SearcharxivSearch

arXiv subjects

Jongseo Lee

Publications and source records attributed to Jongseo Lee.

9 recordsLinked to original sources

Improved Algorithms for Bounded-Degree (Subset) Traveling Salesman Problems

We present improved algorithms for several bounded-degree traveling salesman problems. In the bounded-degree traveling salesman path problem (BDTSPP), given a weighted graph G=(V,E), two endpoints s and t, and degree bounds b_v for all v, the goal is to find a minimum-cost subgraph of G that admits an Eulerian s-t path and in which each vertex v has degree at most b_v. Since deciding feasibility is already NP-hard for this problem, previous work gave a bicriteria approximation algorithm. However, that algorithm provides only a multiplicative guarantee on the degree violation, and it was left open whether additive violation is possible. We answer this open question affirmatively by giving a new bicriteria approximation algorithm with additive degree violation. The cost approximation ratio is improved as well, now matching that of Hoogeveen's analysis of the Christofides-Serdyukov algorithm. This improvement relies on a new lemma that enables the use of a bounded-degree minimum spanning tree, rather than a bounded-degree Steiner tree, as a starting point for the algorithm. The lemma compares the cost and degrees of the tree against those of an integral optimum for the bounded-degree TSP at hand, rather than those of a fractional optimum. Our lemma brings improvement to the circuit version (BDTSP) as well: we give a bicriteria algorithm that matches the previous cost approximation ratio while reducing the additive degree violation to +2, which is best possible. Subset TSP is a generalization of the standard "all-vertices" TSP, in which only a specified subset of vertices is required to be visited. We present improvements for both the circuit and the path versions. For the subset path problem (BDSTSPP), we present the first bicriteria approximation algorithm with additive degree violation; for the subset circuit problem (BDSTSP), we give an improved cost approximation ratio.

cs.DS

Which Way Did It Move? Diagnosing and Overcoming Directional Motion Blindness in Video-LLMs

Video Large Language Models (Video-LLMs) have made rapid progress on temporal video understanding, yet many fail at a basic perceptual primitive: signed image-plane motion direction. On simple videos of a single object moving left, right, up, or down, most Video-LLMs perform near chance, with above-chance cases largely attributable to prediction biases rather than genuine direction understanding. We call this failure directional motion blindness. We localize the failure by tracing motion direction information through the Video-LLM pipeline. Motion direction remains linearly accessible from the vision encoder, projector, and LLM hidden states, but the readout fails to bind this signal to the correct verbal answer option, revealing a direction binding gap. Although synthetic motion direction instruction tuning reduces this gap on the source domain, motion direction concept vector analysis shows that visual complexity weakens the signal magnitude and limits out-of-domain generalization. We introduce MoDirect, a dataset family for motion direction instruction tuning and evaluation, and DeltaDirect, a diagnosis-driven, projector-level objective that predicts normalized 2-D motion vectors from adjacent-frame feature deltas. On MoDirect-SynBench, instruction tuning with DeltaDirect improves motion direction accuracy from 25.9% to 85.4%. On MoDirect-RealBench, DeltaDirect improves real-world motion direction accuracy by 21.9 points over the vanilla baseline without real-world tuning data, while preserving standard video-understanding performance. Code: https://github.com/KHU-VLL/DeltaDirect

cs.CV

Optimal Learning-Augmented Algorithm for Online Bidding

Recent advances in machine learning have spurred significant interest in learning-augmented algorithms, particularly for online optimization. A growing body of work has studied online bidding in this framework, aiming to characterize the trade-off between robustness and consistency. While this trade-off is fully understood for deterministic algorithms, a gap between upper and lower bounds remains in the randomized setting. In this paper, we close this gap by presenting a Pareto-optimal randomized learning-augmented algorithm for this problem. Our approach introduces the notion of a bidding profile, a novel framework for representing the distribution over bids generated by an algorithm. We show that any bidding algorithm can be reduced, without loss of generality, to one driven by a bidding profile, and we characterize the optimal profile via a system of delayed differential equations. Finally, we demonstrate the broader applicability of our approach by extending it to the linear search problem, yielding a significant improvement over prior learning-augmented algorithms for linear search.

cs.DS

Disentangled Concepts Speak Louder Than Words: Explainable Video Action Recognition

Effective explanations of video action recognition models should disentangle how movements unfold over time from the surrounding spatial context. However, existing methods based on saliency produce entangled explanations, making it unclear whether predictions rely on motion or spatial context. Language-based approaches offer structure but often fail to explain motions due to their tacit nature -- intuitively understood but difficult to verbalize. To address these challenges, we propose Disentangled Action aNd Context concept-based Explainable (DANCE) video action recognition, a framework that predicts actions through disentangled concept types: motion dynamics, objects, and scenes. We define motion dynamics concepts as human pose sequences. We employ a large language model to automatically extract object and scene concepts. Built on an ante-hoc concept bottleneck design, DANCE enforces prediction through these concepts. Experiments on four datasets -- KTH, Penn Action, HAA500, and UCF-101 -- demonstrate that DANCE significantly improves explanation clarity with competitive performance. We validate the superior interpretability of DANCE through a user study. Experimental results also show that DANCE is beneficial for model debugging, editing, and failure analysis.

cs.CV

CA^2ST: Cross-Attention in Audio, Space, and Time for Holistic Video Recognition

We propose Cross-Attention in Audio, Space, and Time (CA^2ST), a transformer-based method for holistic video recognition. Recognizing actions in videos requires both spatial and temporal understanding, yet most existing models lack a balanced spatio-temporal understanding of videos. To address this, we propose a novel two-stream architecture, called Cross-Attention in Space and Time (CAST), using only RGB input. In each layer of CAST, Bottleneck Cross-Attention (B-CA) enables spatial and temporal experts to exchange information and make synergistic predictions. For holistic video understanding, we extend CAST by integrating an audio expert, forming Cross-Attention in Visual and Audio (CAVA). We validate the CAST on benchmarks with different characteristics, EPIC-KITCHENS-100, Something-Something-V2, and Kinetics-400, consistently showing balanced performance. We also validate the CAVA on audio-visual action recognition benchmarks, including UCF-101, VGG-Sound, KineticsSound, and EPIC-SOUNDS. With a favorable performance of CAVA across these datasets, we demonstrate the effective information exchange among multiple experts within the B-CA module. In summary, CA^2ST combines CAST and CAVA by employing spatial, temporal, and audio experts through cross-attention, achieving balanced and holistic video understanding.

cs.CV

ESSENTIAL: Episodic and Semantic Memory Integration for Video Class-Incremental Learning

In this work, we tackle the problem of video classincremental learning (VCIL). Many existing VCIL methods mitigate catastrophic forgetting by rehearsal training with a few temporally dense samples stored in episodic memory, which is memory-inefficient. Alternatively, some methods store temporally sparse samples, sacrificing essential temporal information and thereby resulting in inferior performance. To address this trade-off between memory-efficiency and performance, we propose EpiSodic and SEmaNTIc memory integrAtion for video class-incremental Learning (ESSENTIAL). ESSENTIAL consists of episodic memory for storing temporally sparse features and semantic memory for storing general knowledge represented by learnable prompts. We introduce a novel memory retrieval (MR) module that integrates episodic memory and semantic prompts through cross-attention, enabling the retrieval of temporally dense features from temporally sparse features. We rigorously validate ESSENTIAL on diverse datasets: UCF-101, HMDB51, and Something-Something-V2 from the TCD benchmark and UCF-101, ActivityNet, and Kinetics-400 from the vCLIMB benchmark. Remarkably, with significantly reduced memory, ESSENTIAL achieves favorable performance on the benchmarks.

cs.CV

PCBEAR: Pose Concept Bottleneck for Explainable Action Recognition

Human action recognition (HAR) has achieved impressive results with deep learning models, but their decision-making process remains opaque due to their black-box nature. Ensuring interpretability is crucial, especially for real-world applications requiring transparency and accountability. Existing video XAI methods primarily rely on feature attribution or static textual concepts, both of which struggle to capture motion dynamics and temporal dependencies essential for action understanding. To address these challenges, we propose Pose Concept Bottleneck for Explainable Action Recognition (PCBEAR), a novel concept bottleneck framework that introduces human pose sequences as motion-aware, structured concepts for video action recognition. Unlike methods based on pixel-level features or static textual descriptions, PCBEAR leverages human skeleton poses, which focus solely on body movements, providing robust and interpretable explanations of motion dynamics. We define two types of pose-based concepts: static pose concepts for spatial configurations at individual frames, and dynamic pose concepts for motion patterns across multiple frames. To construct these concepts, PCBEAR applies clustering to video pose sequences, allowing for automatic discovery of meaningful concepts without manual annotation. We validate PCBEAR on KTH, Penn-Action, and HAA500, showing that it achieves high classification performance while offering interpretable, motion-driven explanations. Our method provides both strong predictive performance and human-understandable insights into the model's reasoning process, enabling test-time interventions for debugging and improving model behavior.

cs.CV

PCEvE: Part Contribution Evaluation Based Model Explanation for Human Figure Drawing Assessment and Beyond

For automatic human figure drawing (HFD) assessment tasks, such as diagnosing autism spectrum disorder (ASD) using HFD images, the clarity and explainability of a model decision are crucial. Existing pixel-level attribution-based explainable AI (XAI) approaches demand considerable effort from users to interpret the semantic information of a region in an image, which can be often time-consuming and impractical. To overcome this challenge, we propose a part contribution evaluation based model explanation (PCEvE) framework. On top of the part detection, we measure the Shapley Value of each individual part to evaluate the contribution to a model decision. Unlike existing attribution-based XAI approaches, the PCEvE provides a straightforward explanation of a model decision, i.e., a part contribution histogram. Furthermore, the PCEvE expands the scope of explanations beyond the conventional sample-level to include class-level and task-level insights, offering a richer, more comprehensive understanding of model behavior. We rigorously validate the PCEvE via extensive experiments on multiple HFD assessment datasets. Also, we sanity-check the proposed method with a set of controlled experiments. Additionally, we demonstrate the versatility and applicability of our method to other domains by applying it to a photo-realistic dataset, the Stanford Cars.

cs.CV

CAST: Cross-Attention in Space and Time for Video Action Recognition

Recognizing human actions in videos requires spatial and temporal understanding. Most existing action recognition models lack a balanced spatio-temporal understanding of videos. In this work, we propose a novel two-stream architecture, called Cross-Attention in Space and Time (CAST), that achieves a balanced spatio-temporal understanding of videos using only RGB input. Our proposed bottleneck cross-attention mechanism enables the spatial and temporal expert models to exchange information and make synergistic predictions, leading to improved performance. We validate the proposed method with extensive experiments on public benchmarks with different characteristics: EPIC-KITCHENS-100, Something-Something-V2, and Kinetics-400. Our method consistently shows favorable performance across these datasets, while the performance of existing methods fluctuates depending on the dataset characteristics.

cs.CV