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John C. S. Lui

Publications and source records attributed to John C. S. Lui.

At least 109 records · Page 6Linked to original sources

Graphlet Count Estimation via Convolutional Neural Networks

Graphlets are defined as k-node connected induced subgraph patterns. For an undirected graph, 3-node graphlets include close triangle and open triangle. When k = 4, there are six types of graphlets, e.g., tailed-triangle and clique are two possible 4-node graphlets. The number of each graphlet, called graphlet count, is a signature which characterizes the local network structure of a given graph. Graphlet count plays a prominent role in network analysis of many fields, most notably bioinformatics and social science. However, computing exact graphlet count is inherently difficult and computational expensive because the number of graphlets grows exponentially large as the graph size and/or graphlet size k grow. To deal with this difficulty, many sampling methods were proposed to estimate graphlet count with bounded error. Nevertheless, these methods require large number of samples to be statistically reliable, which is still computationally demanding. Moreover, they have to repeat laborious counting procedure even if a new graph is similar or exactly the same as previous studied graphs. Intuitively, learning from historic graphs can make estimation more accurate and avoid many repetitive counting to reduce computational cost. Based on this idea, we propose a convolutional neural network (CNN) framework and two preprocessing techniques to estimate graphlet count. Extensive experiments on two types of random graphs and real world biochemistry graphs show that our framework can offer substantial speedup on estimating graphlet count of new graphs with high accuracy.

cs.LG↗

Beyond the Click-Through Rate: Web Link Selection with Multi-level Feedback

The web link selection problem is to select a small subset of web links from a large web link pool, and to place the selected links on a web page that can only accommodate a limited number of links, e.g., advertisements, recommendations, or news feeds. Despite the long concerned click-through rate which reflects the attractiveness of the link itself, the revenue can only be obtained from user actions after clicks, e.g., purchasing after being directed to the product pages by recommendation links. Thus, the web links have an intrinsic \emph{multi-level feedback structure}. With this observation, we consider the context-free web link selection problem, where the objective is to maximize revenue while ensuring that the attractiveness is no less than a preset threshold. The key challenge of the problem is that each link's multi-level feedbacks are stochastic, and unobservable unless the link is selected. We model this problem with a constrained stochastic multi-armed bandit formulation, and design an efficient link selection algorithm, called Constrained Upper Confidence Bound algorithm (\textbf{Con-UCB}), and prove $O(\sqrt{T\ln T})$ bounds on both the regret and the violation of the attractiveness constraint. We conduct extensive experiments on three real-world datasets, and show that \textbf{Con-UCB} outperforms state-of-the-art context-free bandit algorithms concerning the multi-level feedback structure.

cs.LG↗

Accurate Learning or Fast Mixing? Dynamic Adaptability of Caching Algorithms

Typical analysis of content caching algorithms using the metric of steady state hit probability under a stationary request process does not account for performance loss under a variable request arrival process. In this work, we consider adaptability of caching algorithms from two perspectives: (a) the accuracy of learning a fixed popularity distribution, and (b) the speed of learning items' popularity. In order to attain this goal, we compute the distance between the stationary distributions of several popular algorithms with that of a genie-aided algorithm that has knowledge of the true popularity ranking, which we use as a measure of learning accuracy. We then characterize the mixing time of each algorithm, i.e., the time needed to attain the stationary distribution, which we use as a measure of learning efficiency. We merge both measures above to obtain the "learning error" representing both how quickly and how accurately an algorithm learns the optimal caching distribution, and use this to determine the trade-off between these two objectives of many popular caching algorithms. Informed by the results of our analysis, we propose a novel hybrid algorithm, Adaptive-LRU (A-LRU), that learns both faster and better the changes in the popularity. We show numerically that it also outperforms all other candidate algorithms when confronted with either a dynamically changing synthetic request process or using real world traces.

cs.NI↗

Joint Cache Resource Allocation and Request Routing for In-network Caching Services

In-network caching is recognized as an effective solution to offload content servers and the network. A cache service provider (SP) always has incentives to better utilize its cache resources by taking into account diverse roles that content providers (CPs) play, e.g., their business models, traffic characteristics, preferences. In this paper, we study the cache resource allocation problem in a Multi-Cache Multi-CP environment. We propose a cache partitioning approach, where each cache can be partitioned into slices with each slice dedicated to a content provider. We propose a content-oblivious request routing algorithm, to be used by individual caches, that optimizes the routing strategy for each CP. We associate with each content provider a utility that is a function of its content delivery performance, and formulate an optimization problem with the objective to maximize the sum of utilities over all content providers. We establish the biconvexity of the problem, and develop decentralized (online) algorithms based on convexity of the subproblem. The proposed model is further extended to bandwidth-constrained and minimum-delay scenarios, for which we prove fundamental properties, and develop efficient algorithms. Finally, we present numerical results to show the efficacy of our mechanism and the convergence of our algorithms.

cs.NI↗

G-thinker: Big Graph Mining Made Easier and Faster

This paper proposes a general system for compute-intensive graph mining tasks that find from a big graph all subgraphs that satisfy certain requirements (e.g., graph matching and community detection). Due to the broad range of applications of such tasks, many single-threaded algorithms have been proposed. However, graphs such as online social networks and knowledge graphs often have billions of vertices and edges, which require distributed processing in order to scale. Unfortunately, existing distributed graph processing systems such as Pregel and GraphLab are designed for data-intensive analytics, and are inefficient for compute-intensive graph mining tasks since computation over any data is coupled with the data's access that involves network transmission. We propose a distributed graph mining framework, called G-thinker, which is designed for compute-intensive graph mining workloads. G-thinker provides an intuitive graph-exploration API for the convenient implementation of various graph mining algorithms, and the runtime engine provides efficient execution with bounded memory consumption, light network communication, and parallelism between computation and communication. Extensive experiments were conducted, which demonstrate that G-thinker is orders of magnitude faster than existing solution, and can scale to graphs that are two orders of magnitude larger given the same hardware resources.

cs.DC↗

Multi-level Feedback Web Links Selection Problem: Learning and Optimization

Selecting the right web links for a website is important because appropriate links not only can provide high attractiveness but can also increase the website's revenue. In this work, we first show that web links have an intrinsic \emph{multi-level feedback structure}. For example, consider a $2$-level feedback web link: the $1$st level feedback provides the Click-Through Rate (CTR) and the $2$nd level feedback provides the potential revenue, which collectively produce the compound $2$-level revenue. We consider the context-free links selection problem of selecting links for a homepage so as to maximize the total compound $2$-level revenue while keeping the total $1$st level feedback above a preset threshold. We further generalize the problem to links with $n~(n\ge2)$-level feedback structure. The key challenge is that the links' multi-level feedback structures are unobservable unless the links are selected on the homepage. To our best knowledge, we are the first to model the links selection problem as a constrained multi-armed bandit problem and design an effective links selection algorithm by learning the links' multi-level structure with provable \emph{sub-linear} regret and violation bounds. We uncover the multi-level feedback structures of web links in two real-world datasets. We also conduct extensive experiments on the datasets to compare our proposed \textbf{LExp} algorithm with two state-of-the-art context-free bandit algorithms and show that \textbf{LExp} algorithm is the most effective in links selection while satisfying the constraint.

cs.LG↗

Optimizing Node Discovery on Networks: Problem Definitions, Fast Algorithms, and Observations

Many people dream to become famous, YouTube video makers also wish their videos to have a large audience, and product retailers always hope to expose their products to customers as many as possible. Do these seemingly different phenomena share a common structure? We find that fame, popularity, or exposure, could be modeled as a node's discoverability on some properly defined network, and all of the previously mentioned phenomena can be commonly stated as a target node wants to be discovered easily by the other nodes in the network. In this work, we explicitly define a node's discoverability in a network, and formulate a general node discoverability optimization problem, where the goal is to create a budgeted set of incoming edges to the target node so as to optimize the target node's discoverability in the network. Although the optimization problem is proven to be NP-hard, we find that the defined discoverability measures have good properties that enable us to use a greedy algorithm to find provably near-optimal solutions. The computational complexity of a greedy algorithm is dominated by the time cost of an oracle call, i.e., calculating the marginal gain of a node. To scale up the oracle call over large networks, we propose an estimation-and-refinement approach, that provides a good trade-off between estimation accuracy and computational efficiency. Experiments conducted on real-world networks demonstrate that our method is thousands of times faster than an exact method using dynamic programming, thereby allowing us to solve the node discoverability optimization problem on large networks.

cs.SI↗

Sampling Online Social Networks by Random Walk with Indirect Jumps

Random walk-based sampling methods are gaining popularity and importance in characterizing large networks. While powerful, they suffer from the slow mixing problem when the graph is loosely connected, which results in poor estimation accuracy. Random walk with jumps (RWwJ) can address the slow mixing problem but it is inapplicable if the graph does not support uniform vertex sampling (UNI). In this work, we develop methods that can efficiently sample a graph without the necessity of UNI but still enjoy the similar benefits as RWwJ. We observe that many graphs under study, called target graphs, do not exist in isolation. In many situations, a target graph is related to an auxiliary graph and a bipartite graph, and they together form a better connected {\em two-layered network structure}. This new viewpoint brings extra benefits to graph sampling: if directly sampling a target graph is difficult, we can sample it indirectly with the assistance of the other two graphs. We propose a series of new graph sampling techniques by exploiting such a two-layered network structure to estimate target graph characteristics. Experiments conducted on both synthetic and real-world networks demonstrate the effectiveness and usefulness of these new techniques.

cs.SI↗

Tracking Triadic Cardinality Distributions for Burst Detection in High-Speed Multigraph Streams

In everyday life, we often observe unusually frequent interactions among people before or during important events, e.g., people send/receive more greetings to/from their friends on holidays than regular days. We also observe that some videos or hashtags suddenly go viral through people's sharing on online social networks (OSNs). Do these seemingly different phenomena share a common structure? All these phenomena are associated with sudden surges of user interactions in networks, which we call "bursts" in this work. We uncover that the emergence of a burst is accompanied with the formation of triangles in some properly defined networks. This finding motivates us to propose a new and robust method to detect bursts on OSNs. We first introduce a new measure, "triadic cardinality distribution", corresponding to the fractions of nodes with different numbers of triangles, i.e., triadic cardinalities, in a network. We show that this distribution not only changes when a burst occurs, but it also has a robustness property that it is immunized against common spamming social-bot attacks. Hence, by tracking triadic cardinality distributions, we can more reliably detect bursts than simply counting interactions on OSNs. To avoid handling massive activity data generated by OSN users during the triadic tracking, we design an efficient "sample-estimate" framework to provide maximum likelihood estimate on the triadic cardinality distribution. We propose several sampling methods, and provide insights about their performance difference, through both theoretical analysis and empirical experiments on real world networks.

cs.SI↗

Boosting Information Spread: An Algorithmic Approach

The majority of influence maximization (IM) studies focus on targeting influential seeders to trigger substantial information spread in social networks. In this paper, we consider a new and complementary problem of how to further increase the influence spread of given seeders. Our study is motivated by the observation that direct incentives could "boost" users so that they are more likely to be influenced by friends. We study the $k$-boosting problem which aims to find $k$ users to boost so that the final "boosted" influence spread is maximized. The $k$-boosting problem is different from the IM problem because boosted users behave differently from seeders: boosted users are initially uninfluenced and we only increase their probability to be influenced. Our work also complements the IM studies because we focus on triggering larger influence spread on the basis of given seeders. Both the NP-hardness of the problem and the non-submodularity of the objective function pose challenges to the $k$-boosting problem. To tackle the problem on general graphs, we devise two efficient algorithms with the data-dependent approximation ratio. For the $k$-boosting problem on bidirected trees, we present an efficient greedy algorithm and a rounded dynamic programming that is a fully polynomial-time approximation scheme. We conduct extensive experiments using real social networks and synthetic bidirected trees. We show that boosting solutions returned by our algorithms achieves boosts of influence that are up to several times higher than those achieved by boosting solutions returned by intuitive baselines, which have no guarantee of solution quality. We also explore the "budget allocation" problem in our experiments. Compared with targeting seeders with all budget, larger influence spread is achieved when we allocation the budget to both seeders and boosted users.

cs.SI↗

Measuring and Maximizing Influence via Random Walk in Social Activity Networks

With the popularity of OSNs, finding a set of most influential users (or nodes) so as to trigger the largest influence cascade is of significance. For example, companies may take advantage of the "word-of-mouth" effect to trigger a large cascade of purchases by offering free samples/discounts to those most influential users. This task is usually modeled as an influence maximization problem, and it has been widely studied in the past decade. However, considering that users in OSNs may participate in various kinds of online activities, e.g., giving ratings to products, joining discussion groups, etc., influence diffusion through online activities becomes even more significant. In this paper, we study the impact of online activities by formulating the influence maximization problem for social-activity networks (SANs) containing both users and online activities. To address the computation challenge, we define an influence centrality via random walks to measure influence, then use the Monte Carlo framework to efficiently estimate the centrality in SANs. Furthermore, we develop a greedy-based algorithm with two novel optimization techniques to find the most influential users. By conducting extensive experiments with real-world datasets, we show our approach is more efficient than the state-of-the-art algorithm IMM[17] when we needs to handle large amount of online activities.

cs.SI↗

Monet: A User-oriented Behavior-based Malware Variants Detection System for Android

Android, the most popular mobile OS, has around 78% of the mobile market share. Due to its popularity, it attracts many malware attacks. In fact, people have discovered around one million new malware samples per quarter, and it was reported that over 98% of these new malware samples are in fact "derivatives" (or variants) from existing malware families. In this paper, we first show that runtime behaviors of malware's core functionalities are in fact similar within a malware family. Hence, we propose a framework to combine "runtime behavior" with "static structures" to detect malware variants. We present the design and implementation of MONET, which has a client and a backend server module. The client module is a lightweight, in-device app for behavior monitoring and signature generation, and we realize this using two novel interception techniques. The backend server is responsible for large scale malware detection. We collect 3723 malware samples and top 500 benign apps to carry out extensive experiments of detecting malware variants and defending against malware transformation. Our experiments show that MONET can achieve around 99% accuracy in detecting malware variants. Furthermore, it can defend against 10 different obfuscation and transformation techniques, while only incurs around 7% performance overhead and about 3% battery overhead. More importantly, MONET will automatically alert users with intrusion details so to prevent further malicious behaviors.

cs.CR↗

A General Framework for Estimating Graphlet Statistics via Random Walk

Graphlets are induced subgraph patterns and have been frequently applied to characterize the local topology structures of graphs across various domains, e.g., online social networks (OSNs) and biological networks. Discovering and computing graphlet statistics are highly challenging. First, the massive size of real-world graphs makes the exact computation of graphlets extremely expensive. Secondly, the graph topology may not be readily available so one has to resort to web crawling using the available application programming interfaces (APIs). In this work, we propose a general and novel framework to estimate graphlet statistics of "any size". Our framework is based on collecting samples through consecutive steps of random walks. We derive an analytical bound on the sample size (via the Chernoff-Hoeffding technique) to guarantee the convergence of our unbiased estimator. To further improve the accuracy, we introduce two novel optimization techniques to reduce the lower bound on the sample size. Experimental evaluations demonstrate that our methods outperform the state-of-the-art method up to an order of magnitude both in terms of accuracy and time cost.

cs.SI↗

Stochastic Modeling of Hybrid Cache Systems

In recent years, there is an increasing demand of big memory systems so to perform large scale data analytics. Since DRAM memories are expensive, some researchers are suggesting to use other memory systems such as non-volatile memory (NVM) technology to build large-memory computing systems. However, whether the NVM technology can be a viable alternative (either economically and technically) to DRAM remains an open question. To answer this question, it is important to consider how to design a memory system from a "system perspective", that is, incorporating different performance characteristics and price ratios from hybrid memory devices. This paper presents an analytical model of a "hybrid page cache system" so to understand the diverse design space and performance impact of a hybrid cache system. We consider (1) various architectural choices, (2) design strategies, and (3) configuration of different memory devices. Using this model, we provide guidelines on how to design hybrid page cache to reach a good trade-off between high system throughput (in I/O per sec or IOPS) and fast cache reactivity which is defined by the time to fill the cache. We also show how one can configure the DRAM capacity and NVM capacity under a fixed budget. We pick PCM as an example for NVM and conduct numerical analysis. Our analysis indicates that incorporating PCM in a page cache system significantly improves the system performance, and it also shows larger benefit to allocate more PCM in page cache in some cases. Besides, for the common setting of performance-price ratio of PCM, "flat architecture" offers as a better choice, but "layered architecture" outperforms if PCM write performance can be significantly improved in the future.

cs.PF↗

PowerWalk: Scalable Personalized PageRank via Random Walks with Vertex-Centric Decomposition

Most methods for Personalized PageRank (PPR) precompute and store all accurate PPR vectors, and at query time, return the ones of interest directly. However, the storage and computation of all accurate PPR vectors can be prohibitive for large graphs, especially in caching them in memory for real-time online querying. In this paper, we propose a distributed framework that strikes a better balance between offline indexing and online querying. The offline indexing attains a fingerprint of the PPR vector of each vertex by performing billions of "short" random walks in parallel across a cluster of machines. We prove that our indexing method has an exponential convergence, achieving the same precision with previous methods using a much smaller number of random walks. At query time, the new PPR vector is composed by a linear combination of related fingerprints, in a highly efficient vertex-centric decomposition manner. Interestingly, the resulting PPR vector is much more accurate than its offline counterpart because it actually uses more random walks in its estimation. More importantly, we show that such decomposition for a batch of queries can be very efficiently processed using a shared decomposition. Our implementation, PowerWalk, takes advantage of advanced distributed graph engines and it outperforms the state-of-the-art algorithms by orders of magnitude. Particularly, it responses to tens of thousands of queries on graphs with billions of edges in just a few seconds.

cs.IR↗

A Fast Sampling Method of Exploring Graphlet Degrees of Large Directed and Undirected Graphs

Exploring small connected and induced subgraph patterns (CIS patterns, or graphlets) has recently attracted considerable attention. Despite recent efforts on computing the number of instances a specific graphlet appears in a large graph (i.e., the total number of CISes isomorphic to the graphlet), little attention has been paid to characterizing a node's graphlet degree, i.e., the number of CISes isomorphic to the graphlet that include the node, which is an important metric for analyzing complex networks such as social and biological networks. Similar to global graphlet counting, it is challenging to compute node graphlet degrees for a large graph due to the combinatorial nature of the problem. Unfortunately, previous methods of computing global graphlet counts are not suited to solve this problem. In this paper we propose sampling methods to estimate node graphlet degrees for undirected and directed graphs, and analyze the error of our estimates. To the best of our knowledge, we are the first to study this problem and give a fast scalable solution. We conduct experiments on a variety of real-word datasets that demonstrate that our methods accurately and efficiently estimate node graphlet degrees for graphs with millions of edges.

cs.SI↗

Taming Energy Cost of Disk Encryption Software on Data-Intensive Mobile Devices

Disk encryption is frequently used to secure confidential data on mobile devices. However, the high energy cost of disk encryption poses a heavy burden on those devices with limited battery capacity especially when a large amount of data needs to be protected by disk encryption. To address the challenge, we develop a new kernel-level disk encryption software, Populus. Almost 98% of Populus's encryption/decryption computation is not related with the input plaintext/ciphertext, so we accomplish the computation in advance during initialization when a consistent power supply is available. We conduct cryptanalysis on Populus and finally conclude that state-of-the-art cryptanalysis techniques fail to break Populus in reasonable computational complexity. We also conduct energy consumption experiments on Populus and dm-crypt, a famous disk encryption software for Android and Linux mobile devices. The experimental results demonstrate that Populus consumes 50%-70% less energy than dm-crypt.

cs.CR↗

A Unified Framework for Information Consumption Based on Markov Chains

This paper establishes a Markov chain model as a unified framework for understanding information consumption processes in complex networks, with clear implications to the Internet and big-data technologies. In particular, the proposed model is the first one to address the formation mechanism of the "trichotomy" in observed probability density functions from empirical data of various social and technical networks. Both simulation and experimental results demonstrate a good match of the proposed model with real datasets, showing its superiority over the classical power-law models.

cs.SI↗