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Jongseong Brad Choi

Publications and source records attributed to Jongseong Brad Choi.

15 recordsLinked to original sources

PRISM: Color-Stratified Point Cloud Sampling

We present PRISM, a novel color-guided stratified sampling method for RGB-LiDAR point clouds. Our approach is motivated by the observation that unique scene features often exhibit chromatic diversity while repetitive, redundant features are homogeneous in color. Conventional downsampling methods (Random Sampling, Voxel Grid, Normal Space Sampling) enforce spatial uniformity while ignoring this photometric content. In contrast, PRISM allocates sampling density proportional to chromatic diversity. By treating RGB color space as the stratification domain and imposing a maximum capacity k per color bin, the method preserves texture-rich regions with high color variation while substantially reducing visually homogeneous surfaces. This shifts the sampling space from spatial coverage to visual complexity to produce sparser point clouds that retain essential features for 3D reconstruction tasks.

cs.CV↗

Splat2Real: Novel-view Scaling for Physical AI with 3D Gaussian Splatting

Physical AI faces viewpoint shift between training and deployment, and novel-view robustness is essential for monocular RGB-to-3D perception. We cast Real2Render2Real monocular depth pretraining as imitation-learning-style supervision from a digital twin oracle: a student depth network imitates expert metric depth/visibility rendered from a scene mesh, while 3DGS supplies scalable novel-view observations. We present Splat2Real, centered on novel-view scaling: performance depends more on which views are added than on raw view count. We introduce CN-Coverage, a coverage+novelty curriculum that greedily selects views by geometry gain and an extrapolation penalty, plus a quality-aware guardrail fallback for low-reliability teachers. Across 20 TUM RGB-D sequences with step-matched budgets (N=0 to 2000 additional rendered views, with N unique <= 500 and resampling for larger budgets), naive scaling is unstable; CN-Coverage mitigates worst-case regressions relative to Robot/Coverage policies, and GOL-Gated CN-Coverage provides the strongest medium-high-budget stability with the lowest high-novelty tail error. Downstream control-proxy results versus N provides embodied-relevance evidence by shifting safety/progress trade-offs under viewpoint shift.

cs.CV↗

VISKY: Virtual Inertia Skyhook Control for Semi-Active Suspension Systems Using Magnetorheological Dampers

This paper presents a Virtual Inertia Skyhook (VISKY) controller for magnetorheological (MR) dampers in semi-active suspensions. The proposed law is derived from a continuous sky-ground damping baseline augmented with acceleration feedback on the sprung and unsprung masses. In the closed-loop equations, these acceleration terms appear as a mass-like virtual inertia matrix rather than as a change in physical hardware. This interpretation motivates the VISKY name while making the underlying sky-ground hybrid structure explicit. Numerical evaluations under half-sine bump, representative ISO 8608 random-road and while-acceleration metrics relative to conventional Skygroundhook, with the largest gains appearing near the wheel-hop mode. The controller retains low computational overhead because it requires only algebraic force computation and bounded MR inversion.

eess.SY↗

VEGA: Electric Vehicle Navigation Agent via Physics-Informed Neural Operator and Proximal Policy Optimization

We present VEGA, a vehicle-adaptive energy-aware routing system for electric vehicles (EVs) that integrates physics-informed parameter estimation with RL-based charge-aware path planning. VEGA consists of two copupled modules: (1) a physics-informed neural operator (PINO) that estimates vehicle-specific physical parameters-drag, rolling resistance, mass, motor and regenerative-braking efficiencies, and auxiliary load-from short windows of onboard speed and acceleration data; (2) a Proximal Policy Optimization (PPO) agent that navigates a charger-annotated road graph, jointly selecting routes and charging stops under state-of-charge constraints. The agent is initialized via behavior cloning from an A* teacher and fine-tuned with cirriculum-guided PPO on the full U.S. highway network with Tesla Supercharger locations. On a cross-country San Francisco-to-New York route (~4,860km), VEGA produces a feasible 20-stop plan with 56.12h total trip time and minimum SoC 11.41%. Against the controlled Energy-aware A* baseline, the distance and driving-time gaps are small (-8.49km and +0.37h), while inference is >20x faster. The learned policy generalizes without retraining to road networks in France and Japan.

cs.RO↗

Transforming Omnidirectional RGB-LiDAR data into 3D Gaussian Splatting

The demand for large-scale digital twins is rapidly growing in robotics and autonomous driving. However, constructing these environments with 3D Gaussian Splatting (3DGS) usually requires expensive, purpose-built data collection. Meanwhile, deployed platforms routinely collect extensive omnidirectional RGB and LiDAR logs, but a significant portion of these sensor data is directly discarded or strictly underutilized due to transmission constraints and the lack of scalable reuse pipeline. In this paper, we present an omnidirectional RGB-LiDAR reuse pipeline that transforms these archived logs into robust initialization assets for 3DGS. Direct conversion of such raw logs introduces practical bottlenecks: inherent non-linear distortion leads to unreliable Structure-from-Motion (SfM) tracking, and dense, unorganized LiDAR clouds cause computational overhead during 3DGS optimization. To overcome these challenges, our pipeline strategically integrates an ERP-to-cubemap conversion module for deterministic spatial anchoring, alongside PRISM-a color stratified downsampling strategy. By bridging these multi-modal inputs via Fast Point Feature Histograms (FPFH) based global registration and Iterative Closest Point (ICP), our pipeline successfully repurposes a considerable fraction of discarded data into usable SfM geometry. Furthermore, our LiDAR-reinforced initialization consistently enhances the final 3DGS rendering fidelity in structurally complex scenes compared to vision-only baselines. Ultimately, this work provides a deterministic workflow for creating simulation-grade digital twins from standard archived sensor logs.

cs.CV↗

TIDI-GS: Floater Suppression in 3D Gaussian Splatting for Enhanced Indoor Scene Fidelity

3D Gaussian Splatting (3DGS) is a technique to create high-quality, real-time 3D scenes from images. This method often produces visual artifacts known as floaters--nearly transparent, disconnected elements that drift in space away from the actual surface. This geometric inaccuracy undermines the reliability of these models for practical applications, which is critical. To address this issue, we introduce TIDI-GS, a new training framework designed to eliminate these floaters. A key benefit of our approach is that it functions as a lightweight plugin for the standard 3DGS pipeline, requiring no major architectural changes and adding minimal overhead to the training process. The core of our method is a floater pruning algorithm--TIDI--that identifies and removes floaters based on several criteria: their consistency across multiple viewpoints, their spatial relationship to other elements, and an importance score learned during training. The framework includes a mechanism to preserve fine details, ensuring that important high-frequency elements are not mistakenly removed. This targeted cleanup is supported by a monocular depth-based loss function that helps improve the overall geometric structure of the scene. Our experiments demonstrate that TIDI-GS improves both the perceptual quality and geometric integrity of reconstructions, transforming them into robust digital assets, suitable for high-fidelity applications.

cs.GR↗

SARA: Scene-Aware Reconstruction Accelerator

We present SARA (Scene-Aware Reconstruction Accelerator), a geometry-driven pair selection module for Structure-from-Motion (SfM). Unlike conventional pipelines that select pairs based on visual similarity alone, SARA introduces geometry-first pair selection by scoring reconstruction informativeness - the product of overlap and parallax - before expensive matching. A lightweight pre-matching stage uses mutual nearest neighbors and RANSAC to estimate these cues, then constructs an Information-Weighted Spanning Tree (IWST) augmented with targeted edges for loop closure, long-baseline anchors, and weak-view reinforcement. Compared to exhaustive matching, SARA reduces rotation errors by 46.5+-5.5% and translation errors by 12.5+-6.5% across modern learned detectors, while achieving at most 50x speedup through 98% pair reduction (from 30,848 to 580 pairs). This reduces matching complexity from quadratic to quasi-linear, maintaining within +-3% of baseline reconstruction metrics for 3D Gaussian Splatting and SVRaster.

cs.CV↗

LiteVoxel: Low-memory Intelligent Thresholding for Efficient Voxel Rasterization

Sparse-voxel rasterization is a fast, differentiable alternative for optimization-based scene reconstruction, but it tends to underfit low-frequency content, depends on brittle pruning heuristics, and can overgrow in ways that inflate VRAM. We introduce LiteVoxel, a self-tuning training pipeline that makes SV rasterization both steadier and lighter. Our loss is made low-frequency aware via an inverse-Sobel reweighting with a mid-training gamma-ramp, shifting gradient budget to flat regions only after geometry stabilize. Adaptation replaces fixed thresholds with a depth-quantile pruning logic on maximum blending weight, stabilized by EMA-hysteresis guards and refines structure through ray-footprint-based, priority-driven subdivision under an explicit growth budget. Ablations and full-system results across Mip-NeRF 360 (6scenes) and Tanks & Temples (3scenes) datasets show mitigation of errors in low-frequency regions and boundary instability while keeping PSNR/SSIM, training time, and FPS comparable to a strong SVRaster pipeline. Crucially, LiteVoxel reduces peak VRAM by ~40%-60% and preserves low-frequency detail that prior setups miss, enabling more predictable, memory-efficient training without sacrificing perceptual quality.

cs.CV↗

Hybrid Vision Servoing with Depp Alignment and GRU-Based Occlusion Recovery

Vision-based control systems, such as image-based visual servoing (IBVS), have been extensively explored for precise robot manipulation. A persistent challenge, however, is maintaining robust target tracking under partial or full occlusions. Classical methods like Lucas-Kanade (LK) offer lightweight tracking but are fragile to occlusion and drift, while deep learning-based approaches often require continuous visibility and intensive computation. To address these gaps, we propose a hybrid visual tracking framework that bridges advanced perception with real-time servo control. First, a fast global template matcher constrains the pose search region; next, a deep-feature Lucas-Kanade module operating on early VGG layers refines alignment to sub-pixel accuracy (<2px); then, a lightweight residual regressor corrects local misalignments caused by texture degradation or partial occlusion. When visual confidence falls below a threshold, a GRU-based predictor seamlessly extrapolates pose updates from recent motion history. Crucially, the pipeline's final outputs-translation, rotation, and scale deltas-are packaged as direct control signals for 30Hz image-based servo loops. Evaluated on handheld video sequences with up to 90% occlusion, our system sustains under 2px tracking error, demonstrating the robustness and low-latency precision essential for reliable real-world robot vision applications.

cs.RO↗

Micro-splatting: Multistage Isotropy-informed Covariance Regularization Optimization for High-Fidelity 3D Gaussian Splatting

High-fidelity 3D Gaussian Splatting methods excel at capturing fine textures but often overlook model compactness, resulting in massive splat counts, bloated memory, long training, and complex post-processing. We present Micro-Splatting: Two-Stage Adaptive Growth and Refinement, a unified, in-training pipeline that preserves visual detail while drastically reducing model complexity without any post-processing or auxiliary neural modules. In Stage I (Growth), we introduce a trace-based covariance regularization to maintain near-isotropic Gaussians, mitigating low-pass filtering in high-frequency regions and improving spherical-harmonic color fitting. We then apply gradient-guided adaptive densification that subdivides splats only in visually complex regions, leaving smooth areas sparse. In Stage II (Refinement), we prune low-impact splats using a simple opacity-scale importance score and merge redundant neighbors via lightweight spatial and feature thresholds, producing a lean yet detail-rich model. On four object-centric benchmarks, Micro-Splatting reduces splat count and model size by up to 60% and shortens training by 20%, while matching or surpassing state-of-the-art PSNR, SSIM, and LPIPS in real-time rendering. These results demonstrate that Micro-Splatting delivers both compactness and high fidelity in a single, efficient, end-to-end framework.

cs.GR↗

A Hybrid Surrogate for Electric Vehicle Parameter Estimation and Power Consumption via Physics-Informed Neural Operators

We present a hybrid surrogate model for electric vehicle parameter estimation and power consumption. We combine our novel architecture Spectral Parameter Operator built on a Fourier Neural Operator backbone for global context and a differentiable physics module in the forward pass. From speed and acceleration alone, it outputs time-varying motor and regenerative braking efficiencies, as well as aerodynamic drag, rolling resistance, effective mass, and auxiliary power. These parameters drive a physics-embedded estimate of battery power, eliminating any separate physics-residual loss. The modular design lets representations converge to physically meaningful parameters that reflect the current state and condition of the vehicle. We evaluate on real-world logs from a Tesla Model 3, Tesla Model S, and the Kia EV9. The surrogate achieves a mean absolute error of 0.2kW (about 1% of average traction power at highway speeds) for Tesla vehicles and about 0.8kW on the Kia EV9. The framework is interpretable, and it generalizes well to unseen conditions, and sampling rates, making it practical for path optimization, eco-routing, on-board diagnostics, and prognostics health management.

cs.LG↗

MATT-GS: Masked Attention-based 3DGS for Robot Perception and Object Detection

This paper presents a novel masked attention-based 3D Gaussian Splatting (3DGS) approach to enhance robotic perception and object detection in industrial and smart factory environments. U2-Net is employed for background removal to isolate target objects from raw images, thereby minimizing clutter and ensuring that the model processes only relevant data. Additionally, a Sobel filter-based attention mechanism is integrated into the 3DGS framework to enhance fine details - capturing critical features such as screws, wires, and intricate textures essential for high-precision tasks. We validate our approach using quantitative metrics, including L1 loss, SSIM, PSNR, comparing the performance of the background-removed and attention-incorporated 3DGS model against the ground truth images and the original 3DGS training baseline. The results demonstrate significant improves in visual fidelity and detail preservation, highlighting the effectiveness of our method in enhancing robotic vision for object recognition and manipulation in complex industrial settings.

cs.GR↗

EV-PINN: A Physics-Informed Neural Network for Predicting Electric Vehicle Dynamics

An onboard prediction of dynamic parameters (e.g. Aerodynamic drag, rolling resistance) enables accurate path planning for EVs. This paper presents EV-PINN, a Physics-Informed Neural Network approach in predicting instantaneous battery power and cumulative energy consumption during cruising while generalizing to the nonlinear dynamics of an EV. Our method learns real-world parameters such as motor efficiency, regenerative braking efficiency, vehicle mass, coefficient of aerodynamic drag, and coefficient of rolling resistance using automatic differentiation based on dynamics and ensures consistency with ground truth vehicle data. EV-PINN was validated using 15 and 35 minutes of in-situ battery log data from the Tesla Model 3 Long Range and Tesla Model S, respectively. With only vehicle speed and time as inputs, our model achieves high accuracy and generalization to dynamics, with validation losses of 0.002195 and 0.002292, respectively. This demonstrates EV-PINN's effectiveness in estimating parameters and predicting battery usage under actual driving conditions without the need for additional sensors.

cs.LG↗

3D Reconstruction by Looking: Instantaneous Blind Spot Detector for Indoor SLAM through Mixed Reality

Indoor SLAM often suffers from issues such as scene drifting, double walls, and blind spots, particularly in confined spaces with objects close to the sensors (e.g. LiDAR and cameras) in reconstruction tasks. Real-time visualization of point cloud registration during data collection may help mitigate these issues, but a significant limitation remains in the inability to in-depth compare the scanned data with actual physical environments. These challenges obstruct the quality of reconstruction products, frequently necessitating revisit and rescan efforts. For this regard, we developed the LiMRSF (LiDAR-MR-RGB Sensor Fusion) system, allowing users to perceive the in-situ point cloud registration by looking through a Mixed-Reality (MR) headset. This tailored framework visualizes point cloud meshes as holograms, seamlessly matching with the real-time scene on see-through glasses, and automatically highlights errors detected while they overlap. Such holographic elements are transmitted via a TCP server to an MR headset, where it is calibrated to align with the world coordinate, the physical location. This allows users to view the localized reconstruction product instantaneously, enabling them to quickly identify blind spots and errors, and take prompt action on-site. Our blind spot detector achieves an error detection precision with an F1 Score of 75.76% with acceptably high fidelity of monitoring through the LiMRSF system (highest SSIM of 0.5619, PSNR of 14.1004, and lowest MSE of 0.0389 in the five different sections of the simplified mesh model which users visualize through the LiMRSF device see-through glasses). This method ensures the creation of detailed, high-quality datasets for 3D models, with potential applications in Building Information Modeling (BIM) but not limited.

cs.HC↗

LiDAR-3DGS: LiDAR Reinforced 3D Gaussian Splatting for Multimodal Radiance Field Rendering

In this paper, we explore the capabilities of multimodal inputs to 3D Gaussian Splatting (3DGS) based Radiance Field Rendering. We present LiDAR-3DGS, a novel method of reinforcing 3DGS inputs with LiDAR generated point clouds to significantly improve the accuracy and detail of 3D models. We demonstrate a systematic approach of LiDAR reinforcement to 3DGS to enable capturing of important features such as bolts, apertures, and other details that are often missed by image-based features alone. These details are crucial for engineering applications such as remote monitoring and maintenance. Without modifying the underlying 3DGS algorithm, we demonstrate that even a modest addition of LiDAR generated point cloud significantly enhances the perceptual quality of the models. At 30k iterations, the model generated by our method resulted in an increase of 7.064% in PSNR and 0.565% in SSIM, respectively. Since the LiDAR used in this research was a commonly used commercial-grade device, the improvements observed were modest and can be further enhanced with higher-grade LiDAR systems. Additionally, these improvements can be supplementary to other derivative works of Radiance Field Rendering and also provide a new insight for future LiDAR and computer vision integrated modeling.

cs.CV↗