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Jonas Sénizergues

Publications and source records attributed to Jonas Sénizergues.

6 recordsLinked to original sources

A unified convention for achievement positional games

We introduce achievement positional games, a convention for positional games which encompasses the Maker-Maker and Maker-Breaker conventions. We consider two hypergraphs, one red and one blue, on the same vertex set. Two players, Left and Right, take turns picking a previously unpicked vertex. Whoever first fills an edge of their color, blue for Left or red for Right, wins the game (draws are possible). We establish general properties of such games. In particular, we show that a lot of principles which hold for Maker-Maker games generalize to achievement positional games. We also study the algorithmic complexity of deciding whether Left has a winning strategy as the first player when blue edges and red edges have respective sizes at most $p$ and $q$. This problem is in P for $p,q \leq 2$, but it is NP-hard for $p \geq 3$ and $q=2$, coNP-complete for $p=2$ and $q \geq 3$, and PSPACE-complete for $p,q \geq 3$ even when the 3-edges are the same for both colors. That last result has an interesting consequence on the Maker-Maker convention: for 3-uniform hypergraphs, which is the only case whose complexity is currently open (for starting positions of the game), we show PSPACE-completeness for positions obtained after one round of play.

cs.DM↗

A two-player version of the assignment problem

We introduce the competitive assignment problem, a two-player version of the well-known assignment problem. Given a set of tasks and a set of agents with different efficiencies for different tasks, Alice and Bob take turns picking agents one by one. Once all agents have been picked, Alice and Bob compute the optimal values $s_A$ and $s_B$ for the assignment problem on their respective sets of agents, i.e. they assign their own agents to tasks (with at most one agent per task and at most one task per agent) so as to maximize the sum of the efficiencies. The score of the game is then defined as $s_A-s_B$. Alice aims at maximizing the score, while Bob aims at minimizing it. This problem can model drafts in sports and card games, or more generally situations where two entities fight for the same resources and then use them to compete against each other. We show that the problem is PSPACE-complete, even restricted to agents that have at most two nonzero efficiencies. On the other hand, in the case of agents having at most one nonzero efficiency, the problem lies in XP parameterized by the number of tasks, and the optimal score can be computed in linear time when there are only two tasks.

cs.GT↗

Maker-Maker games of rank 4 are PSPACE-complete

The Maker-Maker convention of positional games is played on a hypergraph whose edges are interpreted as winning sets. Two players take turns picking a previously unpicked vertex, aiming at being first to pick all the vertices of some edge. Optimal play can only lead to a first player win or a draw, and deciding between the two is known to be PSPACE-complete even for 6-uniform hypergraphs. We establish PSPACE-completeness for hypergraphs of rank 4. As an intermediary, we use the recently introduced achievement positional games, a more general convention in which each player has their own winning sets (blue and red). We show that deciding whether the blue player has a winning strategy as the first player is PSPACE-complete even with blue edges of size 2 or 3 and pairwise disjoint red edges of size 2. The result for hypergraphs of rank 4 in the Maker-Maker convention follows as a simple corollary.

cs.DM↗

Self-stabilization and byzantine tolerance for maximal independent

We analyze the impact of transient and Byzantine faults on the construction of a maximal independent set in a general network. We adapt the self-stabilizing algorithm presented by Turau `for computing such a vertex set. Our algorithm is self-stabilizing and also works under the more difficult context of arbitrary Byzantine faults. Byzantine nodes can prevent nodes close to them from taking part in the independent set for an arbitrarily long time. We give boundaries to their impact by focusing on the set of all nodes excluding nodes at distance 1 or less of Byzantine nodes, and excluding some of the nodes at distance 2. As far as we know, we present the first algorithm tolerating both transient and Byzantine faults under the fair distributed daemon. We prove that this algorithm converges in $ \mathcal O(Δn)$ rounds w.h.p., where $n$ and $Δ$ are the size and the maximum degree of the network, resp. Additionally, we present a modified version of this algorithm for anonymous systems under the adversarial distributed daemon that converges in $ \mathcal O(n^{2})$ expected number of steps.

cs.DC↗

Making Self-Stabilizing any Locally Greedy Problem

We propose a way to transform synchronous distributed algorithms solving locally greedy and mendable problems into self-stabilizing algorithms in anonymous networks. Mendable problems are a generalization of greedy problems where any partial solution may be transformed -- instead of completed -- into a global solution: every time we extend the partial solution we are allowed to change the previous partial solution up to a given distance. Locally here means that to extend a solution for a node, we need to look at a constant distance from it. In order to do this, we propose the first explicit self-stabilizing algorithm computing a $(k,k-1)$-ruling set (i.e. a "maximal independent set at distance $k$"). By combining multiple time this technique, we compute a distance-$K$ coloring of the graph. With this coloring we can finally simulate \local~model algorithms running in a constant number of rounds, using the colors as unique identifiers. Our algorithms work under the Gouda daemon, which is similar to the probabilistic daemon: if an event should eventually happen, it will occur under this daemon.

cs.DC↗

Self-Stabilization and Byzantine Tolerance for Maximal Independent Set

We analyze the impact of transient and Byzantine faults on the construction of a maximal independent set in a general network. We adapt the self-stabilizing algorithm presented by Turau \cite{turau2007linear} for computing such a vertex set. Our algorithm is self-stabilizing and also works under the more difficult context of arbitrary Byzantine faults. Byzantine nodes can prevent nodes close to them from taking part in the independent set for an arbitrarily long time. We give boundaries to their impact by focusing on the set of all nodes excluding nodes at distance 1 or less of Byzantine nodes, and excluding some of the nodes at distance 2. As far as we know, we present the first algorithm tolerating both transient and Byzantine faults under the fair distributed daemon. We prove that this algorithm converges in $ \mathcal O(Δn)$ rounds w.h.p., where $n$ and $Δ$ are the size and the maximum degree of the network, resp. Additionally, we present a modified version of this algorithm for anonymous systems under the adversarial distributed daemon that converges in $ \mathcal O(n^{2})$ expected number of steps.

cs.DC↗