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Jonathan Francis

Publications and source records attributed to Jonathan Francis.

At least 55 records · Page 3Linked to original sources

MOSAIC: Learning Unified Multi-Sensory Object Property Representations for Robot Learning via Interactive Perception

A holistic understanding of object properties across diverse sensory modalities (e.g., visual, audio, and haptic) is essential for tasks ranging from object categorization to complex manipulation. Drawing inspiration from cognitive science studies that emphasize the significance of multi-sensory integration in human perception, we introduce MOSAIC (Multimodal Object property learning with Self-Attention and Interactive Comprehension), a novel framework designed to facilitate the learning of unified multi-sensory object property representations. While it is undeniable that visual information plays a prominent role, we acknowledge that many fundamental object properties extend beyond the visual domain to encompass attributes like texture, mass distribution, or sounds, which significantly influence how we interact with objects. In MOSAIC, we leverage this profound insight by distilling knowledge from multimodal foundation models and aligning these representations not only across vision but also haptic and auditory sensory modalities. Through extensive experiments on a dataset where a humanoid robot interacts with 100 objects across 10 exploratory behaviors, we demonstrate the versatility of MOSAIC in two task families: object categorization and object-fetching tasks. Our results underscore the efficacy of MOSAIC's unified representations, showing competitive performance in category recognition through a simple linear probe setup and excelling in the fetch object task under zero-shot transfer conditions. This work pioneers the application of sensory grounding in foundation models for robotics, promising a significant leap in multi-sensory perception capabilities for autonomous systems. We have released the code, datasets, and additional results: https://github.com/gtatiya/MOSAIC.

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SafeShift: Safety-Informed Distribution Shifts for Robust Trajectory Prediction in Autonomous Driving

As autonomous driving technology matures, safety and robustness of its key components, including trajectory prediction, is vital. Though real-world datasets, such as Waymo Open Motion, provide realistic recorded scenarios for model development, they often lack truly safety-critical situations. Rather than utilizing unrealistic simulation or dangerous real-world testing, we instead propose a framework to characterize such datasets and find hidden safety-relevant scenarios within. Our approach expands the spectrum of safety-relevance, allowing us to study trajectory prediction models under a safety-informed, distribution shift setting. We contribute a generalized scenario characterization method, a novel scoring scheme to find subtly-avoided risky scenarios, and an evaluation of trajectory prediction models in this setting. We further contribute a remediation strategy, achieving a 10% average reduction in prediction collision rates. To facilitate future research, we release our code to the public: github.com/cmubig/SafeShift

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Knowledge-enhanced Agents for Interactive Text Games

Communication via natural language is a key aspect of machine intelligence, and it requires computational models to learn and reason about world concepts, with varying levels of supervision. Significant progress has been made on fully-supervised non-interactive tasks, such as question-answering and procedural text understanding. Yet, various sequential interactive tasks, as in text-based games, have revealed limitations of existing approaches in terms of coherence, contextual awareness, and their ability to learn effectively from the environment. In this paper, we propose a knowledge-injection framework for improved functional grounding of agents in text-based games. Specifically, we consider two forms of domain knowledge that we inject into learning-based agents: memory of previous correct actions and affordances of relevant objects in the environment. Our framework supports two representative model classes: reinforcement learning agents and language model agents. Furthermore, we devise multiple injection strategies for the above domain knowledge types and agent architectures, including injection via knowledge graphs and augmentation of the existing input encoding strategies. We experiment with four models on the 10 tasks in the ScienceWorld text-based game environment, to illustrate the impact of knowledge injection on various model configurations and challenging task settings. Our findings provide crucial insights into the interplay between task properties, model architectures, and domain knowledge for interactive contexts.

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What Went Wrong? Closing the Sim-to-Real Gap via Differentiable Causal Discovery

Training control policies in simulation is more appealing than on real robots directly, as it allows for exploring diverse states in an efficient manner. Yet, robot simulators inevitably exhibit disparities from the real-world \rebut{dynamics}, yielding inaccuracies that manifest as the dynamical simulation-to-reality (sim-to-real) gap. Existing literature has proposed to close this gap by actively modifying specific simulator parameters to align the simulated data with real-world observations. However, the set of tunable parameters is usually manually selected to reduce the search space in a case-by-case manner, which is hard to scale up for complex systems and requires extensive domain knowledge. To address the scalability issue and automate the parameter-tuning process, we introduce COMPASS, which aligns the simulator with the real world by discovering the causal relationship between the environment parameters and the sim-to-real gap. Concretely, our method learns a differentiable mapping from the environment parameters to the differences between simulated and real-world robot-object trajectories. This mapping is governed by a simultaneously learned causal graph to help prune the search space of parameters, provide better interpretability, and improve generalization on unseen parameters. We perform experiments to achieve both sim-to-sim and sim-to-real transfer, and show that our method has significant improvements in trajectory alignment and task success rate over strong baselines in several challenging manipulation tasks.

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Cross-Tool and Cross-Behavior Perceptual Knowledge Transfer for Grounded Object Recognition

Humans learn about objects via interaction and using multiple perceptions, such as vision, sound, and touch. While vision can provide information about an object's appearance, non-visual sensors, such as audio and haptics, can provide information about its intrinsic properties, such as weight, temperature, hardness, and the object's sound. Using tools to interact with objects can reveal additional object properties that are otherwise hidden (e.g., knives and spoons can be used to examine the properties of food, including its texture and consistency). Robots can use tools to interact with objects and gather information about their implicit properties via non-visual sensors. However, a robot's model for recognizing objects using a tool-mediated behavior does not generalize to a new tool or behavior due to differing observed data distributions. To address this challenge, we propose a framework to enable robots to transfer implicit knowledge about granular objects across different tools and behaviors. The proposed approach learns a shared latent space from multiple robots' contexts produced by respective sensory data while interacting with objects using tools. We collected a dataset using a UR5 robot that performed 5,400 interactions using 6 tools and 6 behaviors on 15 granular objects and tested our method on cross-tool and cross-behavioral transfer tasks. Our results show the less experienced target robot can benefit from the experience gained from the source robot and perform recognition on a set of novel objects. We have released the code, datasets, and additional results: https://github.com/gtatiya/Tool-Knowledge-Transfer.

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A Study of Situational Reasoning for Traffic Understanding

Intelligent Traffic Monitoring (ITMo) technologies hold the potential for improving road safety/security and for enabling smart city infrastructure. Understanding traffic situations requires a complex fusion of perceptual information with domain-specific and causal commonsense knowledge. Whereas prior work has provided benchmarks and methods for traffic monitoring, it remains unclear whether models can effectively align these information sources and reason in novel scenarios. To address this assessment gap, we devise three novel text-based tasks for situational reasoning in the traffic domain: i) BDD-QA, which evaluates the ability of Language Models (LMs) to perform situational decision-making, ii) TV-QA, which assesses LMs' abilities to reason about complex event causality, and iii) HDT-QA, which evaluates the ability of models to solve human driving exams. We adopt four knowledge-enhanced methods that have shown generalization capability across language reasoning tasks in prior work, based on natural language inference, commonsense knowledge-graph self-supervision, multi-QA joint training, and dense retrieval of domain information. We associate each method with a relevant knowledge source, including knowledge graphs, relevant benchmarks, and driving manuals. In extensive experiments, we benchmark various knowledge-aware methods against the three datasets, under zero-shot evaluation; we provide in-depth analyses of model performance on data partitions and examine model predictions categorically, to yield useful insights on traffic understanding, given different background knowledge and reasoning strategies.

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Transferring Implicit Knowledge of Non-Visual Object Properties Across Heterogeneous Robot Morphologies

Humans leverage multiple sensor modalities when interacting with objects and discovering their intrinsic properties. Using the visual modality alone is insufficient for deriving intuition behind object properties (e.g., which of two boxes is heavier), making it essential to consider non-visual modalities as well, such as the tactile and auditory. Whereas robots may leverage various modalities to obtain object property understanding via learned exploratory interactions with objects (e.g., grasping, lifting, and shaking behaviors), challenges remain: the implicit knowledge acquired by one robot via object exploration cannot be directly leveraged by another robot with different morphology, because the sensor models, observed data distributions, and interaction capabilities are different across these different robot configurations. To avoid the costly process of learning interactive object perception tasks from scratch, we propose a multi-stage projection framework for each new robot for transferring implicit knowledge of object properties across heterogeneous robot morphologies. We evaluate our approach on the object-property recognition and object-identity recognition tasks, using a dataset containing two heterogeneous robots that perform 7,600 object interactions. Results indicate that knowledge can be transferred across robots, such that a newly-deployed robot can bootstrap its recognition models without exhaustively exploring all objects. We also propose a data augmentation technique and show that this technique improves the generalization of models. We release our code and datasets, here: https://github.com/gtatiya/Implicit-Knowledge-Transfer.

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Regularizing Self-training for Unsupervised Domain Adaptation via Structural Constraints

Self-training based on pseudo-labels has emerged as a dominant approach for addressing conditional distribution shifts in unsupervised domain adaptation (UDA) for semantic segmentation problems. A notable drawback, however, is that this family of approaches is susceptible to erroneous pseudo labels that arise from confirmation biases in the source domain and that manifest as nuisance factors in the target domain. A possible source for this mismatch is the reliance on only photometric cues provided by RGB image inputs, which may ultimately lead to sub-optimal adaptation. To mitigate the effect of mismatched pseudo-labels, we propose to incorporate structural cues from auxiliary modalities, such as depth, to regularise conventional self-training objectives. Specifically, we introduce a contrastive pixel-level objectness constraint that pulls the pixel representations within a region of an object instance closer, while pushing those from different object categories apart. To obtain object regions consistent with the true underlying object, we extract information from both depth maps and RGB-images in the form of multimodal clustering. Crucially, the objectness constraint is agnostic to the ground-truth semantic labels and, hence, appropriate for unsupervised domain adaptation. In this work, we show that our regularizer significantly improves top performing self-training methods (by up to $2$ points) in various UDA benchmarks for semantic segmentation. We include all code in the supplementary.

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Core Challenges in Embodied Vision-Language Planning

Recent advances in the areas of Multimodal Machine Learning and Artificial Intelligence (AI) have led to the development of challenging tasks at the intersection of Computer Vision, Natural Language Processing, and Robotics. Whereas many approaches and previous survey pursuits have characterised one or two of these dimensions, there has not been a holistic analysis at the center of all three. Moreover, even when combinations of these topics are considered, more focus is placed on describing, e.g., current architectural methods, as opposed to also illustrating high-level challenges and opportunities for the field. In this survey paper, we discuss Embodied Vision-Language Planning (EVLP) tasks, a family of prominent embodied navigation and manipulation problems that jointly leverage computer vision and natural language for interaction in physical environments. We propose a taxonomy to unify these tasks and provide an in-depth analysis and comparison of the current and new algorithmic approaches, metrics, simulators, and datasets used for EVLP tasks. Finally, we present the core challenges that we believe new EVLP works should seek to address, and we advocate for task construction that enables model generalisability and furthers real-world deployment.

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Knowledge-driven Scene Priors for Semantic Audio-Visual Embodied Navigation

Generalisation to unseen contexts remains a challenge for embodied navigation agents. In the context of semantic audio-visual navigation (SAVi) tasks, the notion of generalisation should include both generalising to unseen indoor visual scenes as well as generalising to unheard sounding objects. However, previous SAVi task definitions do not include evaluation conditions on truly novel sounding objects, resorting instead to evaluating agents on unheard sound clips of known objects; meanwhile, previous SAVi methods do not include explicit mechanisms for incorporating domain knowledge about object and region semantics. These weaknesses limit the development and assessment of models' abilities to generalise their learned experience. In this work, we introduce the use of knowledge-driven scene priors in the semantic audio-visual embodied navigation task: we combine semantic information from our novel knowledge graph that encodes object-region relations, spatial knowledge from dual Graph Encoder Networks, and background knowledge from a series of pre-training tasks -- all within a reinforcement learning framework for audio-visual navigation. We also define a new audio-visual navigation sub-task, where agents are evaluated on novel sounding objects, as opposed to unheard clips of known objects. We show improvements over strong baselines in generalisation to unseen regions and novel sounding objects, within the Habitat-Matterport3D simulation environment, under the SoundSpaces task.

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Distribution-aware Goal Prediction and Conformant Model-based Planning for Safe Autonomous Driving

The feasibility of collecting a large amount of expert demonstrations has inspired growing research interests in learning-to-drive settings, where models learn by imitating the driving behaviour from experts. However, exclusively relying on imitation can limit agents' generalisability to novel scenarios that are outside the support of the training data. In this paper, we address this challenge by factorising the driving task, based on the intuition that modular architectures are more generalisable and more robust to changes in the environment compared to monolithic, end-to-end frameworks. Specifically, we draw inspiration from the trajectory forecasting community and reformulate the learning-to-drive task as obstacle-aware perception and grounding, distribution-aware goal prediction, and model-based planning. Firstly, we train the obstacle-aware perception module to extract salient representation of the visual context. Then, we learn a multi-modal goal distribution by performing conditional density-estimation using normalising flow. Finally, we ground candidate trajectory predictions road geometry, and plan the actions based on on vehicle dynamics. Under the CARLA simulator, we report state-of-the-art results on the CARNOVEL benchmark.

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Utilizing Background Knowledge for Robust Reasoning over Traffic Situations

Understanding novel situations in the traffic domain requires an intricate combination of domain-specific and causal commonsense knowledge. Prior work has provided sufficient perception-based modalities for traffic monitoring, in this paper, we focus on a complementary research aspect of Intelligent Transportation: traffic understanding. We scope our study to text-based methods and datasets given the abundant commonsense knowledge that can be extracted using language models from large corpus and knowledge graphs. We adopt three knowledge-driven approaches for zero-shot QA over traffic situations, based on prior natural language inference methods, commonsense models with knowledge graph self-supervision, and dense retriever-based models. We constructed two text-based multiple-choice question answering sets: BDD-QA for evaluating causal reasoning in the traffic domain and HDT-QA for measuring the possession of domain knowledge akin to human driving license tests. Among the methods, Unified-QA reaches the best performance on the BDD-QA dataset with the adaptation of multiple formats of question answers. Language models trained with inference information and commonsense knowledge are also good at predicting the cause and effect in the traffic domain but perform badly at answering human-driving QA sets. For such sets, DPR+Unified-QA performs the best due to its efficient knowledge extraction.

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Coalescing Global and Local Information for Procedural Text Understanding

Procedural text understanding is a challenging language reasoning task that requires models to track entity states across the development of a narrative. A complete procedural understanding solution should combine three core aspects: local and global views of the inputs, and global view of outputs. Prior methods considered a subset of these aspects, resulting in either low precision or low recall. In this paper, we propose Coalescing Global and Local Information (CGLI), a new model that builds entity- and timestep-aware input representations (local input) considering the whole context (global input), and we jointly model the entity states with a structured prediction objective (global output). Thus, CGLI simultaneously optimizes for both precision and recall. We extend CGLI with additional output layers and integrate it into a story reasoning framework. Extensive experiments on a popular procedural text understanding dataset show that our model achieves state-of-the-art results; experiments on a story reasoning benchmark show the positive impact of our model on downstream reasoning.

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Core Challenges in Embodied Vision-Language Planning

Recent advances in the areas of multimodal machine learning and artificial intelligence (AI) have led to the development of challenging tasks at the intersection of Computer Vision, Natural Language Processing, and Embodied AI. Whereas many approaches and previous survey pursuits have characterised one or two of these dimensions, there has not been a holistic analysis at the center of all three. Moreover, even when combinations of these topics are considered, more focus is placed on describing, e.g., current architectural methods, as opposed to also illustrating high-level challenges and opportunities for the field. In this survey paper, we discuss Embodied Vision-Language Planning (EVLP) tasks, a family of prominent embodied navigation and manipulation problems that jointly use computer vision and natural language. We propose a taxonomy to unify these tasks and provide an in-depth analysis and comparison of the new and current algorithmic approaches, metrics, simulated environments, as well as the datasets used for EVLP tasks. Finally, we present the core challenges that we believe new EVLP works should seek to address, and we advocate for task construction that enables model generalizability and furthers real-world deployment.

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An Empirical Investigation of Commonsense Self-Supervision with Knowledge Graphs

Self-supervision based on the information extracted from large knowledge graphs has been shown to improve the generalization of language models, in zero-shot evaluation on various downstream language reasoning tasks. Since these improvements are reported in aggregate, however, little is known about (i) how to select the appropriate knowledge for solid performance across tasks, (ii) how to combine this knowledge with neural language models, and (iii) how these pairings affect granular task performance. In this paper, we study the effect of knowledge sampling strategies and sizes that can be used to generate synthetic data for adapting language models. We study the effect of different synthetic datasets on language models with various architectures and sizes. The resulting models are evaluated against four task properties: domain overlap, answer similarity, vocabulary overlap, and answer length. Our experiments show that encoder-decoder models benefit from more data to learn from, whereas sampling strategies that balance across different aspects yield best performance. Most of the improvement occurs on questions with short answers and dissimilar answer candidates, which corresponds to the characteristics of the data used for pre-training.

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Learn-to-Race Challenge 2022: Benchmarking Safe Learning and Cross-domain Generalisation in Autonomous Racing

We present the results of our autonomous racing virtual challenge, based on the newly-released Learn-to-Race (L2R) simulation framework, which seeks to encourage interdisciplinary research in autonomous driving and to help advance the state of the art on a realistic benchmark. Analogous to racing being used to test cutting-edge vehicles, we envision autonomous racing to serve as a particularly challenging proving ground for autonomous agents as: (i) they need to make sub-second, safety-critical decisions in a complex, fast-changing environment; and (ii) both perception and control must be robust to distribution shifts, novel road features, and unseen obstacles. Thus, the main goal of the challenge is to evaluate the joint safety, performance, and generalisation capabilities of reinforcement learning agents on multi-modal perception, through a two-stage process. In the first stage of the challenge, we evaluate an autonomous agent's ability to drive as fast as possible, while adhering to safety constraints. In the second stage, we additionally require the agent to adapt to an unseen racetrack through safe exploration. In this paper, we describe the new L2R Task 2.0 benchmark, with refined metrics and baseline approaches. We also provide an overview of deployment, evaluation, and rankings for the inaugural instance of the L2R Autonomous Racing Virtual Challenge (supported by Carnegie Mellon University, Arrival Ltd., AICrowd, Amazon Web Services, and Honda Research), which officially used the new L2R Task 2.0 benchmark and received over 20,100 views, 437 active participants, 46 teams, and 733 model submissions -- from 88+ unique institutions, in 58+ different countries. Finally, we release leaderboard results from the challenge and provide description of the two top-ranking approaches in cross-domain model transfer, across multiple sensor configurations and simulated races.

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Generalizable Neuro-symbolic Systems for Commonsense Question Answering

This chapter illustrates how suitable neuro-symbolic models for language understanding can enable domain generalizability and robustness in downstream tasks. Different methods for integrating neural language models and knowledge graphs are discussed. The situations in which this combination is most appropriate are characterized, including quantitative evaluation and qualitative error analysis on a variety of commonsense question answering benchmark datasets.

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Safe Autonomous Racing via Approximate Reachability on Ego-vision

Racing demands each vehicle to drive at its physical limits, when any safety infraction could lead to catastrophic failure. In this work, we study the problem of safe reinforcement learning (RL) for autonomous racing, using the vehicle's ego-camera view and speed as input. Given the nature of the task, autonomous agents need to be able to 1) identify and avoid unsafe scenarios under the complex vehicle dynamics, and 2) make sub-second decision in a fast-changing environment. To satisfy these criteria, we propose to incorporate Hamilton-Jacobi (HJ) reachability theory, a safety verification method for general non-linear systems, into the constrained Markov decision process (CMDP) framework. HJ reachability not only provides a control-theoretic approach to learn about safety, but also enables low-latency safety verification. Though HJ reachability is traditionally not scalable to high-dimensional systems, we demonstrate that with neural approximation, the HJ safety value can be learned directly on vision context -- the highest-dimensional problem studied via the method, to-date. We evaluate our method on several benchmark tasks, including Safety Gym and Learn-to-Race (L2R), a recently-released high-fidelity autonomous racing environment. Our approach has significantly fewer constraint violations in comparison to other constrained RL baselines in Safety Gym, and achieves the new state-of-the-art results on the L2R benchmark task. We provide additional visualization of agent behavior at the following anonymized paper website: https://sites.google.com/view/safeautonomousracing/home

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