Searcharxiv⌕ Search

arXiv subjects

Jonathan T. Barron

Publications and source records attributed to Jonathan T. Barron.

At least 91 records · Page 5Linked to original sources

Sky Optimization: Semantically aware image processing of skies in low-light photography

The sky is a major component of the appearance of a photograph, and its color and tone can strongly influence the mood of a picture. In nighttime photography, the sky can also suffer from noise and color artifacts. For this reason, there is a strong desire to process the sky in isolation from the rest of the scene to achieve an optimal look. In this work, we propose an automated method, which can run as a part of a camera pipeline, for creating accurate sky alpha-masks and using them to improve the appearance of the sky. Our method performs end-to-end sky optimization in less than half a second per image on a mobile device. We introduce a method for creating an accurate sky-mask dataset that is based on partially annotated images that are inpainted and refined by our modified weighted guided filter. We use this dataset to train a neural network for semantic sky segmentation. Due to the compute and power constraints of mobile devices, sky segmentation is performed at a low image resolution. Our modified weighted guided filter is used for edge-aware upsampling to resize the alpha-mask to a higher resolution. With this detailed mask we automatically apply post-processing steps to the sky in isolation, such as automatic spatially varying white-balance, brightness adjustments, contrast enhancement, and noise reduction.

cs.CV↗

Portrait Shadow Manipulation

Casually-taken portrait photographs often suffer from unflattering lighting and shadowing because of suboptimal conditions in the environment. Aesthetic qualities such as the position and softness of shadows and the lighting ratio between the bright and dark parts of the face are frequently determined by the constraints of the environment rather than by the photographer. Professionals address this issue by adding light shaping tools such as scrims, bounce cards, and flashes. In this paper, we present a computational approach that gives casual photographers some of this control, thereby allowing poorly-lit portraits to be relit post-capture in a realistic and easily-controllable way. Our approach relies on a pair of neural networks---one to remove foreign shadows cast by external objects, and another to soften facial shadows cast by the features of the subject and to add a synthetic fill light to improve the lighting ratio. To train our first network we construct a dataset of real-world portraits wherein synthetic foreign shadows are rendered onto the face, and we show that our network learns to remove those unwanted shadows. To train our second network we use a dataset of Light Stage scans of human subjects to construct input/output pairs of input images harshly lit by a small light source, and variably softened and fill-lit output images of each face. We propose a way to explicitly encode facial symmetry and show that our dataset and training procedure enable the model to generalize to images taken in the wild. Together, these networks enable the realistic and aesthetically pleasing enhancement of shadows and lights in real-world portrait images

cs.CV↗

A Deep Factorization of Style and Structure in Fonts

We propose a deep factorization model for typographic analysis that disentangles content from style. Specifically, a variational inference procedure factors each training glyph into the combination of a character-specific content embedding and a latent font-specific style variable. The underlying generative model combines these factors through an asymmetric transpose convolutional process to generate the image of the glyph itself. When trained on corpora of fonts, our model learns a manifold over font styles that can be used to analyze or reconstruct new, unseen fonts. On the task of reconstructing missing glyphs from an unknown font given only a small number of observations, our model outperforms both a strong nearest neighbors baseline and a state-of-the-art discriminative model from prior work.

cs.LG↗

Lighthouse: Predicting Lighting Volumes for Spatially-Coherent Illumination

We present a deep learning solution for estimating the incident illumination at any 3D location within a scene from an input narrow-baseline stereo image pair. Previous approaches for predicting global illumination from images either predict just a single illumination for the entire scene, or separately estimate the illumination at each 3D location without enforcing that the predictions are consistent with the same 3D scene. Instead, we propose a deep learning model that estimates a 3D volumetric RGBA model of a scene, including content outside the observed field of view, and then uses standard volume rendering to estimate the incident illumination at any 3D location within that volume. Our model is trained without any ground truth 3D data and only requires a held-out perspective view near the input stereo pair and a spherical panorama taken within each scene as supervision, as opposed to prior methods for spatially-varying lighting estimation, which require ground truth scene geometry for training. We demonstrate that our method can predict consistent spatially-varying lighting that is convincing enough to plausibly relight and insert highly specular virtual objects into real images.

cs.CV↗

Learning to Autofocus

Autofocus is an important task for digital cameras, yet current approaches often exhibit poor performance. We propose a learning-based approach to this problem, and provide a realistic dataset of sufficient size for effective learning. Our dataset is labeled with per-pixel depths obtained from multi-view stereo, following "Learning single camera depth estimation using dual-pixels". Using this dataset, we apply modern deep classification models and an ordinal regression loss to obtain an efficient learning-based autofocus technique. We demonstrate that our approach provides a significant improvement compared with previous learned and non-learned methods: our model reduces the mean absolute error by a factor of 3.6 over the best comparable baseline algorithm. Our dataset and code are publicly available.

cs.CV↗

Boundary Cues for 3D Object Shape Recovery

Early work in computer vision considered a host of geometric cues for both shape reconstruction and recognition. However, since then, the vision community has focused heavily on shading cues for reconstruction, and moved towards data-driven approaches for recognition. In this paper, we reconsider these perhaps overlooked "boundary" cues (such as self occlusions and folds in a surface), as well as many other established constraints for shape reconstruction. In a variety of user studies and quantitative tasks, we evaluate how well these cues inform shape reconstruction (relative to each other) in terms of both shape quality and shape recognition. Our findings suggest many new directions for future research in shape reconstruction, such as automatic boundary cue detection and relaxing assumptions in shape from shading (e.g. orthographic projection, Lambertian surfaces).

cs.CV↗

Handheld Mobile Photography in Very Low Light

Taking photographs in low light using a mobile phone is challenging and rarely produces pleasing results. Aside from the physical limits imposed by read noise and photon shot noise, these cameras are typically handheld, have small apertures and sensors, use mass-produced analog electronics that cannot easily be cooled, and are commonly used to photograph subjects that move, like children and pets. In this paper we describe a system for capturing clean, sharp, colorful photographs in light as low as 0.3~lux, where human vision becomes monochromatic and indistinct. To permit handheld photography without flash illumination, we capture, align, and combine multiple frames. Our system employs "motion metering", which uses an estimate of motion magnitudes (whether due to handshake or moving objects) to identify the number of frames and the per-frame exposure times that together minimize both noise and motion blur in a captured burst. We combine these frames using robust alignment and merging techniques that are specialized for high-noise imagery. To ensure accurate colors in such low light, we employ a learning-based auto white balancing algorithm. To prevent the photographs from looking like they were shot in daylight, we use tone mapping techniques inspired by illusionistic painting: increasing contrast, crushing shadows to black, and surrounding the scene with darkness. All of these processes are performed using the limited computational resources of a mobile device. Our system can be used by novice photographers to produce shareable pictures in a few seconds based on a single shutter press, even in environments so dim that humans cannot see clearly.

cs.CV↗

Learning Single Camera Depth Estimation using Dual-Pixels

Deep learning techniques have enabled rapid progress in monocular depth estimation, but their quality is limited by the ill-posed nature of the problem and the scarcity of high quality datasets. We estimate depth from a single camera by leveraging the dual-pixel auto-focus hardware that is increasingly common on modern camera sensors. Classic stereo algorithms and prior learning-based depth estimation techniques under-perform when applied on this dual-pixel data, the former due to too-strong assumptions about RGB image matching, and the latter due to not leveraging the understanding of optics of dual-pixel image formation. To allow learning based methods to work well on dual-pixel imagery, we identify an inherent ambiguity in the depth estimated from dual-pixel cues, and develop an approach to estimate depth up to this ambiguity. Using our approach, existing monocular depth estimation techniques can be effectively applied to dual-pixel data, and much smaller models can be constructed that still infer high quality depth. To demonstrate this, we capture a large dataset of in-the-wild 5-viewpoint RGB images paired with corresponding dual-pixel data, and show how view supervision with this data can be used to learn depth up to the unknown ambiguities. On our new task, our model is 30% more accurate than any prior work on learning-based monocular or stereoscopic depth estimation.

cs.CV↗

Learning to Synthesize Motion Blur

We present a technique for synthesizing a motion blurred image from a pair of unblurred images captured in succession. To build this system we motivate and design a differentiable "line prediction" layer to be used as part of a neural network architecture, with which we can learn a system to regress from image pairs to motion blurred images that span the capture time of the input image pair. Training this model requires an abundance of data, and so we design and execute a strategy for using frame interpolation techniques to generate a large-scale synthetic dataset of motion blurred images and their respective inputs. We additionally capture a high quality test set of real motion blurred images, synthesized from slow motion videos, with which we evaluate our model against several baseline techniques that can be used to synthesize motion blur. Our model produces higher accuracy output than our baselines, and is significantly faster than baselines with competitive accuracy.

cs.CV↗

Single Image Portrait Relighting

Lighting plays a central role in conveying the essence and depth of the subject in a portrait photograph. Professional photographers will carefully control the lighting in their studio to manipulate the appearance of their subject, while consumer photographers are usually constrained to the illumination of their environment. Though prior works have explored techniques for relighting an image, their utility is usually limited due to requirements of specialized hardware, multiple images of the subject under controlled or known illuminations, or accurate models of geometry and reflectance. To this end, we present a system for portrait relighting: a neural network that takes as input a single RGB image of a portrait taken with a standard cellphone camera in an unconstrained environment, and from that image produces a relit image of that subject as though it were illuminated according to any provided environment map. Our method is trained on a small database of 18 individuals captured under different directional light sources in a controlled light stage setup consisting of a densely sampled sphere of lights. Our proposed technique produces quantitatively superior results on our dataset's validation set compared to prior works, and produces convincing qualitative relighting results on a dataset of hundreds of real-world cellphone portraits. Because our technique can produce a 640 $\times$ 640 image in only 160 milliseconds, it may enable interactive user-facing photographic applications in the future.

cs.GR↗

Pushing the Boundaries of View Extrapolation with Multiplane Images

We explore the problem of view synthesis from a narrow baseline pair of images, and focus on generating high-quality view extrapolations with plausible disocclusions. Our method builds upon prior work in predicting a multiplane image (MPI), which represents scene content as a set of RGB$α$ planes within a reference view frustum and renders novel views by projecting this content into the target viewpoints. We present a theoretical analysis showing how the range of views that can be rendered from an MPI increases linearly with the MPI disparity sampling frequency, as well as a novel MPI prediction procedure that theoretically enables view extrapolations of up to $4\times$ the lateral viewpoint movement allowed by prior work. Our method ameliorates two specific issues that limit the range of views renderable by prior methods: 1) We expand the range of novel views that can be rendered without depth discretization artifacts by using a 3D convolutional network architecture along with a randomized-resolution training procedure to allow our model to predict MPIs with increased disparity sampling frequency. 2) We reduce the repeated texture artifacts seen in disocclusions by enforcing a constraint that the appearance of hidden content at any depth must be drawn from visible content at or behind that depth. Please see our results video at: https://www.youtube.com/watch?v=aJqAaMNL2m4.

cs.CV↗

A General and Adaptive Robust Loss Function

We present a generalization of the Cauchy/Lorentzian, Geman-McClure, Welsch/Leclerc, generalized Charbonnier, Charbonnier/pseudo-Huber/L1-L2, and L2 loss functions. By introducing robustness as a continuous parameter, our loss function allows algorithms built around robust loss minimization to be generalized, which improves performance on basic vision tasks such as registration and clustering. Interpreting our loss as the negative log of a univariate density yields a general probability distribution that includes normal and Cauchy distributions as special cases. This probabilistic interpretation enables the training of neural networks in which the robustness of the loss automatically adapts itself during training, which improves performance on learning-based tasks such as generative image synthesis and unsupervised monocular depth estimation, without requiring any manual parameter tuning.

cs.CV↗

Stereoscopic Dark Flash for Low-light Photography

In this work, we present a camera configuration for acquiring "stereoscopic dark flash" images: a simultaneous stereo pair in which one camera is a conventional RGB sensor, but the other camera is sensitive to near-infrared and near-ultraviolet instead of R and B. When paired with a "dark" flash (i.e., one having near-infrared and near-ultraviolet light, but no visible light) this camera allows us to capture the two images in a flash/no-flash image pair at the same time, all while not disturbing any human subjects or onlookers with a dazzling visible flash. We present a hardware prototype of this camera that approximates an idealized camera, and we present an imaging procedure that let us acquire dark flash stereo pairs that closely resemble those we would get from that idealized camera. We then present a technique for fusing these stereo pairs, first by performing registration and warping, and then by using recent advances in hyperspectral image fusion and deep learning to produce a final image. Because our camera configuration and our data acquisition process allow us to capture true low-noise long exposure RGB images alongside our dark flash stereo pairs, our learned model can be trained end-to-end to produce a fused image that retains the color and tone of a real RGB image while having the low-noise properties of a flash image.

cs.CV↗

Unprocessing Images for Learned Raw Denoising

Machine learning techniques work best when the data used for training resembles the data used for evaluation. This holds true for learned single-image denoising algorithms, which are applied to real raw camera sensor readings but, due to practical constraints, are often trained on synthetic image data. Though it is understood that generalizing from synthetic to real data requires careful consideration of the noise properties of image sensors, the other aspects of a camera's image processing pipeline (gain, color correction, tone mapping, etc) are often overlooked, despite their significant effect on how raw measurements are transformed into finished images. To address this, we present a technique to "unprocess" images by inverting each step of an image processing pipeline, thereby allowing us to synthesize realistic raw sensor measurements from commonly available internet photos. We additionally model the relevant components of an image processing pipeline when evaluating our loss function, which allows training to be aware of all relevant photometric processing that will occur after denoising. By processing and unprocessing model outputs and training data in this way, we are able to train a simple convolutional neural network that has 14%-38% lower error rates and is 9x-18x faster than the previous state of the art on the Darmstadt Noise Dataset, and generalizes to sensors outside of that dataset as well.

cs.CV↗

Synthetic Depth-of-Field with a Single-Camera Mobile Phone

Shallow depth-of-field is commonly used by photographers to isolate a subject from a distracting background. However, standard cell phone cameras cannot produce such images optically, as their short focal lengths and small apertures capture nearly all-in-focus images. We present a system to computationally synthesize shallow depth-of-field images with a single mobile camera and a single button press. If the image is of a person, we use a person segmentation network to separate the person and their accessories from the background. If available, we also use dense dual-pixel auto-focus hardware, effectively a 2-sample light field with an approximately 1 millimeter baseline, to compute a dense depth map. These two signals are combined and used to render a defocused image. Our system can process a 5.4 megapixel image in 4 seconds on a mobile phone, is fully automatic, and is robust enough to be used by non-experts. The modular nature of our system allows it to degrade naturally in the absence of a dual-pixel sensor or a human subject.

cs.CV↗

Aperture Supervision for Monocular Depth Estimation

We present a novel method to train machine learning algorithms to estimate scene depths from a single image, by using the information provided by a camera's aperture as supervision. Prior works use a depth sensor's outputs or images of the same scene from alternate viewpoints as supervision, while our method instead uses images from the same viewpoint taken with a varying camera aperture. To enable learning algorithms to use aperture effects as supervision, we introduce two differentiable aperture rendering functions that use the input image and predicted depths to simulate the depth-of-field effects caused by real camera apertures. We train a monocular depth estimation network end-to-end to predict the scene depths that best explain these finite aperture images as defocus-blurred renderings of the input all-in-focus image.

cs.CV↗

Burst Denoising with Kernel Prediction Networks

We present a technique for jointly denoising bursts of images taken from a handheld camera. In particular, we propose a convolutional neural network architecture for predicting spatially varying kernels that can both align and denoise frames, a synthetic data generation approach based on a realistic noise formation model, and an optimization guided by an annealed loss function to avoid undesirable local minima. Our model matches or outperforms the state-of-the-art across a wide range of noise levels on both real and synthetic data.

cs.CV↗

Deep Bilateral Learning for Real-Time Image Enhancement

Performance is a critical challenge in mobile image processing. Given a reference imaging pipeline, or even human-adjusted pairs of images, we seek to reproduce the enhancements and enable real-time evaluation. For this, we introduce a new neural network architecture inspired by bilateral grid processing and local affine color transforms. Using pairs of input/output images, we train a convolutional neural network to predict the coefficients of a locally-affine model in bilateral space. Our architecture learns to make local, global, and content-dependent decisions to approximate the desired image transformation. At runtime, the neural network consumes a low-resolution version of the input image, produces a set of affine transformations in bilateral space, upsamples those transformations in an edge-preserving fashion using a new slicing node, and then applies those upsampled transformations to the full-resolution image. Our algorithm processes high-resolution images on a smartphone in milliseconds, provides a real-time viewfinder at 1080p resolution, and matches the quality of state-of-the-art approximation techniques on a large class of image operators. Unlike previous work, our model is trained off-line from data and therefore does not require access to the original operator at runtime. This allows our model to learn complex, scene-dependent transformations for which no reference implementation is available, such as the photographic edits of a human retoucher.

cs.GR↗