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JongMin Lee

Publications and source records attributed to JongMin Lee.

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MORPHOS: Autoregressive 4D Generation with Temporal Structured Latents

We present MORPHOS, a novel autoregressive framework that generates dynamic 3D assets from videos across diverse representations, including meshes, 3D Gaussians, and radiance fields. Existing methods are typically limited to a single representation, struggle to model topological changes, or fail to maintain temporal consistency over long videos. To address these limitations, we introduce the Temporal Structured Latents (T-SLAT), a unified 4D representation that jointly encodes geometry and appearance along the temporal dimension. Leveraging T-SLAT, MORPHOS autoregressively generates dynamic 3D assets via causal attention, conditioning each frame on its preceding history to ensure temporal consistency while handling evolving topologies. We also propose a temporal-structural augmentation to mitigate error accumulation in autoregressive generation. MORPHOS achieves state-of-the-art performance in appearance and competitive results in geometry across multiple benchmarks, demonstrating superior generalization across various representations and robustness in long-horizon generation.

cs.CV

Dense-SfM: Structure from Motion with Dense Consistent Matching

We present Dense-SfM, a novel Structure from Motion (SfM) framework designed for dense and accurate 3D reconstruction from multi-view images. Sparse keypoint matching, which traditional SfM methods often rely on, limits both accuracy and point density, especially in texture-less areas. Dense-SfM addresses this limitation by integrating dense matching with a Gaussian Splatting (GS) based track extension which gives more consistent, longer feature tracks. To further improve reconstruction accuracy, Dense-SfM is equipped with a multi-view kernelized matching module leveraging transformer and Gaussian Process architectures, for robust track refinement across multi-views. Evaluations on the ETH3D and Texture-Poor SfM datasets show that Dense-SfM offers significant improvements in accuracy and density over state-of-the-art methods. Project page: https://icetea-cv.github.io/densesfm/.

cs.CV

MFOS: Model-Free & One-Shot Object Pose Estimation

Existing learning-based methods for object pose estimation in RGB images are mostly model-specific or category based. They lack the capability to generalize to new object categories at test time, hence severely hindering their practicability and scalability. Notably, recent attempts have been made to solve this issue, but they still require accurate 3D data of the object surface at both train and test time. In this paper, we introduce a novel approach that can estimate in a single forward pass the pose of objects never seen during training, given minimum input. In contrast to existing state-of-the-art approaches, which rely on task-specific modules, our proposed model is entirely based on a transformer architecture, which can benefit from recently proposed 3D-geometry general pretraining. We conduct extensive experiments and report state-of-the-art one-shot performance on the challenging LINEMOD benchmark. Finally, extensive ablations allow us to determine good practices with this relatively new type of architecture in the field.

cs.CV

SACReg: Scene-Agnostic Coordinate Regression for Visual Localization

Scene coordinates regression (SCR), i.e., predicting 3D coordinates for every pixel of a given image, has recently shown promising potential. However, existing methods remain limited to small scenes memorized during training, and thus hardly scale to realistic datasets and scenarios. In this paper, we propose a generalized SCR model trained once to be deployed in new test scenes, regardless of their scale, without any finetuning. Instead of encoding the scene coordinates into the network weights, our model takes as input a database image with some sparse 2D pixel to 3D coordinate annotations, extracted from e.g. off-the-shelf Structure-from-Motion or RGB-D data, and a query image for which are predicted a dense 3D coordinate map and its confidence, based on cross-attention. At test time, we rely on existing off-the-shelf image retrieval systems and fuse the predictions from a shortlist of relevant database images w.r.t. the query. Afterwards camera pose is obtained using standard Perspective-n-Point (PnP). Starting from selfsupervised CroCo pretrained weights, we train our model on diverse datasets to ensure generalizabilty across various scenarios, and significantly outperform other scene regression approaches, including scene-specific models, on multiple visual localization benchmarks. Finally, we show that the database representation of images and their 2D-3D annotations can be highly compressed with negligible loss of localization performance.

cs.CV