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Jooyeol Yun

Publications and source records attributed to Jooyeol Yun.

16 recordsLinked to original sources

ReDesign: Recovering Editable Design Structures from Images via Agentic Decomposition

Recovering an editable design file from a raster image is a common and costly bottleneck in modern design workflows, yet remains challenging since editability depends on recovering multi-modal attributes, such as typography, vector geometry, colors, grouping, and layer ordering. We present ReDesign, an agentic framework that grows an editable layer hierarchy by selecting and composing specialized tools across modalities. To keep this long decision process reliable despite imperfect tool outputs, we introduce graceful verification at each expansion, which provides local accept, prune, or retry feedback that prevents error accumulation and avoids large scale reruns. To evaluate editability at scale, we introduce the Figma Edit Replay Benchmark, consisting of 909 raw Figma files and 14,796 controlled edit instructions that replay edits on reconstructed outputs. Across this benchmark and standard reconstruction metrics, ReDesign achieves strong visual fidelity while delivering the highest editability across layout, color, and text edits, outperforming layered decomposition baselines and serial tool use pipelines.

cs.CV↗

Talk to Your Slides: High-Efficiency Slide Editing via Language-Driven Structured Data Manipulation

Editing presentation slides is a frequent yet tedious task, ranging from creative layout design to repetitive text maintenance. While recent GUI-based agents powered by Multimodal LLMs (MLLMs) excel at tasks requiring visual perception, such as spatial layout adjustments, they often incur high computational costs and latency when handling structured, text-centric, or batch processing tasks. In this paper, we propose Talk-to-Your-Slides, a high-efficiency slide editing agent that operates via language-driven structured data manipulation rather than relying on the image modality. By leveraging the underlying object model instead of screen pixels, our approach ensures precise content modification while preserving style fidelity, addressing the limitations of OCR-based visual agents. Our system features a hierarchical architecture that effectively bridges high-level user instructions with low-level execution codes. Experiments demonstrate that for text-centric and formatting tasks, our method enables 34% faster processing, achieves 34% better instruction fidelity, and operates at an 87% lower cost compared to GUI-based baselines. Furthermore, we introduce TSBench, a human-verified benchmark dataset comprising 379 instructions, including a Hard subset designed to evaluate robustness against complex and visually dependent queries. Our code and benchmark are available at https://github.com/KyuDan1/Talk-to-Your-Slides.

cs.CL↗

ACG: Action Coherence Guidance for Flow-based Vision-Language-Action models

Diffusion and flow matching models have emerged as powerful robot policies, enabling Vision-Language-Action (VLA) models to generalize across diverse scenes and instructions. Yet, when trained via imitation learning, their high generative capacity makes them sensitive to noise in human demonstrations: jerks, pauses, and jitter which reduce action coherence. Reduced action coherence causes instability and trajectory drift during deployment, failures that are catastrophic in fine-grained manipulation where precision is crucial. In this paper, we present Action Coherence Guidance (ACG) for VLA models, a training-free test-time guidance algorithm that improves action coherence and thereby yields performance gains. Evaluated on RoboCasa, DexMimicGen, and real-world SO-101 tasks, ACG consistently improves action coherence and boosts success rates across diverse manipulation tasks. Code and project page are available at https://github.com/DAVIAN-Robotics/ACG and https://DAVIAN-Robotics.github.io/ACG , respectively.

cs.RO↗

Vector Prism: Animating Vector Graphics by Stratifying Semantic Structure

Scalable Vector Graphics (SVG) are central to modern web design, and the demand to animate them continues to grow as web environments become increasingly dynamic. Yet automating the animation of vector graphics remains challenging for vision-language models (VLMs) despite recent progress in code generation and motion planning. VLMs routinely mis-handle SVGs, since visually coherent parts are often fragmented into low-level shapes that offer little guidance of which elements should move together. In this paper, we introduce a framework that recovers the semantic structure required for reliable SVG animation and reveals the missing layer that current VLM systems overlook. This is achieved through a statistical aggregation of multiple weak part predictions, allowing the system to stably infer semantics from noisy predictions. By reorganizing SVGs into semantic groups, our approach enables VLMs to produce animations with far greater coherence. Our experiments demonstrate substantial gains over existing approaches, suggesting that semantic recovery is the key step that unlocks robust SVG animation and supports more interpretable interactions between VLMs and vector graphics.

cs.CV↗

SphereDiff: Tuning-free 360° Static and Dynamic Panorama Generation via Spherical Latent Representation

The increasing demand for AR/VR applications has highlighted the need for high-quality content, such as 360° live wallpapers. However, generating high-quality 360° panoramic contents remains a challenging task due to the severe distortions introduced by equirectangular projection (ERP). Existing approaches either fine-tune pretrained diffusion models on limited ERP datasets or adopt tuning-free methods that still rely on ERP latent representations, often resulting in distracting distortions near the poles. In this paper, we introduce SphereDiff, a novel approach for synthesizing 360° static and live wallpaper with state-of-the-art diffusion models without additional tuning. We define a spherical latent representation that ensures consistent quality across all perspectives, including near the poles. Then, we extend MultiDiffusion to spherical latent representation and propose a dynamic spherical latent sampling method to enable direct use of pretrained diffusion models. Moreover, we introduce distortion-aware weighted averaging to further improve the generation quality. Our method outperforms existing approaches in generating 360° static and live wallpaper, making it a robust solution for immersive AR/VR applications. The code is available here. https://github.com/pmh9960/SphereDiff

cs.CV↗

Imagining the Unseen: Generative Location Modeling for Object Placement

Location modeling, or determining where non-existing objects could feasibly appear in a scene, has the potential to benefit numerous computer vision tasks, from automatic object insertion to scene creation in virtual reality. Yet, this capability remains largely unexplored to date. In this paper, we develop a generative location model that, given an object class and an image, learns to predict plausible bounding boxes for such an object. Our approach first tokenizes the image and target object class, then decodes bounding box coordinates through an autoregressive transformer. This formulation effectively addresses two core challenges in locatio modeling: the inherent one-to-many nature of plausible locations, and the sparsity of existing location modeling datasets, where fewer than 1% of valid placements are labeled. Furthermore, we incorporate Direct Preference Optimization to leverage negative labels, refining the spatial predictions. Empirical evaluations reveal that our generative location model achieves superior placement accuracy on the OPA dataset as compared to discriminative baselines and image composition approaches. We further test our model in the context of object insertion, where it proposes locations for an off-the-shelf inpainting model to render objects. In this respect, our proposal exhibits improved visual coherence relative to state-of-the-art instruction-tuned editing methods, demonstrating a high-performing location model's utility in a downstream application.

cs.CV↗

The 1st International Workshop on Disentangled Representation Learning for Controllable Generation (DRL4Real): Methods and Results

This paper reviews the 1st International Workshop on Disentangled Representation Learning for Controllable Generation (DRL4Real), held in conjunction with ICCV 2025. The workshop aimed to bridge the gap between the theoretical promise of Disentangled Representation Learning (DRL) and its application in realistic scenarios, moving beyond synthetic benchmarks. DRL4Real focused on evaluating DRL methods in practical applications such as controllable generation, exploring advancements in model robustness, interpretability, and generalization. The workshop accepted 9 papers covering a broad range of topics, including the integration of novel inductive biases (e.g., language), the application of diffusion models to DRL, 3D-aware disentanglement, and the expansion of DRL into specialized domains like autonomous driving and EEG analysis. This summary details the workshop's objectives, the themes of the accepted papers, and provides an overview of the methodologies proposed by the authors.

cs.LG↗

Devil is in the Detail: Towards Injecting Fine Details of Image Prompt in Image Generation via Conflict-free Guidance and Stratified Attention

While large-scale text-to-image diffusion models enable the generation of high-quality, diverse images from text prompts, these prompts struggle to capture intricate details, such as textures, preventing the user intent from being reflected. This limitation has led to efforts to generate images conditioned on user-provided images, referred to as image prompts. Recent work modifies the self-attention mechanism to impose image conditions in generated images by replacing or concatenating the keys and values from the image prompt. This enables the self-attention layer to work like a cross-attention layer, generally used to incorporate text prompts. In this paper, we identify two common issues in existing methods of modifying self-attention to generate images that reflect the details of image prompts. First, existing approaches neglect the importance of image prompts in classifier-free guidance. Specifically, current methods use image prompts as both desired and undesired conditions in classifier-free guidance, causing conflicting signals. To resolve this, we propose conflict-free guidance by using image prompts only as desired conditions, ensuring that the generated image faithfully reflects the image prompt. In addition, we observe that the two most common self-attention modifications involve a trade-off between the realism of the generated image and alignment with the image prompt. Specifically, selecting more keys and values from the image prompt improves alignment, while selecting more from the generated image enhances realism. To balance both, we propose an new self-attention modification method, Stratified Attention to jointly use keys and values from both images rather than selecting between them. Through extensive experiments across three image generation tasks, we show that the proposed method outperforms existing image-prompting models in faithfully reflecting the image prompt.

cs.CV↗

DesignLab: Designing Slides Through Iterative Detection and Correction

Designing high-quality presentation slides can be challenging for non-experts due to the complexity involved in navigating various design choices. Numerous automated tools can suggest layouts and color schemes, yet often lack the ability to refine their own output, which is a key aspect in real-world workflows. We propose DesignLab, which separates the design process into two roles, the design reviewer, who identifies design-related issues, and the design contributor who corrects them. This decomposition enables an iterative loop where the reviewer continuously detects issues and the contributor corrects them, allowing a draft to be further polished with each iteration, reaching qualities that were unattainable. We fine-tune large language models for these roles and simulate intermediate drafts by introducing controlled perturbations, enabling the design reviewer learn design errors and the contributor learn how to fix them. Our experiments show that DesignLab outperforms existing design-generation methods, including a commercial tool, by embracing the iterative nature of designing which can result in polished, professional slides.

cs.CV↗

Enabling Region-Specific Control via Lassos in Point-Based Colorization

Point-based interactive colorization techniques allow users to effortlessly colorize grayscale images using user-provided color hints. However, point-based methods often face challenges when different colors are given to semantically similar areas, leading to color intermingling and unsatisfactory results-an issue we refer to as color collapse. The fundamental cause of color collapse is the inadequacy of points for defining the boundaries for each color. To mitigate color collapse, we introduce a lasso tool that can control the scope of each color hint. Additionally, we design a framework that leverages the user-provided lassos to localize the attention masks. The experimental results show that using a single lasso is as effective as applying 4.18 individual color hints and can achieve the desired outcomes in 30% less time than using points alone.

cs.CV↗

Scaling Up Personalized Image Aesthetic Assessment via Task Vector Customization

The task of personalized image aesthetic assessment seeks to tailor aesthetic score prediction models to match individual preferences with just a few user-provided inputs. However, the scalability and generalization capabilities of current approaches are considerably restricted by their reliance on an expensive curated database. To overcome this long-standing scalability challenge, we present a unique approach that leverages readily available databases for general image aesthetic assessment and image quality assessment. Specifically, we view each database as a distinct image score regression task that exhibits varying degrees of personalization potential. By determining optimal combinations of task vectors, known to represent specific traits of each database, we successfully create personalized models for individuals. This approach of integrating multiple models allows us to harness a substantial amount of data. Our extensive experiments demonstrate the effectiveness of our approach in generalizing to previously unseen domains-a challenge previous approaches have struggled to achieve-making it highly applicable to real-world scenarios. Our novel approach significantly advances the field by offering scalable solutions for personalized aesthetic assessment and establishing high standards for future research. https://yeolj00.github.io/personal-projects/personalized-aesthetics/

cs.CV↗

Regularized Training with Generated Datasets for Name-Only Transfer of Vision-Language Models

Recent advancements in text-to-image generation have inspired researchers to generate datasets tailored for perception models using generative models, which prove particularly valuable in scenarios where real-world data is limited. In this study, our goal is to address the challenges when fine-tuning vision-language models (e.g., CLIP) on generated datasets. Specifically, we aim to fine-tune vision-language models to a specific classification model without access to any real images, also known as name-only transfer. However, despite the high fidelity of generated images, we observed a significant performance degradation when fine-tuning the model using the generated datasets due to the domain gap between real and generated images. To overcome the domain gap, we provide two regularization methods for training and post-training, respectively. First, we leverage the domain-agnostic knowledge from the original pre-trained vision-language model by conducting the weight-space ensemble of the fine-tuned model on the generated dataset with the original pre-trained model at the post-training. Secondly, we reveal that fine-tuned models with high feature diversity score high performance in the real domain, which indicates that increasing feature diversity prevents learning the generated domain-specific knowledge. Thus, we encourage feature diversity by providing additional regularization at training time. Extensive experiments on various classification datasets and various text-to-image generation models demonstrated that our analysis and regularization techniques effectively mitigate the domain gap, which has long been overlooked, and enable us to achieve state-of-the-art performance by training with generated images. Code is available at https://github.com/pmh9960/regft-for-gen

cs.CV↗

Learning to Generate Semantic Layouts for Higher Text-Image Correspondence in Text-to-Image Synthesis

Existing text-to-image generation approaches have set high standards for photorealism and text-image correspondence, largely benefiting from web-scale text-image datasets, which can include up to 5~billion pairs. However, text-to-image generation models trained on domain-specific datasets, such as urban scenes, medical images, and faces, still suffer from low text-image correspondence due to the lack of text-image pairs. Additionally, collecting billions of text-image pairs for a specific domain can be time-consuming and costly. Thus, ensuring high text-image correspondence without relying on web-scale text-image datasets remains a challenging task. In this paper, we present a novel approach for enhancing text-image correspondence by leveraging available semantic layouts. Specifically, we propose a Gaussian-categorical diffusion process that simultaneously generates both images and corresponding layout pairs. Our experiments reveal that we can guide text-to-image generation models to be aware of the semantics of different image regions, by training the model to generate semantic labels for each pixel. We demonstrate that our approach achieves higher text-image correspondence compared to existing text-to-image generation approaches in the Multi-Modal CelebA-HQ and the Cityscapes dataset, where text-image pairs are scarce. Codes are available in this https://pmh9960.github.io/research/GCDP

cs.CV↗

iColoriT: Towards Propagating Local Hint to the Right Region in Interactive Colorization by Leveraging Vision Transformer

Point-interactive image colorization aims to colorize grayscale images when a user provides the colors for specific locations. It is essential for point-interactive colorization methods to appropriately propagate user-provided colors (i.e., user hints) in the entire image to obtain a reasonably colorized image with minimal user effort. However, existing approaches often produce partially colorized results due to the inefficient design of stacking convolutional layers to propagate hints to distant relevant regions. To address this problem, we present iColoriT, a novel point-interactive colorization Vision Transformer capable of propagating user hints to relevant regions, leveraging the global receptive field of Transformers. The self-attention mechanism of Transformers enables iColoriT to selectively colorize relevant regions with only a few local hints. Our approach colorizes images in real-time by utilizing pixel shuffling, an efficient upsampling technique that replaces the decoder architecture. Also, in order to mitigate the artifacts caused by pixel shuffling with large upsampling ratios, we present the local stabilizing layer. Extensive quantitative and qualitative results demonstrate that our approach highly outperforms existing methods for point-interactive colorization, producing accurately colorized images with a user's minimal effort. Official codes are available at https://pmh9960.github.io/research/iColoriT

cs.CV↗

Improving Face Recognition with Large Age Gaps by Learning to Distinguish Children

Despite the unprecedented improvement of face recognition, existing face recognition models still show considerably low performances in determining whether a pair of child and adult images belong to the same identity. Previous approaches mainly focused on increasing the similarity between child and adult images of a given identity to overcome the discrepancy of facial appearances due to aging. However, we observe that reducing the similarity between child images of different identities is crucial for learning distinct features among children and thus improving face recognition performance in child-adult pairs. Based on this intuition, we propose a novel loss function called the Inter-Prototype loss which minimizes the similarity between child images. Unlike the previous studies, the Inter-Prototype loss does not require additional child images or training additional learnable parameters. Our extensive experiments and in-depth analyses show that our approach outperforms existing baselines in face recognition with child-adult pairs. Our code and newly-constructed test sets of child-adult pairs are available at https://github.com/leebebeto/Inter-Prototype.

cs.CV↗

The New Approach on Fuzzy Decision Trees

Decision trees have been widely used in machine learning. However, due to some reasons, data collecting in real world contains a fuzzy and uncertain form. The decision tree should be able to handle such fuzzy data. This paper presents a method to construct fuzzy decision tree. It proposes a fuzzy decision tree induction method in iris flower data set, obtaining the entropy from the distance between an average value and a particular value. It also presents an experiment result that shows the accuracy compared to former ID3.

cs.AI↗