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John Zelek

Publications and source records attributed to John Zelek.

38 records · Page 3Linked to original sources

FDMO: Feature Assisted Direct Monocular Odometry

Visual Odometry (VO) can be categorized as being either direct or feature based. When the system is calibrated photometrically, and images are captured at high rates, direct methods have shown to outperform feature-based ones in terms of accuracy and processing time; they are also more robust to failure in feature-deprived environments. On the downside, Direct methods rely on heuristic motion models to seed the estimation of camera motion between frames; in the event that these models are violated (e.g., erratic motion), Direct methods easily fail. This paper proposes a novel system entitled FDMO (Feature assisted Direct Monocular Odometry), which complements the advantages of both direct and featured based techniques. FDMO bootstraps indirect feature tracking upon the sub-pixel accurate localized direct keyframes only when failure modes (e.g., large baselines) of direct tracking occur. Control returns back to direct odometry when these conditions are no longer violated. Efficiencies are introduced to help FDMO perform in real time. FDMO shows significant drift (alignment, rotation & scale) reduction when compared to DSO & ORB SLAM when evaluated using the TumMono and EuroC datasets.

cs.CV↗

Keyframe-based monocular SLAM: design, survey, and future directions

Extensive research in the field of monocular SLAM for the past fifteen years has yielded workable systems that found their way into various applications in robotics and augmented reality. Although filter-based monocular SLAM systems were common at some time, the more efficient keyframe-based solutions are becoming the de facto methodology for building a monocular SLAM system. The objective of this paper is threefold: first, the paper serves as a guideline for people seeking to design their own monocular SLAM according to specific environmental constraints. Second, it presents a survey that covers the various keyframe-based monocular SLAM systems in the literature, detailing the components of their implementation, and critically assessing the specific strategies made in each proposed solution. Third, the paper provides insight into the direction of future research in this field, to address the major limitations still facing monocular SLAM; namely, in the issues of illumination changes, initialization, highly dynamic motion, poorly textured scenes, repetitive textures, map maintenance, and failure recovery.

cs.CV↗