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Joon Son Chung

Publications and source records attributed to Joon Son Chung.

At least 19 recordsLinked to original sources

SelectSep: Target-Selective Video Queries for Audio Source Separation

Video-queried sound separation (VQSS) aims to isolate a target sound from an audio mixture using its corresponding video as a query. However, scene-level video queries can become ambiguous when multiple sounding objects are visible, particularly when the target and interferer are semantically similar. We propose SelectSep, a target-selective VQSS framework that jointly uses text and a single click coordinate to specify the target source and instance without requiring segmentation at inference time. We adapt the visual encoder through target-feature distillation with text and click conditioning, and then fine-tune the separator using the adapted visual features. We also introduce an on-screen interference setting, where both the target and interferer are visible, to evaluate target selectivity. Experiments on standard benchmarks and the on-screen interference setting demonstrate consistent improvements in separation quality and target selectivity, particularly for mixtures containing semantically similar sources.

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X-Dubbing: Speech-to-Speech Translation under Temporal and Visual Constraints

Cross-lingual dubbing aims to convert source speech into target-language speech that remains synchronized with the original video. The key to this task is to produce a faithful translation that is naturally speakable within the source timing, which is non-trivial because languages differ in duration, rhythm, and articulation. In this paper, we propose X-Dubbing, which formulates the task as a joint problem of time-aware speech-to-text translation and video-aware text-to-speech. Specifically, our method consists of a Dubbing Translator that generates temporally structured scripts and a Voice Actor that renders them in synchrony with the source video, both grounded in a language-agnostic timing budget. We further refine the translator with dubbing-aware feedback from the synthesized speech, encouraging scripts that yield well-synchronized dubbing. This design requires no paired dubbing data, as the two components are trained on speech-text and monolingual audio-visual data respectively. Extensive experiments show that X-Dubbing outperforms recent baselines across diverse metrics, including isochrony and audio-visual correspondence.

cs.CL↗

DIAL-S2ST: Learning Latency Control for Simultaneous Speech-to-Speech Translation

We propose DIAL-S2ST, a post-training method for learning inference-time latency control in simultaneous speech-to-speech translation models. Our approach reuses pretrained translation capabilities through self-distillation from lookahead predictions, while limiting the influence of large text distillation losses to account for the imitation gap. This provides supervision for earlier emission without paired target data or reward computation. To make the learned timing adjustable at inference, we jointly train a single LoRA adapter across scales with matched lookahead guidance. Experiments on French-to-English translation with Hibiki demonstrate that only 10 hours of source speech enable this adaptation, providing flexible latency control with a favorable quality-latency trade-off.

cs.CL↗

On the Nature of Attention Sink that Shapes Decoding Strategy in Omni-LLMs

The goal of this paper is to strengthen the reasoning of Omnimodal Large Language Models (Omni-LLMs) at inference time, without additional training. These models jointly process video, audio, and text, and given the large number of tokens they consume, how attention is routed across them is central to their behaviour. We focus specifically on attention sinks, tokens that absorb a disproportionate share of attention mass regardless of their semantic content, to understand how this routing unfolds. To this end, we conduct a systematic analysis of sink behaviour in Omni-LLMs. Our analysis yields two key findings: (i) high sink attention does not solely indicate head redundancy, suggesting that sink value representations play additional functional roles; (ii) the sink value vector acts as a shared bias added to every token's output, serving as a global signal that organises the representation as a whole. Building on this, we propose OutRo, which correspondingly aligns non-sink token representations with the sink in feature space, and relaxes the causal mask for sink tokens at an early layer to sharpen this bias before the rest of decoding proceeds. This design enhances the reasoning process without requiring additional forward passes or access to attention maps. Based on extensive experiments, OutRo consistently improves performance on seven video QA benchmarks and demonstrates strong generalisation, while incurring only a 1.1x decoding overhead.

cs.CV↗

JAVIS: Joint Audio-Visual Interaction and Streaming for Real-Time Conversational Agents

Human communication is inherently multimodal, conveying intent not only through linguistic and vocal cues but also through visual signals. However, existing conversational systems have mainly focused on text or speech, leaving out the visual feedback that is essential for natural interaction. In this paper, we propose JAVIS, an end-to-end streaming framework for real-time audio-visual conversational agents. Our key idea is to let the voice and the face speak from a single representation. On top of a shared LLM, a Joint Refined Head produces a unified audio-visual representation, which is fed into dedicated streaming branches for speech and face generation. This end-to-end design avoids intermediate bottlenecks, enabling real-time generation while keeping speech and face tightly synchronized. In addition, we present JAVIS-Syn, a 334-hour synthetic corpus designed to address the lack of expressive audio-visual dialogue data, covering emotionally rich multi-turn conversations and assistant-style exchanges. Experiments show that JAVIS achieves approximately 200$\times$ lower initial latency than a strong baseline, while outperforming baselines in lip synchronization and facial expression appropriateness.

cs.CV↗

ImpactMat: Continuous Material Estimation for Inverse Impact Sound Rendering

Impact sound rendering synthesizes the sound produced when a 3D object is struck, but practical renderers often rely on fixed material presets such as wood, plastic, or steel. These presets limit the range of impact sounds a renderer can express, while manually adjusting the underlying material parameters remains difficult without expertise in material acoustics. We therefore study inverse impact sound rendering: predicting material parameters from a reference impact sound so that a simulator can recreate a similar material response. To support this task, we introduce ImpactMat, a dataset and benchmark of single and blended material impact sounds paired with ground-truth material parameters. We further propose a feed-forward model that predicts these parameters from one or more recordings, using blended materials to learn smooth transitions between material types. Experiments show that our method outperforms competitive baselines and enables re-rendering from real recordings without manual parameter tuning. The project page is available https://material-from-impact.github.io/material-from-impact/.

cs.SD↗

Uncovering Ordinal-Matching Bias in Audio-Visual LLMs

This work aims to improve how audio-visual large language models (AVLLMs) associate speech with the correct visible speaker in multi-speaker scenes. We find that current AVLLMs frequently fail at this task, and analyze the nature of these failures. To this end, we construct a synthetic diagnostic dataset in which multiple visible speakers each utter a single word. Analysis on this corpus reveals a consistent error pattern across three recent open-source AVLLMs: models attribute utterances by simply matching the order of spoken sentences with the left-to-right, top-to-bottom arrangement of visible faces, rather than relying on audio-visual cues such as lip synchronization. We term this behavior \emph{ordinal-matching bias}. We further show that this bias can be substantially mitigated through a simple remedy, Ordinal-Decoupled Fine-Tuning (OD-FT), in which models are fine-tuned on synthetic videos where spatial positions of speakers and speaking order are independently randomized. Despite using only 400 synthetic training videos, OD-FT not only suppresses ordinal-matching bias but also improves audio-visual understanding on real-world videos, yielding average gains of 8.27\% for Qwen2.5-Omni and 2.57\% for video-SALMONN2+ across three audio-visual benchmarks.

cs.CV↗

OmniSmartHome: A Multimodal Reasoning Benchmark for Smart-Home Agents

Smart-home assistants are expected to handle diverse, realistic requests that arise in daily life. In such interactions, users often rely on the surrounding multimodal context-pointing at objects or referring to what they see or hear, leaving their requests underspecified in language alone. Existing smart-home benchmarks, however, express user requests solely through language, leaving context-dependent real-world requests underexplored. To bridge this gap, we introduce OmniSmartHome, a multimodal smart-home benchmark where each spoken request is paired with the surrounding visual and spatial-audio context, providing complementary cues to disambiguate underspecified requests. OmniSmartHome comprises 1,360 synthetic and 272 real-world episodes. We evaluate 16 omnimodal large language models (Omni-LLMs) and reveal that, while they perform strongly when speech alone sufficiently conveys the user's intent, performance drops substantially when resolving it requires reasoning over multimodal contextual cues. As a simple agent baseline, we provide PROME (PROcedural Memory for multimodal Evidence gathering), which equips agents with specialized audio-visual perception tools and procedural memory for orchestrating their use. PROME generally improves performance across six Omni-LLMs. Demos and examples are available at https://omni-smart-home.github.io

cs.CV↗

Who Says What: Symbolic Trimodal Binding Mechanisms in Audio-Visual LLMs

Current Audio-Visual LLMs (AVLLMs) struggle with reasoning over videos featuring multi-speaker dialogues. In such videos, resolving "who says what" is crucial, which necessitates trimodal (text-audio-visual) binding. Motivated by these challenges, we systematically investigate how this trimodal binding is achieved in AVLLMs. Specifically, we identify emergent symbolic trimodal binding mechanisms in AVLLMs that utilize modality-specific symbolic variables. By encoding auditory and visual components into symbolic variables-capturing temporal utterance sequences and spatial entity coordinates, respectively-the model establishes cross-modal linking within this abstract space. Crucially, we reveal that when trimodal binding fails, the breakdown predominantly stems from misaligned audio-visual connections. To overcome this bottleneck, we introduce an audio-visual prompting method utilizing an off-the-shelf Active Speaker Detection (ASD) model. By simply overlaying visual bounding boxes on active speakers, this training-free approach yields immediate performance gains across four conversation-centric benchmarks. Moreover, lightweight fine-tuning of fewer than 300 steps on these ASD-prompted-videos extends these gains to three general AV benchmarks, suggesting the generalizability of our method.

cs.CV↗

OmniKVQuant: KV Cache Quantization for Omni-LLMs

As Omni-modal large language models (Omni-LLMs) take in audio, video and text together, their KV cache memory cost grows. KV cache quantization is the de facto approach in text-only LLMs, but its application to Omni-LLMs remains unexplored. In this paper, we analyze how TurboQuant, a representative rotation-based KV cache quantization method, behaves on multimodal caches and identify two critical issues: temporal key drift and heterogeneous value geometry. To address these, we propose OmniKVQuant, a training-free framework that (i) sets the key quantization range over each short window of the input stream; and (ii) rotates values separately per modality. On Qwen2.5-Omni and Qwen3-Omni, OmniKVQuant enables 2-bit KV caches while substantially preserving performance across seven audio-visual benchmarks. We further provide a fused Triton decode kernel that unpacks the 2-bit cache during attention, so no dense FP16 cache is ever built. Code: https://github.com/kaistmm/OmniKVQuant

cs.CV↗

Who Wins the Conflict? Mechanistic Interpretability of Text Bias in Audio LLMs

While Audio Large Language Models (Audio LLMs) excel at multimodal understanding, they suffer from text dominance, a bias where models favor text over acoustic evidence, potentially leading to hallucinated responses. However, the internal mechanisms underlying how these models behave when audio and textual inputs contradict each other remain unexplored. In this work, we present the first mechanistic analysis of this phenomenon by tracing the propagation of internal representations across layers. Our investigation reveals three key findings: (i) text dominance is consistently observed across models; (ii) while text and audio rely on functionally distinct pathways, they ultimately converge into a shared semantic space in late layers; and (iii) the text pathway does not erase audio information, but rather actively suppresses intact audio representations. Building on these insights, we leverage back-patching, a training-free intervention that routes late-layer audio activations back into earlier layers. This amplifies the audio representations, enabling them to overcome textual suppression. Our evaluation shows that back-patching consistently reduces text dominance, demonstrating a mechanistic route to mitigating text dominance under conflict.

cs.SD↗

Tracing Audio Grounding and Answer Selection in Audio LLMs

Audio Large Language Models (Audio LLMs) have advanced in audio understanding, yet they can still predict the answer by reasoning from textual cues or linguistic priors rather than the provided audio. A common remedy is to train models on data whose answers cannot be inferred from text alone. This approach can improve performance, but what changes within the model remains unclear. In this paper, we ask what must happen inside the model for the audio to actually determine the answer. Our findings are threefold. (1) Replacing the audio with silence or unrelated audio causes substantially larger performance degradation in the trained model than in the pretrained model. (2) Acoustic information most strongly shapes the model's representations of the answer choices in early-to-middle layers, while training mainly increases the influence of audio information on the final prediction in middle-to-late layers. (3) The weights learned during training have their largest impact in specific layer bands. Together, these results provide a mechanistic account of how training strengthens the use of acoustic evidence in Audio LLMs.

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Motif 3: Technical Report

We introduce Motif 3, a decoder-only Mixture-of-Experts language model with 314 billion total parameters and 13.2 billion activated per token. Each sparse MoE layer contains 384 routed experts, with eight selected per token. This fine-grained sparsity provides substantial expert capacity while limiting computation. Motif 3 is built around Grouped Differential Latent Attention (GDLA), which integrates grouped differential attention with the compressed key-value representation of Multi-head Latent Attention. The architecture further incorporates modified manifold-constrained hyper-connections, Expert Specific PolyNorm activations, and multi-token prediction to improve optimization stability, expert specialization, and inference efficiency. We pretrain Motif 3 on approximately 12.5 trillion tokens spanning web documents, STEM, code, mathematics, multilingual content, and domain-specialized corpora. Expert-balancing and numerical-stabilization techniques support stable training at scale, while selective MXFP8 computation and communication, memory-efficient fused kernels, and window-aware context parallelism enable training with context lengths up to 256K tokens. Our post-training pipeline combines general supervised fine-tuning, six specialist teachers trained with reinforcement learning, a software-engineering teacher trained with supervised fine-tuning, and Multi-teacher On-Policy Distillation. The resulting unified model consolidates complementary capabilities in reasoning, coding, tool use, professional work, long-context understanding, calibrated abstention, and instruction following. Across a broad evaluation suite, Motif 3 demonstrates competitive performance against leading open weight models, including strong results on long-horizon agentic tasks, mathematical reasoning, scientific knowledge, and hallucination-sensitive evaluation.

cs.AI↗

Out of Sight, Still in Mind: Token Compression for Omni-LLMs

The goal of this paper is to reduce the input token cost of Omni-modal large language models (Omni-LLMs) at inference time. Omni-LLMs reason jointly over audio, video and text, but the cost of the three streams is highly unbalanced: visual tokens account for the vast majority of the input, and are highly redundant. In this paper, we propose ReMo, a training-free framework that compresses visual tokens by redistributing their information across modalities: a visual token is kept only if its information appears nowhere else. ReMo achieves this in two ways: (i) it aligns audio and video in a common embedding space, and removes visual tokens already explained by the audio or by other visual tokens; and (ii) it replaces object-level visual tokens with compact text proxies, short descriptions of each object and its location, conveying the same content in far fewer tokens. On Qwen2.5-Omni at two model scales, ReMo removes 54% of the input tokens with no loss in accuracy. Indeed, it slightly exceeds the full-token model, reaching 101.2% and 101.3% of its average accuracy over five audio-visual benchmarks.

cs.CV↗

See & Sniff: Learning Visuo-Olfactory Representations

While modern multimodal models integrate vision with language, audio, or touch, olfaction remains largely unexplored due to the lack of paired visuo-olfactory data. We introduce SmellNet-V, a scalable visuo-olfactory dataset built on the insight that odor identity is largely invariant to visual transformations within a semantic category. This allows us to synthetically pair smell-only samples with semantically aligned in-the-wild web images, converting a unimodal olfactory dataset into a cross-modal benchmark without costly co-collection. Building on this dataset, we propose See & Sniff, a self-supervised framework that learns joint visuo-olfactory representations via dense local alignment and naturally produces smell saliency maps for spatial grounding of odor sources. We further introduce pixel-level smell localization task and a benchmark for evaluation. Our method surpasses smell-only baselines by 7% in smell classification from smell alone and generalizes to cross-modal retrieval and smell localization, establishing visuo-olfactory learning as a new direction in multimodal perception.

cs.CV↗

ProsoCodec: Prosody-Oriented Speech Codec for Voice Conversion

Neural speech codecs efficiently compress speech and have become a foundation for speech generation, but they are typically learned as holistic representations that intertwine linguistic content, speaker identity, and prosody. While this design is effective for zero-shot voice cloning, it hinders downstream tasks that require prosody preservation or transfer, such as voice conversion. To address this, we introduce ProsoCodec, a prosody-oriented speech codec that models prosody as a conditional residual rather than as a disentangled stream. Specifically, by conditioning both the encoder and decoder on text and speaker embeddings as prefix tokens, the discrete bottleneck is encouraged to capture prosodic variation not explained by content and speaker. To further preserve prosody, we use the low-frequency mel band and train the model on paired same-speaker utterances. Experiments on voice conversion show improved prosody preservation and reduced source-timbre leakage.

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MamTra: A Hybrid Mamba-Transformer Backbone for Speech Synthesis

Despite the remarkable quality of LLM-based text-to-speech systems, their reliance on autoregressive Transformers leads to quadratic computational complexity, which severely limits practical applications. Linear-time alternatives, notably Mamba, offer a potential remedy; however, they often sacrifice the global context essential for expressive synthesis. In this paper, we propose MamTra, an interleaved Mamba-Transformer framework designed to leverage the advantages of Mamba's efficiency and Transformers' modeling capability. We also introduce novel knowledge transfer strategies to distill insights from a pretrained Transformer into our hybrid architecture, thereby bypassing the prohibitive costs of training from scratch. Systematic experiments identify the optimal hybrid configuration, and demonstrate that MamTra reduces inference VRAM usage by up to 34% without compromising speech fidelity - even trained on only 2% of the original training dataset. Audio samples are available at https://mamtratts.github.io.

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Plug-and-Steer: Decoupling Separation and Selection in Audio-Visual Target Speaker Extraction

The goal of this paper is to provide a new perspective on audio-visual target speaker extraction (AV-TSE) by decoupling separation and target selection. Conventional AV-TSE systems typically integrate audio and visual features deeply to re-learn the entire separation process, which can act as a fidelity ceiling due to the noisy nature of in-the-wild audio-visual datasets. To address this, we propose Plug-and-Steer, which assigns high-fidelity separation to a frozen audio-only backbone and limits the role of the visual modality strictly to target selection. We introduce the Latent Steering Matrix (LSM), a minimalist linear transformation that re-routes latent features within the backbone to anchor the target speaker to a designated channel. Experiments across four representative architectures show that our method effectively preserves the acoustic priors of diverse backbones, achieving perceptual quality comparable to that of the original backbones. Audio samples are available at: https://plugandsteer.github.io

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