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Jordan Aiko Deja

Publications and source records attributed to Jordan Aiko Deja.

22 records · Page 2Linked to original sources

Piano Learning and Improvisation through Adaptive Visualisation and Digital Augmentation

The task of learning the piano has been a centuries-old challenge for novices, experts and technologists. Several innovations have been introduced to support proper posture, movement, and motivation, while sight-reading and improvisation remain the least-explored areas. In this PhD, we address this gap by redesigning the piano augmentation as an interactive and adaptive space. Specifically, we will explore how to support learners with adaptive visualisations through a two-pronged approach: (1) by designing adaptive visualisations based on the proficiency of the learner to support regular piano playing and (2) by assisting them with expert annotations projected on the piano to encourage improvisation. To this end, we will build a model to understand the complexities of learners' spatiotemporal data and use these to support learning. We will then evaluate our approach through user studies enabling practice and improvisation. Our work contributes to how adaptive visualisations can push music instrument learning and support multi-target selection tasks in immersive spaces.

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A Survey of Augmented Piano Prototypes: Has Augmentation Improved Learning Experiences?

Humans have been developing and playing musical instruments for millennia. With technological advancements, instruments were becoming ever more sophisticated. In recent decades computer-supported innovations have also been introduced in hardware design, usability, and aesthetics. One of the most commonly digitally augmented instruments is the piano. Besides electronic keyboards, several prototypes augmenting pianos with different projections providing various levels of interactivity on and around the keyboard have been implemented in order to support piano players. However, it is still not understood if these solutions are indeed supporting the learning process. In this paper we present a systematic review of augmented piano prototypes focusing on instrument learning, which is based on the four themes derived from interviews of piano experts to better understand the problems of teaching the piano. These themes are: (i) synchronised movement and body posture, (ii) sight-reading, (iii) ensuring motivation, and (iv) encouraging improvisation. We found that prototypes are saturated on the synchronisation themes, and there are opportunities for sight-reading, motivation, and improvisation themes. We conclude by presenting recommendations on augmenting piano systems towards enriching the piano learning experience as well as on possible directions to expand knowledge in the area.

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VocabulARy replicated: comparing teenagers to young adults

A critical component of user studies is gaining access to a representative sample of the population researches intend to investigate. Nevertheless, the vast majority of human-computer interaction (HCI)studies, including augmented reality (AR) studies, rely on convenience sampling. The outcomes of these studies are often based on results obtained from university students aged between 19 and 26 years. In order to investigate how the results from one of our studies are affected by convenience sampling, we replicated the AR-supported language learning study called VocabulARy with 24 teenagers, aged between 14 and 19 years. The results verified most of the outcomes from the original study. In addition, it also revealed that teenagers found learning significantly less mentally demanding compared to young adults, and completed the study in a significantly shorter time. All this at no cost to learning outcomes.

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The Vision of a Human-Centered Piano

For around 300 years, humans have been learning to play the modern piano either with a teacher or on their own. In recent years teaching and learning have been enhanced using augmented technologies that support novices. Other technologies have also tried to improve different use cases with the piano, such as composing and performing. Researchers and practitioners have showcased several forms of augmentation, from hardware improvements, sound quality, rendering projected visualizations to gesture-based and immersive technologies. Today, the landscape of piano augmentations is very diverse, and it is unclear how to describe the ideal piano and its features. In this work, we discuss how the human-centered piano -- the piano that has been designed with humans in the center of the design process and that effectively supports tasks performed on it -- can support pianists. In detail, we present the three tasks of learning, composing, and improvising in which a human-centered piano would be beneficial for the pianist.

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