the formation tracking task as an optimization problem -- with a constraint-augmented Lagrangian subject to dynamic constraints -- we solve for the control law that leads to an optimal solution in the control and trajectory error cost-minimizing sense. Results from numerical simulations show that for the planar quadrotor model considered -- with uncertainty in sensor measurements modeled as Gaussian noise -- the resulting optimal control is able to drive each agent to achieve the desired global objective: leader trajectory tracking with formation maintenance. Finally, we evaluate the performance of the control law using the tracking and formation errors of the multiagent system.

eess.SY

Risk-Sensitive Reinforcement Learning with Exponential Criteria

While reinforcement learning has shown experimental success in a number of applications, it is known to be sensitive to noise and perturbations in the parameters of the system, leading to high variance in the total reward amongst different episodes in slightly different environments. To introduce robustness, as well as sample efficiency, risk-sensitive reinforcement learning methods are being thoroughly studied. In this work, we provide a definition of robust reinforcement learning policies and formulate a risk-sensitive reinforcement learning problem to approximate them, by solving an optimization problem with respect to a modified objective based on exponential criteria. In particular, we study a model-free risk-sensitive variation of the widely-used Monte Carlo Policy Gradient algorithm and introduce a novel risk-sensitive online Actor-Critic algorithm based on solving a multiplicative Bellman equation using stochastic approximation updates. Analytical results suggest that the use of exponential criteria generalizes commonly used ad-hoc regularization approaches, improves sample efficiency, and introduces robustness with respect to perturbations in the model parameters and the environment. The implementation, performance, and robustness properties of the proposed methods are evaluated in simulated experiments.

eess.SY

Annealing Optimization for Progressive Learning with Stochastic Approximation

In this work, we introduce a learning model designed to meet the needs of applications in which computational resources are limited, and robustness and interpretability are prioritized. Learning problems can be formulated as constrained stochastic optimization problems, with the constraints originating mainly from model assumptions that define a trade-off between complexity and performance. This trade-off is closely related to over-fitting, generalization capacity, and robustness to noise and adversarial attacks, and depends on both the structure and complexity of the model, as well as the properties of the optimization methods used. We develop an online prototype-based learning algorithm based on annealing optimization that is formulated as an online gradient-free stochastic approximation algorithm. The learning model can be viewed as an interpretable and progressively growing competitive-learning neural network model to be used for supervised, unsupervised, and reinforcement learning. The annealing nature of the algorithm contributes to minimal hyper-parameter tuning requirements, poor local minima prevention, and robustness with respect to the initial conditions. At the same time, it provides online control over the performance-complexity trade-off by progressively increasing the complexity of the learning model as needed, through an intuitive bifurcation phenomenon. Finally, the use of stochastic approximation enables the study of the convergence of the learning algorithm through mathematical tools from dynamical systems and control, and allows for its integration with reinforcement learning algorithms, constructing an adaptive state-action aggregation scheme.

eess.SY

Learning Swarm Interaction Dynamics from Density Evolution

We consider the problem of understanding the coordinated movements of biological or artificial swarms. In this regard, we propose a learning scheme to estimate the coordination laws of the interacting agents from observations of the swarm's density over time. We describe the dynamics of the swarm based on pairwise interactions according to a Cucker-Smale flocking model, and express the swarm's density evolution as the solution to a system of mean-field hydrodynamic equations. We propose a new family of parametric functions to model the pairwise interactions, which allows for the mean-field macroscopic system of integro-differential equations to be efficiently solved as an augmented system of PDEs. Finally, we incorporate the augmented system in an iterative optimization scheme to learn the dynamics of the interacting agents from observations of the swarm's density evolution over time. The results of this work can offer an alternative approach to study how animal flocks coordinate, create new control schemes for large networked systems, and serve as a central part of defense mechanisms against adversarial drone attacks.

eess.SY

Towards the One Learning Algorithm Hypothesis: A System-theoretic Approach

The existence of a universal learning architecture in human cognition is a widely spread conjecture supported by experimental findings from neuroscience. While no low-level implementation can be specified yet, an abstract outline of human perception and learning is believed to entail three basic properties: (a) hierarchical attention and processing, (b) memory-based knowledge representation, and (c) progressive learning and knowledge compaction. We approach the design of such a learning architecture from a system-theoretic viewpoint, developing a closed-loop system with three main components: (i) a multi-resolution analysis pre-processor, (ii) a group-invariant feature extractor, and (iii) a progressive knowledge-based learning module. Multi-resolution feedback loops are used for learning, i.e., for adapting the system parameters to online observations. To design (i) and (ii), we build upon the established theory of wavelet-based multi-resolution analysis and the properties of group convolution operators. Regarding (iii), we introduce a novel learning algorithm that constructs progressively growing knowledge representations in multiple resolutions. The proposed algorithm is an extension of the Online Deterministic Annealing (ODA) algorithm based on annealing optimization, solved using gradient-free stochastic approximation. ODA has inherent robustness and regularization properties and provides a means to progressively increase the complexity of the learning model i.e. the number of the neurons, as needed, through an intuitive bifurcation phenomenon. The proposed multi-resolution approach is hierarchical, progressive, knowledge-based, and interpretable. We illustrate the properties of the proposed architecture in the context of the state-of-the-art learning algorithms and deep learning methods.

cs.LG

Collaborative Beamforming Under Localization Errors: A Discrete Optimization Approach

We consider a network of agents that locate themselves in an environment through sensor measurements and aim to transmit a message signal to a base station via collaborative beamforming. The agents' sensor measurements result in localization errors, which degrade the quality of service at the base station due to unknown phase offsets that arise in the agents' communication channels. Assuming that each agent's localization error follows a Gaussian distribution, we study the problem of forming a reliable communication link between the agents and the base station despite the localization errors. In particular, we formulate a discrete optimization problem to choose only a subset of agents to transmit the message signal so that the variance of the signal-to-noise ratio (SNR) received by the base station is minimized while the expected SNR exceeds a desired threshold. When the variances of the localization errors are below a certain threshold characterized in terms of the carrier frequency, we show that greedy algorithms can be used to globally minimize the variance of the received SNR. On the other hand, when some agents have localization errors with large variances, we show that the variance of the received SNR can be locally minimized by exploiting the supermodularity of the mean and variance of the received SNR. In numerical simulations, we demonstrate that the proposed algorithms have the potential to synthesize beamformers orders of magnitude faster than convex optimization-based approaches while achieving comparable performances using less number of agents.

eess.SP

Online Deterministic Annealing for Classification and Clustering

Inherent in virtually every iterative machine learning algorithm is the problem of hyper-parameter tuning, which includes three major design parameters: (a) the complexity of the model, e.g., the number of neurons in a neural network, (b) the initial conditions, which heavily affect the behavior of the algorithm, and (c) the dissimilarity measure used to quantify its performance. We introduce an online prototype-based learning algorithm that can be viewed as a progressively growing competitive-learning neural network architecture for classification and clustering. The learning rule of the proposed approach is formulated as an online gradient-free stochastic approximation algorithm that solves a sequence of appropriately defined optimization problems, simulating an annealing process. The annealing nature of the algorithm contributes to avoiding poor local minima, offers robustness with respect to the initial conditions, and provides a means to progressively increase the complexity of the learning model, through an intuitive bifurcation phenomenon. The proposed approach is interpretable, requires minimal hyper-parameter tuning, and allows online control over the performance-complexity trade-off. Finally, we show that Bregman divergences appear naturally as a family of dissimilarity measures that play a central role in both the performance and the computational complexity of the learning algorithm.

cs.LG

Reliable Attribute-Based Object Recognition Using High Predictive Value Classifiers

We consider the problem of object recognition in 3D using an ensemble of attribute-based classifiers. We propose two new concepts to improve classification in practical situations, and show their implementation in an approach implemented for recognition from point-cloud data. First, the viewing conditions can have a strong influence on classification performance. We study the impact of the distance between the camera and the object and propose an approach to fuse multiple attribute classifiers, which incorporates distance into the decision making. Second, lack of representative training samples often makes it difficult to learn the optimal threshold value for best positive and negative detection rate. We address this issue, by setting in our attribute classifiers instead of just one threshold value, two threshold values to distinguish a positive, a negative and an uncertainty class, and we prove the theoretical correctness of this approach. Empirical studies demonstrate the effectiveness and feasibility of the proposed concepts.

cs.CV

Hardware Software Co-design for Automotive CPS using Architecture Analysis and Design Language

Modern cyber-physical systems (CPS) have a close inter-dependence between software and physical components. Automotive embedded systems are typical CPS, as physical chips, sensors and actuators are physical components and software embedded within are the cyber components. The current stage of embedded systems is highly complex in architecture design for both software and hardware. It is common in industrial practice that high level control algorithm development and low level code implementation on hardware platforms are developed separately with limited shared information. However, software code and hardware architecture become closely related with the increasing complexity. Correlated requirements and dependencies between hardware and software are emerging problems of industrial practice. We demonstrate in this paper a method to link model based system design with real-time simulations and analysis of the architecture model. This allows hardware software co-design and thus early selection of hardware architecture.

cs.SE