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Jonathan Kelner

Publications and source records attributed to Jonathan Kelner.

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Learning Mixtures of Gaussians Using Diffusion Models

We give a new algorithm for learning mixtures of $k$ Gaussians (with identity covariance in $\mathbb{R}^n$) to TV error $\varepsilon$, with quasi-polynomial ($O(n^{\text{poly\,log}\left(\frac{n+k}{\varepsilon}\right)})$) time and sample complexity, under a minimum weight assumption. Our results extend to continuous mixtures of Gaussians where the mixing distribution is supported on a union of $k$ balls of constant radius. In particular, this applies to the case of Gaussian convolutions of distributions on low-dimensional manifolds, or more generally sets with small covering number, for which no sub-exponential algorithm was previously known. Unlike previous approaches, most of which are algebraic in nature, our approach is analytic and relies on the framework of diffusion models. Diffusion models are a modern paradigm for generative modeling, which typically rely on learning the score function (gradient log-pdf) along a process transforming a pure noise distribution, in our case a Gaussian, to the data distribution. Despite their dazzling performance in tasks such as image generation, there are few end-to-end theoretical guarantees that they can efficiently learn nontrivial families of distributions; we give some of the first such guarantees. We proceed by deriving higher-order Gaussian noise sensitivity bounds for the score functions for a Gaussian mixture to show that that they can be inductively learned using piecewise polynomial regression (up to poly-logarithmic degree), and combine this with known convergence results for diffusion models.

cs.LG

Lasso with Latents: Efficient Estimation, Covariate Rescaling, and Computational-Statistical Gaps

It is well-known that the statistical performance of Lasso can suffer significantly when the covariates of interest have strong correlations. In particular, the prediction error of Lasso becomes much worse than computationally inefficient alternatives like Best Subset Selection. Due to a large conjectured computational-statistical tradeoff in the problem of sparse linear regression, it may be impossible to close this gap in general. In this work, we propose a natural sparse linear regression setting where strong correlations between covariates arise from unobserved latent variables. In this setting, we analyze the problem caused by strong correlations and design a surprisingly simple fix. While Lasso with standard normalization of covariates fails, there exists a heterogeneous scaling of the covariates with which Lasso will suddenly obtain strong provable guarantees for estimation. Moreover, we design a simple, efficient procedure for computing such a "smart scaling." The sample complexity of the resulting "rescaled Lasso" algorithm incurs (in the worst case) quadratic dependence on the sparsity of the underlying signal. While this dependence is not information-theoretically necessary, we give evidence that it is optimal among the class of polynomial-time algorithms, via the method of low-degree polynomials. This argument reveals a new connection between sparse linear regression and a special version of sparse PCA with a near-critical negative spike. The latter problem can be thought of as a real-valued analogue of learning a sparse parity. Using it, we also establish the first computational-statistical gap for the closely related problem of learning a Gaussian Graphical Model.

stat.ML

Feature Adaptation for Sparse Linear Regression

Sparse linear regression is a central problem in high-dimensional statistics. We study the correlated random design setting, where the covariates are drawn from a multivariate Gaussian $N(0,\Sigma)$, and we seek an estimator with small excess risk. If the true signal is $t$-sparse, information-theoretically, it is possible to achieve strong recovery guarantees with only $O(t\log n)$ samples. However, computationally efficient algorithms have sample complexity linear in (some variant of) the condition number of $\Sigma$. Classical algorithms such as the Lasso can require significantly more samples than necessary even if there is only a single sparse approximate dependency among the covariates. We provide a polynomial-time algorithm that, given $\Sigma$, automatically adapts the Lasso to tolerate a small number of approximate dependencies. In particular, we achieve near-optimal sample complexity for constant sparsity and if $\Sigma$ has few ``outlier'' eigenvalues. Our algorithm fits into a broader framework of feature adaptation for sparse linear regression with ill-conditioned covariates. With this framework, we additionally provide the first polynomial-factor improvement over brute-force search for constant sparsity $t$ and arbitrary covariance $\Sigma$.

cs.DS

Sampling with Barriers: Faster Mixing via Lewis Weights

We analyze Riemannian Hamiltonian Monte Carlo (RHMC) for sampling a polytope defined by $m$ inequalities in $\R^n$ endowed with the metric defined by the Hessian of a convex barrier function. The advantage of RHMC over Euclidean methods such as the ball walk, hit-and-run and the Dikin walk is in its ability to take longer steps. However, in all previous work, the mixing rate has a linear dependence on the number of inequalities. We introduce a hybrid of the Lewis weights barrier and the standard logarithmic barrier and prove that the mixing rate for the corresponding RHMC is bounded by $\tilde O(m^{1/3}n^{4/3})$, improving on the previous best bound of $\tilde O(mn^{2/3})$ (based on the log barrier). This continues the general parallels between optimization and sampling, with the latter typically leading to new tools and more refined analysis. To prove our main results, we have to overcomes several challenges relating to the smoothness of Hamiltonian curves and the self-concordance properties of the barrier. In the process, we give a general framework for the analysis of Markov chains on Riemannian manifolds, derive new smoothness bounds on Hamiltonian curves, a central topic of comparison geometry, and extend self-concordance to the infinity norm, which gives sharper bounds; these properties appear to be of independent interest.

cs.DS

Big-Step-Little-Step: Efficient Gradient Methods for Objectives with Multiple Scales

We provide new gradient-based methods for efficiently solving a broad class of ill-conditioned optimization problems. We consider the problem of minimizing a function $f : \mathbb{R}^d \rightarrow \mathbb{R}$ which is implicitly decomposable as the sum of $m$ unknown non-interacting smooth, strongly convex functions and provide a method which solves this problem with a number of gradient evaluations that scales (up to logarithmic factors) as the product of the square-root of the condition numbers of the components. This complexity bound (which we prove is nearly optimal) can improve almost exponentially on that of accelerated gradient methods, which grow as the square root of the condition number of $f$. Additionally, we provide efficient methods for solving stochastic, quadratic variants of this multiscale optimization problem. Rather than learn the decomposition of $f$ (which would be prohibitively expensive), our methods apply a clean recursive "Big-Step-Little-Step" interleaving of standard methods. The resulting algorithms use $\tilde{\mathcal{O}}(d m)$ space, are numerically stable, and open the door to a more fine-grained understanding of the complexity of convex optimization beyond condition number.

math.OC

On the Power of Preconditioning in Sparse Linear Regression

Sparse linear regression is a fundamental problem in high-dimensional statistics, but strikingly little is known about how to efficiently solve it without restrictive conditions on the design matrix. We consider the (correlated) random design setting, where the covariates are independently drawn from a multivariate Gaussian $N(0,\Sigma)$ with $\Sigma : n \times n$, and seek estimators $\hat{w}$ minimizing $(\hat{w}-w^*)^T\Sigma(\hat{w}-w^*)$, where $w^*$ is the $k$-sparse ground truth. Information theoretically, one can achieve strong error bounds with $O(k \log n)$ samples for arbitrary $\Sigma$ and $w^*$; however, no efficient algorithms are known to match these guarantees even with $o(n)$ samples, without further assumptions on $\Sigma$ or $w^*$. As far as hardness, computational lower bounds are only known with worst-case design matrices. Random-design instances are known which are hard for the Lasso, but these instances can generally be solved by Lasso after a simple change-of-basis (i.e. preconditioning). In this work, we give upper and lower bounds clarifying the power of preconditioning in sparse linear regression. First, we show that the preconditioned Lasso can solve a large class of sparse linear regression problems nearly optimally: it succeeds whenever the dependency structure of the covariates, in the sense of the Markov property, has low treewidth -- even if $\Sigma$ is highly ill-conditioned. Second, we construct (for the first time) random-design instances which are provably hard for an optimally preconditioned Lasso. In fact, we complete our treewidth classification by proving that for any treewidth-$t$ graph, there exists a Gaussian Markov Random Field on this graph such that the preconditioned Lasso, with any choice of preconditioner, requires $\Omega(t^{1/20})$ samples to recover $O(\log n)$-sparse signals when covariates are drawn from this model.

cs.LG

High-precision Estimation of Random Walks in Small Space

We provide a deterministic $\tilde{O}(\log N)$-space algorithm for estimating random walk probabilities on undirected graphs, and more generally Eulerian directed graphs, to within inverse polynomial additive error ($\epsilon=1/\mathrm{poly}(N)$) where $N$ is the length of the input. Previously, this problem was known to be solvable by a randomized algorithm using space $O(\log N)$ (following Aleliunas et al., FOCS 79) and by a deterministic algorithm using space $O(\log^{3/2} N)$ (Saks and Zhou, FOCS 95 and JCSS 99), both of which held for arbitrary directed graphs but had not been improved even for undirected graphs. We also give improvements on the space complexity of both of these previous algorithms for non-Eulerian directed graphs when the error is negligible ($\epsilon=1/N^{\omega(1)}$), generalizing what Hoza and Zuckerman (FOCS 18) recently showed for the special case of distinguishing whether a random walk probability is $0$ or greater than $\epsilon$. We achieve these results by giving new reductions between powering Eulerian random-walk matrices and inverting Eulerian Laplacian matrices, providing a new notion of spectral approximation for Eulerian graphs that is preserved under powering, and giving the first deterministic $\tilde{O}(\log N)$-space algorithm for inverting Eulerian Laplacian matrices. The latter algorithm builds on the work of Murtagh et al. (FOCS 17) that gave a deterministic $\tilde{O}(\log N)$-space algorithm for inverting undirected Laplacian matrices, and the work of Cohen et al. (FOCS 19) that gave a randomized $\tilde{O}(N)$-time algorithm for inverting Eulerian Laplacian matrices. A running theme throughout these contributions is an analysis of "cycle-lifted graphs", where we take a graph and "lift" it to a new graph whose adjacency matrix is the tensor product of the original adjacency matrix and a directed cycle (or variants of one).

cs.CC

Learning Some Popular Gaussian Graphical Models without Condition Number Bounds

Gaussian Graphical Models (GGMs) have wide-ranging applications in machine learning and the natural and social sciences. In most of the settings in which they are applied, the number of observed samples is much smaller than the dimension and they are assumed to be sparse. While there are a variety of algorithms (e.g. Graphical Lasso, CLIME) that provably recover the graph structure with a logarithmic number of samples, they assume various conditions that require the precision matrix to be in some sense well-conditioned. Here we give the first polynomial-time algorithms for learning attractive GGMs and walk-summable GGMs with a logarithmic number of samples without any such assumptions. In particular, our algorithms can tolerate strong dependencies among the variables. Our result for structure recovery in walk-summable GGMs is derived from a more general result for efficient sparse linear regression in walk-summable models without any norm dependencies. We complement our results with experiments showing that many existing algorithms fail even in some simple settings where there are long dependency chains, whereas ours do not.

cs.LG

Solving Directed Laplacian Systems in Nearly-Linear Time through Sparse LU Factorizations

We show how to solve directed Laplacian systems in nearly-linear time. Given a linear system in an $n \times n$ Eulerian directed Laplacian with $m$ nonzero entries, we show how to compute an $\epsilon$-approximate solution in time $O(m \log^{O(1)} (n) \log (1/\epsilon))$. Through reductions from [Cohen et al. FOCS'16] , this gives the first nearly-linear time algorithms for computing $\epsilon$-approximate solutions to row or column diagonally dominant linear systems (including arbitrary directed Laplacians) and computing $\epsilon$-approximations to various properties of random walks on directed graphs, including stationary distributions, personalized PageRank vectors, hitting times, and escape probabilities. These bounds improve upon the recent almost-linear algorithms of [Cohen et al. STOC'17], which gave an algorithm to solve Eulerian Laplacian systems in time $O((m+n2^{O(\sqrt{\log n \log \log n})})\log^{O(1)}(n \epsilon^{-1}))$. To achieve our results, we provide a structural result that we believe is of independent interest. We show that Laplacians of all strongly connected directed graphs have sparse approximate LU-factorizations. That is, for every such directed Laplacian $ {\mathbf{L}}$, there is a lower triangular matrix $\boldsymbol{\mathit{{\mathfrak{L}}}}$ and an upper triangular matrix $\boldsymbol{\mathit{{\mathfrak{U}}}}$, each with at most $\tilde{O}(n)$ nonzero entries, such that their product $\boldsymbol{\mathit{{\mathfrak{L}}}} \boldsymbol{\mathit{{\mathfrak{U}}}}$ spectrally approximates $ {\mathbf{L}}$ in an appropriate norm. This claim can be viewed as an analogue of recent work on sparse Cholesky factorizations of Laplacians of undirected graphs. We show how to construct such factorizations in nearly-linear time and prove that, once constructed, they yield nearly-linear time algorithms for solving directed Laplacian systems.

cs.DS

Almost-Linear-Time Algorithms for Markov Chains and New Spectral Primitives for Directed Graphs

In this paper we introduce a notion of spectral approximation for directed graphs. While there are many potential ways one might define approximation for directed graphs, most of them are too strong to allow sparse approximations in general. In contrast, we prove that for our notion of approximation, such sparsifiers do exist, and we show how to compute them in almost linear time. Using this notion of approximation, we provide a general framework for solving asymmetric linear systems that is broadly inspired by the work of [Peng-Spielman, STOC`14]. Applying this framework in conjunction with our sparsification algorithm, we obtain an almost linear time algorithm for solving directed Laplacian systems associated with Eulerian Graphs. Using this solver in the recent framework of [Cohen-Kelner-Peebles-Peng-Sidford-Vladu, FOCS`16], we obtain almost linear time algorithms for solving a directed Laplacian linear system, computing the stationary distribution of a Markov chain, computing expected commute times in a directed graph, and more. For each of these problems, our algorithms improves the previous best running times of $O((nm^{3/4} + n^{2/3} m) \log^{O(1)} (n \kappa \epsilon^{-1}))$ to $O((m + n2^{O(\sqrt{\log{n}\log\log{n}})}) \log^{O(1)} (n \kappa \epsilon^{-1}))$ where $n$ is the number of vertices in the graph, $m$ is the number of edges, $\kappa$ is a natural condition number associated with the problem, and $\epsilon$ is the desired accuracy. We hope these results open the door for further studies into directed spectral graph theory, and will serve as a stepping stone for designing a new generation of fast algorithms for directed graphs.

cs.DS

A Nearly Tight Sum-of-Squares Lower Bound for the Planted Clique Problem

We prove that with high probability over the choice of a random graph $G$ from the Erd\H{o}s-R\'enyi distribution $G(n,1/2)$, the $n^{O(d)}$-time degree $d$ Sum-of-Squares semidefinite programming relaxation for the clique problem will give a value of at least $n^{1/2-c(d/\log n)^{1/2}}$ for some constant $c>0$. This yields a nearly tight $n^{1/2 - o(1)}$ bound on the value of this program for any degree $d = o(\log n)$. Moreover we introduce a new framework that we call \emph{pseudo-calibration} to construct Sum of Squares lower bounds. This framework is inspired by taking a computational analog of Bayesian probability theory. It yields a general recipe for constructing good pseudo-distributions (i.e., dual certificates for the Sum-of-Squares semidefinite program), and sheds further light on the ways in which this hierarchy differs from others.

cs.CC

Rounding Sum-of-Squares Relaxations

We present a general approach to rounding semidefinite programming relaxations obtained by the Sum-of-Squares method (Lasserre hierarchy). Our approach is based on using the connection between these relaxations and the Sum-of-Squares proof system to transform a *combining algorithm* -- an algorithm that maps a distribution over solutions into a (possibly weaker) solution -- into a *rounding algorithm* that maps a solution of the relaxation to a solution of the original problem. Using this approach, we obtain algorithms that yield improved results for natural variants of three well-known problems: 1) We give a quasipolynomial-time algorithm that approximates the maximum of a low degree multivariate polynomial with non-negative coefficients over the Euclidean unit sphere. Beyond being of interest in its own right, this is related to an open question in quantum information theory, and our techniques have already led to improved results in this area (Brandão and Harrow, STOC '13). 2) We give a polynomial-time algorithm that, given a d dimensional subspace of R^n that (almost) contains the characteristic function of a set of size n/k, finds a vector $v$ in the subspace satisfying $|v|_4^4 > c(k/d^{1/3}) |v|_2^2$, where $|v|_p = (E_i v_i^p)^{1/p}$. Aside from being a natural relaxation, this is also motivated by a connection to the Small Set Expansion problem shown by Barak et al. (STOC 2012) and our results yield a certain improvement for that problem. 3) We use this notion of L_4 vs. L_2 sparsity to obtain a polynomial-time algorithm with substantially improved guarantees for recovering a planted $μ$-sparse vector v in a random d-dimensional subspace of R^n. If v has mu n nonzero coordinates, we can recover it with high probability whenever $μ< O(\min(1,n/d^2))$, improving for $d < n^{2/3}$ prior methods which intrinsically required $μ< O(1/\sqrt(d))$.

cs.DS

Topology Discovery of Sparse Random Graphs With Few Participants

We consider the task of topology discovery of sparse random graphs using end-to-end random measurements (e.g., delay) between a subset of nodes, referred to as the participants. The rest of the nodes are hidden, and do not provide any information for topology discovery. We consider topology discovery under two routing models: (a) the participants exchange messages along the shortest paths and obtain end-to-end measurements, and (b) additionally, the participants exchange messages along the second shortest path. For scenario (a), our proposed algorithm results in a sub-linear edit-distance guarantee using a sub-linear number of uniformly selected participants. For scenario (b), we obtain a much stronger result, and show that we can achieve consistent reconstruction when a sub-linear number of uniformly selected nodes participate. This implies that accurate discovery of sparse random graphs is tractable using an extremely small number of participants. We finally obtain a lower bound on the number of participants required by any algorithm to reconstruct the original random graph up to a given edit distance. We also demonstrate that while consistent discovery is tractable for sparse random graphs using a small number of participants, in general, there are graphs which cannot be discovered by any algorithm even with a significant number of participants, and with the availability of end-to-end information along all the paths between the participants.

cs.SI

Breaking and making quantum money: toward a new quantum cryptographic protocol

Public-key quantum money is a cryptographic protocol in which a bank can create quantum states which anyone can verify but no one except possibly the bank can clone or forge. There are no secure public-key quantum money schemes in the literature; as we show in this paper, the only previously published scheme [1] is insecure. We introduce a category of quantum money protocols which we call collision-free. For these protocols, even the bank cannot prepare multiple identical-looking pieces of quantum money. We present a blueprint for how such a protocol might work as well as a concrete example which we believe may be insecure.

quant-ph

Electric routing and concurrent flow cutting

We investigate an oblivious routing scheme, amenable to distributed computation and resilient to graph changes, based on electrical flow. Our main technical contribution is a new rounding method which we use to obtain a bound on the L1->L1 operator norm of the inverse graph Laplacian. We show how this norm reflects both latency and congestion of electric routing.

cs.DM