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Jordan J. Bird

Publications and source records attributed to Jordan J. Bird.

At least 19 recordsLinked to original sources

An AI-Based Adaptive Learning Platform for Multilingual and Low-Resource Educational Contexts: A Case Study on Nigeria

Educational platforms in under-resourced and multilingual contexts, such as Nigeria, often struggle with limited personalisation, inadequate language support, and weak curriculum internationalisation, leading to reduced learner engagement and inclusivity. This paper presents an AI-based adaptive learning platform designed for multilingual and low-resource educational contexts, with a case study on Nigerian Pidgin English. The system integrates fine-tuned large language models (LLMs) within a personalised and adaptive learning (PAL) framework, addressing linguistic inclusivity and computational constraints in resource-limited environments. To enhance linguistic alignment, a curated Nigerian Pidgin corpus was developed and used to fine-tune an instruction-tuned LLM. The study further investigates model optimisation through multi-level quantisation (4-bit, 5-bit, and 8-bit), enabling systematic analysis of trade-offs between semantic fidelity and computational efficiency. Experimental evaluation combines automatic semantic metrics (BLEU, ROUGE-L, BERTScore, perplexity, lexical diversity) with human-centred cultural assessment conducted by native speakers. Results demonstrate that higher-bit quantisation improves semantic preservation and structural coherence, while lower-bit models offer reduced inference latency with minimal degradation in instructional quality. The findings establish a deployable, resource-aware intelligent learning system that balances semantic robustness, cultural relevance, and computational efficiency. This work contributes an experimentally validated framework for adapting large language models to low-resource languages while maintaining practical feasibility for scalable educational deployment.

cs.CY

LessonBench-V1: A Benchmark Dataset for Evaluating AI Lesson Generation Agents

Large Language Model (LLM) based AI educational content generation systems are increasingly being developed, yet no standardised benchmark exists to systematically evaluate them. This study introduces LessonBench-V1, a benchmark dataset comprising 647 human-written lessons paired with LLM-based reverse-engineered lesson plans across 240 STEM topics spanning mathematics, physics, chemistry, and computer science. The lessons are drawn from 97 trusted open sources, including LibreTexts, Brilliant.org and GeeksForGeeks. Each lesson plan is human-reviewed and produced through a pedagogically grounded methodology that synthesises Bloom's Taxonomy, Gagn\'e's Events, Merrill's First Principles, and the 5E Instructional Model. The lesson plans capture 3,620 learning objectives with pedagogical metadata, enabling systematic, reproducible evaluation of lesson-generation AI agents and supporting further research. The study further proposes a three-dimensional evaluation pipeline for use with the dataset.

cs.CY

FM-G-CAM: A Holistic Approach for Explainable AI in Computer Vision

Explainability is a vital aspect of modern AI for real-world impact and usability. The main objective of this paper is to emphasise the need to understand the predictions of Computer Vision models, specifically Convolutional Neural Network (CNN) models. Existing methods for explaining CNN predictions are largely based on Gradient-weighted Class Activation Maps (Grad-CAM) and focus solely on a single target class; this assumption about the target class selection neglects a large portion of the predictor CNN's prediction process. In this paper, we present an exhaustive methodology, called Fused Multi-class Gradient-weighted Class Activation Map (FM-G-CAM), that considers multiple top-predicted classes and provides a holistic explanation of the predictor CNN's rationale. We also provide a detailed mathematical and algorithmic description of our method. Furthermore, alongside a concise comparison of existing methods, we compare FM-G-CAM with Grad-CAM, quantitatively and qualitatively highlighting its benefits through real-world practical use cases. Finally, we present an open-source Python library with an FM-G-CAM implementation to conveniently generate saliency maps for CNN-based model predictions.

cs.CV

Training and Agentic Inference Strategies for LLM-based Manim Animation Generation

Generating programmatic animation using libraries such as Manim presents unique challenges for Large Language Models (LLMs), requiring spatial reasoning, temporal sequencing, and familiarity with domain-specific APIs that are underrepresented in general pre-training data. A systematic study of how training and inference strategies interact in this setting is lacking in current research. This study introduces ManimTrainer, a training pipeline that combines Supervised Fine-tuning (SFT) with Reinforcement Learning (RL) based Group Relative Policy Optimisation (GRPO) using a unified reward signal that fuses code and visual assessment signals, and ManimAgent, an inference pipeline featuring Renderer-in-the-loop (RITL) and API documentation-augmented RITL (RITL-DOC) strategies. Using these techniques, this study presents the first unified training and inference study for text-to-code-to-video transformation with Manim. It evaluates 17 open-source sub-30B LLMs across nine combinations of training and inference strategies using ManimBench. Results show that SFT generally improves code quality, while GRPO enhances visual outputs and increases the models' responsiveness to extrinsic signals during self-correction at inference time. The Qwen 3 Coder 30B model with GRPO and RITL-DOC achieved the highest overall performance, with a 94% Render Success Rate (RSR) and 85.7% Visual Similarity (VS) to reference videos, surpassing the baseline GPT-4.1 model by +3 percentage points in VS. Additionally, the analysis shows that the correlation between code and visual metrics strengthens with SFT and GRPO but weakens with inference-time enhancements, highlighting the complementary roles of training and agentic inference strategies in Manim animation generation.

cs.AI

A Platform-Agnostic Multimodal Digital Human Modelling Framework: Neurophysiological Sensing in Game-Based Interaction

Digital Human Modelling (DHM) is increasingly shaped by advances in AI, wearable biosensing, and interactive digital environments, particularly in research addressing accessibility and inclusion. However, many AI-enabled DHM approaches remain tightly coupled to specific platforms, tasks, or interpretative pipelines, limiting reproducibility, scalability, and ethical reuse. This paper presents a platform-agnostic DHM framework designed to support AI-ready multimodal interaction research by explicitly separating sensing, interaction modelling, and inference readiness. The framework integrates the OpenBCI Galea headset as a unified multimodal sensing layer, providing concurrent EEG, EMG, EOG, PPG, and inertial data streams, alongside a reproducible, game-based interaction environment implemented using SuperTux. Rather than embedding AI models or behavioural inference, physiological signals are represented as structured, temporally aligned observables, enabling downstream AI methods to be applied under appropriate ethical approval. Interaction is modelled using computational task primitives and timestamped event markers, supporting consistent alignment across heterogeneous sensors and platforms. Technical verification via author self-instrumentation confirms data integrity, stream continuity, and synchronisation; no human-subjects evaluation or AI inference is reported. Scalability considerations are discussed with respect to data throughput, latency, and extension to additional sensors or interaction modalities. Illustrative use cases demonstrate how the framework can support AI-enabled DHM and HCI studies, including accessibility-oriented interaction design and adaptive systems research, without requiring architectural modifications. The proposed framework provides an emerging-technology-focused infrastructure for future ethics-approved, inclusive DHM research.

cs.HC

Cognitive Edge Device (CED) for Real-Time Environmental Monitoring in Aquatic Ecosystems

Invasive signal crayfish have a detrimental impact on ecosystems. They spread the fungal-type crayfish plague disease (Aphanomyces astaci) that is lethal to the native white clawed crayfish, the only native crayfish species in Britain. Invasive signal crayfish extensively burrow, causing habitat destruction, erosion of river banks and adverse changes in water quality, while also competing with native species for resources leading to declines in native populations. Moreover, pollution exacerbates the vulnerability of White-clawed crayfish, with their populations declining by over 90%. To safeguard aquatic ecosystems, it is imperative to address the challenges posed by invasive species and pollution in aquatic ecosystem's. This article introduces the Cognitive Edge Device (CED) computing platform for the detection of crayfish and plastic. It also presents two publicly available underwater datasets, annotated with sequences of crayfish and aquatic plastic debris. Four You Only Look Once (YOLO) variants were trained and evaluated for crayfish and plastic object detection. YOLOv5s achieved the highest detection accuracy, with an mAP@0.5 of 0.90, and achieved the best precision

cs.CV

Bearded Dragon Activity Recognition Pipeline: An AI-Based Approach to Behavioural Monitoring

Traditional monitoring of bearded dragon (Pogona Viticeps) behaviour is time-consuming and prone to errors. This project introduces an automated system for real-time video analysis, using You Only Look Once (YOLO) object detection models to identify two key behaviours: basking and hunting. We trained five YOLO variants (v5, v7, v8, v11, v12) on a custom, publicly available dataset of 1200 images, encompassing bearded dragons (600), heating lamps (500), and crickets (100). YOLOv8s was selected as the optimal model due to its superior balance of accuracy (mAP@0.5:0.95 = 0.855) and speed. The system processes video footage by extracting per-frame object coordinates, applying temporal interpolation for continuity, and using rule-based logic to classify specific behaviours. Basking detection proved reliable. However, hunting detection was less accurate, primarily due to weak cricket detection (mAP@0.5 = 0.392). Future improvements will focus on enhancing cricket detection through expanded datasets or specialised small-object detectors. This automated system offers a scalable solution for monitoring reptile behaviour in controlled environments, significantly improving research efficiency and data quality.

cs.CV

What Differentiates Educational Literature? A Multimodal Fusion Approach of Transformers and Computational Linguistics

The integration of new literature into the English curriculum remains a challenge since educators often lack scalable tools to rapidly evaluate readability and adapt texts for diverse classroom needs. This study proposes to address this gap through a multimodal approach that combines transformer-based text classification with linguistic feature analysis to align texts with UK Key Stages. Eight state-of-the-art Transformers were fine-tuned on segmented text data, with BERT achieving the highest unimodal F1 score of 0.75. In parallel, 500 deep neural network topologies were searched for the classification of linguistic characteristics, achieving an F1 score of 0.392. The fusion of these modalities shows a significant improvement, with every multimodal approach outperforming all unimodal models. In particular, the ELECTRA Transformer fused with the neural network achieved an F1 score of 0.996. Unimodal and multimodal approaches are shown to have statistically significant differences in all validation metrics (accuracy, precision, recall, F1 score) except for inference time. The proposed approach is finally encapsulated in a stakeholder-facing web application, providing non-technical stakeholder access to real-time insights on text complexity, reading difficulty, curriculum alignment, and recommendations for learning age range. The application empowers data-driven decision making and reduces manual workload by integrating AI-based recommendations into lesson planning for English literature.

cs.CL

ArtBrain: An Explainable end-to-end Toolkit for Classification and Attribution of AI-Generated Art and Style

Recently, the quality of artworks generated using Artificial Intelligence (AI) has increased significantly, resulting in growing difficulties in detecting synthetic artworks. However, limited studies have been conducted on identifying the authenticity of synthetic artworks and their source. This paper introduces AI-ArtBench, a dataset featuring 185,015 artistic images across 10 art styles. It includes 125,015 AI-generated images and 60,000 pieces of human-created artwork. This paper also outlines a method to accurately detect AI-generated images and trace them to their source model. This work proposes a novel Convolutional Neural Network model based on the ConvNeXt model called AttentionConvNeXt. AttentionConvNeXt was implemented and trained to differentiate between the source of the artwork and its style with an F1-Score of 0.869. The accuracy of attribution to the generative model reaches 0.999. To combine the scientific contributions arising from this study, a web-based application named ArtBrain was developed to enable both technical and non-technical users to interact with the model. Finally, this study presents the results of an Artistic Turing Test conducted with 50 participants. The findings reveal that humans could identify AI-generated images with an accuracy of approximately 58%, while the model itself achieved a significantly higher accuracy of around 99%.

cs.AI

Enhancing Pollinator Conservation towards Agriculture 4.0: Monitoring of Bees through Object Recognition

In an era of rapid climate change and its adverse effects on food production, technological intervention to monitor pollinator conservation is of paramount importance for environmental monitoring and conservation for global food security. The survival of the human species depends on the conservation of pollinators. This article explores the use of Computer Vision and Object Recognition to autonomously track and report bee behaviour from images. A novel dataset of 9664 images containing bees is extracted from video streams and annotated with bounding boxes. With training, validation and testing sets (6722, 1915, and 997 images, respectively), the results of the COCO-based YOLO model fine-tuning approaches show that YOLOv5m is the most effective approach in terms of recognition accuracy. However, YOLOv5s was shown to be the most optimal for real-time bee detection with an average processing and inference time of 5.1ms per video frame at the cost of slightly lower ability. The trained model is then packaged within an explainable AI interface, which converts detection events into timestamped reports and charts, with the aim of facilitating use by non-technical users such as expert stakeholders from the apiculture industry towards informing responsible consumption and production.

cs.CV

WeedScout: Real-Time Autonomous blackgrass Classification and Mapping using dedicated hardware

Blackgrass (Alopecurus myosuroides) is a competitive weed that has wide-ranging impacts on food security by reducing crop yields and increasing cultivation costs. In addition to the financial burden on agriculture, the application of herbicides as a preventive to blackgrass can negatively affect access to clean water and sanitation. The WeedScout project introduces a Real-Rime Autonomous Black-Grass Classification and Mapping (RT-ABGCM), a cutting-edge solution tailored for real-time detection of blackgrass, for precision weed management practices. Leveraging Artificial Intelligence (AI) algorithms, the system processes live image feeds, infers blackgrass density, and covers two stages of maturation. The research investigates the deployment of You Only Look Once (YOLO) models, specifically the streamlined YOLOv8 and YOLO-NAS, accelerated at the edge with the NVIDIA Jetson Nano (NJN). By optimising inference speed and model performance, the project advances the integration of AI into agricultural practices, offering potential solutions to challenges such as herbicide resistance and environmental impact. Additionally, two datasets and model weights are made available to the research community, facilitating further advancements in weed detection and precision farming technologies.

cs.RO

A Deep Learning Method for Classification of Biophilic Artworks

Biophilia is an innate love for living things and nature itself that has been associated with a positive impact on mental health and well-being. This study explores the application of deep learning methods for the classification of Biophilic artwork, in order to learn and explain the different Biophilic characteristics present in a visual representation of a painting. Using the concept of Biophilia that postulates the deep connection of human beings with nature, we use an artificially intelligent algorithm to recognise the different patterns underlying the Biophilic features in an artwork. Our proposed method uses a lower-dimensional representation of an image and a decoder model to extract salient features of the image of each Biophilic trait, such as plants, water bodies, seasons, animals, etc., based on learnt factors such as shape, texture, and illumination. The proposed classification model is capable of extracting Biophilic artwork that not only helps artists, collectors, and researchers studying to interpret and exploit the effects of mental well-being on exposure to nature-inspired visual aesthetics but also enables a methodical exploration of the study of Biophilia and Biophilic artwork for aesthetic preferences. Using the proposed algorithms, we have also created a gallery of Biophilic collections comprising famous artworks from different European and American art galleries, which will soon be published on the Vieunite@ online community.

cs.CV

Real-time Detection of AI-Generated Speech for DeepFake Voice Conversion

There are growing implications surrounding generative AI in the speech domain that enable voice cloning and real-time voice conversion from one individual to another. This technology poses a significant ethical threat and could lead to breaches of privacy and misrepresentation, thus there is an urgent need for real-time detection of AI-generated speech for DeepFake Voice Conversion. To address the above emerging issues, the DEEP-VOICE dataset is generated in this study, comprised of real human speech from eight well-known figures and their speech converted to one another using Retrieval-based Voice Conversion. Presenting as a binary classification problem of whether the speech is real or AI-generated, statistical analysis of temporal audio features through t-testing reveals that there are significantly different distributions. Hyperparameter optimisation is implemented for machine learning models to identify the source of speech. Following the training of 208 individual machine learning models over 10-fold cross validation, it is found that the Extreme Gradient Boosting model can achieve an average classification accuracy of 99.3% and can classify speech in real-time, at around 0.004 milliseconds given one second of speech. All data generated for this study is released publicly for future research on AI speech detection.

cs.SD

CIFAKE: Image Classification and Explainable Identification of AI-Generated Synthetic Images

Recent technological advances in synthetic data have enabled the generation of images with such high quality that human beings cannot tell the difference between real-life photographs and Artificial Intelligence (AI) generated images. Given the critical necessity of data reliability and authentication, this article proposes to enhance our ability to recognise AI-generated images through computer vision. Initially, a synthetic dataset is generated that mirrors the ten classes of the already available CIFAR-10 dataset with latent diffusion which provides a contrasting set of images for comparison to real photographs. The model is capable of generating complex visual attributes, such as photorealistic reflections in water. The two sets of data present as a binary classification problem with regard to whether the photograph is real or generated by AI. This study then proposes the use of a Convolutional Neural Network (CNN) to classify the images into two categories; Real or Fake. Following hyperparameter tuning and the training of 36 individual network topologies, the optimal approach could correctly classify the images with 92.98% accuracy. Finally, this study implements explainable AI via Gradient Class Activation Mapping to explore which features within the images are useful for classification. Interpretation reveals interesting concepts within the image, in particular, noting that the actual entity itself does not hold useful information for classification; instead, the model focuses on small visual imperfections in the background of the images. The complete dataset engineered for this study, referred to as the CIFAKE dataset, is made publicly available to the research community for future work.

cs.CV

Improving Customer Service Chatbots with Attention-based Transfer Learning

With growing societal acceptance and increasing cost efficiency due to mass production, service robots are beginning to cross from the industrial to the social domain. Currently, customer service robots tend to be digital and emulate social interactions through on-screen text, but state-of-the-art research points towards physical robots soon providing customer service in person. This article explores two possibilities. Firstly, whether transfer learning can aid in the improvement of customer service chatbots between business domains. Second, the implementation of a framework for physical robots for in-person interaction. Modelled on social interaction with Twitter customer support accounts, transformer-based chatbot models are initially assigned to learn one domain from an initial random weight distribution. Given shared vocabulary, each model is then tasked with learning another domain by transferring knowledge from the previous. Following studies on 19 different businesses, results show that the majority of models are improved when transferring weights from at least one other domain, in particular those that are more data-scarce than others. General language transfer learning occurs, as well as higher-level transfer of similar domain knowledge, in several cases. The chatbots are finally implemented on Temi and Pepper robots, with feasibility issues encountered and solutions are proposed to overcome them.

cs.HC

Reducing Overconfidence Predictions for Autonomous Driving Perception

In state-of-the-art deep learning for object recognition, SoftMax and Sigmoid functions are most commonly employed as the predictor outputs. Such layers often produce overconfident predictions rather than proper probabilistic scores, which can thus harm the decision-making of `critical' perception systems applied in autonomous driving and robotics. Given this, the experiments in this work propose a probabilistic approach based on distributions calculated out of the Logit layer scores of pre-trained networks. We demonstrate that Maximum Likelihood (ML) and Maximum a-Posteriori (MAP) functions are more suitable for probabilistic interpretations than SoftMax and Sigmoid-based predictions for object recognition. We explore distinct sensor modalities via RGB images and LiDARs (RV: range-view) data from the KITTI and Lyft Level-5 datasets, where our approach shows promising performance compared to the usual SoftMax and Sigmoid layers, with the benefit of enabling interpretable probabilistic predictions. Another advantage of the approach introduced in this paper is that the ML and MAP functions can be implemented in existing trained networks, that is, the approach benefits from the output of the Logit layer of pre-trained networks. Thus, there is no need to carry out a new training phase since the ML and MAP functions are used in the test/prediction phase.

cs.CV

Robotic and Generative Adversarial Attacks in Offline Writer-independent Signature Verification

This study explores how robots and generative approaches can be used to mount successful false-acceptance adversarial attacks on signature verification systems. Initially, a convolutional neural network topology and data augmentation strategy are explored and tuned, producing an 87.12% accurate model for the verification of 2,640 human signatures. Two robots are then tasked with forging 50 signatures, where 25 are used for the verification attack, and the remaining 25 are used for tuning of the model to defend against them. Adversarial attacks on the system show that there exists an information security risk; the Line-us robotic arm can fool the system 24% of the time and the iDraw 2.0 robot 32% of the time. A conditional GAN finds similar success, with around 30% forged signatures misclassified as genuine. Following fine-tune transfer learning of robotic and generative data, adversarial attacks are reduced below the model threshold by both robots and the GAN. It is observed that tuning the model reduces the risk of attack by robots to 8% and 12%, and that conditional generative adversarial attacks can be reduced to 4% when 25 images are presented and 5% when 1000 images are presented.

cs.RO

Statistical and Spatio-temporal Hand Gesture Features for Sign Language Recognition using the Leap Motion Sensor

In modern society, people should not be identified based on their disability, rather, it is environments that can disable people with impairments. Improvements to automatic Sign Language Recognition (SLR) will lead to more enabling environments via digital technology. Many state-of-the-art approaches to SLR focus on the classification of static hand gestures, but communication is a temporal activity, which is reflected by many of the dynamic gestures present. Given this, temporal information during the delivery of a gesture is not often considered within SLR. The experiments in this work consider the problem of SL gesture recognition regarding how dynamic gestures change during their delivery, and this study aims to explore how single types of features as well as mixed features affect the classification ability of a machine learning model. 18 common gestures recorded via a Leap Motion Controller sensor provide a complex classification problem. Two sets of features are extracted from a 0.6 second time window, statistical descriptors and spatio-temporal attributes. Features from each set are compared by their ANOVA F-Scores and p-values, arranged into bins grown by 10 features per step to a limit of the 250 highest-ranked features. Results show that the best statistical model selected 240 features and scored 85.96% accuracy, the best spatio-temporal model selected 230 features and scored 80.98%, and the best mixed-feature model selected 240 features from each set leading to a classification accuracy of 86.75%. When all three sets of results are compared (146 individual machine learning models), the overall distribution shows that the minimum results are increased when inputs are any number of mixed features compared to any number of either of the two single sets of features.

cs.CV