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Jonathan P. How

Publications and source records attributed to Jonathan P. How.

At least 145 records · Page 8Linked to original sources

Search and Rescue under the Forest Canopy using Multiple UAVs

We present a multi-robot system for GPS-denied search and rescue under the forest canopy. Forests are particularly challenging environments for collaborative exploration and mapping, in large part due to the existence of severe perceptual aliasing which hinders reliable loop closure detection for mutual localization and map fusion. Our proposed system features unmanned aerial vehicles (UAVs) that perform onboard sensing, estimation, and planning. When communication is available, each UAV transmits compressed tree-based submaps to a central ground station for collaborative simultaneous localization and mapping (CSLAM). To overcome high measurement noise and perceptual aliasing, we use the local configuration of a group of trees as a distinctive feature for robust loop closure detection. Furthermore, we propose a novel procedure based on cycle consistent multiway matching to recover from incorrect pairwise data associations. The returned global data association is guaranteed to be cycle consistent, and is shown to improve both precision and recall compared to the input pairwise associations. The proposed multi-UAV system is validated both in simulation and during real-world collaborative exploration missions at NASA Langley Research Center.

cs.RO↗

Planning Beyond the Sensing Horizon Using a Learned Context

Last-mile delivery systems commonly propose the use of autonomous robotic vehicles to increase scalability and efficiency. The economic inefficiency of collecting accurate prior maps for navigation motivates the use of planning algorithms that operate in unmapped environments. However, these algorithms typically waste time exploring regions that are unlikely to contain the delivery destination. Context is key information about structured environments that could guide exploration toward the unknown goal location, but the abstract idea is difficult to quantify for use in a planning algorithm. Some approaches specifically consider contextual relationships between objects, but would perform poorly in object-sparse environments like outdoors. Recent deep learning-based approaches consider context too generally, making training/transferability difficult. Therefore, this work proposes a novel formulation of utilizing context for planning as an image-to-image translation problem, which is shown to extract terrain context from semantic gridmaps, into a metric that an exploration-based planner can use. The proposed framework has the benefit of training on a static dataset instead of requiring a time-consuming simulator. Across 42 test houses with layouts from satellite images, the trained algorithm enables a robot to reach its goal 189\% faster than with a context-unaware planner, and within 63\% of the optimal path computed with a prior map. The proposed algorithm is also implemented on a vehicle with a forward-facing camera in a high-fidelity, Unreal simulation of neighborhood houses.

cs.RO↗

Robust Adaptive Control Barrier Functions: An Adaptive & Data-Driven Approach to Safety (Extended Version)

A new framework is developed for control of constrained nonlinear systems with structured parametric uncertainties. Forward invariance of a safe set is achieved through online parameter adaptation and data-driven model estimation. The new adaptive data-driven safety paradigm is merged with a recent adaptive control algorithm for systems nominally contracting in closed-loop. This unification is more general than other safety controllers as closed-loop contraction does not require the system be invertible or in a particular form. Additionally, the approach is less expensive than nonlinear model predictive control as it does not require a full desired trajectory, but rather only a desired terminal state. The approach is illustrated on the pitch dynamics of an aircraft with uncertain nonlinear aerodynamics.

eess.SY↗

Learning Hierarchical Teaching Policies for Cooperative Agents

Collective learning can be greatly enhanced when agents effectively exchange knowledge with their peers. In particular, recent work studying agents that learn to teach other teammates has demonstrated that action advising accelerates team-wide learning. However, the prior work has simplified the learning of advising policies by using simple function approximations and only considered advising with primitive (low-level) actions, limiting the scalability of learning and teaching to complex domains. This paper introduces a novel learning-to-teach framework, called hierarchical multiagent teaching (HMAT), that improves scalability to complex environments by using the deep representation for student policies and by advising with more expressive extended action sequences over multiple levels of temporal abstraction. Our empirical evaluations demonstrate that HMAT improves team-wide learning progress in large, complex domains where previous approaches fail. HMAT also learns teaching policies that can effectively transfer knowledge to different teammates with knowledge of different tasks, even when the teammates have heterogeneous action spaces.

cs.LG↗

FASTER: Fast and Safe Trajectory Planner for Flights in Unknown Environments

High-speed trajectory planning through unknown environments requires algorithmic techniques that enable fast reaction times while maintaining safety as new information about the operating environment is obtained. The requirement of computational tractability typically leads to optimization problems that do not include the obstacle constraints (collision checks are done on the solutions) or use a convex decomposition of the free space and then impose an ad-hoc time allocation scheme for each interval of the trajectory. Moreover, safety guarantees are usually obtained by having a local planner that plans a trajectory with a final "stop" condition in the free-known space. However, these two decisions typically lead to slow and conservative trajectories. We propose FASTER (Fast and Safe Trajectory Planner) to overcome these issues. FASTER obtains high-speed trajectories by enabling the local planner to optimize in both the free-known and unknown spaces. Safety guarantees are ensured by always having a feasible, safe back-up trajectory in the free-known space at the start of each replanning step. Furthermore, we present a Mixed Integer Quadratic Program formulation in which the solver can choose the trajectory interval allocation, and where a time allocation heuristic is computed efficiently using the result of the previous replanning iteration. This proposed algorithm is tested extensively both in simulation and in real hardware, showing agile flights in unknown cluttered environments with velocities up to 3.6 m/s.

cs.RO↗

Dynamic Landing of an Autonomous Quadrotor on a Moving Platform in Turbulent Wind Conditions

Autonomous landing on a moving platform presents unique challenges for multirotor vehicles, including the need to accurately localize the platform, fast trajectory planning, and precise/robust control. Previous works studied this problem but most lack explicit consideration of the wind disturbance, which typically leads to slow descents onto the platform. This work presents a fully autonomous vision-based system that addresses these limitations by tightly coupling the localization, planning, and control, thereby enabling fast and accurate landing on a moving platform. The platform's position, orientation, and velocity are estimated by an extended Kalman filter using simulated GPS measurements when the quadrotor-platform distance is large, and by a visual fiducial system when the platform is nearby. The landing trajectory is computed online using receding horizon control and is followed by a boundary layer sliding controller that provides tracking performance guarantees in the presence of unknown, but bounded, disturbances. To improve the performance, the characteristics of the turbulent conditions are accounted for in the controller. The landing trajectory is fast, direct, and does not require hovering over the platform, as is typical of most state-of-the-art approaches. Simulations and hardware experiments are presented to validate the robustness of the approach.

eess.SY↗

Active Reward Learning for Co-Robotic Vision Based Exploration in Bandwidth Limited Environments

We present a novel POMDP problem formulation for a robot that must autonomously decide where to go to collect new and scientifically relevant images given a limited ability to communicate with its human operator. From this formulation we derive constraints and design principles for the observation model, reward model, and communication strategy of such a robot, exploring techniques to deal with the very high-dimensional observation space and scarcity of relevant training data. We introduce a novel active reward learning strategy based on making queries to help the robot minimize path "regret" online, and evaluate it for suitability in autonomous visual exploration through simulations. We demonstrate that, in some bandwidth-limited environments, this novel regret-based criterion enables the robotic explorer to collect up to 17% more reward per mission than the next-best criterion.

cs.RO↗

Certified Adversarial Robustness for Deep Reinforcement Learning

Deep Neural Network-based systems are now the state-of-the-art in many robotics tasks, but their application in safety-critical domains remains dangerous without formal guarantees on network robustness. Small perturbations to sensor inputs (from noise or adversarial examples) are often enough to change network-based decisions, which was already shown to cause an autonomous vehicle to swerve into oncoming traffic. In light of these dangers, numerous algorithms have been developed as defensive mechanisms from these adversarial inputs, some of which provide formal robustness guarantees or certificates. This work leverages research on certified adversarial robustness to develop an online certified defense for deep reinforcement learning algorithms. The proposed defense computes guaranteed lower bounds on state-action values during execution to identify and choose the optimal action under a worst-case deviation in input space due to possible adversaries or noise. The approach is demonstrated on a Deep Q-Network policy and is shown to increase robustness to noise and adversaries in pedestrian collision avoidance scenarios and a classic control task.

cs.RO↗

CLEAR: A Consistent Lifting, Embedding, and Alignment Rectification Algorithm for Multi-View Data Association

Many robotics applications require alignment and fusion of observations obtained at multiple views to form a global model of the environment. Multi-way data association methods provide a mechanism to improve alignment accuracy of pairwise associations and ensure their consistency. However, existing methods that solve this computationally challenging problem are often too slow for real-time applications. Furthermore, some of the existing techniques can violate the cycle consistency principle, thus drastically reducing the fusion accuracy. This work presents the CLEAR (Consistent Lifting, Embedding, and Alignment Rectification) algorithm to address these issues. By leveraging insights from the multi-way matching and spectral graph clustering literature, CLEAR provides cycle consistent and accurate solutions in a computationally efficient manner. Numerical experiments on both synthetic and real datasets are carried out to demonstrate the scalability and superior performance of our algorithm in real-world problems. This algorithmic framework can provide significant improvement in the accuracy and efficiency of existing discrete assignment problems, which traditionally use pairwise (but potentially inconsistent) correspondences. An implementation of CLEAR is made publicly available online.

cs.RO↗

Touch the Wind: Simultaneous Airflow, Drag and Interaction Sensing on a Multirotor

Disturbance estimation for Micro Aerial Vehicles (MAVs) is crucial for robustness and safety. In this paper, we use novel, bio-inspired airflow sensors to measure the airflow acting on a MAV, and we fuse this information in an Unscented Kalman Filter (UKF) to simultaneously estimate the three-dimensional wind vector, the drag force, and other interaction forces (e.g. due to collisions, interaction with a human) acting on the robot. To this end, we present and compare a fully model-based and a deep learning-based strategy. The model-based approach considers the MAV and airflow sensor dynamics and its interaction with the wind, while the deep learning-based strategy uses a Long Short-Term Memory (LSTM) neural network to obtain an estimate of the relative airflow, which is then fused in the proposed filter. We validate our methods in hardware experiments, showing that we can accurately estimate relative airflow of up to 4 m/s, and we can differentiate drag and interaction force.

cs.RO↗

Predicting optimal value functions by interpolating reward functions in scalarized multi-objective reinforcement learning

A common approach for defining a reward function for Multi-objective Reinforcement Learning (MORL) problems is the weighted sum of the multiple objectives. The weights are then treated as design parameters dependent on the expertise (and preference) of the person performing the learning, with the typical result that a new solution is required for any change in these settings. This paper investigates the relationship between the reward function and the optimal value function for MORL; specifically addressing the question of how to approximate the optimal value function well beyond the set of weights for which the optimization problem was actually solved, thereby avoiding the need to recompute for any particular choice. We prove that the value function transforms smoothly given a transformation of weights of the reward function (and thus a smooth interpolation in the policy space). A Gaussian process is used to obtain a smooth interpolation over the reward function weights of the optimal value function for three well-known examples: GridWorld, Objectworld and Pendulum. The results show that the interpolation can provide very robust values for sample states and action space in discrete and continuous domain problems. Significant advantages arise from utilizing this interpolation technique in the domain of autonomous vehicles: easy, instant adaptation of user preferences while driving and true randomization of obstacle vehicle behavior preferences during training.

cs.LG↗

Robust Opponent Modeling via Adversarial Ensemble Reinforcement Learning in Asymmetric Imperfect-Information Games

This paper presents an algorithmic framework for learning robust policies in asymmetric imperfect-information games, where the joint reward could depend on the uncertain opponent type (a private information known only to the opponent itself and its ally). In order to maximize the reward, the protagonist agent has to infer the opponent type through agent modeling. We use multiagent reinforcement learning (MARL) to learn opponent models through self-play, which captures the full strategy interaction and reasoning between agents. However, agent policies learned from self-play can suffer from mutual overfitting. Ensemble training methods can be used to improve the robustness of agent policy against different opponents, but it also significantly increases the computational overhead. In order to achieve a good trade-off between the robustness of the learned policy and the computation complexity, we propose to train a separate opponent policy against the protagonist agent for evaluation purposes. The reward achieved by this opponent is a noisy measure of the robustness of the protagonist agent policy due to the intrinsic stochastic nature of a reinforcement learner. To handle this stochasticity, we apply a stochastic optimization scheme to dynamically update the opponent ensemble to optimize an objective function that strikes a balance between robustness and computation complexity. We empirically show that, under the same limited computational budget, the proposed method results in more robust policy learning than standard ensemble training.

cs.AI↗

Scaling Up Multiagent Reinforcement Learning for Robotic Systems: Learn an Adaptive Sparse Communication Graph

The complexity of multiagent reinforcement learning (MARL) in multiagent systems increases exponentially with respect to the agent number. This scalability issue prevents MARL from being applied in large-scale multiagent systems. However, one critical feature in MARL that is often neglected is that the interactions between agents are quite sparse. Without exploiting this sparsity structure, existing works aggregate information from all of the agents and thus have a high sample complexity. To address this issue, we propose an adaptive sparse attention mechanism by generalizing a sparsity-inducing activation function. Then a sparse communication graph in MARL is learned by graph neural networks based on this new attention mechanism. Through this sparsity structure, the agents can communicate in an effective as well as efficient way via only selectively attending to agents that matter the most and thus the scale of the MARL problem is reduced with little optimality compromised. Comparative results show that our algorithm can learn an interpretable sparse structure and outperforms previous works by a significant margin on applications involving a large-scale multiagent system.

cs.MA↗

R-MADDPG for Partially Observable Environments and Limited Communication

There are several real-world tasks that would benefit from applying multiagent reinforcement learning (MARL) algorithms, including the coordination among self-driving cars. The real world has challenging conditions for multiagent learning systems, such as its partial observable and nonstationary nature. Moreover, if agents must share a limited resource (e.g. network bandwidth) they must all learn how to coordinate resource use. This paper introduces a deep recurrent multiagent actor-critic framework (R-MADDPG) for handling multiagent coordination under partial observable set-tings and limited communication. We investigate recurrency effects on performance and communication use of a team of agents. We demonstrate that the resulting framework learns time dependencies for sharing missing observations, handling resource limitations, and developing different communication patterns among agents.

cs.MA↗

Multi-agent Motion Planning for Dense and Dynamic Environments via Deep Reinforcement Learning

This paper introduces a hybrid algorithm of deep reinforcement learning (RL) and Force-based motion planning (FMP) to solve distributed motion planning problem in dense and dynamic environments. Individually, RL and FMP algorithms each have their own limitations. FMP is not able to produce time-optimal paths and existing RL solutions are not able to produce collision-free paths in dense environments. Therefore, we first tried improving the performance of recent RL approaches by introducing a new reward function that not only eliminates the requirement of a pre supervised learning (SL) step but also decreases the chance of collision in crowded environments. That improved things, but there were still a lot of failure cases. So, we developed a hybrid approach to leverage the simpler FMP approach in stuck, simple and high-risk cases, and continue using RL for normal cases in which FMP can't produce optimal path. Also, we extend GA3C-CADRL algorithm to 3D environment. Simulation results show that the proposed algorithm outperforms both deep RL and FMP algorithms and produces up to 50% more successful scenarios than deep RL and up to 75% less extra time to reach goal than FMP.

cs.LG↗

Incremental Learning of Motion Primitives for Pedestrian Trajectory Prediction at Intersections

This paper presents a novel incremental learning algorithm for pedestrian motion prediction, with the ability to improve the learned model over time when data is incrementally available. In this setup, trajectories are modeled as simple segments called motion primitives. Transitions between motion primitives are modeled as Gaussian Processes. When new data is available, the motion primitives learned from the new data are compared with the previous ones by measuring the inner product of the motion primitive vectors. Similar motion primitives and transitions are fused and novel motion primitives are added to capture newly observed behaviors. The proposed approach is tested and compared with other baselines in intersection scenarios where the data is incrementally available either from a single intersection or from multiple intersections with different geometries. In both cases, our method incrementally learns motion patterns and outperforms the offline learning approach in terms of prediction errors. The results also show that the model size in our algorithm grows at a much lower rate than standard incremental learning, where newly learned motion primitives and transitions are simply accumulated over time.

cs.RO↗

Transferable Pedestrian Motion Prediction Models at Intersections

One desirable capability of autonomous cars is to accurately predict the pedestrian motion near intersections for safe and efficient trajectory planning. We are interested in developing transfer learning algorithms that can be trained on the pedestrian trajectories collected at one intersection and yet still provide accurate predictions of the trajectories at another, previously unseen intersection. We first discussed the feature selection for transferable pedestrian motion models in general. Following this discussion, we developed one transferable pedestrian motion prediction algorithm based on Inverse Reinforcement Learning (IRL) that infers pedestrian intentions and predicts future trajectories based on observed trajectory. We evaluated our algorithm on a dataset collected at two intersections, trained at one intersection and tested at the other intersection. We used the accuracy of augmented semi-nonnegative sparse coding (ASNSC), trained and tested at the same intersection as a baseline. The result shows that the proposed algorithm improves the baseline accuracy by 40% in the non-transfer task, and 16% in the transfer task.

cs.CV↗

Block-Coordinate Minimization for Large SDPs with Block-Diagonal Constraints

The so-called Burer-Monteiro method is a well-studied technique for solving large-scale semidefinite programs (SDPs) via low-rank factorization. The main idea is to solve rank-restricted, albeit non-convex, surrogates instead of the SDP. Recent works have shown that, in an important class of SDPs with elegant geometric structure, one can find globally optimal solutions to the SDP by finding rank-deficient second-order critical points of an unconstrained Riemannian optimization problem. Hence, in such problems, the Burer-Monteiro approach can provide a scalable and reliable alternative to interior-point methods that scale poorly. Among various Riemannian optimization methods proposed, block-coordinate minimization (BCM) is of particular interest due to its simplicity. Erdogdu et al. in their recent work proposed BCM for problems over the Cartesian product of unit spheres and provided global convergence rate estimates for the algorithm. This report extends the BCM algorithm and the global convergence rate analysis of Erdogdu et al. from problems over the Cartesian product of unit spheres to the Cartesian product of Stiefel manifolds. The latter more general setting has important applications such as synchronization over the special orthogonal (SO) and special Euclidean (SE) groups.

math.OC↗