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Jon Kleinberg

Publications and source records attributed to Jon Kleinberg.

At least 127 records · Page 7Linked to original sources

Can Deep Reinforcement Learning Solve Erdos-Selfridge-Spencer Games?

Deep reinforcement learning has achieved many recent successes, but our understanding of its strengths and limitations is hampered by the lack of rich environments in which we can fully characterize optimal behavior, and correspondingly diagnose individual actions against such a characterization. Here we consider a family of combinatorial games, arising from work of Erdos, Selfridge, and Spencer, and we propose their use as environments for evaluating and comparing different approaches to reinforcement learning. These games have a number of appealing features: they are challenging for current learning approaches, but they form (i) a low-dimensional, simply parametrized environment where (ii) there is a linear closed form solution for optimal behavior from any state, and (iii) the difficulty of the game can be tuned by changing environment parameters in an interpretable way. We use these Erdos-Selfridge-Spencer games not only to compare different algorithms, but test for generalization, make comparisons to supervised learning, analyse multiagent play, and even develop a self play algorithm. Code can be found at: https://github.com/rubai5/ESS_Game

cs.AI↗

Delegated Search Approximates Efficient Search

There are many settings in which a principal performs a task by delegating it to an agent, who searches over possible solutions and proposes one to the principal. This describes many aspects of the workflow within organizations, as well as many of the activities undertaken by regulatory bodies, who often obtain relevant information from the parties being regulated through a process of delegation. A fundamental tension underlying delegation is the fact that the agent's interests will typically differ -- potentially significantly -- from the interests of the principal, and as a result the agent may propose solutions based on their own incentives that are inefficient for the principal. A basic problem, therefore, is to design mechanisms by which the principal can constrain the set of proposals they are willing to accept from the agent, to ensure a certain level of quality for the principal from the proposed solution. In this work, we investigate how much the principal loses -- quantitatively, in terms of the objective they are trying to optimize -- when they delegate to an agent. We develop a methodology for bounding this loss of efficiency, and show that in a very general model of delegation, there is a family of mechanisms achieving a universal bound on the ratio between the quality of the solution obtained through delegation and the quality the principal could obtain in an idealized benchmark where they searched for a solution themself. Moreover, it is possible to achieve such bounds through mechanisms with a natural threshold structure, which are thus structurally simpler than the optimal mechanisms typically considered in the literature on delegation. At the heart of our framework is an unexpected connection between delegation and the analysis of prophet inequalities, which we leverage to provide bounds on the behavior of our delegation mechanisms.

cs.GT↗

Do Diffusion Protocols Govern Cascade Growth?

Large cascades can develop in online social networks as people share information with one another. Though simple reshare cascades have been studied extensively, the full range of cascading behaviors on social media is much more diverse. Here we study how diffusion protocols, or the social exchanges that enable information transmission, affect cascade growth, analogous to the way communication protocols define how information is transmitted from one point to another. Studying 98 of the largest information cascades on Facebook, we find a wide range of diffusion protocols - from cascading reshares of images, which use a simple protocol of tapping a single button for propagation, to the ALS Ice Bucket Challenge, whose diffusion protocol involved individuals creating and posting a video, and then nominating specific others to do the same. We find recurring classes of diffusion protocols, and identify two key counterbalancing factors in the construction of these protocols, with implications for a cascade's growth: the effort required to participate in the cascade, and the social cost of staying on the sidelines. Protocols requiring greater individual effort slow down a cascade's propagation, while those imposing a greater social cost of not participating increase the cascade's adoption likelihood. The predictability of transmission also varies with protocol. But regardless of mechanism, the cascades in our analysis all have a similar reproduction number ($\approx$ 1.8), meaning that lower rates of exposure can be offset with higher per-exposure rates of adoption. Last, we show how a cascade's structure can not only differentiate these protocols, but also be modeled through branching processes. Together, these findings provide a framework for understanding how a wide variety of information cascades can achieve substantial adoption across a network.

cs.SI↗

Found Graph Data and Planted Vertex Covers

A typical way in which network data is recorded is to measure all the interactions among a specified set of core nodes; this produces a graph containing this core together with a potentially larger set of fringe nodes that have links to the core. Interactions between pairs of nodes in the fringe, however, are not recorded by this process, and hence not present in the resulting graph data. For example, a phone service provider may only have records of calls in which at least one of the participants is a customer; this can include calls between a customer and a non-customer, but not between pairs of non-customers. Knowledge of which nodes belong to the core is an important piece of metadata that is crucial for interpreting the network dataset. But in many cases, this metadata is not available, either because it has been lost due to difficulties in data provenance, or because the network consists of found data obtained in settings such as counter-surveillance. This leads to a natural algorithmic problem, namely the recovery of the core set. Since the core set forms a vertex cover of the graph, we essentially have a planted vertex cover problem, but with an arbitrary underlying graph. We develop a theoretical framework for analyzing this planted vertex cover problem, based on results in the theory of fixed-parameter tractability, together with algorithms for recovering the core. Our algorithms are fast, simple to implement, and out-perform several methods based on network core-periphery structure on various real-world datasets.

cs.SI↗

Team Performance with Test Scores

Team performance is a ubiquitous area of inquiry in the social sciences, and it motivates the problem of team selection -- choosing the members of a team for maximum performance. Influential work of Hong and Page has argued that testing individuals in isolation and then assembling the highest-scoring ones into a team is not an effective method for team selection. For a broad class of performance measures, based on the expected maximum of random variables representing individual candidates, we show that tests directly measuring individual performance are indeed ineffective, but that a more subtle family of tests used in isolation can provide a constant-factor approximation for team performance. These new tests measure the "potential" of individuals, in a precise sense, rather than performance, to our knowledge they represent the first time that individual tests have been shown to produce near-optimal teams for a non-trivial team performance measure. We also show families of subdmodular and supermodular team performance functions for which no test applied to individuals can produce near-optimal teams, and discuss implications for submodular maximization via hill-climbing.

cs.DS↗

Mapping the Invocation Structure of Online Political Interaction

The surge in political information, discourse, and interaction has been one of the most important developments in social media over the past several years. There is rich structure in the interaction among different viewpoints on the ideological spectrum. However, we still have only a limited analytical vocabulary for expressing the ways in which these viewpoints interact. In this paper, we develop network-based methods that operate on the ways in which users share content; we construct \emph{invocation graphs} on Web domains showing the extent to which pages from one domain are invoked by users to reply to posts containing pages from other domains. When we locate the domains on a political spectrum induced from the data, we obtain an embedded graph showing how these interaction links span different distances on the spectrum. The structure of this embedded network, and its evolution over time, helps us derive macro-level insights about how political interaction unfolded through 2016, leading up to the US Presidential election. In particular, we find that the domains invoked in replies spanned increasing distances on the spectrum over the months approaching the election, and that there was clear asymmetry between the left-to-right and right-to-left patterns of linkage.

cs.SI↗

Fair Division via Social Comparison

In the classical cake cutting problem, a resource must be divided among agents with different utilities so that each agent believes they have received a fair share of the resource relative to the other agents. We introduce a variant of the problem in which we model an underlying social network on the agents with a graph, and agents only evaluate their shares relative to their neighbors' in the network. This formulation captures many situations in which it is unrealistic to assume a global view, and also exposes interesting phenomena in the original problem. Specifically, we say an allocation is locally envy-free if no agent envies a neighbor's allocation and locally proportional if each agent values her own allocation as much as the average value of her neighbor's allocations, with the former implying the latter. While global envy-freeness implies local envy-freeness, global proportionality does not imply local proportionality, or vice versa. A general result is that for any two distinct graphs on the same set of nodes and an allocation, there exists a set of valuation functions such that the allocation is locally proportional on one but not the other. We fully characterize the set of graphs for which an oblivious single-cutter protocol-- a protocol that uses a single agent to cut the cake into pieces --admits a bounded protocol with $O(n^2)$ query complexity for locally envy-free allocations in the Robertson-Webb model. We also consider the price of envy-freeness, which compares the total utility of an optimal allocation to the best utility of an allocation that is envy-free. We show that a lower bound of $Ω(\sqrt{n})$ on the price of envy-freeness for global allocations in fact holds for local envy-freeness in any connected undirected graph. Thus, sparse graphs surprisingly do not provide more flexibility with respect to the quality of envy-free allocations.

cs.DS↗

Opinion Dynamics with Varying Susceptibility to Persuasion

A long line of work in social psychology has studied variations in people's susceptibility to persuasion -- the extent to which they are willing to modify their opinions on a topic. This body of literature suggests an interesting perspective on theoretical models of opinion formation by interacting parties in a network: in addition to considering interventions that directly modify people's intrinsic opinions, it is also natural to consider interventions that modify people's susceptibility to persuasion. In this work, we adopt a popular model for social opinion dynamics, and we formalize the opinion maximization and minimization problems where interventions happen at the level of susceptibility. We show that modeling interventions at the level of susceptibility lead to an interesting family of new questions in network opinion dynamics. We find that the questions are quite different depending on whether there is an overall budget constraining the number of agents we can target or not. We give a polynomial-time algorithm for finding the optimal target-set to optimize the sum of opinions when there are no budget constraints on the size of the target-set. We show that this problem is NP-hard when there is a budget, and that the objective function is neither submodular nor supermodular. Finally, we propose a heuristic for the budgeted opinion optimization and show its efficacy at finding target-sets that optimize the sum of opinions compared on real world networks, including a Twitter network with real opinion estimates.

cs.SI↗

Selection Problems in the Presence of Implicit Bias

Over the past two decades, the notion of implicit bias has come to serve as an important component in our understanding of discrimination in activities such as hiring, promotion, and school admissions. Research on implicit bias posits that when people evaluate others -- for example, in a hiring context -- their unconscious biases about membership in particular groups can have an effect on their decision-making, even when they have no deliberate intention to discriminate against members of these groups. A growing body of experimental work has pointed to the effect that implicit bias can have in producing adverse outcomes. Here we propose a theoretical model for studying the effects of implicit bias on selection decisions, and a way of analyzing possible procedural remedies for implicit bias within this model. A canonical situation represented by our model is a hiring setting: a recruiting committee is trying to choose a set of finalists to interview among the applicants for a job, evaluating these applicants based on their future potential, but their estimates of potential are skewed by implicit bias against members of one group. In this model, we show that measures such as the Rooney Rule, a requirement that at least one of the finalists be chosen from the affected group, can not only improve the representation of this affected group, but also lead to higher payoffs in absolute terms for the organization performing the recruiting. However, identifying the conditions under which such measures can lead to improved payoffs involves subtle trade-offs between the extent of the bias and the underlying distribution of applicant characteristics, leading to novel theoretical questions about order statistics in the presence of probabilistic side information.

cs.CY↗

Mitigating Overexposure in Viral Marketing

In traditional models for word-of-mouth recommendations and viral marketing, the objective function has generally been based on reaching as many people as possible. However, a number of studies have shown that the indiscriminate spread of a product by word-of-mouth can result in overexposure, reaching people who evaluate it negatively. This can lead to an effect in which the over-promotion of a product can produce negative reputational effects, by reaching a part of the audience that is not receptive to it. How should one make use of social influence when there is a risk of overexposure? In this paper, we develop and analyze a theoretical model for this process; we show how it captures a number of the qualitative phenomena associated with overexposure, and for the main formulation of our model, we provide a polynomial-time algorithm to find the optimal marketing strategy. We also present simulations of the model on real network topologies, quantifying the extent to which our optimal strategies outperform natural baselines

cs.SI↗

On Fairness and Calibration

The machine learning community has become increasingly concerned with the potential for bias and discrimination in predictive models. This has motivated a growing line of work on what it means for a classification procedure to be "fair." In this paper, we investigate the tension between minimizing error disparity across different population groups while maintaining calibrated probability estimates. We show that calibration is compatible only with a single error constraint (i.e. equal false-negatives rates across groups), and show that any algorithm that satisfies this relaxation is no better than randomizing a percentage of predictions for an existing classifier. These unsettling findings, which extend and generalize existing results, are empirically confirmed on several datasets.

cs.LG↗

The Theory is Predictive, but is it Complete? An Application to Human Perception of Randomness

When we test a theory using data, it is common to focus on correctness: do the predictions of the theory match what we see in the data? But we also care about completeness: how much of the predictable variation in the data is captured by the theory? This question is difficult to answer, because in general we do not know how much "predictable variation" there is in the problem. In this paper, we consider approaches motivated by machine learning algorithms as a means of constructing a benchmark for the best attainable level of prediction. We illustrate our methods on the task of predicting human-generated random sequences. Relative to an atheoretical machine learning algorithm benchmark, we find that existing behavioral models explain roughly 15 percent of the predictable variation in this problem. This fraction is robust across several variations on the problem. We also consider a version of this approach for analyzing field data from domains in which human perception and generation of randomness has been used as a conceptual framework; these include sequential decision-making and repeated zero-sum games. In these domains, our framework for testing the completeness of theories provides a way of assessing their effectiveness over different contexts; we find that despite some differences, the existing theories are fairly stable across our field domains in their performance relative to the benchmark. Overall, our results indicate that (i) there is a significant amount of structure in this problem that existing models have yet to capture and (ii) there are rich domains in which machine learning may provide a viable approach to testing completeness.

cs.LG↗

On the Expressive Power of Deep Neural Networks

We propose a new approach to the problem of neural network expressivity, which seeks to characterize how structural properties of a neural network family affect the functions it is able to compute. Our approach is based on an interrelated set of measures of expressivity, unified by the novel notion of trajectory length, which measures how the output of a network changes as the input sweeps along a one-dimensional path. Our findings can be summarized as follows: (1) The complexity of the computed function grows exponentially with depth. (2) All weights are not equal: trained networks are more sensitive to their lower (initial) layer weights. (3) Regularizing on trajectory length (trajectory regularization) is a simpler alternative to batch normalization, with the same performance.

stat.ML↗

Planning with Multiple Biases

Recent work has considered theoretical models for the behavior of agents with specific behavioral biases: rather than making decisions that optimize a given payoff function, the agent behaves inefficiently because its decisions suffer from an underlying bias. These approaches have generally considered an agent who experiences a single behavioral bias, studying the effect of this bias on the outcome. In general, however, decision-making can and will be affected by multiple biases operating at the same time. How do multiple biases interact to produce the overall outcome? Here we consider decisions in the presence of a pair of biases exhibiting an intuitively natural interaction: present bias -- the tendency to value costs incurred in the present too highly -- and sunk-cost bias -- the tendency to incorporate costs experienced in the past into one's plans for the future. We propose a theoretical model for planning with this pair of biases, and we show how certain natural behavioral phenomena can arise in our model only when agents exhibit both biases. As part of our model we differentiate between agents that are aware of their biases (sophisticated) and agents that are unaware of them (naive). Interestingly, we show that the interaction between the two biases is quite complex: in some cases, they mitigate each other's effects while in other cases they might amplify each other. We obtain a number of further results as well, including the fact that the planning problem in our model for an agent experiencing and aware of both biases is computationally hard in general, though tractable under more relaxed assumptions.

cs.GT↗

Comparison-Based Choices

A broad range of on-line behaviors are mediated by interfaces in which people make choices among sets of options. A rich and growing line of work in the behavioral sciences indicate that human choices follow not only from the utility of alternatives, but also from the choice set in which alternatives are presented. In this work we study comparison-based choice functions, a simple but surprisingly rich class of functions capable of exhibiting so-called choice-set effects. Motivated by the challenge of predicting complex choices, we study the query complexity of these functions in a variety of settings. We consider settings that allow for active queries or passive observation of a stream of queries, and give analyses both at the granularity of individuals or populations that might exhibit heterogeneous choice behavior. Our main result is that any comparison-based choice function in one dimension can be inferred as efficiently as a basic maximum or minimum choice function across many query contexts, suggesting that choice-set effects need not entail any fundamental algorithmic barriers to inference. We also introduce a class of choice functions we call distance-comparison-based functions, and briefly discuss the analysis of such functions. The framework we outline provides intriguing connections between human choice behavior and a range of questions in the theory of sorting.

cs.DS↗

Tracing the Use of Practices through Networks of Collaboration

An active line of research has used on-line data to study the ways in which discrete units of information---including messages, photos, product recommendations, group invitations---spread through social networks. There is relatively little understanding, however, of how on-line data might help in studying the diffusion of more complex {\em practices}---roughly, routines or styles of work that are generally handed down from one person to another through collaboration or mentorship. In this work, we propose a framework together with a novel type of data analysis that seeks to study the spread of such practices by tracking their syntactic signatures in large document collections. Central to this framework is the notion of an "inheritance graph" that represents how people pass the practice on to others through collaboration. Our analysis of these inheritance graphs demonstrates that we can trace a significant number of practices over long time-spans, and we show that the structure of these graphs can help in predicting the longevity of collaborations within a field, as well as the fitness of the practices themselves.

cs.SI↗

Detecting Strong Ties Using Network Motifs

Detecting strong ties among users in social and information networks is a fundamental operation that can improve performance on a multitude of personalization and ranking tasks. Strong-tie edges are often readily obtained from the social network as users often participate in multiple overlapping networks via features such as following and messaging. These networks may vary greatly in size, density and the information they carry. This setting leads to a natural strong tie detection task: given a small set of labeled strong tie edges, how well can one detect unlabeled strong ties in the remainder of the network? This task becomes particularly daunting for the Twitter network due to scant availability of pairwise relationship attribute data, and sparsity of strong tie networks such as phone contacts. Given these challenges, a natural approach is to instead use structural network features for the task, produced by {\em combining} the strong and "weak" edges. In this work, we demonstrate via experiments on Twitter data that using only such structural network features is sufficient for detecting strong ties with high precision. These structural network features are obtained from the presence and frequency of small network motifs on combined strong and weak ties. We observe that using motifs larger than triads alleviate sparsity problems that arise for smaller motifs, both due to increased combinatorial possibilities as well as benefiting strongly from searching beyond the ego network. Empirically, we observe that not all motifs are equally useful, and need to be carefully constructed from the combined edges in order to be effective for strong tie detection. Finally, we reinforce our experimental findings with providing theoretical justification that suggests why incorporating these larger sized motifs as features could lead to increased performance in planted graph models.

cs.SI↗

Cascades: A view from Audience

Cascades on online networks have been a popular subject of study in the past decade, and there is a considerable literature on phenomena such as diffusion mechanisms, virality, cascade prediction, and peer network effects. However, a basic question has received comparatively little attention: how desirable are cascades on a social media platform from the point of view of users? While versions of this question have been considered from the perspective of the producers of cascades, any answer to this question must also take into account the effect of cascades on their audience. In this work, we seek to fill this gap by providing a consumer perspective of cascade. Users on online networks play the dual role of producers and consumers. First, we perform an empirical study of the interaction of Twitter users with retweet cascades. We measure how often users observe retweets in their home timeline, and observe a phenomenon that we term the "Impressions Paradox": the share of impressions for cascades of size k decays much slower than frequency of cascades of size k. Thus, the audience for cascades can be quite large even for rare large cascades. We also measure audience engagement with retweet cascades in comparison to non-retweeted content. Our results show that cascades often rival or exceed organic content in engagement received per impression. This result is perhaps surprising in that consumers didn't opt in to see tweets from these authors. Furthermore, although cascading content is widely popular, one would expect it to eventually reach parts of the audience that may not be interested in the content. Motivated by our findings, we posit a theoretical model that focuses on the effect of cascades on the audience. Our results on this model highlight the balance between retweeting as a high-quality content selection mechanism and the role of network users in filtering irrelevant content.

cs.SI↗