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Joni Pajarinen

Publications and source records attributed to Joni Pajarinen.

At least 37 records · Page 2Linked to original sources

Predicting Video Slot Attention Queries from Random Slot-Feature Pairs

Unsupervised video Object-Centric Learning (OCL) is promising as it enables object-level scene representation and understanding as we humans do. Mainstream video OCL methods adopt a recurrent architecture: An aggregator aggregates current video frame into object features, termed slots, under some queries; A transitioner transits current slots to queries for the next frame. This is an effective architecture but all existing implementations both (\textit{i1}) neglect to incorporate next frame features, the most informative source for query prediction, and (\textit{i2}) fail to learn transition dynamics, the knowledge essential for query prediction. To address these issues, we propose Random Slot-Feature pair for learning Query prediction (RandSF.Q): (\textit{t1}) We design a new transitioner to incorporate both slots and features, which provides more information for query prediction; (\textit{t2}) We train the transitioner to predict queries from slot-feature pairs randomly sampled from available recurrences, which drives it to learn transition dynamics. Experiments on scene representation demonstrate that our method surpass existing video OCL methods significantly, e.g., up to 10 points on object discovery, setting new state-of-the-art. Such superiority also benefits downstream tasks like scene understanding. Source Code, Model Checkpoints, Training Logs: https://github.com/Genera1Z/RandSF.Q

cs.CV↗

PAWS: Perception of Articulation in the Wild at Scale from Egocentric Videos

Articulation perception aims to recover the motion and structure of articulated objects (e.g., drawers and cupboards), and is fundamental to 3D scene understanding in robotics, simulation, and animation. Existing learning-based methods rely heavily on supervised training with high-quality 3D data and manual annotations, limiting scalability and diversity. To address this limitation, we propose PAWS, a method that directly extracts object articulations from hand-object interactions in large-scale in-the-wild egocentric videos. We evaluate our method on the public data sets, including HD-EPIC and Arti4D data sets, achieving significant improvements over baselines. We further demonstrate that the extracted articulations benefit downstream tasks, including fine-tuning 3D articulation prediction models and enabling robot manipulation. See the project website at https://aaltoml.github.io/PAWS/.

cs.CV↗

Pareto-Conditioned Diffusion Models for Offline Multi-Objective Optimization

Multi-objective optimization (MOO) arises in many real-world applications where trade-offs between competing objectives must be carefully balanced. In the offline setting, where only a static dataset is available, the main challenge is generalizing beyond observed data. We introduce Pareto-Conditioned Diffusion (PCD), a novel framework that formulates offline MOO as a conditional sampling problem. By conditioning directly on desired trade-offs, PCD avoids the need for explicit surrogate models. To effectively explore the Pareto front, PCD employs a reweighting strategy that focuses on high-performing samples and a reference-direction mechanism to guide sampling towards novel, promising regions beyond the training data. Experiments on standard offline MOO benchmarks show that PCD achieves highly competitive performance and, importantly, demonstrates greater consistency across diverse tasks than existing offline MOO approaches.

cs.LG↗

Sparsely Supervised Diffusion

Diffusion models have shown remarkable success across a wide range of generative tasks. However, they often suffer from spatially inconsistent generation, arguably due to the inherent locality of their denoising mechanisms. This can yield samples that are locally plausible but globally inconsistent. To mitigate this issue, we propose sparsely supervised learning for diffusion models, a simple yet effective masking strategy that can be implemented with only a few lines of code. Interestingly, the experiments show that it is safe to mask up to 98\% of pixels during diffusion model training. Our method delivers competitive FID scores across experiments and, most importantly, avoids training instability on small datasets. Moreover, the masking strategy reduces memorization and promotes the use of essential contextual information during generation.

cs.LG↗

Multi-Scale Fusion for Object Representation

Representing images or videos as object-level feature vectors, rather than pixel-level feature maps, facilitates advanced visual tasks. Object-Centric Learning (OCL) primarily achieves this by reconstructing the input under the guidance of Variational Autoencoder (VAE) intermediate representation to drive so-called \textit{slots} to aggregate as much object information as possible. However, existing VAE guidance does not explicitly address that objects can vary in pixel sizes while models typically excel at specific pattern scales. We propose \textit{Multi-Scale Fusion} (MSF) to enhance VAE guidance for OCL training. To ensure objects of all sizes fall within VAE's comfort zone, we adopt the \textit{image pyramid}, which produces intermediate representations at multiple scales; To foster scale-invariance/variance in object super-pixels, we devise \textit{inter}/\textit{intra-scale fusion}, which augments low-quality object super-pixels of one scale with corresponding high-quality super-pixels from another scale. On standard OCL benchmarks, our technique improves mainstream methods, including state-of-the-art diffusion-based ones. The source code is available on https://github.com/Genera1Z/MultiScaleFusion.

cs.CV↗

Grouped Discrete Representation for Object-Centric Learning

Object-Centric Learning (OCL) aims to discover objects in images or videos by reconstructing the input. Representative methods achieve this by reconstructing the input as its Variational Autoencoder (VAE) discrete representations, which suppress (super-)pixel noise and enhance object separability. However, these methods treat features as indivisible units, overlooking their compositional attributes, and discretize features via scalar code indexes, losing attribute-level similarities and differences. We propose Grouped Discrete Representation (GDR) for OCL. For better generalization, features are decomposed into combinatorial attributes by organized channel grouping. For better convergence, features are quantized into discrete representations via tuple code indexes. Experiments demonstrate that GDR consistently improves both mainstream and state-of-the-art OCL methods across various datasets. Visualizations further highlight GDR's superior object separability and interpretability. The source code is available on https://github.com/Genera1Z/GroupedDiscreteRepresentation.

cs.CV↗

Vector-Quantized Vision Foundation Models for Object-Centric Learning

Object-Centric Learning (OCL) aggregates image or video feature maps into object-level feature vectors, termed \textit{slots}. It's self-supervision of reconstructing the input from slots struggles with complex object textures, thus Vision Foundation Model (VFM) representations are used as the aggregation input and reconstruction target. Existing methods leverage VFM representations in diverse ways yet fail to fully exploit their potential. In response, we propose a unified architecture, Vector-Quantized VFMs for OCL (VQ-VFM-OCL, or VVO). The key to our unification is simply shared quantizing VFM representations in OCL aggregation and decoding. Experiments show that across different VFMs, aggregators and decoders, our VVO consistently outperforms baselines in object discovery and recognition, as well as downstream visual prediction and reasoning. We also mathematically analyze why VFM representations facilitate OCL aggregation and why their shared quantization as reconstruction targets strengthens OCL supervision. Our source code and model checkpoints are available on https://github.com/Genera1Z/VQ-VFM-OCL.

cs.CV↗

Slot Attention with Re-Initialization and Self-Distillation

Unlike popular solutions based on dense feature maps, Object-Centric Learning (OCL) represents visual scenes as sub-symbolic object-level feature vectors, termed slots, which are highly versatile for tasks involving visual modalities. OCL typically aggregates object superpixels into slots by iteratively applying competitive cross attention, known as Slot Attention, with the slots as the query. However, once initialized, these slots are reused naively, causing redundant slots to compete with informative ones for representing objects. This often results in objects being erroneously segmented into parts. Additionally, mainstream methods derive supervision signals solely from decoding slots into the input's reconstruction, overlooking potential supervision based on internal information. To address these issues, we propose Slot Attention with re-Initialization and self-Distillation (DIAS): $\emph{i)}$ We reduce redundancy in the aggregated slots and re-initialize extra aggregation to update the remaining slots; $\emph{ii)}$ We drive the bad attention map at the first aggregation iteration to approximate the good at the last iteration to enable self-distillation. Experiments demonstrate that DIAS achieves state-of-the-art on OCL tasks like object discovery and recognition, while also improving advanced visual prediction and reasoning. Our source code and model checkpoints are available on https://github.com/Genera1Z/DIAS.

cs.CV↗

Dexterous Robotic Piano Playing at Scale

Endowing robot hands with human-level dexterity has been a long-standing goal in robotics. Bimanual robotic piano playing represents a particularly challenging task: it is high-dimensional, contact-rich, and requires fast, precise control. We present OmniPianist, the first agent capable of performing nearly one thousand music pieces via scalable, human-demonstration-free learning. Our approach is built on three core components. First, we introduce an automatic fingering strategy based on Optimal Transport (OT), allowing the agent to autonomously discover efficient piano-playing strategies from scratch without demonstrations. Second, we conduct large-scale Reinforcement Learning (RL) by training more than 2,000 agents, each specialized in distinct music pieces, and aggregate their experience into a dataset named RP1M++, consisting of over one million trajectories for robotic piano playing. Finally, we employ a Flow Matching Transformer to leverage RP1M++ through large-scale imitation learning, resulting in the OmniPianist agent capable of performing a wide range of musical pieces. Extensive experiments and ablation studies highlight the effectiveness and scalability of our approach, advancing dexterous robotic piano playing at scale.

cs.RO↗

ProTerrain: Probabilistic Physics-Informed Rough Terrain World Modeling

Uncertainty-aware robot motion prediction is crucial for downstream traversability estimation and safe autonomous navigation in unstructured, off-road environments, where terrain is heterogeneous and perceptual uncertainty is high. Most existing methods assume deterministic or spatially independent terrain uncertainties, ignoring the inherent local correlations of 3D spatial data and often producing unreliable predictions. In this work, we introduce an efficient probabilistic framework that explicitly models spatially correlated aleatoric uncertainty over terrain parameters as a probabilistic world model and propagates this uncertainty through a differentiable physics engine for probabilistic trajectory forecasting. By leveraging structured convolutional operators, our approach provides high-resolution multivariate predictions at manageable computational cost. Experimental evaluation on a publicly available dataset shows significantly improved uncertainty estimation and trajectory prediction accuracy over aleatoric uncertainty estimation baselines.

cs.RO↗

Optimistic Multi-Agent Policy Gradient

*Relative overgeneralization* (RO) occurs in cooperative multi-agent learning tasks when agents converge towards a suboptimal joint policy due to overfitting to suboptimal behavior of other agents. No methods have been proposed for addressing RO in multi-agent policy gradient (MAPG) methods although these methods produce state-of-the-art results. To address this gap, we propose a general, yet simple, framework to enable optimistic updates in MAPG methods that alleviate the RO problem. Our approach involves clipping the advantage to eliminate negative values, thereby facilitating optimistic updates in MAPG. The optimism prevents individual agents from quickly converging to a local optimum. Additionally, we provide a formal analysis to show that the proposed method retains optimality at a fixed point. In extensive evaluations on a diverse set of tasks including the *Multi-agent MuJoCo* and *Overcooked* benchmarks, our method outperforms strong baselines on 13 out of 19 tested tasks and matches the performance on the rest.

cs.LG↗

Controllable Generative Trajectory Prediction via Weak Preference Alignment

Deep generative models such as conditional variational autoencoders (CVAEs) have shown great promise for predicting trajectories of surrounding agents in autonomous vehicle planning. State-of-the-art models have achieved remarkable accuracy in such prediction tasks. Besides accuracy, diversity is also crucial for safe planning because human behaviors are inherently uncertain and multimodal. However, existing methods generally lack a scheme to generate controllably diverse trajectories, which is arguably more useful than randomly diversified trajectories, to the end of safe planning. To address this, we propose PrefCVAE, an augmented CVAE framework that uses weakly labeled preference pairs to imbue latent variables with semantic attributes. Using average velocity as an example attribute, we demonstrate that PrefCVAE enables controllable, semantically meaningful predictions without degrading baseline accuracy. Our results show the effectiveness of preference supervision as a cost-effective way to enhance sampling-based generative models.

cs.RO↗

MetaSlot: Break Through the Fixed Number of Slots in Object-Centric Learning

Learning object-level, structured representations is widely regarded as a key to better generalization in vision and underpins the design of next-generation Pre-trained Vision Models (PVMs). Mainstream Object-Centric Learning (OCL) methods adopt Slot Attention or its variants to iteratively aggregate objects' super-pixels into a fixed set of query feature vectors, termed slots. However, their reliance on a static slot count leads to an object being represented as multiple parts when the number of objects varies. We introduce MetaSlot, a plug-and-play Slot Attention variant that adapts to variable object counts. MetaSlot (i) maintains a codebook that holds prototypes of objects in a dataset by vector-quantizing the resulting slot representations; (ii) removes duplicate slots from the traditionally aggregated slots by quantizing them with the codebook; and (iii) injects progressively weaker noise into the Slot Attention iterations to accelerate and stabilize the aggregation. MetaSlot is a general Slot Attention variant that can be seamlessly integrated into existing OCL architectures. Across multiple public datasets and tasks--including object discovery and recognition--models equipped with MetaSlot achieve significant performance gains and markedly interpretable slot representations, compared with existing Slot Attention variants.

cs.CV↗

Manipulate-to-Navigate: Reinforcement Learning with Visual Affordances and Manipulability Priors

Mobile manipulation in dynamic environments is challenging due to movable obstacles blocking the robot's path. Traditional methods, which treat navigation and manipulation as separate tasks, often fail in such 'manipulate-to-navigate' scenarios, as obstacles must be removed before navigation. In these cases, active interaction with the environment is required to clear obstacles while ensuring sufficient space for movement. To address the manipulate-to-navigate problem, we propose a reinforcement learning-based approach for learning manipulation actions that facilitate subsequent navigation. Our method combines manipulability priors to focus the robot on high manipulability body positions with affordance maps for selecting high-quality manipulation actions. By focusing on feasible and meaningful actions, our approach reduces unnecessary exploration and allows the robot to learn manipulation strategies more effectively. We present two new manipulate-to-navigate simulation tasks called Reach and Door with the Boston Dynamics Spot robot. The first task tests whether the robot can select a good hand position in the target area such that the robot base can move effectively forward while keeping the end effector position fixed. The second task requires the robot to move a door aside in order to clear the navigation path. Both of these tasks need first manipulation and then navigating the base forward. Results show that our method allows a robot to effectively interact with and traverse dynamic environments. Finally, we transfer the learned policy to a real Boston Dynamics Spot robot, which successfully performs the Reach task.

cs.RO↗

GCHR : Goal-Conditioned Hindsight Regularization for Sample-Efficient Reinforcement Learning

Goal-conditioned reinforcement learning (GCRL) with sparse rewards remains a fundamental challenge in reinforcement learning. While hindsight experience replay (HER) has shown promise by relabeling collected trajectories with achieved goals, we argue that trajectory relabeling alone does not fully exploit the available experiences in off-policy GCRL methods, resulting in limited sample efficiency. In this paper, we propose Hindsight Goal-conditioned Regularization (HGR), a technique that generates action regularization priors based on hindsight goals. When combined with hindsight self-imitation regularization (HSR), our approach enables off-policy RL algorithms to maximize experience utilization. Compared to existing GCRL methods that employ HER and self-imitation techniques, our hindsight regularizations achieve substantially more efficient sample reuse and the best performances, which we empirically demonstrate on a suite of navigation and manipulation tasks.

cs.LG↗

Extracting Visual Plans from Unlabeled Videos via Symbolic Guidance

Visual planning, by offering a sequence of intermediate visual subgoals to a goal-conditioned low-level policy, achieves promising performance on long-horizon manipulation tasks. To obtain the subgoals, existing methods typically resort to video generation models but suffer from model hallucination and computational cost. We present Vis2Plan, an efficient, explainable and white-box visual planning framework powered by symbolic guidance. From raw, unlabeled play data, Vis2Plan harnesses vision foundation models to automatically extract a compact set of task symbols, which allows building a high-level symbolic transition graph for multi-goal, multi-stage planning. At test time, given a desired task goal, our planner conducts planning at the symbolic level and assembles a sequence of physically consistent intermediate sub-goal images grounded by the underlying symbolic representation. Our Vis2Plan outperforms strong diffusion video generation-based visual planners by delivering 53\% higher aggregate success rate in real robot settings while generating visual plans 35$\times$ faster. The results indicate that Vis2Plan is able to generate physically consistent image goals while offering fully inspectable reasoning steps.

cs.RO↗

Exploiting Local Observations for Robust Robot Learning

While many robotic tasks can be addressed using either centralized single-agent control with full state observation or decentralized multi-agent control, clear criteria for choosing between these approaches remain underexplored. This paper systematically investigates how multi-agent reinforcement learning (MARL) with local observations can improve robustness in complex robotic systems compared to traditional centralized control. Through theoretical analysis and empirical validation, we show that in certain tasks, decentralized MARL can achieve performance comparable to centralized methods while exhibiting greater resilience to perturbations and agent failures. By analytically demonstrating the equivalence of single-agent reinforcement learning (SARL) and MARL under full observability, we identify observability as the critical factor distinguishing the two paradigms. We further derive bounds quantifying performance degradation under external perturbations for locally observable policies. Empirical results on standard MARL benchmarks confirm that MARL with limited observations can maintain competitive performance. Finally, real-world experiments with a mobile manipulator demonstrate that decentralized MARL controllers achieve markedly improved robustness to agent malfunctions and environmental disturbances relative to centralized baselines. Together, these findings highlight MARL with local observations as a robust and practical alternative to conventional centralized control in complex robotic systems.

cs.RO↗

MoDeSuite: Robot Learning Task Suite for Benchmarking Mobile Manipulation with Deformable Objects

Mobile manipulation is a critical capability for robots operating in diverse, real-world environments. However, manipulating deformable objects and materials remains a major challenge for existing robot learning algorithms. While various benchmarks have been proposed to evaluate manipulation strategies with rigid objects, there is still a notable lack of standardized benchmarks that address mobile manipulation tasks involving deformable objects. To address this gap, we introduce MoDeSuite, the first Mobile Manipulation Deformable Object task suite, designed specifically for robot learning. MoDeSuite consists of eight distinct mobile manipulation tasks covering both elastic objects and deformable objects, each presenting a unique challenge inspired by real-world robot applications. Success in these tasks requires effective collaboration between the robot's base and manipulator, as well as the ability to exploit the deformability of the objects. To evaluate and demonstrate the use of the proposed benchmark, we train two state-of-the-art reinforcement learning algorithms and two imitation learning algorithms, highlighting the difficulties encountered and showing their performance in simulation. Furthermore, we demonstrate the practical relevance of the suite by deploying the trained policies directly into the real world with the Spot robot, showcasing the potential for sim-to-real transfer. We expect that MoDeSuite will open a novel research domain in mobile manipulation involving deformable objects. Find more details, code, and videos at https://sites.google.com/view/modesuite/home.

cs.RO↗