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Jong Hwan Ko

Publications and source records attributed to Jong Hwan Ko.

At least 19 recordsLinked to original sources

ACA-GS: Adaptive-Capacity Anchored Gaussian Splatting for Compact Dynamic Radiance Fields

Recent advances in 4D Gaussian Splatting (4DGS) enable high-fidelity, real-time spatiotemporal rendering, but expose a fundamental trade-off between motion expressiveness and storage efficiency. While anchor-based designs achieve compactness through anchor-level parameter sharing, their rigid uniform parametrization enforces fixed Neural Gaussian counts and feature budgets per anchor. Consequently, insufficient fidelity is addressed by excessive anchor density, rather than lightweight, targeted increases in Neural Gaussian count or feature capacity, resulting in memory waste. To overcome this rigidity, we introduce an adaptive-capacity anchor-based framework that dynamically allocates the representational capacity based on local spatiotemporal demands. Adaptive Anchor Cardinality varies the number of Neural Gaussians per anchor, concentrating primitives in regions of high geometric or motion complexity while suppressing redundancy. In parallel, Adaptive Anchor Feature Masking modulates anchor-level feature channels, assigning rich features to complex regions and lightweight representations to simpler ones. Experiments on MPEG, Panoptic Sports, and N3DV datasets demonstrate substantial storage reduction without degrading visual quality. Notably, on challenging MPEG sequences with complex motion, our method achieves up to 1.5x higher compression than state-of-the-art anchor-based methods while preserving comparable quality.

cs.CV

TASQ: Temporal-Adaptive Bit Sparsification Quantization for Diffusion Models

Static quantization assigns one weight precision to every denoising step. To preserve quality, that precision must accommodate the most quantization-sensitive step, even though many other steps can tolerate fewer bits. The resulting model may satisfy its memory budget, but it repeatedly pays worst-case arithmetic throughout the denoising trajectory. We introduce Temporal-Adaptive Bit Sparsification Quantization (TASQ) to separate these two costs. TASQ stores one shared maximum-precision weight buffer and learns a Temporal-Spatial LSB Mask that selects a lower effective precision for each layer and denoising stage by truncating least-significant bits. Storage therefore remains fixed by the worst case, while BitOPs decrease at less sensitive stages without per-stage weight copies or runtime search. A Temporal-Precision Engine maps the learned schedule to bit-serial execution, where cycles scale with effective precision and switching precision has no measured cycle overhead. On PixArt-Sigma, SANA-1.6B, and SDXL-Turbo, TASQ achieves quality comparable to static quantization with less computation. Together with the Temporal-Precision Engine, it reduces execution cycles by 25 to 50 percent over static quantization and by 6.1 to 7.5x over a naive static 8-bit bit-serial execution. Code is available at https://github.com/seokho-han/tasq.

cs.CV

MoBiQuant: Mixture-of-Bits Quantization for Token-Adaptive Any-Precision LLM

Dynamic runtime latency and memory constraints necessitate flexible large language model (LLM) deployment, where an LLM can be inferred with various quantization precisions based on available computational resources. Recent work on such any-precision quantization either relies on hardware-inefficient vector quantization or induces additional scaling factors when switching between bit-widths. Meanwhile, existing post-training quantization (PTQ) methods calibrated for a fixed low precision show poor generalizability under runtime precision change. In this work, we attribute the source of poor generalization across bit-widths to a precision-dependent \textit{outlier migration} phenomenon where the distribution of PTQ-sensitive tokens changes across precisions. Motivated by this observation, we propose \texttt{MoBiQuant}, a novel any-precision Mixture-of-Bits quantization framework that adjusts weight precision for flexible LLM inference based on token sensitivity. Specifically, we propose a many-in-one recursive residual quantization that can iteratively reconstruct higher-precision weights at runtime and mitigates \textit{outlier migration} with a token-aware router to dynamically select the optimal inference precision of each token.Extensive experiments show that \texttt{MoBiQuant} matches or surpasses frontier single-precision PTQ while exhibiting strong elasticity, achieving significant memory savings and throughput gains of up to $1.34\times$ over state-of-the-art any-precision methods.

cs.LG

Continual Speaker Identity Unlearning with Minimal Interference

Machine unlearning removes designated concepts or knowledge from pre-trained models. Recent work has extended this paradigm to speaker identity unlearning in zero-shot text-to-speech (ZS-TTS), the task of selectively erasing a model's ability to replicate a speaker's voice. Existing methods, however, quietly assume all unlearning requests arrive at once; an unrealistic assumption, since privacy-motivated removals arrive sequentially over time. We show this assumption breaks state-of-the-art methods: unlearning each new speaker fully revives previously unlearned speakers, reintroducing the very privacy risk unlearning was meant to eliminate. We present Cumulative ORThogonal Identity Suppression (CORTIS), the first framework for continual speaker identity unlearning in ZS-TTS that requires no access to previously-unlearned speaker data. CORTIS combines Fisher-information-based parameter masking, which localizes updates to speaker-relevant weights, with orthogonal projection against subspaces spanned by prior unlearning updates. With VoiceBox, CORTIS unlearns each requested speaker while keeping previously unlearned speakers forgotten across long request sequences, substantially outperforming sequential application of prior methods. The demo is available at https://cumulativeortis.github.io/ .

cs.SD

Harnessing Linguistic Dissimilarity for Language Generalization on Unseen Low-Resource Varieties

Low-resource language varieties used by specific groups remain neglected in the development of Multilingual Language Models. A great deal of cross-lingual research focuses on inter-lingual language transfer which strives to align allied varieties and minimize differences between them. However, for low-resource varieties, linguistic dissimilarity is also an important cue allowing generalization to unseen varieties. Unlike prior approaches, we propose a two-stage Language Generalization framework that focuses on capturing variety-specific cues while also exploiting rich overlap offered by high-resource source variety. First, we propose TOPPing, a source-selection method specifically designed for low-resource varieties. Second, we suggest a lightweight VACAI-Bowl architecture that learns variety-specific attributes with one branch while a parallel branch captures variety-invariant attributes using adversarial training. We evaluate our framework on structural prediction tasks, which are among the few tasks available, as proxy for performance on other downstream tasks. Using VACAI-Bowl with TOPPing yields an average 54.62% improvement in the dependency parsing task, which serves as a proxy for performance on other downstream tasks across 10 low-resource varieties.

cs.CL

RangeGuard: Efficient, Bounded Approximate Error Correction for Reliable DNNs

As DRAM scales in density and adopts 3D integration, raw fault rates increase and multi-bit errors are no longer rare. Such errors can severely impact Deep Neural Networks (DNNs): although DNNs tolerate small numerical perturbations, random bit flips can create extreme outliers that propagate and sharply degrade accuracy. Large Language Models (LLMs) are particularly vulnerable because attention, residual, and normalization layers can amplify and preserve a single corrupted activation across many layers, destabilizing inference. This paper introduces RangeGuard, a metadata-centric error-correcting framework that provides strong reliability and high efficiency based on bounded approximate correction. Instead of protecting raw bits, RangeGuard encodes compact Range Identifiers (RIDs) that capture the numerical range of each value. These compact metadata enable efficient use of limited redundancy and concentrate protection on range changes, which indicate harmful semantic deviations, while ignoring benign intra-range variations. Upon detecting a range change, RangeGuard restores the correct range and substitutes a representative value, ensuring that error magnitudes are bounded within the range. Based on RIDs, RangeGuard can tolerate 64+ flipped bits using only 16 bits of parity available in GPU memories without a noticeable accuracy loss. By introducing semantic range protection, RangeGuard enables reliable DNN execution even under frequent memory errors and tight redundancy budgets.

cs.AR

EPS: Efficient Patch Sampling for Video Overfitting in Deep Super-Resolution Model Training

Leveraging the overfitting property of deep neural networks (DNNs) is trending in video delivery systems to enhance video quality within bandwidth limits. Existing approaches transmit overfitted super-resolution (SR) model streams for low-resolution (LR) bitstreams, which are used to reconstruct high-resolution (HR) videos at the decoder. Although these approaches show promising results, the huge computational costs of training a large number of video frames limit their practical applications. To overcome this challenge, we propose an efficient patch sampling method named EPS for video SR network overfitting, which identifies the most valuable training patches from video frames. To this end, we first present two low-complexity Discrete Cosine Transform (DCT)-based spatial-temporal features to measure the complexity score of each patch directly. By analyzing the histogram distribution of these features, we then categorize all possible patches into different clusters and select training patches from the cluster with the highest spatial-temporal information. The number of sampled patches is adaptive based on the video content, addressing the trade-off between training complexity and efficiency. Our method reduces the number of training patches by 75.00% to 91.69%, depending on the resolution and number of clusters, while preserving high video quality and greatly improving training efficiency. Our method speeds up patch sampling by up to 82.1x compared to the state-of-the-art patch sampling technique (EMT).

cs.CV

Optimized Minimal 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) has emerged as a powerful representation for real-time, high-performance rendering, enabling a wide range of applications. However, representing 3D scenes with numerous explicit Gaussian primitives imposes significant storage and memory overhead. Recent studies have shown that high-quality rendering can be achieved with a substantially reduced number of Gaussians when represented with high-precision attributes. Nevertheless, existing 3DGS compression methods still rely on a relatively large number of Gaussians, focusing primarily on attribute compression. This is because a smaller set of Gaussians becomes increasingly sensitive to lossy attribute compression, leading to severe quality degradation. Since the number of Gaussians is directly tied to computational costs, it is essential to reduce the number of Gaussians effectively rather than only optimizing storage. In this paper, we propose Optimized Minimal Gaussians representation (OMG), which significantly reduces storage while using a minimal number of primitives. First, we determine the distinct Gaussian from the near ones, minimizing redundancy without sacrificing quality. Second, we propose a compact and precise attribute representation that efficiently captures both continuity and irregularity among primitives. Additionally, we propose a sub-vector quantization technique for improved irregularity representation, maintaining fast training with a negligible codebook size. Extensive experiments demonstrate that OMG reduces storage requirements by nearly 50% compared to the previous state-of-the-art and enables 600+ FPS rendering while maintaining high rendering quality. Our source code is available at https://maincold2.github.io/omg/.

cs.CV

Perturb a Model, Not an Image: Towards Robust Privacy Protection via Anti-Personalized Diffusion Models

Recent advances in diffusion models have enabled high-quality synthesis of specific subjects, such as identities or objects. This capability, while unlocking new possibilities in content creation, also introduces significant privacy risks, as personalization techniques can be misused by malicious users to generate unauthorized content. Although several studies have attempted to counter this by generating adversarially perturbed samples designed to disrupt personalization, they rely on unrealistic assumptions and become ineffective in the presence of even a few clean images or under simple image transformations. To address these challenges, we shift the protection target from the images to the diffusion model itself to hinder the personalization of specific subjects, through our novel framework called Anti-Personalized Diffusion Models (APDM). We first provide a theoretical analysis demonstrating that a naive approach of existing loss functions to diffusion models is inherently incapable of ensuring convergence for robust anti-personalization. Motivated by this finding, we introduce Direct Protective Optimization (DPO), a novel loss function that effectively disrupts subject personalization in the target model without compromising generative quality. Moreover, we propose a new dual-path optimization strategy, coined Learning to Protect (L2P). By alternating between personalization and protection paths, L2P simulates future personalization trajectories and adaptively reinforces protection at each step. Experimental results demonstrate that our framework outperforms existing methods, achieving state-of-the-art performance in preventing unauthorized personalization. The code is available at https://github.com/KU-VGI/APDM.

cs.CV

Efficient Multi-bit Quantization Network Training via Weight Bias Correction and Bit-wise Coreset Sampling

Multi-bit quantization networks enable flexible deployment of deep neural networks by supporting multiple precision levels within a single model. However, existing approaches suffer from significant training overhead as full-dataset updates are repeated for each supported bit-width, resulting in a cost that scales linearly with the number of precisions. Additionally, extra fine-tuning stages are often required to support additional or intermediate precision options, further compounding the overall training burden. To address this issue, we propose two techniques that greatly reduce the training overhead without compromising model utility: (i) Weight bias correction enables shared batch normalization and eliminates the need for fine-tuning by neutralizing quantization-induced bias across bit-widths and aligning activation distributions; and (ii) Bit-wise coreset sampling strategy allows each child model to train on a compact, informative subset selected via gradient-based importance scores by exploiting the implicit knowledge transfer phenomenon. Experiments on CIFAR-10/100, TinyImageNet, and ImageNet-1K with both ResNet and ViT architectures demonstrate that our method achieves competitive or superior accuracy while reducing training time up to 7.88x. Our code is released at https://github.com/a2jinhee/EMQNet_jk.

cs.CV

Optimized Minimal 4D Gaussian Splatting

4D Gaussian Splatting has emerged as a new paradigm for dynamic scene representation, enabling real-time rendering of scenes with complex motions. However, it faces a major challenge of storage overhead, as millions of Gaussians are required for high-fidelity reconstruction. While several studies have attempted to alleviate this memory burden, they still face limitations in compression ratio or visual quality. In this work, we present OMG4 (Optimized Minimal 4D Gaussian Splatting), a framework that constructs a compact set of salient Gaussians capable of faithfully representing 4D Gaussian models. Our method progressively prunes Gaussians in three stages: (1) Gaussian Sampling to identify primitives critical to reconstruction fidelity, (2) Gaussian Pruning to remove redundancies, and (3) Gaussian Merging to fuse primitives with similar characteristics. In addition, we integrate implicit appearance compression and generalize Sub-Vector Quantization (SVQ) to 4D representations, further reducing storage while preserving quality. Extensive experiments on standard benchmark datasets demonstrate that OMG4 significantly outperforms recent state-of-the-art methods, reducing model sizes by over 60% while maintaining reconstruction quality. These results position OMG4 as a significant step forward in compact 4D scene representation, opening new possibilities for a wide range of applications. Our source code is available at https://minshirley.github.io/OMG4/.

cs.CV

Single-step Diffusion for Image Compression at Ultra-Low Bitrates

Although there have been significant advancements in image compression techniques, such as standard and learned codecs, these methods still suffer from severe quality degradation at extremely low bits per pixel. While recent diffusion-based models provided enhanced generative performance at low bitrates, they often yields limited perceptual quality and prohibitive decoding latency due to multiple denoising steps. In this paper, we propose the single-step diffusion model for image compression that delivers high perceptual quality and fast decoding at ultra-low bitrates. Our approach incorporates two key innovations: (i) Vector-Quantized Residual (VQ-Residual) training, which factorizes a structural base code and a learned residual in latent space, capturing both global geometry and high-frequency details; and (ii) rate-aware noise modulation, which tunes denoising strength to match the desired bitrate. Extensive experiments show that ours achieves comparable compression performance to state-of-the-art methods while improving decoding speed by about 50x compared to prior diffusion-based methods, greatly enhancing the practicality of generative codecs.

eess.IV

Row-Column Hybrid Grouping for Fault-Resilient Multi-Bit Weight Representation on IMC Arrays

This paper addresses two critical challenges in analog In-Memory Computing (IMC) systems that limit their scalability and deployability: the computational unreliability caused by stuck-at faults (SAFs) and the high compilation overhead of existing fault-mitigation algorithms, namely Fault-Free (FF). To overcome these limitations, we first propose a novel multi-bit weight representation technique, termed row-column hybrid grouping, which generalizes conventional column grouping by introducing redundancy across both rows and columns. This structural redundancy enhances fault tolerance and can be effectively combined with existing fault-mitigation solutions. Second, we design a compiler pipeline that reformulates the fault-aware weight decomposition problem as an Integer Linear Programming (ILP) task, enabling fast and scalable compilation through off-the-shelf solvers. Further acceleration is achieved through theoretical insights that identify fault patterns amenable to trivial solutions, significantly reducing computation. Experimental results on convolutional networks and small language models demonstrate the effectiveness of our approach, achieving up to 8%p improvement in accuracy, 150x faster compilation, and 2x energy efficiency gain compared to existing baselines.

cs.AR

MSQ: Memory-Efficient Bit Sparsification Quantization

As deep neural networks (DNNs) see increased deployment on mobile and edge devices, optimizing model efficiency has become crucial. Mixed-precision quantization is widely favored, as it offers a superior balance between efficiency and accuracy compared to uniform quantization. However, finding the optimal precision for each layer is challenging. Recent studies utilizing bit-level sparsity have shown promise, yet they often introduce substantial training complexity and high GPU memory requirements. In this paper, we propose Memory-Efficient Bit Sparsification Quantization (MSQ), a novel approach that addresses these limitations. MSQ applies a round-clamp quantizer to enable differentiable computation of the least significant bits (LSBs) from model weights. It further employs regularization to induce sparsity in these LSBs, enabling effective precision reduction without explicit bit-level parameter splitting. Additionally, MSQ incorporates Hessian information, allowing the simultaneous pruning of multiple LSBs to further enhance training efficiency. Experimental results show that MSQ achieves up to 8.00x reduction in trainable parameters and up to 86% reduction in training time compared to previous bit-level quantization, while maintaining competitive accuracy and compression rates. This makes it a practical solution for training efficient DNNs on resource-constrained devices.

cs.LG

Do Not Mimic My Voice: Speaker Identity Unlearning for Zero-Shot Text-to-Speech

The rapid advancement of Zero-Shot Text-to-Speech (ZS-TTS) technology has enabled high-fidelity voice synthesis from minimal audio cues, raising significant privacy and ethical concerns. Despite the threats to voice privacy, research to selectively remove the knowledge to replicate unwanted individual voices from pre-trained model parameters has not been explored. In this paper, we address the new challenge of speaker identity unlearning for ZS-TTS systems. To meet this goal, we propose the first machine unlearning frameworks for ZS-TTS, especially Teacher-Guided Unlearning (TGU), designed to ensure the model forgets designated speaker identities while retaining its ability to generate accurate speech for other speakers. Our proposed methods incorporate randomness to prevent consistent replication of forget speakers' voices, assuring unlearned identities remain untraceable. Additionally, we propose a new evaluation metric, speaker-Zero Retrain Forgetting (spk-ZRF). This assesses the model's ability to disregard prompts associated with forgotten speakers, effectively neutralizing its knowledge of these voices. The experiments conducted on the state-of-the-art model demonstrate that TGU prevents the model from replicating forget speakers' voices while maintaining high quality for other speakers. The demo is available at https://speechunlearn.github.io/

cs.SD

TruncQuant: Truncation-Ready Quantization for DNNs with Flexible Weight Bit Precision

The deployment of deep neural networks on edge devices is a challenging task due to the increasing complexity of state-of-the-art models, requiring efforts to reduce model size and inference latency. Recent studies explore models operating at diverse quantization settings to find the optimal point that balances computational efficiency and accuracy. Truncation, an effective approach for achieving lower bit precision mapping, enables a single model to adapt to various hardware platforms with little to no cost. However, formulating a training scheme for deep neural networks to withstand the associated errors introduced by truncation remains a challenge, as the current quantization-aware training schemes are not designed for the truncation process. We propose TruncQuant, a novel truncation-ready training scheme allowing flexible bit precision through bit-shifting in runtime. We achieve this by aligning TruncQuant with the output of the truncation process, demonstrating strong robustness across bit-width settings, and offering an easily implementable training scheme within existing quantization-aware frameworks. Our code is released at https://github.com/a2jinhee/TruncQuant.

cs.LG

TESU-LLM: Training Speech-LLMs Without Speech via Unified Encoder Alignment

Recent advances in speech-enabled language models have shown promising results in building intelligent voice assistants. However, most existing approaches rely on large-scale paired speech-text data and extensive computational resources, which pose challenges in terms of scalability and accessibility. In this paper, we present \textbf{TESU-LLM}, a novel framework that enables training speech-capable language models using only text data. Our key insight is to leverage a unified encoder that maps semantically equivalent text and speech inputs to a shared latent space. By aligning the encoder output with the embedding space of a LLM via a lightweight projection network, we enable the model to generalize from text-only supervision to speech-based inference. Despite being trained exclusively on text, TESU-LLM achieves strong performance on various speech-related benchmarks, comparable to baseline methods trained with large-scale multimodal datasets and substantial computational resources. These results highlight the effectiveness and efficiency of our approach, offering a scalable path toward building speech LLMs without speech data.

cs.CL

Event-based Neural Spike Detection Using Spiking Neural Networks for Neuromorphic iBMI Systems

Implantable brain-machine interfaces (iBMIs) are evolving to record from thousands of neurons wirelessly but face challenges in data bandwidth, power consumption, and implant size. We propose a novel Spiking Neural Network Spike Detector (SNN-SPD) that processes event-based neural data generated via delta modulation and pulse count modulation, converting signals into sparse events. By leveraging the temporal dynamics and inherent sparsity of spiking neural networks, our method improves spike detection performance while maintaining low computational overhead suitable for implantable devices. Our experimental results demonstrate that the proposed SNN-SPD achieves an accuracy of 95.72% at high noise levels (standard deviation 0.2), which is about 2% higher than the existing Artificial Neural Network Spike Detector (ANN-SPD). Moreover, SNN-SPD requires only 0.41% of the computation and about 26.62% of the weight parameters compared to ANN-SPD, with zero multiplications. This approach balances efficiency and performance, enabling effective data compression and power savings for next-generation iBMIs.

eess.SP