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Jonathan Berant

Publications and source records attributed to Jonathan Berant.

At least 19 recordsLinked to original sources

CollabEval: Statistically Efficient Collaborative Model Evaluation via Matrix Completion

Evaluating generative AI models is a routine, but resource-intensive, process that is conducted over and over again during the course of model development. In this work, we propose Collaborative Evaluation (CollabEval), a simple, effective, and principled method for exploiting dependencies between historical runs of different models on the same tasks to improve statistical efficiency. Specifically, our approach treats model evaluation as a matrix completion problem over an $M \times N$ matrix of evaluation scores, where $M$ is the total number of models and $N$ is the total number of evaluation prompts. We assume that a subset of these $M$ models are targeted for evaluation. For these target models only a small fraction, $p$, of prompts has been annotated with evaluation scores. Leveraging recent results in prediction-powered inference, we build a low-rank approximation of the score matrix, and use the reconstructed values as control variates in a manner that guarantees unbiased estimates of the true evaluation metric mean, in addition to statistically valid confidence intervals. Empirically, across a wide range of datasets, models, and sparsity levels $p$, we find that CollabEval substantially reduces the mean confidence interval size, and the mean squared error of the point estimate, compared to baseline methods at the same annotation budget.

cs.LG

MT-PingEval: Evaluating Multi-Turn Collaboration with Private Information Games

We present a scalable and verifiable methodology for evaluating language models in multi-turn interactions, using a suite of collaborative games that require effective communication about private information. This enables an interactive scaling analysis, in which a fixed token budget is divided over a variable number of turns. We find that language models often fail to use interactive collaboration to improve over the non-interactive baseline in which one agent summarizes its information and the other agent immediately acts, despite substantial headroom. This suggests that state-of-the-art models still suffer from significant weaknesses in planning and executing multi-turn collaborative conversations. We analyze the linguistic features of these dialogues, assessing the roles of sycophancy, information density, and discourse coherence. While there is no single linguistic explanation for the collaborative weaknesses of contemporary language models, we note that humans achieve comparable task success at superior token efficiency by producing more coherent dialogues. The proactive management of private information is a defining feature of real-world communication, and this work is designed to drive further progress on this capability.

cs.CL

Learning Steerable Clarification Policies with Collaborative Self-play

To handle underspecified or ambiguous queries, AI assistants need a policy for managing their uncertainty to determine (a) when to guess the user intent and answer directly, (b) when to enumerate and answer multiple possible intents, and (c) when to ask a clarifying question. However, such policies are contextually dependent on factors such as user preferences or modality. For example, enumerating multiple possible user intentions is cumbersome on small screens or in a voice setting. In this work, we propose to train steerable policies for managing this uncertainty using self-play. Given two agents, one simulating a user and the other an AI assistant, we generate conversations where the user issues a potentially ambiguous query, and the assistant needs to determine how to respond. Importantly, the model takes as input the numerical cost of each clarification question, and each generated word, and is asked to take the action that will maximize its final reward, which is the cost-penalized accuracy. We use Reinforced Self-Training (ReST) to train our model to achieve high reward and show this leads to a steerable policy that changes its behavior predictably conditioned on the provided costs, leading to higher reward and accuracy. Moreover, our procedure also generalizes to numerical cost values that were unobserved at training time.

cs.LG

Plantain: Plan-Answer Interleaved Reasoning

Reasoning models often spend a significant amount of time thinking before they generate a visible response. In the meantime, they do not give the user any hints as to whether their reasoning is on the right track, and do not give the user any recourse to stop and correct them if their reasoning is flawed. This creates a frustrating, but unfortunately common, experience: the user's time is wasted while the model reasons from a false premise that could have easily been corrected. In contrast, human speakers typically perform lightweight, incremental grounding acts to ensure that participants in the conversation are on the same page; here we ask if language models can learn to leverage a similar type of behavior? With this motivation, we propose interleaved reasoning (IR), in which the model alternates between thinking and surfacing intermediate responses, as an alternative to the standard "think-then-answer" approach. By providing useful information to the user earlier, IR reduces perceived latency, the time a user waits for an initial output, without compromising the quality of the final response. We further introduce a specialization of interleaved reasoning, Plantain (Plan-Thought-Answer Interleaving), where the first intermediate response is an explicit, step-by-step plan for executing the task. This plan-first strategy allows for user intervention and early feedback for subsequent reasoning steps. We demonstrate that Plantain yields an ~6% improvement in pass@1 across several challenging math reasoning and coding benchmarks, while reducing time-to-first-response by over 60% relative to think-then-answer baselines.

cs.LG

Comparing Human and Language Models Sentence Processing Difficulties on Complex Structures

Large language models (LLMs) that fluently converse with humans are a reality - but do LLMs experience human-like processing difficulties? We systematically compare human and LLM sentence comprehension across seven challenging linguistic structures. We collect sentence comprehension data from humans and five families of state-of-the-art LLMs, varying in size and training procedure in a unified experimental framework. Our results show LLMs overall struggle on the target structures, but especially on garden path (GP) sentences. Indeed, while the strongest models achieve near perfect accuracy on non-GP structures (93.7% for GPT-5), they struggle on GP structures (46.8% for GPT-5). Additionally, when ranking structures based on average performance, rank correlation between humans and models increases with parameter count. For each target structure, we also collect data for their matched baseline without the difficult structure. Comparing performance on the target vs. baseline sentences, the performance gap observed in humans holds for LLMs, with two exceptions: for models that are too weak performance is uniformly low across both sentence types, and for models that are too strong the performance is uniformly high. Together, these reveal convergence and divergence in human and LLM sentence comprehension, offering new insights into the similarity of humans and LLMs.

cs.CL

Cost-Optimal Active AI Model Evaluation

The development lifecycle of generative AI systems requires continual evaluation, data acquisition, and annotation, which is costly in both resources and time. In practice, rapid iteration often makes it necessary to rely on synthetic annotation data because of the low cost, despite the potential for substantial bias. In this paper, we develop novel, cost-aware methods for actively balancing the use of a cheap, but often inaccurate, weak rater -- such as a model-based autorater that is designed to automatically assess the quality of generated content -- with a more expensive, but also more accurate, strong rater alternative such as a human. More specifically, the goal of our approach is to produce a low variance, unbiased estimate of the mean of the target "strong" rating, subject to some total annotation budget. Building on recent work in active and prediction-powered statistical inference, we derive a family of cost-optimal policies for allocating a given annotation budget between weak and strong raters so as to maximize statistical efficiency. Using synthetic and real-world data, we empirically characterize the conditions under which these policies yield improvements over prior methods. We find that, especially in tasks where there is high variability in the difficulty of examples, our policies can achieve the same estimation precision at a far lower total annotation budget than standard evaluation methods.

cs.LG

Don't lie to your friends: Learning what you know from collaborative self-play

To be helpful assistants, AI agents must be aware of their own capabilities and limitations. This includes knowing when to answer from parametric knowledge versus using tools, when to trust tool outputs, and when to abstain or hedge. Such capabilities are hard to teach through supervised fine-tuning because they require constructing examples that reflect the agent's specific capabilities. We therefore propose a radically new approach to teaching agents what they know: \emph{collaborative self-play}. We construct multi-agent collaborations in which the group is rewarded for collectively arriving at correct answers. The desired meta-knowledge emerges from the incentives built into the structure of the interaction. We focus on small societies of agents that have access to heterogeneous tools (corpus-specific retrieval), and therefore must collaborate to maximize their success while minimizing their effort. Experiments show that group-level rewards for multi-agent communities can induce policies that \emph{transfer} to improve tool use and selective prediction in settings where individual agents are deployed in isolation.

cs.LG

When the LM misunderstood the human chuckled: Analyzing garden path effects in humans and language models

Modern Large Language Models (LLMs) have shown human-like abilities in many language tasks, sparking interest in comparing LLMs' and humans' language processing. In this paper, we conduct a detailed comparison of the two on a sentence comprehension task using garden-path constructions, which are notoriously challenging for humans. Based on psycholinguistic research, we formulate hypotheses on why garden-path sentences are hard, and test these hypotheses on human participants and a large suite of LLMs using comprehension questions. Our findings reveal that both LLMs and humans struggle with specific syntactic complexities, with some models showing high correlation with human comprehension. To complement our findings, we test LLM comprehension of garden-path constructions with paraphrasing and text-to-image generation tasks, and find that the results mirror the sentence comprehension question results, further validating our findings on LLM understanding of these constructions.

cs.CL

InfAlign: Inference-aware language model alignment

Language model alignment is a critical step in training modern generative language models. Alignment targets to improve win rate of a sample from the aligned model against the base model. Today, we are increasingly using inference-time algorithms (e.g., Best-of-N, controlled decoding, tree search) to decode from language models rather than standard sampling. We show that this train/test mismatch makes standard RLHF framework sub-optimal in view of such inference-time methods. To this end, we propose a framework for inference-aware alignment (InfAlign), which aims to optimize inference-time win rate of the aligned policy against the base model. We prove that for any inference-time decoding procedure, the optimal aligned policy is the solution to the standard RLHF problem with a transformation of the reward. This motivates us to provide the calibrate-and-transform RL (InfAlign-CTRL) algorithm to solve this problem, which involves a reward calibration step and a KL-regularized reward maximization step with a transformation of the calibrated reward. For best-of-N sampling and best-of-N jailbreaking, we propose specific transformations offering up to 3-8% improvement on inference-time win rates. Finally, we also show that our proposed reward calibration method is a strong baseline for optimizing standard win rate.

cs.LG

ALTA: Compiler-Based Analysis of Transformers

We propose a new programming language called ALTA and a compiler that can map ALTA programs to Transformer weights. ALTA is inspired by RASP, a language proposed by Weiss et al. (2021), and Tracr (Lindner et al., 2023), a compiler from RASP programs to Transformer weights. ALTA complements and extends this prior work, offering the ability to express loops and to compile programs to Universal Transformers, among other advantages. ALTA allows us to constructively show how Transformers can represent length-invariant algorithms for computing parity and addition, as well as a solution to the SCAN benchmark of compositional generalization tasks, without requiring intermediate scratchpad decoding steps. We also propose tools to analyze cases where the expressibility of an algorithm is established, but end-to-end training on a given training set fails to induce behavior consistent with the desired algorithm. To this end, we explore training from ALTA execution traces as a more fine-grained supervision signal. This enables additional experiments and theoretical analyses relating the learnability of various algorithms to data availability and modeling decisions, such as positional encodings. We make the ALTA framework -- language specification, symbolic interpreter, and weight compiler -- available to the community to enable further applications and insights.

cs.LG

Rewarding Progress: Scaling Automated Process Verifiers for LLM Reasoning

A promising approach for improving reasoning in large language models is to use process reward models (PRMs). PRMs provide feedback at each step of a multi-step reasoning trace, potentially improving credit assignment over outcome reward models (ORMs) that only provide feedback at the final step. However, collecting dense, per-step human labels is not scalable, and training PRMs from automatically-labeled data has thus far led to limited gains. To improve a base policy by running search against a PRM or using it as dense rewards for reinforcement learning (RL), we ask: "How should we design process rewards?". Our key insight is that, to be effective, the process reward for a step should measure progress: a change in the likelihood of producing a correct response in the future, before and after taking the step, corresponding to the notion of step-level advantages in RL. Crucially, this progress should be measured under a prover policy distinct from the base policy. We theoretically characterize the set of good provers and our results show that optimizing process rewards from such provers improves exploration during test-time search and online RL. In fact, our characterization shows that weak prover policies can substantially improve a stronger base policy, which we also observe empirically. We validate our claims by training process advantage verifiers (PAVs) to predict progress under such provers, and show that compared to ORMs, test-time search against PAVs is $>8\%$ more accurate, and $1.5-5\times$ more compute-efficient. Online RL with dense rewards from PAVs enables one of the first results with $5-6\times$ gain in sample efficiency, and $>6\%$ gain in accuracy, over ORMs.

cs.LG

AssistantBench: Can Web Agents Solve Realistic and Time-Consuming Tasks?

Language agents, built on top of language models (LMs), are systems that can interact with complex environments, such as the open web. In this work, we examine whether such agents can perform realistic and time-consuming tasks on the web, e.g., monitoring real-estate markets or locating relevant nearby businesses. We introduce AssistantBench, a challenging new benchmark consisting of 214 realistic tasks that can be automatically evaluated, covering different scenarios and domains. We find that AssistantBench exposes the limitations of current systems, including language models and retrieval-augmented language models, as no model reaches an accuracy of more than 26 points. While closed-book LMs perform well in terms of accuracy, they exhibit low precision and tend to hallucinate facts. State-of-the-art web agents reach a score of near zero. Additionally, we introduce SeePlanAct (SPA), a new web agent that significantly outperforms previous agents, and an ensemble of SPA and closed-book models reaches the best overall performance. Moreover, we analyze failures of current systems and highlight that open web navigation remains a major challenge.

cs.CL

From Loops to Oops: Fallback Behaviors of Language Models Under Uncertainty

Large language models (LLMs) often exhibit undesirable behaviors, such as hallucinations and sequence repetitions. We propose to view these behaviors as fallbacks that models exhibit under epistemic uncertainty, and investigate the connection between them. We categorize fallback behaviors - sequence repetitions, degenerate text, and hallucinations - and extensively analyze them in models from the same family that differ by the amount of pretraining tokens, parameter count, or the inclusion of instruction-following training. Our experiments reveal a clear and consistent ordering of fallback behaviors, across all these axes: the more advanced an LLM is (i.e., trained on more tokens, has more parameters, or instruction-tuned), its fallback behavior shifts from sequence repetitions, to degenerate text, and then to hallucinations. Moreover, the same ordering is observed during the generation of a single sequence, even for the best-performing models; as uncertainty increases, models shift from generating hallucinations to producing degenerate text and finally sequence repetitions. Lastly, we demonstrate that while common decoding techniques, such as random sampling, alleviate unwanted behaviors like sequence repetitions, they increase harder-to-detect hallucinations.

cs.CL

Robust Preference Optimization through Reward Model Distillation

Language model (LM) post-training (or alignment) involves maximizing a reward function that is derived from preference annotations. Direct Preference Optimization (DPO) is a popular offline alignment method that trains a policy directly on preference data without the need to train a reward model or apply reinforcement learning. However, the empirical evidence suggests that DPO typically assigns implicit rewards that overfit, and trend towards infinite magnitude. This frequently leads to degenerate policies, sometimes causing even the probabilities of the preferred generations to go to zero. In this work, we analyze this phenomenon and use distillation to get a better proxy for the true preference distribution over generation pairs: we train the LM such that its induced implicit reward, i.e., the scaled log-likelihood ratio of the model to the reference model, matches an explicit reward model trained on the preference data. Moreover, to account for uncertainty in the reward model we are distilling from, we optimize against a family of reward models that, as a whole, is likely to include at least one reasonable proxy for the preference distribution. Our results show that distilling from such a family of reward models leads to improved robustness to distribution shift in preference annotations, while preserving the simple supervised nature of DPO.

cs.LG

DOLOMITES: Domain-Specific Long-Form Methodical Tasks

Experts in various fields routinely perform methodical writing tasks to plan, organize, and report their work. From a clinician writing a differential diagnosis for a patient, to a teacher writing a lesson plan for students, these tasks are pervasive, requiring to methodically generate structured long-form output for a given input. We develop a typology of methodical tasks structured in the form of a task objective, procedure, input, and output, and introduce DoLoMiTes, a novel benchmark with specifications for 519 such tasks elicited from hundreds of experts from across 25 fields. Our benchmark further contains specific instantiations of methodical tasks with concrete input and output examples (1,857 in total) which we obtain by collecting expert revisions of up to 10 model-generated examples of each task. We use these examples to evaluate contemporary language models highlighting that automating methodical tasks is a challenging long-form generation problem, as it requires performing complex inferences, while drawing upon the given context as well as domain knowledge.

cs.CL

In-Context Learning with Long-Context Models: An In-Depth Exploration

As model context lengths continue to increase, the number of demonstrations that can be provided in-context approaches the size of entire training datasets. We study the behavior of in-context learning (ICL) at this extreme scale on multiple datasets and models. We show that, for many datasets with large label spaces, performance continues to increase with thousands of demonstrations. We contrast this with example retrieval and finetuning: example retrieval shows excellent performance at low context lengths but has diminished gains with more demonstrations; finetuning is more data hungry than ICL but can exceed long-context ICL performance with additional data. We use the ICL setting to study several properties of both in-context learning and long-context models. We show that long-context ICL is less sensitive to random input shuffling than short-context ICL, that grouping of same-label examples negatively impacts performance, and that the performance boosts do not arise from cumulative gain from encoding many examples together. We conclude that long-context ICL can be an effective tool, and may not require long-context for encoding the demonstration set at all.

cs.CL

Large Language Models for Psycholinguistic Plausibility Pretesting

In psycholinguistics, the creation of controlled materials is crucial to ensure that research outcomes are solely attributed to the intended manipulations and not influenced by extraneous factors. To achieve this, psycholinguists typically pretest linguistic materials, where a common pretest is to solicit plausibility judgments from human evaluators on specific sentences. In this work, we investigate whether Language Models (LMs) can be used to generate these plausibility judgements. We investigate a wide range of LMs across multiple linguistic structures and evaluate whether their plausibility judgements correlate with human judgements. We find that GPT-4 plausibility judgements highly correlate with human judgements across the structures we examine, whereas other LMs correlate well with humans on commonly used syntactic structures. We then test whether this correlation implies that LMs can be used instead of humans for pretesting. We find that when coarse-grained plausibility judgements are needed, this works well, but when fine-grained judgements are necessary, even GPT-4 does not provide satisfactory discriminative power.

cs.CL

Transforming and Combining Rewards for Aligning Large Language Models

A common approach for aligning language models to human preferences is to first learn a reward model from preference data, and then use this reward model to update the language model. We study two closely related problems that arise in this approach. First, any monotone transformation of the reward model preserves preference ranking; is there a choice that is ``better'' than others? Second, we often wish to align language models to multiple properties: how should we combine multiple reward models? Using a probabilistic interpretation of the alignment procedure, we identify a natural choice for transformation for (the common case of) rewards learned from Bradley-Terry preference models. The derived transformation is straightforward: we apply a log-sigmoid function to the centered rewards, a method we term ``LSC-transformation'' (log-sigmoid-centered transformation). This transformation has two important properties. First, it emphasizes improving poorly-performing outputs, rather than outputs that already score well. This mitigates both underfitting (where some prompts are not improved) and reward hacking (where the model learns to exploit misspecification of the reward model). Second, it enables principled aggregation of rewards by linking summation to logical conjunction: the sum of transformed rewards corresponds to the probability that the output is ``good'' in all measured properties, in a sense we make precise. Experiments aligning language models to be both helpful and harmless using RLHF show substantial improvements over the baseline (non-transformed) approach.

cs.CL