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Jolanta Śliwa

Publications and source records attributed to Jolanta Śliwa.

2 recordsLinked to original sources

Application of machine learning to monster level prediction in tabletop RPG game design

Designing balanced adversaries is a central but labor-intensive task in tabletop role-playing game (TTRPG) development. In systems such as Pathfinder, each monster is described by many numerical attributes that jointly determine its power, summarized as an ordinal level. We investigate whether machine learning can support designers by predicting this level from a monster's attributes, framing the task as tabular ordinal regression. We introduce what is, to our knowledge, the first dataset built specifically for TTRPG monster-level prediction, derived from publicly available Pathfinder Second Edition data. Using it, we compare classical regression models with rounding schemes, dedicated tabular ordinal regression algorithms, and neural networks with ordinal-aware losses. To mirror real design workflows, we evaluate all models under chronological and expanding-window protocols with several complementary metrics. Results show that tree-based ensembles outperform linear models and neural approaches, achieving near-perfect ordinal ranking and high predictive accuracy. Explainable AI analyses, such as feature importance and error distributions, show that the model is aligned with human intuition and follows patterns grounded in game rules. Together, these results show that machine learning can reliably approximate designer judgments and serve as an effective computer-aided tool for monster balancing and broader TTRPG system design.

cs.LG↗

Application of predictive machine learning in pen & paper RPG game design

In recent years, the pen and paper RPG market has experienced significant growth. As a result, companies are increasingly exploring the integration of AI technologies to enhance player experience and gain a competitive edge. One of the key challenges faced by publishers is designing new opponents and estimating their challenge level. Currently, there are no automated methods for determining a monster's level; the only approaches used are based on manual testing and expert evaluation. Although these manual methods can provide reasonably accurate estimates, they are time-consuming and resource-intensive. Level prediction can be approached using ordinal regression techniques. This thesis presents an overview and evaluation of state-of-the-art methods for this task. It also details the construction of a dedicated dataset for level estimation. Furthermore, a human-inspired model was developed to serve as a benchmark, allowing comparison between machine learning algorithms and the approach typically employed by pen and paper RPG publishers. In addition, a specialized evaluation procedure, grounded in domain knowledge, was designed to assess model performance and facilitate meaningful comparisons.

cs.LG↗