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Jonghyun Choi

Publications and source records attributed to Jonghyun Choi.

At least 37 records · Page 2Linked to original sources

Multi-Level Knowledge Distillation and Dynamic Self-Supervised Learning for Continual Learning

Class-incremental with repetition (CIR), where previously trained classes repeatedly introduced in future tasks, is a more realistic scenario than the traditional class incremental setup, which assumes that each task contains unseen classes. CIR assumes that we can easily access abundant unlabeled data from external sources, such as the Internet. Therefore, we propose two components that efficiently use the unlabeled data to ensure the high stability and the plasticity of models trained in CIR setup. First, we introduce multi-level knowledge distillation (MLKD) that distills knowledge from multiple previous models across multiple perspectives, including features and logits, so the model can maintain much various previous knowledge. Moreover, we implement dynamic self-supervised loss (SSL) to utilize the unlabeled data that accelerates the learning of new classes, while dynamic weighting of SSL keeps the focus of training to the primary task. Both of our proposed components significantly improve the performance in CIR setup, achieving 2nd place in the CVPR 5th CLVISION Challenge.

cs.CV↗

Co-LoRA: Collaborative Model Personalization on Heterogeneous Multi-Modal Clients

As AI becomes more personal, e.g., Agentic AI, there is an increasing need for personalizing models for various use cases. Personalized federated learning (PFL) enables each client to collaboratively leverage other clients' knowledge for better adaptation to the task of interest, without privacy risks. Despite its potential, existing PFL methods remain confined to rather simplified scenarios where data and models are the same across clients. To move towards realistic scenarios, we move beyond these restrictive assumptions by addressing both data and model heterogeneity. We propose a task-relevance-aware model aggregation strategy to reduce parameter interference under heterogeneous data. Moreover, we introduce Co-LoRA, a dimension-invariant module that enables knowledge sharing across heterogeneous architectures. To mimic the real-world task diversity, we propose a multi-modal PFL benchmark spanning 40 distinct tasks with distribution shifts over time. Extensive experiments shows that our proposed method significantly outperforms the state-of-the-art PFL methods under heterogeneous scenarios.

cs.LG↗

TRACE: Your Diffusion Model is Secretly an Instance Edge Detector

High-quality instance and panoptic segmentation has traditionally relied on dense instance-level annotations such as masks, boxes, or points, which are costly, inconsistent, and difficult to scale. Unsupervised and weakly-supervised approaches reduce this burden but remain constrained by semantic backbone constraints and human bias, often producing merged or fragmented outputs. We present TRACE (TRAnsforming diffusion Cues to instance Edges), showing that text-to-image diffusion models secretly function as instance edge annotators. TRACE identifies the Instance Emergence Point (IEP) where object boundaries first appear in self-attention maps, extracts boundaries through Attention Boundary Divergence (ABDiv), and distills them into a lightweight one-step edge decoder. This design removes the need for per-image diffusion inversion, achieving 81x faster inference while producing sharper and more connected boundaries. On the COCO benchmark, TRACE improves unsupervised instance segmentation by +5.1 AP, and in tag-supervised panoptic segmentation it outperforms point-supervised baselines by +1.7 PQ without using any instance-level labels. These results reveal that diffusion models encode hidden instance boundary priors, and that decoding these signals offers a practical and scalable alternative to costly manual annotation. Project Page: https://shjo-april.github.io/TRACE/

cs.CV↗

HyGE-Occ: Hybrid View-Transformation with 3D Gaussian and Edge Priors for 3D Panoptic Occupancy Prediction

3D Panoptic Occupancy Prediction aims to reconstruct a dense volumetric scene map by predicting the semantic class and instance identity of every occupied region in 3D space. Achieving such fine-grained 3D understanding requires precise geometric reasoning and spatially consistent scene representation across complex environments. However, existing approaches often struggle to maintain precise geometry and capture the precise spatial range of 3D instances critical for robust panoptic separation. To overcome these limitations, we introduce HyGE-Occ, a novel framework that leverages a hybrid view-transformation branch with 3D Gaussian and edge priors to enhance both geometric consistency and boundary awareness in 3D panoptic occupancy prediction. HyGE-Occ employs a hybrid view-transformation branch that fuses a continuous Gaussian-based depth representation with a discretized depth-bin formulation, producing BEV features with improved geometric consistency and structural coherence. In parallel, we extract edge maps from BEV features and use them as auxiliary information to learn edge cues. In our extensive experiments on the Occ3D-nuScenes dataset, HyGE-Occ outperforms existing work, demonstrating superior 3D geometric reasoning.

cs.CV↗

Becoming Experienced Judges: Selective Test-Time Learning for Evaluators

Automatic evaluation with large language models, commonly known as LLM-as-a-judge, is now standard across reasoning and alignment tasks. Despite evaluating many samples in deployment, these evaluators typically (i) treat each case independently, missing the opportunity to accumulate experience, and (ii) rely on a single fixed prompt for all cases, neglecting the need for sample-specific evaluation criteria. We introduce Learning While Evaluating (LWE), a framework that allows evaluators to improve sequentially at inference time without requiring training or validation sets. LWE maintains an evolving meta-prompt that (i) produces sample-specific evaluation instructions and (ii) refines itself through self-generated feedback. Furthermore, we propose Selective LWE, which updates the meta-prompt only on self-inconsistent cases, focusing computation where it matters most. This selective approach retains the benefits of sequential learning while being far more cost-effective. Across two pairwise comparison benchmarks, Selective LWE outperforms strong baselines, empirically demonstrating that evaluators can improve during sequential testing with a simple selective update, learning most from the cases they struggle with.

cs.CL↗

What Happens When: Learning Temporal Orders of Events in Videos

Video Large Multimodal Models (VLMMs) have shown impressive performance in video understanding, yet their ability to accurately capture the temporal order of multiple events remains underexplored. We interestingly observe that, even when video frames are scrambled, models perform very well on the existing benchmarks by comprehensive experiments. This implies that VLMMs may not necessarily rely on accurate sequential processing of visual events, but instead depend on prior knowledge of typical scenarios to answer the question. To benchmark temporal understanding capabilities in VLMMs, we propose VECTOR, designed to explicitly assess a model's ability to identify the temporal order of events. On this benchmark, we observe that various VLMMs often fail to understand the orders of events. To address this, we propose MECOT (Multi-Event instruction fine-tuning with Chain-of-Thought), which (1) trains models on detailed, event-by-event video descriptions and (2) using chain-of-thought prompts at inference to enhance temporal awareness. MECOT outperforms prior arts on VECTOR as well as improving performance on existing video benchmarks, implying effectiveness of temporal understanding. We release our code, model and datasets.

cs.CV↗

An Information Theoretic Evaluation Metric For Strong Unlearning

Machine unlearning (MU) aims to remove the influence of specific data from trained models, addressing privacy concerns and ensuring compliance with regulations such as the ``right to be forgotten.'' Evaluating strong unlearning, where the unlearned model is indistinguishable from one retrained without the forgetting data, remains a significant challenge in deep neural networks (DNNs). Common black-box metrics, such as variants of membership inference attacks and accuracy comparisons, primarily assess model outputs but often fail to capture residual information in intermediate layers. To bridge this gap, we introduce the Information Difference Index (IDI), a novel white-box metric inspired by information theory. IDI quantifies retained information in intermediate features by measuring mutual information between those features and the labels to be forgotten, offering a more comprehensive assessment of unlearning efficacy. Our experiments demonstrate that IDI effectively measures the degree of unlearning across various datasets and architectures, providing a reliable tool for evaluating strong unlearning in DNNs.

cs.LG↗

OASIS: Online Sample Selection for Continual Visual Instruction Tuning

In continual instruction tuning (CIT) scenarios, where new instruction tuning data continuously arrive in an online streaming manner, training delays from large-scale data significantly hinder real-time adaptation. Data selection can mitigate this overhead, but existing strategies often rely on pretrained reference models, which are impractical in CIT setups since future data are unknown. Recent reference model-free online sample selection methods address this, but typically select a fixed number of samples per batch (e.g., top-k), making them vulnerable to distribution shifts where informativeness varies across batches. To address these limitations, we propose OASIS, an adaptive online sample selection approach for CIT that (1) selects informative samples by estimating each sample's informativeness relative to all previously seen data, beyond batch-level constraints, and (2) minimizes informative redundancy of selected samples through iterative selection score updates. Experiments on various large foundation models show that OASIS, using only 25 percent of the data, achieves comparable performance to full-data training and outperforms the state-of-the-art sampling methods.

cs.CV↗

Online Generic Event Boundary Detection

Generic Event Boundary Detection (GEBD) aims to interpret long-form videos through the lens of human perception. However, current GEBD methods require processing complete video frames to make predictions, unlike humans processing data online and in real-time. To bridge this gap, we introduce a new task, Online Generic Event Boundary Detection (On-GEBD), aiming to detect boundaries of generic events immediately in streaming videos. This task faces unique challenges of identifying subtle, taxonomy-free event changes in real-time, without the access to future frames. To tackle these challenges, we propose a novel On-GEBD framework, Estimator, inspired by Event Segmentation Theory (EST) which explains how humans segment ongoing activity into events by leveraging the discrepancies between predicted and actual information. Our framework consists of two key components: the Consistent Event Anticipator (CEA), and the Online Boundary Discriminator (OBD). Specifically, the CEA generates a prediction of the future frame reflecting current event dynamics based solely on prior frames. Then, the OBD measures the prediction error and adaptively adjusts the threshold using statistical tests on past errors to capture diverse, subtle event transitions. Experimental results demonstrate that Estimator outperforms all baselines adapted from recent online video understanding models and achieves performance comparable to prior offline-GEBD methods on the Kinetics-GEBD and TAPOS datasets.

cs.CV↗

DialNav: Multi-turn Dialog Navigation with a Remote Guide

We introduce DialNav, a novel collaborative embodied dialog task, where a navigation agent (Navigator) and a remote guide (Guide) engage in multi-turn dialog to reach a goal location. Unlike prior work, DialNav aims for holistic evaluation and requires the Guide to infer the Navigator's location, making communication essential for task success. To support this task, we collect and release the Remote Assistance in Navigation (RAIN) dataset, human-human dialog paired with navigation trajectories in photorealistic environments. We design a comprehensive benchmark to evaluate both navigation and dialog, and conduct extensive experiments analyzing the impact of different Navigator and Guide models. We highlight key challenges and publicly release the dataset, code, and evaluation framework to foster future research in embodied dialog.

cs.CV↗

Society of Mind Meets Real-Time Strategy: A Hierarchical Multi-Agent Framework for Strategic Reasoning

Large Language Models (LLMs) have recently demonstrated impressive action sequence prediction capabilities but often struggle with dynamic, long-horizon tasks such as real-time strategic games. In a game such as StarCraftII (SC2), agents need to manage resource constraints and adapt to evolving battlefield situations in a partially observable environment. This often overwhelms exisiting LLM-based approaches. To address these challenges, we propose a hierarchical multi-agent framework that employs specialized imitation learning agents under a meta-controller called Strategic Planner (SP). By expert demonstrations, each specialized agent learns a distinctive strategy, such as aerial support or defensive maneuvers, and produces coherent, structured multistep action sequences. The SP then orchestrates these proposals into a single, environmentally adaptive plan that ensures local decisions aligning with long-term strategies. We call this HIMA (Hierarchical Imitation Multi-Agent). We also present TEXTSCII-ALL, a comprehensive SC2 testbed that encompasses all race match combinations in SC2. Our empirical results show that HIMA outperforms state of the arts in strategic clarity, adaptability, and computational efficiency, underscoring the potential of combining specialized imitation modules with meta-level orchestration to develop more robust, general-purpose AI agents.

cs.AI↗

Large Language Models Still Exhibit Bias in Long Text

Existing fairness benchmarks for large language models (LLMs) primarily focus on simple tasks, such as multiple-choice questions, overlooking biases that may arise in more complex scenarios like long-text generation. To address this gap, we introduce the Long Text Fairness Test (LTF-TEST), a framework that evaluates biases in LLMs through essay-style prompts. LTF-TEST covers 14 topics and 10 demographic axes, including gender and race, resulting in 11,948 samples. By assessing both model responses and the reasoning behind them, LTF-TEST uncovers subtle biases that are difficult to detect in simple responses. In our evaluation of five recent LLMs, including GPT-4o and LLaMa3, we identify two key patterns of bias. First, these models frequently favor certain demographic groups in their responses. Second, they show excessive sensitivity toward traditionally disadvantaged groups, often providing overly protective responses while neglecting others. To mitigate these biases, we propose FT-REGARD, a finetuning approach that pairs biased prompts with neutral responses. FT-REGARD reduces gender bias by 34.6% and improves performance by 1.4 percentage points on the BBQ benchmark, offering a promising approach to addressing biases in long-text generation tasks.

cs.CL↗

Representation Bending for Large Language Model Safety

Large Language Models (LLMs) have emerged as powerful tools, but their inherent safety risks - ranging from harmful content generation to broader societal harms - pose significant challenges. These risks can be amplified by the recent adversarial attacks, fine-tuning vulnerabilities, and the increasing deployment of LLMs in high-stakes environments. Existing safety-enhancing techniques, such as fine-tuning with human feedback or adversarial training, are still vulnerable as they address specific threats and often fail to generalize across unseen attacks, or require manual system-level defenses. This paper introduces RepBend, a novel approach that fundamentally disrupts the representations underlying harmful behaviors in LLMs, offering a scalable solution to enhance (potentially inherent) safety. RepBend brings the idea of activation steering - simple vector arithmetic for steering model's behavior during inference - to loss-based fine-tuning. Through extensive evaluation, RepBend achieves state-of-the-art performance, outperforming prior methods such as Circuit Breaker, RMU, and NPO, with up to 95% reduction in attack success rates across diverse jailbreak benchmarks, all with negligible reduction in model usability and general capabilities.

cs.LG↗

MimiQ: Low-Bit Data-Free Quantization of Vision Transformers with Encouraging Inter-Head Attention Similarity

Data-free quantization (DFQ) is a technique that creates a lightweight network from its full-precision counterpart without the original training data, often through a synthetic dataset. Although several DFQ methods have been proposed for vision transformer (ViT) architectures, they fail to achieve efficacy in low-bit settings. Examining the existing methods, we observe that their synthetic data produce misaligned attention maps, while those of the real samples are highly aligned. From this observation, we find that aligning attention maps of synthetic data helps improve the overall performance of quantized ViTs. Motivated by this finding, we devise MimiQ, a novel DFQ method designed for ViTs that enhances inter-head attention similarity. First, we generate synthetic data by aligning head-wise attention outputs from each spatial query patch. Then, we align the attention maps of the quantized network to those of the full-precision teacher by applying head-wise structural attention distillation. The experimental results show that the proposed method significantly outperforms baselines, setting a new state-of-the-art for ViT-DFQ. This paper is an extended version of our work published in the proceedings of AAAI 2025, including additional supplementary material.

cs.LG↗

Budgeted Online Continual Learning by Adaptive Layer Freezing and Frequency-based Sampling

The majority of online continual learning (CL) advocates single-epoch training and imposes restrictions on the size of replay memory. However, single-epoch training would incur a different amount of computations per CL algorithm, and the additional storage cost to store logit or model in addition to replay memory is largely ignored in calculating the storage budget. Arguing different computational and storage budgets hinder fair comparison among CL algorithms in practice, we propose to use floating point operations (FLOPs) and total memory size in Byte as a metric for computational and memory budgets, respectively, to compare and develop CL algorithms in the same 'total resource budget.' To improve a CL method in a limited total budget, we propose adaptive layer freezing that does not update the layers for less informative batches to reduce computational costs with a negligible loss of accuracy. In addition, we propose a memory retrieval method that allows the model to learn the same amount of knowledge as using random retrieval in fewer iterations. Empirical validations on the CIFAR-10/100, CLEAR-10/100, and ImageNet-1K datasets demonstrate that the proposed approach outperforms the state-of-the-art methods within the same total budget

cs.LG↗

ISR-DPO: Aligning Large Multimodal Models for Videos by Iterative Self-Retrospective DPO

Iterative self-improvement, a concept extending beyond personal growth, has found powerful applications in machine learning, particularly in transforming weak models into strong ones. While recent advances in natural language processing have shown its efficacy through iterative preference optimization, applying this approach to Video Large Multi-modal Models (VLMMs) remains challenging due to modality misalignment. VLMMs struggle with this misalignment during iterative preference modeling, as the self-judge model often prioritizes linguistic knowledge over visual information. Additionally, iterative preference optimization can lead to visually hallucinated verbose responses due to length bias within the self-rewarding cycle. To address these issues, we propose Iterative Self-Retrospective Direct Preference Optimization (ISR-DPO), a method that uses self-retrospection to enhance preference modeling. This approach enhances the self-judge's focus on informative video regions, resulting in more visually grounded preferences. In extensive empirical evaluations across diverse video question answering benchmarks, the ISR-DPO significantly outperforms the state of the art. We are committed to open-sourcing our code, models, and datasets to encourage further investigation.

cs.CV↗

Multi-Modal Grounded Planning and Efficient Replanning For Learning Embodied Agents with A Few Examples

Learning a perception and reasoning module for robotic assistants to plan steps to perform complex tasks based on natural language instructions often requires large free-form language annotations, especially for short high-level instructions. To reduce the cost of annotation, large language models (LLMs) are used as a planner with few data. However, when elaborating the steps, even the state-of-the-art planner that uses LLMs mostly relies on linguistic common sense, often neglecting the status of the environment at command reception, resulting in inappropriate plans. To generate plans grounded in the environment, we propose FLARE (Few-shot Language with environmental Adaptive Replanning Embodied agent), which improves task planning using both language command and environmental perception. As language instructions often contain ambiguities or incorrect expressions, we additionally propose to correct the mistakes using visual cues from the agent. The proposed scheme allows us to use a few language pairs thanks to the visual cues and outperforms state-of-the-art approaches. Our code is available at https://github.com/snumprlab/flare.

cs.RO↗

Attentive Fine-Grained Structured Sparsity for Image Restoration

Image restoration tasks have witnessed great performance improvement in recent years by developing large deep models. Despite the outstanding performance, the heavy computation demanded by the deep models has restricted the application of image restoration. To lift the restriction, it is required to reduce the size of the networks while maintaining accuracy. Recently, N:M structured pruning has appeared as one of the effective and practical pruning approaches for making the model efficient with the accuracy constraint. However, it fails to account for different computational complexities and performance requirements for different layers of an image restoration network. To further optimize the trade-off between the efficiency and the restoration accuracy, we propose a novel pruning method that determines the pruning ratio for N:M structured sparsity at each layer. Extensive experimental results on super-resolution and deblurring tasks demonstrate the efficacy of our method which outperforms previous pruning methods significantly. PyTorch implementation for the proposed methods is available at https://github.com/JungHunOh/SLS_CVPR2022.

cs.CV↗