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Joost-Pieter Katoen

Publications and source records attributed to Joost-Pieter Katoen.

At least 91 records · Page 5Linked to original sources

Verification of indefinite-horizon POMDPs

The verification problem in MDPs asks whether, for any policy resolving the nondeterminism, the probability that something bad happens is bounded by some given threshold. This verification problem is often overly pessimistic, as the policies it considers may depend on the complete system state. This paper considers the verification problem for partially observable MDPs, in which the policies make their decisions based on (the history of) the observations emitted by the system. We present an abstraction-refinement framework extending previous instantiations of the Lovejoy-approach. Our experiments show that this framework significantly improves the scalability of the approach.

cs.AI↗

PrIC3: Property Directed Reachability for MDPs

IC3 has been a leap forward in symbolic model checking. This paper proposes PrIC3 (pronounced pricy-three), a conservative extension of IC3 to symbolic model checking of MDPs. Our main focus is to develop the theory underlying PrIC3. Alongside, we present a first implementation of PrIC3 including the key ingredients from IC3 such as generalization, repushing, and propagation.

cs.LO↗

Weakest Preexpectation Semantics for Bayesian Inference

We present a semantics of a probabilistic while-language with soft conditioning and continuous distributions which handles programs diverging with positive probability. To this end, we extend the probabilistic guarded command language (pGCL) with draws from continuous distributions and a score operator. The main contribution is an extension of the standard weakest preexpectation semantics to support these constructs. As a sanity check of our semantics, we define an alternative trace-based semantics of the language, and show that the two semantics are equivalent. Various examples illustrate the applicability of the semantics.

cs.PL↗

Stochastic Games with Lexicographic Reachability-Safety Objectives

We study turn-based stochastic zero-sum games with lexicographic preferences over reachability and safety objectives. Stochastic games are standard models in control, verification, and synthesis of stochastic reactive systems that exhibit both randomness as well as angelic and demonic non-determinism. Lexicographic order allows to consider multiple objectives with a strict preference order over the satisfaction of the objectives. To the best of our knowledge, stochastic games with lexicographic objectives have not been studied before. We establish determinacy of such games and present strategy and computational complexity results. For strategy complexity, we show that lexicographically optimal strategies exist that are deterministic and memory is only required to remember the already satisfied and violated objectives. For a constant number of objectives, we show that the relevant decision problem is in NP $\cap$ coNP, matching the current known bound for single objectives; and in general the decision problem is PSPACE-hard and can be solved in NEXPTIME $\cap$ coNEXPTIME. We present an algorithm that computes the lexicographically optimal strategies via a reduction to computation of optimal strategies in a sequence of single-objectives games. We have implemented our algorithm and report experimental results on various case studies.

cs.GT↗

Various Ways to Quantify BDMPs

A Boolean logic driven Markov process (BDMP) is a dependability analysis model that defines a continuous-time Markov chain (CTMC). This formalism has high expressive power, yet it remains readable because its graphical representation stays close to standard fault trees. The size of a BDMP is roughly speaking proportional to the size of the system it models, whereas the size of the CTMC specified by this BDMP suffers from exponential growth. Thus quantifying large BDMPs can be a challenging task. The most general method to quantify them is Monte Carlo simulation, but this may be intractable for highly reliable systems. On the other hand, some subcategories of BDMPs can be processed with much more efficient methods. For example, BDMPs without repairs can be translated into dynamic fault trees, a formalism accepted as an input of the STORM model checker, that performs numerical calculations on sparse matrices, or they can be processed with the tool FIGSEQ that explores paths going to a failure state and calculates their probabilities. BDMPs with repairs can be quantified by FIGSEQ (BDMPs capturing quickly and completely repairable behaviors are solved by a different algorithm), and by the I&AB (Initiator and All Barriers) method, recently published and implemented in a prototype version of RISKSPECTRUM PSA. This tool, based exclusively on Boolean representations looks for and quantifies minimal cut sets of the system, i.e., minimal combinations of component failures that induce the loss of the system. This allows a quick quantification of large models with repairable components, standby redundancies and some other types of dependencies between omponents. All these quantification methods have been tried on a benchmark whose definition was published at the MARS 2017 workshop: the model of emergency power supplies of a nuclear power plant. In this paper, after a recall of the theoretical principles of the various quantification methods, we compare their performances on that benchmark.

cs.CE↗

Benchmarking Software Model Checkers on Automotive Code

This paper reports on our experiences with verifying automotive C code by state-of-the-art open source software model checkers. The embedded C code is automatically generated from Simulink open-loop controller models. Its diverse features (decision logic, floating-point and pointer arithmetic, rate limiters and state-flow systems) and the extensive use of floating-point variables make verifying the code highly challenging. Our study reveals large discrepancies in coverage - which is at most only 20% of all requirements --- and tool strength compared to results from the main annual software verification competition. A hand-crafted, simple extension of the verifier CBMC with $k$-induction delivers results on 63% of the requirements while the proprietary BTC EmbeddedValidator covers 80% and obtains bounded verification results for most of the remaining requirements.

cs.LO↗

Scenario-Based Verification of Uncertain MDPs

We consider Markov decision processes (MDPs) in which the transition probabilities and rewards belong to an uncertainty set parametrized by a collection of random variables. The probability distributions for these random parameters are unknown. The problem is to compute the probability to satisfy a temporal logic specification within any MDP that corresponds to a sample from these unknown distributions. In general, this problem is undecidable, and we resort to techniques from so-called scenario optimization. Based on a finite number of samples of the uncertain parameters, each of which induces an MDP, the proposed method estimates the probability of satisfying the specification by solving a finite-dimensional convex optimization problem. The number of samples required to obtain a high confidence on this estimate is independent from the number of states and the number of random parameters. Experiments on a large set of benchmarks show that a few thousand samples suffice to obtain high-quality confidence bounds with a high probability.

cs.LO↗

Simple Strategies in Multi-Objective MDPs (Technical Report)

We consider the verification of multiple expected reward objectives at once on Markov decision processes (MDPs). This enables a trade-off analysis among multiple objectives by obtaining the Pareto front. We focus on strategies that are easy to employ and implement. That is, strategies that are pure (no randomization) and have bounded memory. We show that checking whether a point is achievable by a pure stationary strategy is NP-complete, even for two objectives, and we provide an MILP encoding to solve the corresponding problem. The bounded memory case can be reduced to the stationary one by a product construction. Experimental results using \Storm and Gurobi show the feasibility of our algorithms.

cs.LO↗

Are Parametric Markov Chains Monotonic?

This paper presents a simple algorithm to check whether reachability probabilities in parametric Markov chains are monotonic in (some of) the parameters. The idea is to construct - only using the graph structure of the Markov chain and local transition probabilities - a pre-order on the states. Our algorithm cheaply checks a sufficient condition for monotonicity. Experiments show that monotonicity in several benchmarks is automatically detected, and monotonicity can speed up parameter synthesis up to orders of magnitude faster than a symbolic baseline.

cs.LO↗

Multiple Analyses, Requirements Once: simplifying testing & verification in automotive model-based development

In industrial model-based development (MBD) frameworks, requirements are typically specified informally using textual descriptions. To enable the application of formal methods, these specifications need to be formalized in the input languages of all formal tools that should be applied to analyse the models at different development levels. In this paper we propose a unified approach for the computer-assisted formal specification of requirements and their fully automated translation into the specification languages of different verification tools. We consider a two-stage MBD scenario where first Simulink models are developed from which executable code is generated automatically. We (i) propose a specification language and a prototypical tool for the formal but still textual specification of requirements, (ii) show how these requirements can be translated automatically into the input languages of Simulink Design Verifier for verification of Simulink models and BTC EmbeddedValidator for source code verification, and (iii) show how our unified framework enables besides automated formal verification also the automated generation of test cases.

cs.LO↗

Strategy Synthesis in POMDPs via Game-Based Abstractions

We study synthesis problems with constraints in partially observable Markov decision processes (POMDPs), where the objective is to compute a strategy for an agent that is guaranteed to satisfy certain safety and performance specifications. Verification and strategy synthesis for POMDPs are, however, computationally intractable in general. We alleviate this difficulty by focusing on planning applications and exploiting typical structural properties of such scenarios; for instance, we assume that the agent has the ability to observe its own position inside an environment. We propose an abstraction refinement framework which turns such a POMDP model into a (fully observable) probabilistic two-player game (PG). For the obtained PGs, efficient verification and synthesis tools allow to determine strategies with optimal safety and performance measures, which approximate optimal schedulers on the POMDP. If the approximation is too coarse to satisfy the given specifications, an refinement scheme improves the computed strategies. As a running example, we use planning problems where an agent moves inside an environment with randomly moving obstacles and restricted observability. We demonstrate that the proposed method advances the state of the art by solving problems several orders-of-magnitude larger than those that can be handled by existing POMDP solvers. Furthermore, this method gives guarantees on safety constraints, which is not supported by the majority of the existing solvers.

cs.RO↗

Counterexample-Driven Synthesis for Probabilistic Program Sketches

Probabilistic programs are key to deal with uncertainty in e.g. controller synthesis. They are typically small but intricate. Their development is complex and error prone requiring quantitative reasoning over a myriad of alternative designs. To mitigate this complexity, we adopt counterexample-guided inductive synthesis (CEGIS) to automatically synthesise finite-state probabilistic programs. Our approach leverages efficient model checking, modern SMT solving, and counterexample generation at program level. Experiments on practically relevant case studies show that design spaces with millions of candidate designs can be fully explored using a few thousand verification queries.

cs.SE↗

On the Complexity of Reachability in Parametric Markov Decision Processes

This paper studies parametric Markov decision processes (pMDPs), an extension to Markov decision processes (MDPs) where transitions probabilities are described by polynomials over a finite set of parameters. Fixing values for all parameters yields MDPs. In particular, this paper studies the complexity of finding values for these parameters such that the induced MDP satisfies some reachability constraints. We discuss different variants depending on the comparison operator in the constraints and the domain of the parameter values. We improve all known lower bounds for this problem, and notably provide ETR-completeness results for distinct variants of this problem. Furthermore, we provide insights in the functions describing the induced reachability probabilities, and how pMDPs generalise concurrent stochastic reachability games.

cs.LO↗

Shepherding Hordes of Markov Chains

This paper considers large families of Markov chains (MCs) that are defined over a set of parameters with finite discrete domains. Such families occur in software product lines, planning under partial observability, and sketching of probabilistic programs. Simple questions, like `does at least one family member satisfy a property?', are NP-hard. We tackle two problems: distinguish family members that satisfy a given quantitative property from those that do not, and determine a family member that satisfies the property optimally, i.e., with the highest probability or reward. We show that combining two well-known techniques, MDP model checking and abstraction refinement, mitigates the computational complexity. Experiments on a broad set of benchmarks show that in many situations, our approach is able to handle families of millions of MCs, providing superior scalability compared to existing solutions.

cs.LO↗

Safety Analysis for Vehicle Guidance Systems with Dynamic Fault Trees

This paper considers the design-phase safety analysis of vehicle guidance systems. The proposed approach constructs dynamic fault trees (DFTs) to model a variety of safety concepts and E/E architectures for drive automation. The fault trees can be used to evaluate various quantitative measures by means of model checking. The approach is accompanied by a large-scale evaluation: The resulting DFTs with up to 300 elements constitute larger-than-before DFTs, yet the concepts and architectures can be evaluated in a matter of minutes.

cs.SE↗

Quantitative Separation Logic - A Logic for Reasoning about Probabilistic Programs

We present quantitative separation logic ($\mathsf{QSL}$). In contrast to classical separation logic, $\mathsf{QSL}$ employs quantities which evaluate to real numbers instead of predicates which evaluate to Boolean values. The connectives of classical separation logic, separating conjunction and separating implication, are lifted from predicates to quantities. This extension is conservative: Both connectives are backward compatible to their classical analogs and obey the same laws, e.g. modus ponens, adjointness, etc. Furthermore, we develop a weakest precondition calculus for quantitative reasoning about probabilistic pointer programs in $\mathsf{QSL}$. This calculus is a conservative extension of both Reynolds' separation logic for heap-manipulating programs and Kozen's / McIver and Morgan's weakest preexpectations for probabilistic programs. Soundness is proven with respect to an operational semantics based on Markov decision processes. Our calculus preserves O'Hearn's frame rule, which enables local reasoning. We demonstrate that our calculus enables reasoning about quantities such as the probability of terminating with an empty heap, the probability of reaching a certain array permutation, or the expected length of a list.

cs.LO↗

The Partially Observable Games We Play for Cyber Deception

Progressively intricate cyber infiltration mechanisms have made conventional means of defense, such as firewalls and malware detectors, incompetent. These sophisticated infiltration mechanisms can study the defender's behavior, identify security caveats, and modify their actions adaptively. To tackle these security challenges, cyber-infrastructures require active defense techniques that incorporate cyber deception, in which the defender (deceiver) implements a strategy to mislead the infiltrator. To this end, we use a two-player partially observable stochastic game (POSG) framework, wherein the deceiver has full observability over the states of the POSG, and the infiltrator has partial observability. Then, the deception problem is to compute a strategy for the deceiver that minimizes the expected cost of deception against all strategies of the infiltrator. We first show that the underlying problem is a robust mixed-integer linear program, which is intractable to solve in general. Towards a scalable approach, we compute optimal finite-memory strategies for the infiltrator by a reduction to a series of synthesis problems for parametric Markov decision processes. We use these infiltration strategies to find robust strategies for the deceiver using mixed-integer linear programming. We illustrate the performance of our technique on a POSG model for network security. Our experiments demonstrate that the proposed approach handles scenarios considerably larger than those of the state-of-the-art methods.

cs.AI↗

Synthesis in pMDPs: A Tale of 1001 Parameters

This paper considers parametric Markov decision processes (pMDPs) whose transitions are equipped with affine functions over a finite set of parameters. The synthesis problem is to find a parameter valuation such that the instantiated pMDP satisfies a specification under all strategies. We show that this problem can be formulated as a quadratically-constrained quadratic program (QCQP) and is non-convex in general. To deal with the NP-hardness of such problems, we exploit a convex-concave procedure (CCP) to iteratively obtain local optima. An appropriate interplay between CCP solvers and probabilistic model checkers creates a procedure --- realized in the open-source tool PROPhESY --- that solves the synthesis problem for models with thousands of parameters.

cs.AI↗