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John K. Tsotsos

Publications and source records attributed to John K. Tsotsos.

At least 37 records · Page 2Linked to original sources

Next-Best-View Estimation based on Deep Reinforcement Learning for Active Object Classification

The presentation and analysis of image data from a single viewpoint are often not sufficient to solve a task. Several viewpoints are necessary to obtain more information. The next-best-view problem attempts to find the optimal viewpoint with the greatest information gain for the underlying task. In this work, a robot arm holds an object in its end-effector and searches for a sequence of next-best-view to explicitly identify the object. We use Soft Actor-Critic (SAC), a method of deep reinforcement learning, to learn these next-best-views for a specific set of objects. The evaluation shows that an agent can learn to determine an object pose to which the robot arm should move an object. This leads to a viewpoint that provides a more accurate prediction to distinguish such an object from other objects better. We make the code publicly available for the scientific community and for reproducibility.

cs.RO↗

Industry and Academic Research in Computer Vision

This work aims to study the dynamic between research in the industry and academia in computer vision. The results are demonstrated on a set of top-5 vision conferences that are representative of the field. Since data for such analysis was not readily available, significant effort was spent on gathering and processing meta-data from the original publications. First, this study quantifies the share of industry-sponsored research. Specifically, it shows that the proportion of papers published by industry-affiliated researchers is increasing and that more academics join companies or collaborate with them. Next, the possible impact of industry presence is further explored, namely in the distribution of research topics and citation patterns. The results indicate that the distribution of the research topics is similar in industry and academic papers. However, there is a strong preference towards citing industry papers. Finally, possible reasons for citation bias, such as code availability and influence, are investigated.

cs.CV↗

On the Control of Attentional Processes in Vision

The study of attentional processing in vision has a long and deep history. Recently, several papers have presented insightful perspectives into how the coordination of multiple attentional functions in the brain might occur. These begin with experimental observations and the authors propose structures, processes, and computations that might explain those observations. Here, we consider a perspective that past works have not, as a complementary approach to the experimentally-grounded ones. We approach the same problem as past authors but from the other end of the computational spectrum, from the problem nature, as Marr's Computational Level would prescribe. What problem must the brain solve when orchestrating attentional processes in order to successfully complete one of the myriad possible visuospatial tasks at which we as humans excel? The hope, of course, is for the approaches to eventually meet and thus form a complete theory, but this is likely not soon. We make the first steps towards this by addressing the necessity of attentional control, examining the breadth and computational difficulty of the visuospatial and attentional tasks seen in human behavior, and suggesting a sketch of how attentional control might arise in the brain. The key conclusions of this paper are that an executive controller is necessary for human attentional function in vision, and that there is a 'first principles' computational approach to its understanding that is complementary to the previous approaches that focus on modelling or learning from experimental observations directly.

cs.AI↗

An Empirical Method to Quantify the Peripheral Performance Degradation in Deep Networks

When applying a convolutional kernel to an image, if the output is to remain the same size as the input then some form of padding is required around the image boundary, meaning that for each layer of convolution in a convolutional neural network (CNN), a strip of pixels equal to the half-width of the kernel size is produced with a non-veridical representation. Although most CNN kernels are small to reduce the parameter load of a network, this non-veridical area compounds with each convolutional layer. The tendency toward deeper and deeper networks combined with stride-based down-sampling means that the propagation of this region can end up covering a non-negligable portion of the image. Although this issue with convolutions has been well acknowledged over the years, the impact of this degraded peripheral representation on modern network behavior has not been fully quantified. What are the limits of translation invariance? Does image padding successfully mitigate the issue, or is performance affected as an object moves between the image border and center? Using Mask R-CNN as an experimental model, we design a dataset and methodology to quantify the spatial dependency of network performance. Our dataset is constructed by inserting objects into high resolution backgrounds, thereby allowing us to crop sub-images which place target objects at specific locations relative to the image border. By probing the behaviour of Mask R-CNN across a selection of target locations, we see clear patterns of performance degredation near the image boundary, and in particular in the image corners. Quantifying both the extent and magnitude of this spatial anisotropy in network performance is important for the deployment of deep networks into unconstrained and realistic environments in which the location of objects or regions of interest are not guaranteed to be well localized within a given image.

cs.CV↗

PESAO: Psychophysical Experimental Setup for Active Observers

Most past and present research in computer vision involves passively observed data. Humans, however, are active observers outside the lab; they explore, search, select what and how to look. Nonetheless, how exactly active observation occurs in humans so that it can inform the design of active computer vision systems is an open problem. PESAO is designed for investigating active, visual observation in a 3D world. The goal was to build an experimental setup for various active perception tasks with human subjects (active observers) in mind that is capable of tracking the head and gaze. While many studies explore human performances, usually, they use line drawings portrayed in 2D, and no active observer is involved. PESAO allows us to bring many studies to the three-dimensional world, even involving active observers. In our instantiation, it spans an area of 400cm x 300cm and can track active observers at a frequency of 120Hz. Furthermore, PESAO provides tracking and recording of 6D head motion, gaze, eye movement-type, first-person video, head-mounted IMU sensor, birds-eye video, and experimenter notes. All are synchronized at microsecond resolution.

cs.CV↗

Two-Stream Networks for Lane-Change Prediction of Surrounding Vehicles

In highway scenarios, an alert human driver will typically anticipate early cut-in and cut-out maneuvers of surrounding vehicles using only visual cues. An automated system must anticipate these situations at an early stage too, to increase the safety and the efficiency of its performance. To deal with lane-change recognition and prediction of surrounding vehicles, we pose the problem as an action recognition/prediction problem by stacking visual cues from video cameras. Two video action recognition approaches are analyzed: two-stream convolutional networks and spatiotemporal multiplier networks. Different sizes of the regions around the vehicles are analyzed, evaluating the importance of the interaction between vehicles and the context information in the performance. In addition, different prediction horizons are evaluated. The obtained results demonstrate the potential of these methodologies to serve as robust predictors of future lane-changes of surrounding vehicles in time horizons between 1 and 2 seconds.

cs.CV↗

Pedestrian Action Anticipation using Contextual Feature Fusion in Stacked RNNs

One of the major challenges for autonomous vehicles in urban environments is to understand and predict other road users' actions, in particular, pedestrians at the point of crossing. The common approach to solving this problem is to use the motion history of the agents to predict their future trajectories. However, pedestrians exhibit highly variable actions most of which cannot be understood without visual observation of the pedestrians themselves and their surroundings. To this end, we propose a solution for the problem of pedestrian action anticipation at the point of crossing. Our approach uses a novel stacked RNN architecture in which information collected from various sources, both scene dynamics and visual features, is gradually fused into the network at different levels of processing. We show, via extensive empirical evaluations, that the proposed algorithm achieves a higher prediction accuracy compared to alternative recurrent network architectures. We conduct experiments to investigate the impact of the length of observation, time to event and types of features on the performance of the proposed method. Finally, we demonstrate how different data fusion strategies impact prediction accuracy.

cs.CV↗

Joint Attention in Autonomous Driving (JAAD)

In this paper we present a novel dataset for a critical aspect of autonomous driving, the joint attention that must occur between drivers and of pedestrians, cyclists or other drivers. This dataset is produced with the intention of demonstrating the behavioral variability of traffic participants. We also show how visual complexity of the behaviors and scene understanding is affected by various factors such as different weather conditions, geographical locations, traffic and demographics of the people involved. The ground truth data conveys information regarding the location of participants (bounding boxes), the physical conditions (e.g. lighting and speed) and the behavior of the parties involved.

cs.RO↗

Rapid Visual Categorization is not Guided by Early Salience-Based Selection

The current dominant visual processing paradigm in both human and machine research is the feedforward, layered hierarchy of neural-like processing elements. Within this paradigm, visual saliency is seen by many to have a specific role, namely that of early selection. Early selection is thought to enable very fast visual performance by limiting processing to only the most salient candidate portions of an image. This strategy has led to a plethora of saliency algorithms that have indeed improved processing time efficiency in machine algorithms, which in turn have strengthened the suggestion that human vision also employs a similar early selection strategy. However, at least one set of critical tests of this idea has never been performed with respect to the role of early selection in human vision. How would the best of the current saliency models perform on the stimuli used by experimentalists who first provided evidence for this visual processing paradigm? Would the algorithms really provide correct candidate sub-images to enable fast categorization on those same images? Do humans really need this early selection for their impressive performance? Here, we report on a new series of tests of these questions whose results suggest that it is quite unlikely that such an early selection process has any role in human rapid visual categorization.

cs.CV↗

Fast Visual Object Tracking with Rotated Bounding Boxes

In this paper, we demonstrate a novel algorithm that uses ellipse fitting to estimate the bounding box rotation angle and size with the segmentation(mask) on the target for online and real-time visual object tracking. Our method, SiamMask_E, improves the bounding box fitting procedure of the state-of-the-art object tracking algorithm SiamMask and still retains a fast-tracking frame rate (80 fps) on a system equipped with GPU (GeForce GTX 1080 Ti or higher). We tested our approach on the visual object tracking datasets (VOT2016, VOT2018, and VOT2019) that were labeled with rotated bounding boxes. By comparing with the original SiamMask, we achieved an improved Accuracy of 0.652 and 0.309 EAO on VOT2019, which is 0.056 and 0.026 higher than the original SiamMask. The implementation is available on GitHub: https://github.com/baoxinchen/siammask_e.

cs.CV↗

A Possible Reason for why Data-Driven Beats Theory-Driven Computer Vision

Why do some continue to wonder about the success and dominance of deep learning methods in computer vision and AI? Is it not enough that these methods provide practical solutions to many problems? Well no, it is not enough, at least for those who feel there should be a science that underpins all of this and that we should have a clear understanding of how this success was achieved. Here, this paper proposes that the dominance we are witnessing would not have been possible by the methods of deep learning alone: the tacit change has been the evolution of empirical practice in computer vision and AI over the past decades. We demonstrate this by examining the distribution of sensor settings in vision datasets and performance of both classic and deep learning algorithms under various camera settings. This reveals a strong mismatch between optimal performance ranges of classical theory-driven algorithms and sensor setting distributions in the common vision datasets, while data-driven models were trained for those datasets. The head-to-head comparisons between data-driven and theory-driven models were therefore unknowingly biased against the theory-driven models.

cs.CV↗

Scene Classification in Indoor Environments for Robots using Context Based Word Embeddings

Scene Classification has been addressed with numerous techniques in computer vision literature. However, with the increasing number of scene classes in datasets in the field, it has become difficult to achieve high accuracy in the context of robotics. In this paper, we implement an approach which combines traditional deep learning techniques with natural language processing methods to generate a word embedding based Scene Classification algorithm. We use the key idea that context (objects in the scene) of an image should be representative of the scene label meaning a group of objects could assist to predict the scene class. Objects present in the scene are represented by vectors and the images are re-classified based on the objects present in the scene to refine the initial classification by a Convolutional Neural Network (CNN). In our approach we address indoor Scene Classification task using a model trained with a reduced pre-processed version of the Places365 dataset and an empirical analysis is done on a real-world dataset that we built by capturing image sequences using a GoPro camera. We also report results obtained on a subset of the Places365 dataset using our approach and additionally show a deployment of our approach on a robot operating in a real-world environment.

cs.RO↗

Multiplicative modulations in hue-selective cells enhance unique hue representation

There is still much to understand about the color processing mechanisms in the brain and the transformation from cone-opponent representations to perceptual hues. Moreover, it is unclear which areas(s) in the brain represent unique hues. We propose a hierarchical model inspired by the neuronal mechanisms in the brain for local hue representation, which reveals the contributions of each visual cortical area in hue representation. Local hue encoding is achieved through incrementally increasing processing nonlinearities beginning with cone input. Besides employing nonlinear rectifications, we propose multiplicative modulations as a form of nonlinearity. Our simulation results indicate that multiplicative modulations have significant contributions in encoding of hues along intermediate directions in the MacLeod-Boynton diagram and that model V4 neurons have the capacity to encode unique hues. Additionally, responses of our model neurons resemble those of biological color cells, suggesting that our model provides a novel formulation of the brain's color processing pathway.

q-bio.NC↗

Early recurrence enables figure border ownership

The face-vase illusion introduced by Rubin demonstrates how one can switch back and forth between two different interpretations depending on how the figure outlines are assigned [1]. This border ownership assignment is an important step in the perception of forms. Zhou et al. [2] found neurons in the visual cortex whose responses not only depend on the local features present in their classical receptive fields, but also on their contextual information. Various models proposed that feedback from higher ventral areas or lateral connections could provide the required contextual information. However, some studies [3, 4, 5] ruled out the plausibility of models exclusively based on lateral connections. In addition, further evidence [6] suggests that ventral feedback even from V4 is not fast enough to provide context to border ownership neurons in either V1 or V2. As a result, the border ownership assignment mechanism in the brain is a mystery yet to be solved. Here, we test with computational simulations the hypothesis that the dorsal stream provides the global information to border ownership cells in the ventral stream. Our proposed model incorporates early recurrence from the dorsal pathway as well as lateral modulations within the ventral stream. Our simulation experiments show that our model border ownership neurons, similar to their biological counterparts, exhibit different responses to figures on either side of the border.

cs.CV↗

High-Level Perceptual Similarity is Enabled by Learning Diverse Tasks

Predicting human perceptual similarity is a challenging subject of ongoing research. The visual process underlying this aspect of human vision is thought to employ multiple different levels of visual analysis (shapes, objects, texture, layout, color, etc). In this paper, we postulate that the perception of image similarity is not an explicitly learned capability, but rather one that is a byproduct of learning others. This claim is supported by leveraging representations learned from a diverse set of visual tasks and using them jointly to predict perceptual similarity. This is done via simple feature concatenation, without any further learning. Nevertheless, experiments performed on the challenging Totally-Looks-Like (TLL) benchmark significantly surpass recent baselines, closing much of the reported gap towards prediction of human perceptual similarity. We provide an analysis of these results and discuss them in a broader context of emergent visual capabilities and their implications on the course of machine-vision research.

cs.CV↗

SMILER: Saliency Model Implementation Library for Experimental Research

The Saliency Model Implementation Library for Experimental Research (SMILER) is a new software package which provides an open, standardized, and extensible framework for maintaining and executing computational saliency models. This work drastically reduces the human effort required to apply saliency algorithms to new tasks and datasets, while also ensuring consistency and procedural correctness for results and conclusions produced by different parties. At its launch SMILER already includes twenty three saliency models (fourteen models based in MATLAB and nine supported through containerization), and the open design of SMILER encourages this number to grow with future contributions from the community. The project may be downloaded and contributed to through its GitHub page: https://github.com/tsotsoslab/smiler

cs.CV↗

Totally Looks Like - How Humans Compare, Compared to Machines

Perceptual judgment of image similarity by humans relies on rich internal representations ranging from low-level features to high-level concepts, scene properties and even cultural associations. However, existing methods and datasets attempting to explain perceived similarity use stimuli which arguably do not cover the full breadth of factors that affect human similarity judgments, even those geared toward this goal. We introduce a new dataset dubbed Totally-Looks-Like (TLL) after a popular entertainment website, which contains images paired by humans as being visually similar. The dataset contains 6016 image-pairs from the wild, shedding light upon a rich and diverse set of criteria employed by human beings. We conduct experiments to try to reproduce the pairings via features extracted from state-of-the-art deep convolutional neural networks, as well as additional human experiments to verify the consistency of the collected data. Though we create conditions to artificially make the matching task increasingly easier, we show that machine-extracted representations perform very poorly in terms of reproducing the matching selected by humans. We discuss and analyze these results, suggesting future directions for improvement of learned image representations.

cs.CV↗

Development of spatial suppression surrounding the focus of visual attention

The capacity to filter out irrelevant information from our environment is critical to efficient processing. Yet, during development, when building a knowledge base of the world is occurring, the ability to selectively allocate attentional resources is limited (e.g., Amso & Scerif, 2015). In adulthood, research has demonstrated that surrounding the spatial location of attentional focus is a suppressive field, resulting from top-down attention promoting the processing of relevant stimuli and inhibiting surrounding distractors (e.g., Hopf et al., 2006). It is not fully known, however, whether this phenomenon manifests in development. In the current study, we examined whether spatial suppression surrounding the focus of visual attention is exhibited in developmental age groups. Participants between 12 and 27 years of age exhibited spatial suppression surrounding their focus of visual attention. Their accuracy increased as a function of the separation distance between a spatially cued (and attended) target and a second target, suggesting that a ring of suppression surrounded the attended target. When a central cue was instead presented and therefore attention was no longer spatially cued, surround suppression was not observed, indicating that our initial findings of suppression were indeed related to the focus of attention. Attentional surround suppression was not observed in 8- to 11-years-olds, even with a longer spatial cue presentation time, demonstrating that the lack of the effect at these ages is not due to slowed attentional feedback processes. Our findings demonstrate that top-down attentional processes are still immature until approximately 12 years of age, and that they continue to be refined throughout adolescence, converging well with previous research on attentional development.

q-bio.NC↗