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John Lloyd

Publications and source records attributed to John Lloyd.

At least 19 recordsLinked to original sources

Pose and shear-based tactile servoing

Tactile servoing is an important technique because it enables robots to manipulate objects with precision and accuracy while adapting to changes in their environments in real-time. One approach for tactile servo control with high-resolution soft tactile sensors is to estimate the contact pose relative to an object surface using a convolutional neural network (CNN) for use as a feedback signal. In this paper, we investigate how the surface pose estimation model can be extended to include shear, and utilize these combined pose-and-shear models to develop a tactile robotic system that can be programmed for diverse non-prehensile manipulation tasks, such as object tracking, surface following, single-arm object pushing and dual-arm object pushing. In doing this, two technical challenges had to be overcome. Firstly, the use of tactile data that includes shear-induced slippage can lead to error-prone estimates unsuitable for accurate control, and so we modified the CNN into a Gaussian-density neural network and used a discriminative Bayesian filter to improve the predictions with a state dynamics model that utilizes the robot kinematics. Secondly, to achieve smooth robot motion in 3D space while interacting with objects, we used SE(3) velocity-based servo control, which required re-deriving the Bayesian filter update equations using Lie group theory, as many standard assumptions do not hold for state variables defined on non-Euclidean manifolds. In future, we believe that pose and shear-based tactile servoing will enable many object manipulation tasks and the fully-dexterous utilization of multi-fingered tactile robot hands. Video: https://www.youtube.com/watch?v=xVs4hd34ek0

cs.RO

Sim-to-Real Model-Based and Model-Free Deep Reinforcement Learning for Tactile Pushing

Object pushing presents a key non-prehensile manipulation problem that is illustrative of more complex robotic manipulation tasks. While deep reinforcement learning (RL) methods have demonstrated impressive learning capabilities using visual input, a lack of tactile sensing limits their capability for fine and reliable control during manipulation. Here we propose a deep RL approach to object pushing using tactile sensing without visual input, namely tactile pushing. We present a goal-conditioned formulation that allows both model-free and model-based RL to obtain accurate policies for pushing an object to a goal. To achieve real-world performance, we adopt a sim-to-real approach. Our results demonstrate that it is possible to train on a single object and a limited sample of goals to produce precise and reliable policies that can generalize to a variety of unseen objects and pushing scenarios without domain randomization. We experiment with the trained agents in harsh pushing conditions, and show that with significantly more training samples, a model-free policy can outperform a model-based planner, generating shorter and more reliable pushing trajectories despite large disturbances. The simplicity of our training environment and effective real-world performance highlights the value of rich tactile information for fine manipulation. Code and videos are available at https://sites.google.com/view/tactile-rl-pushing/.

cs.RO

Bi-Touch: Bimanual Tactile Manipulation with Sim-to-Real Deep Reinforcement Learning

Bimanual manipulation with tactile feedback will be key to human-level robot dexterity. However, this topic is less explored than single-arm settings, partly due to the availability of suitable hardware along with the complexity of designing effective controllers for tasks with relatively large state-action spaces. Here we introduce a dual-arm tactile robotic system (Bi-Touch) based on the Tactile Gym 2.0 setup that integrates two affordable industrial-level robot arms with low-cost high-resolution tactile sensors (TacTips). We present a suite of bimanual manipulation tasks tailored towards tactile feedback: bi-pushing, bi-reorienting and bi-gathering. To learn effective policies, we introduce appropriate reward functions for these tasks and propose a novel goal-update mechanism with deep reinforcement learning. We also apply these policies to real-world settings with a tactile sim-to-real approach. Our analysis highlights and addresses some challenges met during the sim-to-real application, e.g. the learned policy tended to squeeze an object in the bi-reorienting task due to the sim-to-real gap. Finally, we demonstrate the generalizability and robustness of this system by experimenting with different unseen objects with applied perturbations in the real world. Code and videos are available at https://sites.google.com/view/bi-touch/.

cs.RO

A pose and shear-based tactile robotic system for object tracking, surface following and object pushing

Tactile perception is a crucial sensing modality in robotics, particularly in scenarios that require precise manipulation and safe interaction with other objects. Previous research in this area has focused extensively on tactile perception of contact poses as this is an important capability needed for tasks such as traversing an object's surface or edge, manipulating an object, or pushing an object along a predetermined path. Another important capability needed for tasks such as object tracking and manipulation is estimation of post-contact shear but this has received much less attention. Indeed, post-contact shear has often been considered a "nuisance variable" and is removed if possible because it can have an adverse effect on other types of tactile perception such as contact pose estimation. This paper proposes a tactile robotic system that can simultaneously estimate both the contact pose and post-contact shear, and use this information to control its interaction with other objects. Moreover, our new system is capable of interacting with other objects in a smooth and continuous manner, unlike the stepwise, position-controlled systems we have used in the past. We demonstrate the capabilities of our new system using several different controller configurations, on tasks including object tracking, surface following, single-arm object pushing, and dual-arm object pushing.

cs.RO

Tactile-Driven Gentle Grasping for Human-Robot Collaborative Tasks

This paper presents a control scheme for force sensitive, gentle grasping with a Pisa/IIT anthropomorphic SoftHand equipped with a miniaturised version of the TacTip optical tactile sensor on all five fingertips. The tactile sensors provide high-resolution information about a grasp and how the fingers interact with held objects. We first describe a series of hardware developments for performing asynchronous sensor data acquisition and processing, resulting in a fast control loop sufficient for real-time grasp control. We then develop a novel grasp controller that uses tactile feedback from all five fingertip sensors simultaneously to gently and stably grasp 43 objects of varying geometry and stiffness, which is then applied to a human-to-robot handover task. These developments open the door to more advanced manipulation with underactuated hands via fast reflexive control using high-resolution tactile sensing.

cs.RO

Tactile Gym 2.0: Sim-to-real Deep Reinforcement Learning for Comparing Low-cost High-Resolution Robot Touch

High-resolution optical tactile sensors are increasingly used in robotic learning environments due to their ability to capture large amounts of data directly relating to agent-environment interaction. However, there is a high barrier of entry to research in this area due to the high cost of tactile robot platforms, specialised simulation software, and sim-to-real methods that lack generality across different sensors. In this letter we extend the Tactile Gym simulator to include three new optical tactile sensors (TacTip, DIGIT and DigiTac) of the two most popular types, Gelsight-style (image-shading based) and TacTip-style (marker based). We demonstrate that a single sim-to-real approach can be used with these three different sensors to achieve strong real-world performance despite the significant differences between real tactile images. Additionally, we lower the barrier of entry to the proposed tasks by adapting them to an inexpensive 4-DoF robot arm, further enabling the dissemination of this benchmark. We validate the extended environment on three physically-interactive tasks requiring a sense of touch: object pushing, edge following and surface following. The results of our experimental validation highlight some differences between these sensors, which may help future researchers select and customize the physical characteristics of tactile sensors for different manipulations scenarios.

cs.RO

DigiTac: A DIGIT-TacTip Hybrid Tactile Sensor for Comparing Low-Cost High-Resolution Robot Touch

Deep learning combined with high-resolution tactile sensing could lead to highly capable dexterous robots. However, progress is slow because of the specialist equipment and expertise. The DIGIT tactile sensor offers low-cost entry to high-resolution touch using GelSight-type sensors. Here we customize the DIGIT to have a 3D-printed sensing surface based on the TacTip family of soft biomimetic optical tactile sensors. The DIGIT-TacTip (DigiTac) enables direct comparison between these distinct tactile sensor types. For this comparison, we introduce a tactile robot system comprising a desktop arm, mounts and 3D-printed test objects. We use tactile servo control with a PoseNet deep learning model to compare the DIGIT, DigiTac and TacTip for edge- and surface-following over 3D-shapes. All three sensors performed similarly at pose prediction, but their constructions led to differing performances at servo control, offering guidance for researchers selecting or innovating tactile sensors. All hardware and software for reproducing this study will be openly released. Project website: www.lepora.com/digitac. Project repository: www.github.com/nlepora/digitac-design.

cs.RO

Neutron Star Quantum Death by Small Black Holes

Neutron stars can be destroyed by black holes at their center accreting material and eventually swallowing the entire star. Here we note that the accretion model adopted in the literature, based on Bondi accretion or variations thereof, is inadequate for small black holes -- black holes whose Schwarzschild radius is comparable to, or smaller than, the neutron's de Broglie wavelength. In this case, quantum mechanical aspects of the accretion process cannot be neglected, and give rise to a completely different accretion rate. We show that for the case of black holes seeded by the collapse of bosonic dark matter, this is the case for electroweak-scale dark matter particles. In the case of fermionic dark matter, typically the black holes that would form at the center of a neutron star are more massive, unless the dark matter particle mass is very large, larger than about 10$^{10}$ GeV. We calculate the lifetime of neutron stars harboring a ``small'' black hole, and find that black holes lighter than $\sim 10^{11}$ kg quickly evaporate, leaving no trace. More massive black holes destroy neutron stars via quantum accretion on time-scales much shorter than the age of observed neutron stars. We find that the range where seed black holes inside neutron stars are massive enough that they do not quickly evaporate away, but not so massive that a fluid accretion picture is warranted is limited to between $\sim10^{11}$ and $10^{12}$ kg, but our results are key to accurately determine the actual critical black hole mass corresponding to the onset of neutron star destruction

hep-ph

Belief Acquisition as Stochastic Filtering

This paper studies how belief acquisition can be accomplished using stochastic filtering. First, a theoretical foundation for empirical beliefs is outlined. Then stochastic filtering in this context is studied. The paper introduces factored conditional filters, new filtering algorithms for simultaneously tracking states and estimating parameters in high-dimensional state spaces. The conditional nature of the algorithms is used to estimate parameters and the factored nature is used to decompose the state space into low-dimensional subspaces in such a way that filtering on these subspaces gives distributions whose product is a good approximation to the distribution on the entire state space. The conditions for successful application of the algorithms are that observations be available at the subspace level and that the transition schema can be factored into local transition schemas that are approximately confined to the subspaces; these conditions are widely satisfied in computer science, engineering, and geophysical filtering applications. Experimental results on tracking epidemics and estimating parameters in large contact networks show the effectiveness of the approach.

cs.AI

One-Shot Domain-Adaptive Imitation Learning via Progressive Learning

Traditional deep learning-based visual imitation learning techniques require a large amount of demonstration data for model training, and the pre-trained models are difficult to adapt to new scenarios. To address these limitations, we propose a unified framework using a novel progressive learning approach comprised of three phases: i) a coarse learning phase for concept representation, ii) a fine learning phase for action generation, and iii) an imaginary learning phase for domain adaptation. Overall, this approach leads to a one-shot domain-adaptive imitation learning framework. We use robotic pouring task as an example to evaluate its effectiveness. Our results show that the method has several advantages over contemporary end-to-end imitation learning approaches, including an improved success rate for task execution and more efficient training for deep imitation learning. In addition, the generalizability to new domains is improved, as demonstrated here with novel background, target container and granule combinations. We believe that the proposed method can be broadly applicable to different industrial or domestic applications that involve deep imitation learning for robotic manipulation, where the target scenarios have high diversity while the human demonstration data is limited.

cs.RO

Tactile Sim-to-Real Policy Transfer via Real-to-Sim Image Translation

Simulation has recently become key for deep reinforcement learning to safely and efficiently acquire general and complex control policies from visual and proprioceptive inputs. Tactile information is not usually considered despite its direct relation to environment interaction. In this work, we present a suite of simulated environments tailored towards tactile robotics and reinforcement learning. A simple and fast method of simulating optical tactile sensors is provided, where high-resolution contact geometry is represented as depth images. Proximal Policy Optimisation (PPO) is used to learn successful policies across all considered tasks. A data-driven approach enables translation of the current state of a real tactile sensor to corresponding simulated depth images. This policy is implemented within a real-time control loop on a physical robot to demonstrate zero-shot sim-to-real policy transfer on several physically-interactive tasks requiring a sense of touch.

cs.RO

Goal-Driven Robotic Pushing Using Tactile and Proprioceptive Feedback

In robots, nonprehensile manipulation operations such as pushing are a useful way of moving large, heavy or unwieldy objects, moving multiple objects at once, or reducing uncertainty in the location or pose of objects. In this study, we propose a reactive and adaptive method for robotic pushing that uses rich feedback from a high-resolution optical tactile sensor to control push movements instead of relying on analytical or data-driven models of push interactions. Specifically, we use goal-driven tactile exploration to actively search for stable pushing configurations that cause the object to maintain its pose relative to the pusher while incrementally moving the pusher and object towards the target. We evaluate our method by pushing objects across planar and curved surfaces. For planar surfaces, we show that the method is accurate and robust to variations in initial contact position/angle, object shape and start position; for curved surfaces, the performance is degraded slightly. An immediate consequence of our work is that it shows that explicit models of push interactions might be sufficient but are not necessary for this type of task. It also raises the interesting question of which aspects of the system should be modelled to achieve the best performance and generalization across a wide range of scenarios. Finally, it highlights the importance of testing on non-planar surfaces and in other more complex environments when developing new methods for robotic pushing.

cs.RO

Pose-Based Tactile Servoing: Controlled Soft Touch using Deep Learning

This article describes a new way of controlling robots using soft tactile sensors: pose-based tactile servo (PBTS) control. The basic idea is to embed a tactile perception model for estimating the sensor pose within a servo control loop that is applied to local object features such as edges and surfaces. PBTS control is implemented with a soft curved optical tactile sensor (the BRL TacTip) using a convolutional neural network trained to be insensitive to shear. In consequence, robust and accurate controlled motion over various complex 3D objects is attained. First, we review tactile servoing and its relation to visual servoing, before formalising PBTS control. Then, we assess tactile servoing over a range of regular and irregular objects. Finally, we reflect on the relation to visual servo control and discuss how controlled soft touch gives a route towards human-like dexterity in robots.

cs.RO

A Robust Controller for Stable 3D Pinching using Tactile Sensing

This paper proposes a controller for stable grasping of unknown-shaped objects by two robotic fingers with tactile fingertips. The grasp is stabilised by rolling the fingertips on the contact surface and applying a desired grasping force to reach an equilibrium state. The validation is both in simulation and on a fully-actuated robot hand (the Shadow Modular Grasper) fitted with custom-built optical tactile sensors (based on the BRL TacTip). The controller requires the orientations of the contact surfaces, which are estimated by regressing a deep convolutional neural network over the tactile images. Overall, the grasp system is demonstrated to achieve stable equilibrium poses on various objects ranging in shape and softness, with the system being robust to perturbations and measurement errors. This approach also has promise to extend beyond grasping to stable in-hand object manipulation with multiple fingers.

cs.RO

Probabilistic Discriminative Models Address the Tactile Perceptual Aliasing Problem

In this paper, our aim is to highlight Tactile Perceptual Aliasing as a problem when using deep neural networks and other discriminative models. Perceptual aliasing will arise wherever a physical variable extracted from tactile data is subject to ambiguity between stimuli that are physically distinct. Here we address this problem using a probabilistic discriminative model implemented as a 5-component mixture density network comprised of a deep neural network that predicts the parameters of a Gaussian mixture model. We show that discriminative regression models such as deep neural networks and Gaussian process regression perform poorly on aliased data, only making accurate predictions when the sources of aliasing are removed. In contrast, the mixture density network identifies aliased data with improved prediction accuracy. The uncertain predictions of the model form patterns that are consistent with the various sources of perceptual ambiguity. In our view, perceptual aliasing will become an unavoidable issue for robot touch as the field progresses to training robots that act in uncertain and unstructured environments, such as with deep reinforcement learning.

cs.RO

Towards integrated tactile sensorimotor control in anthropomorphic soft robotic hands

In this work, we report on the integrated sensorimotor control of the Pisa/IIT SoftHand, an anthropomorphic soft robot hand designed around the principle of adaptive synergies, with the BRL tactile fingertip (TacTip), a soft biomimetic optical tactile sensor based on the human sense of touch. Our focus is how a sense of touch can be used to control an anthropomorphic hand with one degree of actuation, based on an integration that respects the hand's mechanical functionality. We consider: (i) closed-loop tactile control to establish a light contact on an unknown held object, based on the structural similarity with an undeformed tactile image; and (ii) controlling the estimated pose of an edge feature of a held object, using a convolutional neural network approach developed for controlling other sensors in the TacTip family. Overall, this gives a foundation to endow soft robotic hands with human-like touch, with implications for autonomous grasping, manipulation, human-robot interaction and prosthetics. Supplemental video: https://youtu.be/ndsxj659bkQ

cs.RO

Deep Reinforcement Learning for Tactile Robotics: Learning to Type on a Braille Keyboard

Artificial touch would seem well-suited for Reinforcement Learning (RL), since both paradigms rely on interaction with an environment. Here we propose a new environment and set of tasks to encourage development of tactile reinforcement learning: learning to type on a braille keyboard. Four tasks are proposed, progressing in difficulty from arrow to alphabet keys and from discrete to continuous actions. A simulated counterpart is also constructed by sampling tactile data from the physical environment. Using state-of-the-art deep RL algorithms, we show that all of these tasks can be successfully learnt in simulation, and 3 out of 4 tasks can be learned on the real robot. A lack of sample efficiency currently makes the continuous alphabet task impractical on the robot. To the best of our knowledge, this work presents the first demonstration of successfully training deep RL agents in the real world using observations that exclusively consist of tactile images. To aid future research utilising this environment, the code for this project has been released along with designs of the braille keycaps for 3D printing and a guide for recreating the experiments. A brief video summary is also available at https://youtu.be/eNylCA2uE_E.

cs.RO

Optimal Deep Learning for Robot Touch

This article illustrates the application of deep learning to robot touch by considering a basic yet fundamental capability: estimating the relative pose of part of an object in contact with a tactile sensor. We begin by surveying deep learning applied to tactile robotics, focussing on optical tactile sensors, which help bridge from deep learning for vision to touch. We then show how deep learning can be used to train accurate pose models of 3D surfaces and edges that are insensitive to nuisance variables such as motion-dependent shear. This involves including representative motions as unlabelled perturbations of the training data and using Bayesian optimization of the network and training hyperparameters to find the most accurate models. Accurate estimation of pose from touch will enable robots to safely and precisely control their physical interactions, underlying a wide range of object exploration and manipulation tasks.

cs.RO