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Joni-Kristian Kämäräinen

Publications and source records attributed to Joni-Kristian Kämäräinen.

At least 19 recordsLinked to original sources

AgiPIX: Bridging Simulation and Reality in Indoor Aerial Inspection

Autonomous indoor flight for critical asset inspection presents fundamental challenges in perception, planning, control, and learning. Despite rapid progress, there is still a lack of a compact, active-sensing, open-source platform that is reproducible across simulation and real-world operation. To address this gap, we present Agipix, a co-designed open hardware and software platform for indoor aerial autonomy and critical asset inspection. Agipix features a compact, hardware-synchronized active-sensing platform with onboard GPU-accelerated compute that is capable of agile flight; a containerized ROS~2-based modular autonomy stack; and a photorealistic digital twin of the hardware platform together with a reliable UI. These elements enable rapid iteration via zero-shot transfer of containerized autonomy components between simulation and real flights. We demonstrate trajectory tracking and exploration performance using onboard sensing in industrial indoor environments. All hardware designs, simulation assets, and containerized software are released openly together with documentation.

cs.RO↗

Data Scaling for Navigation in Unknown Environments

Generalization of imitation-learned navigation policies to environments unseen in training remains a major challenge. We address this by conducting the first large-scale study of how data quantity and data diversity affect real-world generalization in end-to-end, map-free visual navigation. Using a curated 4,565-hour crowd-sourced dataset collected across 161 locations in 35 countries, we train policies for point goal navigation and evaluate their closed-loop control performance on sidewalk robots operating in four countries, covering 125 km of autonomous driving. Our results show that large-scale training data enables zero-shot navigation in unknown environments, approaching the performance of policies trained with environment-specific demonstrations. Critically, we find that data diversity is far more important than data quantity. Doubling the number of geographical locations in a training set decreases navigation errors by ~15%, while performance benefit from adding data from existing locations saturates with very little data. We also observe that, with noisy crowd-sourced data, simple regression-based models outperform generative and sequence-based architectures. We release our policies, evaluation setup and example videos at https://lasuomela.github.io/navigation_scaling/.

cs.RO↗

Synthetic vs. Real Training Data for Visual Navigation

This paper investigates how the performance of visual navigation policies trained in simulation compares to policies trained with real-world data. Performance degradation of simulator-trained policies is often significant when they are evaluated in the real world. However, despite this well-known sim-to-real gap, we demonstrate that simulator-trained policies can match the performance of their real-world-trained counterparts. Central to our approach is a navigation policy architecture that bridges the sim-to-real appearance gap by leveraging pretrained visual representations and runs real-time on robot hardware. Evaluations on a wheeled mobile robot show that the proposed policy, when trained in simulation, outperforms its real-world-trained version by 31 and the prior state-of-the-art methods by 50 points in navigation success rate. Policy generalization is verified by deploying the same model onboard a drone. Our results highlight the importance of diverse image encoder pretraining for sim-to-real generalization, and identify on-policy learning as a key advantage of simulated training over training with real data. Code, model checkpoints and multimedia materials are available at https://lasuomela.github.io/faint/

cs.RO↗

Minimal Time Series Transformer

Transformer is the state-of-the-art model for many natural language processing, computer vision, and audio analysis problems. Transformer effectively combines information from the past input and output samples in auto-regressive manner so that each sample becomes aware of all inputs and outputs. In sequence-to-sequence (Seq2Seq) modeling, the transformer processed samples become effective in predicting the next output. Time series forecasting is a Seq2Seq problem. The original architecture is defined for discrete input and output sequence tokens, but to adopt it for time series, the model must be adapted for continuous data. This work introduces minimal adaptations to make the original transformer architecture suitable for continuous value time series data.

cs.LG↗

Introduction to Sequence Modeling with Transformers

Understanding the transformer architecture and its workings is essential for machine learning (ML) engineers. However, truly understanding the transformer architecture can be demanding, even if you have a solid background in machine learning or deep learning. The main working horse is attention, which yields to the transformer encoder-decoder structure. However, putting attention aside leaves several programming components that are easy to implement but whose role for the whole is unclear. These components are 'tokenization', 'embedding' ('un-embedding'), 'masking', 'positional encoding', and 'padding'. The focus of this work is on understanding them. To keep things simple, the understanding is built incrementally by adding components one by one, and after each step investigating what is doable and what is undoable with the current model. Simple sequences of zeros (0) and ones (1) are used to study the workings of each step.

cs.LG↗

DAVIDE: Depth-Aware Video Deblurring

Video deblurring aims at recovering sharp details from a sequence of blurry frames. Despite the proliferation of depth sensors in mobile phones and the potential of depth information to guide deblurring, depth-aware deblurring has received only limited attention. In this work, we introduce the 'Depth-Aware VIdeo DEblurring' (DAVIDE) dataset to study the impact of depth information in video deblurring. The dataset comprises synchronized blurred, sharp, and depth videos. We investigate how the depth information should be injected into the existing deep RGB video deblurring models, and propose a strong baseline for depth-aware video deblurring. Our findings reveal the significance of depth information in video deblurring and provide insights into the use cases where depth cues are beneficial. In addition, our results demonstrate that while the depth improves deblurring performance, this effect diminishes when models are provided with a longer temporal context. Project page: https://germanftv.github.io/DAVIDE.github.io/ .

cs.CV↗

Probabilistic Subgoal Representations for Hierarchical Reinforcement learning

In goal-conditioned hierarchical reinforcement learning (HRL), a high-level policy specifies a subgoal for the low-level policy to reach. Effective HRL hinges on a suitable subgoal represen tation function, abstracting state space into latent subgoal space and inducing varied low-level behaviors. Existing methods adopt a subgoal representation that provides a deterministic mapping from state space to latent subgoal space. Instead, this paper utilizes Gaussian Processes (GPs) for the first probabilistic subgoal representation. Our method employs a GP prior on the latent subgoal space to learn a posterior distribution over the subgoal representation functions while exploiting the long-range correlation in the state space through learnable kernels. This enables an adaptive memory that integrates long-range subgoal information from prior planning steps allowing to cope with stochastic uncertainties. Furthermore, we propose a novel learning objective to facilitate the simultaneous learning of probabilistic subgoal representations and policies within a unified framework. In experiments, our approach outperforms state-of-the-art baselines in standard benchmarks but also in environments with stochastic elements and under diverse reward conditions. Additionally, our model shows promising capabilities in transferring low-level policies across different tasks.

cs.LG↗

PlaceNav: Topological Navigation through Place Recognition

Recent results suggest that splitting topological navigation into robot-independent and robot-specific components improves navigation performance by enabling the robot-independent part to be trained with data collected by robots of different types. However, the navigation methods' performance is still limited by the scarcity of suitable training data and they suffer from poor computational scaling. In this work, we present PlaceNav, subdividing the robot-independent part into navigation-specific and generic computer vision components. We utilize visual place recognition for the subgoal selection of the topological navigation pipeline. This makes subgoal selection more efficient and enables leveraging large-scale datasets from non-robotics sources, increasing training data availability. Bayesian filtering, enabled by place recognition, further improves navigation performance by increasing the temporal consistency of subgoals. Our experimental results verify the design and the new method obtains a 76% higher success rate in indoor and 23% higher in outdoor navigation tasks with higher computational efficiency.

cs.RO↗

Depth-Aware Image Compositing Model for Parallax Camera Motion Blur

Camera motion introduces spatially varying blur due to the depth changes in the 3D world. This work investigates scene configurations where such blur is produced under parallax camera motion. We present a simple, yet accurate, Image Compositing Blur (ICB) model for depth-dependent spatially varying blur. The (forward) model produces realistic motion blur from a single image, depth map, and camera trajectory. Furthermore, we utilize the ICB model, combined with a coordinate-based MLP, to learn a sharp neural representation from the blurred input. Experimental results are reported for synthetic and real examples. The results verify that the ICB forward model is computationally efficient and produces realistic blur, despite the lack of occlusion information. Additionally, our method for restoring a sharp representation proves to be a competitive approach for the deblurring task.

cs.CV↗

State-Conditioned Adversarial Subgoal Generation

Hierarchical reinforcement learning (HRL) proposes to solve difficult tasks by performing decision-making and control at successively higher levels of temporal abstraction. However, off-policy HRL often suffers from the problem of a non-stationary high-level policy since the low-level policy is constantly changing. In this paper, we propose a novel HRL approach for mitigating the non-stationarity by adversarially enforcing the high-level policy to generate subgoals compatible with the current instantiation of the low-level policy. In practice, the adversarial learning is implemented by training a simple state-conditioned discriminator network concurrently with the high-level policy which determines the compatibility level of subgoals. Comparison to state-of-the-art algorithms shows that our approach improves both learning efficiency and performance in challenging continuous control tasks.

cs.LG↗

Seq2Seq Imitation Learning for Tactile Feedback-based Manipulation

Robot control for tactile feedback-based manipulation can be difficult due to the modeling of physical contacts, partial observability of the environment, and noise in perception and control. This work focuses on solving partial observability of contact-rich manipulation tasks as a Sequence-to-Sequence (Seq2Seq)} Imitation Learning (IL) problem. The proposed Seq2Seq model produces a robot-environment interaction sequence to estimate the partially observable environment state variables. Then, the observed interaction sequence is transformed to a control sequence for the task itself. The proposed Seq2Seq IL for tactile feedback-based manipulation is experimentally validated on a door-open task in a simulated environment and a snap-on insertion task with a real robot. The model is able to learn both tasks from only 50 expert demonstrations, while state-of-the-art reinforcement learning and imitation learning methods fail.

cs.RO↗

Benchmarking Visual Localization for Autonomous Navigation

This work introduces a simulator-based benchmark for visual localization in the autonomous navigation context. The dynamic benchmark enables investigation of how variables such as the time of day, weather, and camera perspective affect the navigation performance of autonomous agents that utilize visual localization for closed-loop control. The experimental part of the paper studies the effects of four such variables by evaluating state-of-the-art visual localization methods as part of the motion planning module of an autonomous navigation stack. The results show major variation in the suitability of the different methods for vision-based navigation. To the authors' best knowledge, the proposed benchmark is the first to study modern visual localization methods as part of a complete navigation stack. We make the benchmark available at https://github.com/lasuomela/carla_vloc_benchmark.

cs.CV↗

RGBD Object Tracking: An In-depth Review

RGBD object tracking is gaining momentum in computer vision research thanks to the development of depth sensors. Although numerous RGBD trackers have been proposed with promising performance, an in-depth review for comprehensive understanding of this area is lacking. In this paper, we firstly review RGBD object trackers from different perspectives, including RGBD fusion, depth usage, and tracking framework. Then, we summarize the existing datasets and the evaluation metrics. We benchmark a representative set of RGBD trackers, and give detailed analyses based on their performances. Particularly, we are the first to provide depth quality evaluation and analysis of tracking results in depth-friendly scenarios in RGBD tracking. For long-term settings in most RGBD tracking videos, we give an analysis of trackers' performance on handling target disappearance. To enable better understanding of RGBD trackers, we propose robustness evaluation against input perturbations. Finally, we summarize the challenges and provide open directions for this community. All resources are publicly available at https://github.com/memoryunreal/RGBD-tracking-review.

cs.CV↗

DepthTrack : Unveiling the Power of RGBD Tracking

RGBD (RGB plus depth) object tracking is gaining momentum as RGBD sensors have become popular in many application fields such as robotics.However, the best RGBD trackers are extensions of the state-of-the-art deep RGB trackers. They are trained with RGB data and the depth channel is used as a sidekick for subtleties such as occlusion detection. This can be explained by the fact that there are no sufficiently large RGBD datasets to 1) train deep depth trackers and to 2) challenge RGB trackers with sequences for which the depth cue is essential. This work introduces a new RGBD tracking dataset - Depth-Track - that has twice as many sequences (200) and scene types (40) than in the largest existing dataset, and three times more objects (90). In addition, the average length of the sequences (1473), the number of deformable objects (16) and the number of annotated tracking attributes (15) have been increased. Furthermore, by running the SotA RGB and RGBD trackers on DepthTrack, we propose a new RGBD tracking baseline, namely DeT, which reveals that deep RGBD tracking indeed benefits from genuine training data. The code and dataset is available at https://github.com/xiaozai/DeT

cs.CV↗

Neural Network Controller for Autonomous Pile Loading Revised

We have recently proposed two pile loading controllers that learn from human demonstrations: a neural network (NNet) [1] and a random forest (RF) controller [2]. In the field experiments the RF controller obtained clearly better success rates. In this work, the previous findings are drastically revised by experimenting summer time trained controllers in winter conditions. The winter experiments revealed a need for additional sensors, more training data, and a controller that can take advantage of these. Therefore, we propose a revised neural controller (NNetV2) which has a more expressive structure and uses a neural attention mechanism to focus on important parts of the sensor and control signals. Using the same data and sensors to train and test the three controllers, NNetV2 achieves better robustness against drastically changing conditions and superior success rate. To the best of our knowledge, this is the first work testing a learning-based controller for a heavy-duty machine in drastically varying outdoor conditions and delivering high success rate in winter, being trained in summer.

cs.RO↗

Learning Anthropometry from Rendered Humans

Accurate estimation of anthropometric body measurements from RGB images has many potential applications in industrial design, online clothing, medical diagnosis and ergonomics. Research on this topic is limited by the fact that there exist only generated datasets which are based on fitting a 3D body mesh to 3D body scans in the commercial CAESAR dataset. For 2D only silhouettes are generated. To circumvent the data bottleneck, we introduce a new 3D scan dataset of 2,675 female and 1,474 male scans. We also introduce a small dataset of 200 RGB images and tape measured ground truth. With the help of the two new datasets we propose a part-based shape model and a deep neural network for estimating anthropometric measurements from 2D images. All data will be made publicly available.

cs.CV↗

Fast Fourier Intrinsic Network

We address the problem of decomposing an image into albedo and shading. We propose the Fast Fourier Intrinsic Network, FFI-Net in short, that operates in the spectral domain, splitting the input into several spectral bands. Weights in FFI-Net are optimized in the spectral domain, allowing faster convergence to a lower error. FFI-Net is lightweight and does not need auxiliary networks for training. The network is trained end-to-end with a novel spectral loss which measures the global distance between the network prediction and corresponding ground truth. FFI-Net achieves state-of-the-art performance on MPI-Sintel, MIT Intrinsic, and IIW datasets.

cs.CV↗

Object Pose Estimation in Robotics Revisited

Vision based object grasping and manipulation in robotics require accurate estimation of object's 6D pose. The 6D pose estimation has received significant attention in computer vision community and multiple datasets and evaluation metrics have been proposed. However, the existing metrics measure how well two geometrical surfaces are aligned - ground truth vs. estimated pose - which does not directly measure how well a robot can perform the task with the given estimate. In this work we propose a probabilistic metric that directly measures success in robotic tasks. The evaluation metric is based on non-parametric probability density that is estimated from samples of a real physical setup. During the pose evaluation stage the physical setup is not needed. The evaluation metric is validated in controlled experiments and a new pose estimation dataset of industrial parts is introduced. The experimental results with the parts confirm that the proposed evaluation metric better reflects the true performance in robotics than the existing metrics.

cs.CV↗