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Joohyung Kim

Publications and source records attributed to Joohyung Kim.

12 recordsLinked to original sources

Robust Underwater Grasping of Sloped Objects with a Waterproof Passive Adaptive Gripper

Robust grasping of everyday objects remains challenging for parallel-jaw grippers, particularly when handling sloped or asymmetric items that induce torque-driven rolling and shear slip. These challenges become even more severe in domestic environments such as kitchens, where objects are often wet or submerged, drastically reducing friction between the gripper and the object. To address these issues, we present a waterproof passive adaptive gripper that combines local and global adaptability for high-performance grasping in the submerged environments. The proposed gripper features a fully waterproof design that integrates a passive rotational joint for global self-alignment on sloped surfaces and passive variable-stiffness pads for local surface adaptation. Experiments in both dry and underwater conditions on various cylindrical and conical objects demonstrate superior holding capability and grasp robustness compared to rigid-pad and fixed-joint baselines. The proposed design offers a practical and robust solution that successfully enables stable underwater manipulation of diverse everyday objects, effectively addressing a critical gap in current underwater robotic grasping for daily-life applications.

cs.RO

Kitchen Robotic Manipulation utilizing Foundation Models

Deploying robots in everyday human environments requires perception systems that are both robust and adaptable to diverse, dynamic conditions. In this work, we present a modular perception pipeline for household manipulation tasks, with a focus on dishware handling in kitchen environments. The pipeline integrates open-vocabulary object detection, multi-view segmentation, instance-aware 3D reconstruction, and a 2D-3D feature fusion strategy for 6D pose estimation and grasp planning. Its modular design enables systematic substitution of multiple visual and geometric foundation models, allowing us to identify the best-performing configuration through extensive evaluation on a custom kitchen dataset. The best-performing configuration (LLMDet + SAMv2 + DINOv2 + GeoTransformer) achieves an ADI of 89.12\% on the 20-scene kitchen benchmark with cluttered and occluded conditions. Furthermore, real-world demonstrations confirm that the best configuration can be deployed on physical robots without environment-specific retraining, successfully executing tasks such as sink-to-dishwasher transfer and cup stacking. It validates the adaptability and scalability of the pipeline and highlights its potential as a practical framework for household robotic systems. Our code and supplementary materials are available at https://raivlab.github.io/FM_kitchen .

cs.RO

Tactile-Proprioceptive Sensor Fusion for Contact Wrench Estimation in Whole-Body Physical Human-Robot Interaction

Direct physical guidance is a natural means of teaching and interacting with robots, and robotic skins make a key contribution by enabling sensitive contact sensing and localization. This paper presents a tactile-proprioceptive sensor fusion framework for natural physical human-robot interaction. Tactile cues from pneumatic skin pads serve as contact indicators that bypass the ambiguity between frictional residues and applied external forces, enabling highly sensitive contact detection without explicit friction identification. We fuse these cues with motor-current-based proprioception to reconstruct multi-axis contact forces on the robot surface. To maintain accuracy during motion, we employ a temporal convolutional network (TCN) to mitigate friction hysteresis during stick-slip transitions, reducing uncertainty at contact onset and yielding smooth, responsive guidance. We validate the approach on a skin-integrated robot arm: (i) multi-axis forces are reconstructed in stationary contacts, and (ii) simultaneous force estimation and kinesthetic teaching are demonstrated. Results indicate improved sensitivity and responsiveness across diverse contact conditions compared with tactile-only and proprioceptive-only baselines, supporting tactile-proprioceptive fusion as a reliable pathway to safe, intuitive physical human-robot interaction.

cs.RO

Motion Design for Grasp-Based Dynamic Locomotion in Microgravity

Locomotion in microgravity often relies on sparsely and irregularly arranged anchors, motivating grasp-based mobility with multiple limbs. In this setting, dynamic locomotion is feasible only through deliberate regulation of both anchored interactions and whole-body coordination under coupled dynamic and kinematic constraints. This paper presents design insights for grasp-based dynamic locomotion with multi-limbed robotic systems in microgravity, targeting scenarios that require 6D limb manipulation to establish contacts with candidate anchors. The investigated design parameters include gait pattern, stride length, locomotion speed, and nominal posture. A parameterizable locomotion planning framework is proposed to support variations of these parameters and to evaluate the resulting locomotion performance in terms of stability and actuation demand. Two representative quadruped morphologies are adopted for evaluation in physics-based simulation. The results demonstrate that enlarging the feasible contact wrench space and attenuating impulsive whole-body dynamics improve locomotion performance. These findings inform strategies for contact configuration selection and whole-body coordination in microgravity locomotion with multi-limbed systems.

cs.RO

TRIP-Bag: A Portable Teleoperation System for Plug-and-Play Robotic Arms and Leaders

Large scale, diverse demonstration data for manipulation tasks remains a major challenge in learning-based robot policies. Existing in-the-wild data collection approaches often rely on vision-based pose estimation of hand-held grippers or gloves, which introduces an embodiment gap between the collection platform and the target robot. Teleoperation systems eliminate the embodiment gap, but are typically impractical to deploy outside the laboratory environment. We propose TRIP-Bag (Teleoperation, Recording, Intelligence in a Portable Bag), a portable, puppeteer-style teleoperation system fully contained within a commercial suitcase, as a practical solution for collecting high-fidelity manipulation data across varied settings. With a setup time of under five minutes and direct joint-to-joint teleoperation, TRIP-Bag enables rapid and reliable data collection in any environment. We validated TRIP-Bag's usability through experiments with non-expert users, showing that the system is intuitive and easy to operate. Furthermore, we confirmed the quality of the collected data by training benchmark manipulation policies, demonstrating its value as a practical resource for robot learning.

cs.RO

CHILD (Controller for Humanoid Imitation and Live Demonstration): a Whole-Body Humanoid Teleoperation System

Recent advances in teleoperation have demonstrated robots performing complex manipulation tasks. However, existing works rarely support whole-body joint-level teleoperation for humanoid robots, limiting the diversity of tasks that can be accomplished. This work presents Controller for Humanoid Imitation and Live Demonstration (CHILD), a compact reconfigurable teleoperation system that enables joint level control over humanoid robots. CHILD fits within a standard baby carrier, allowing the operator control over all four limbs, and supports both direct joint mapping for full-body control and loco-manipulation. Adaptive force feedback is incorporated to enhance operator experience and prevent unsafe joint movements. We validate the capabilities of this system by conducting loco-manipulation and full-body control demonstrations on a humanoid robot and multiple dual-arm systems. Lastly, we open-source the design of the hardware promoting accessibility and reproducibility. Additional details and open-source information are available at our project website: https://uiuckimlab.github.io/CHILD-pages.

cs.RO

Coordinated Motion Planning of a Wearable Multi-Limb System for Enhanced Human-Robot Interaction

Supernumerary Robotic Limbs (SRLs) can enhance human capability within close proximity. However, as a wearable device, the generated moment from its operation acts on the human body as an external torque. When the moments increase, more muscle units are activated for balancing, and it can result in reduced muscular null space. Therefore, this paper suggests a concept of a motion planning layer that reduces the generated moment for enhanced Human-Robot Interaction. It modifies given trajectories with desirable angular acceleration and position deviation limits. Its performance to reduce the moment is demonstrated through the simulation, which uses simplified human and robotic system models.

cs.RO

PAPRLE (Plug-And-Play Robotic Limb Environment): A Modular Ecosystem for Robotic Limbs

We introduce PAPRLE (Plug-And-Play Robotic Limb Environment), a modular ecosystem that enables flexible placement and control of robotic limbs. With PAPRLE, a user can change the arrangement of the robotic limbs, and control them using a variety of input devices, including puppeteers, gaming controllers, and VR-based interfaces. This versatility supports a wide range of teleoperation scenarios and promotes adaptability to different task requirements. To further enhance configurability, we introduce a pluggable puppeteer device that can be easily mounted and adapted to match the target robot configurations. PAPRLE supports bilateral teleoperation through these puppeteer devices, agnostic to the type or configuration of the follower robot. By supporting both joint-space and task-space control, the system provides real-time force feedback, improving user fidelity and physical interaction awareness. The modular design of PAPRLE facilitates novel spatial arrangements of the limbs and enables scalable data collection, thereby advancing research in embodied AI and learning-based control. We validate PAPRLE in various real-world settings, demonstrating its versatility across diverse combinations of leader devices and follower robots. The system will be released as open source, including both hardware and software components, to support broader adoption and community-driven extension. Additional resources and demonstrations are available at the project website: https://uiuckimlab.github.io/paprle-pages

cs.RO

PAPRAS: Plug-And-Play Robotic Arm System

This paper presents a novel robotic arm system, named PAPRAS (Plug-And-Play Robotic Arm System). PAPRAS consists of a portable robotic arm(s), docking mount(s), and software architecture including a control system. By analyzing the target task spaces at home, the dimensions and configuration of PAPRAS are determined. PAPRAS's arm is light (less than 6kg) with an optimized 3D-printed structure, and it has a high payload (3kg) as a human-arm-sized manipulator. A locking mechanism is embedded in the structure for better portability and the 3D-printed docking mount can be installed easily. PAPRAS's software architecture is developed on an open-source framework and optimized for low-latency multiagent-based distributed manipulator control. A process to create new demonstrations is presented to show PAPRAS's ease of use and efficiency. In the paper, simulations and hardware experiments are presented in various demonstrations, including sink-to-dishwasher manipulation, coffee making, mobile manipulation on a quadruped, and suit-up demo to validate the hardware and software design.

cs.RO

Self-Supervised Motion Retargeting with Safety Guarantee

In this paper, we present self-supervised shared latent embedding (S3LE), a data-driven motion retargeting method that enables the generation of natural motions in humanoid robots from motion capture data or RGB videos. While it requires paired data consisting of human poses and their corresponding robot configurations, it significantly alleviates the necessity of time-consuming data-collection via novel paired data generating processes. Our self-supervised learning procedure consists of two steps: automatically generating paired data to bootstrap the motion retargeting, and learning a projection-invariant mapping to handle the different expressivity of humans and humanoid robots. Furthermore, our method guarantees that the generated robot pose is collision-free and satisfies position limits by utilizing nonparametric regression in the shared latent space. We demonstrate that our method can generate expressive robotic motions from both the CMU motion capture database and YouTube videos.

cs.RO

Some matrices associated with the split decomposition for a Q-polynomial distance-regular graph

We consider a $Q$-polynomial distance-regular graph $Γ$ with vertex set $X$ and diameter $D \geq 3$. For $μ, ν\in \lbrace \downarrow, \uparrow \rbrace$ we define a direct sum decomposition of the standard module $V=\C X$, called the $(μ,ν)$--split decomposition. For this decomposition we compute the complex conjugate and transpose of the associated primitive idempotents. Now fix $b,β\in \mathbb C$ such that $b \neq 1$ and assume $Γ$ has classical parameters $(D,b,α,β)$ with $α= b-1$. Under this assumption Ito and Terwilliger displayed an action of the $q$-tetrahedron algebra $\boxtimes_q$ on the standard module of $Γ$. To describe this action they defined eight matrices in $\hbox{Mat}_X(\mathbb C)$, called \begin{eqnarray*} \label{eq:list} A,\quad A^*,\quad B,\quad B^*, \quad K,\quad K^*,\quad Φ,\quad Ψ. \end{eqnarray*} For each matrix in the above list we compute the transpose and complex conjugate. Using this information we compute the transpose and complex conjugate for each generator of $\boxtimes_q$ on $V$.

math.CO

A duality between pairs of split decompositions for a $Q$-polynomial distance-regular graph

Let $Γ$ denote a $Q$-polynomial distance-regular graph with diameter $D \geq 3$ and standard module $V$. Recently Ito and Terwilliger introduced four direct sum decompositions of $V$; we call these the $(μ,ν)$--{\it split decompositions} of $V$, where $μ, ν\in \lbrace \downarrow, \uparrow \rbrace$. In this paper we show that the ($\downarrow,\downarrow$)--split decomposition and the ($\uparrow,\uparrow$)--split decomposition are dual with respect to the standard Hermitian form on $V$. We also show that the ($\downarrow,\uparrow$)--split decomposition and the ($\uparrow,\downarrow$)--split decomposition are dual with respect to the standard Hermitian form on $V$.

math.CO