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Jorge Alejandro Amador Herrera

Publications and source records attributed to Jorge Alejandro Amador Herrera.

4 recordsLinked to original sources

CADEngBench: It Looks Like CAD, but Does It Work? Evaluating Parametric Design, Assembly Reasoning, and Physics Simulation

A CAD model is not engineering-grade merely because it looks correct. It must satisfy design requirements, respond predictably to parameter changes, support controlled edits, match a reference structural response under a declared analysis, and connect to other parts through valid joints. We present CADEngBench, a two-track benchmark for these capabilities. CADEngBench-P evaluates 300 parametric parts, each used for one zero-to-CAD task and one functional-editing task (600 tasks in total), through boundary-representation (B-Rep) validity, engineering and DFM checks, parameter-family perturbations, functional editing, and matched linear-static FEA in CalculiX. CADEngBench-A evaluates 150 body pairs through ranked joint retrieval, exact face-and-edge grounding, joint-frame prediction, and kinematic verification. Across eight multimodal, code-capable models, editing supplied CAD is substantially easier than generating it, while complex edits and matched FEA remain difficult. Assembly predictions often locate the relevant region but fail to recover the recorded joint or mating entities. These results show that CAD evaluation must test engineering behavior rather than appearance alone.

cs.AI↗

Augmented Mass-Spring model for Real-Time Dense Hair Simulation

We propose a novel Augmented Mass-Spring (AMS) model for real-time simulation of dense hair at strand level. Our approach considers the traditional edge, bending, and torsional degrees of freedom in mass-spring systems, but incorporates an additional one-way biphasic coupling with a ghost rest-shape configuration. Trough multiple evaluation experiments with varied dynamical settings, we show that AMS improves the stability of the simulation in comparison to mass-spring discretizations, preserves global features, and enables the simulation of non-Hookean effects. Using an heptadiagonal decomposition of the resulting matrix, our approach provides the efficiency advantages of mass-spring systems over more complex constitutive hair models, while enabling a more robust simulation of multiple strand configurations. Finally, our results demonstrate that our framework enables the generation, complex interactivity, and editing of simulation-ready dense hair assets in real-time. More details can be found on our project page: https://agrosamad.github.io/AMS/.

cs.GR↗

Digital Salon: An AI and Physics-Driven Tool for 3D Hair Grooming and Simulation

We introduce Digital Salon, a comprehensive hair authoring system that supports real-time 3D hair generation, simulation, and rendering. Unlike existing methods that focus on isolated parts of 3D hair modeling and involve a heavy computation process or network training, Digital Salon offers a holistic and interactive system that lowers the technical barriers of 3D hair modeling through natural language-based interaction. The system guides users through four key stages: text-guided hair retrieval, real-time hair simulation, interactive hair refinement, and hair-conditioned image generation. This cohesive workflow makes advanced hair design accessible to users of varying skill levels and dramatically streamlines the creative process in digital media with an intuitive, versatile, and efficient solution for hair modeling. User studies show that our system can outperform traditional hair modeling workflows for rapid prototyping. Furthermore, we provide insights into the benefits of our system with future potential of deploying our system in real salon environments. More details can be found on our project page: https://digital-salon.github.io/.

cs.GR↗

Perm: A Parametric Representation for Multi-Style 3D Hair Modeling

We present Perm, a learned parametric representation of human 3D hair designed to facilitate various hair-related applications. Unlike previous work that jointly models the global hair structure and local curl patterns, we propose to disentangle them using a PCA-based strand representation in the frequency domain, thereby allowing more precise editing and output control. Specifically, we leverage our strand representation to fit and decompose hair geometry textures into low- to high-frequency hair structures, termed guide textures and residual textures, respectively. These decomposed textures are later parameterized with different generative models, emulating common stages in the hair grooming process. We conduct extensive experiments to validate the architecture design of Perm, and finally deploy the trained model as a generic prior to solve task-agnostic problems, further showcasing its flexibility and superiority in tasks such as single-view hair reconstruction, hairstyle editing, and hair-conditioned image generation. More details can be found on our project page: https://cs.yale.edu/homes/che/projects/perm/.

cs.CV↗