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Jorge Gomes

Publications and source records attributed to Jorge Gomes.

10 recordsLinked to original sources

Leveraging MTG-FCI fire observations for event-based fire behavior monitoring from near-real-time operation to seasonal analysis

Wildfire monitoring and suppression require timely information on fire behavior, including fire energy release and rate of spread, to support operational decision-making and resource allocation. Active fire products from the Flexible Combined Imager (FCI) aboard the geostationary Meteosat Third Generation (MTG) satellites provide 10-min observations over Europe and Africa. Deriving fire behavior information from these observations requires associating individual hotspot detections into coherent fire events. We present a Fire Event Tracker (FET) algorithm that performs spatio-temporal clustering of hotspot detections from the LSA-SAF FCI active fire product. The algorithm assigns persistent identifiers to fire events and updates their geometry, fire radiative power, and rate of spread at each 10-min interval. The same parameterization is used for both near-real-time and retrospective processing. FET was applied retrospectively to the Mediterranean FCI hotspot archive of 2025 and operationally in two near-real-time contexts: wildfire monitoring in Portugal and support of the 2025 SILEX airborne campaign within the EUBURN project, where besides fire monitoring, FET products were also used to initialize coupled FOREFIRE-MesoNH simulations for plume forecasting. Results show that event-based clustering of FCI active fire detections provides a consistent description of fire evolution, enabling both tactical wildfire management and high-frequency seasonal fire analyses.

physics.ao-ph

INDIGO-DataCloud:A data and computing platform to facilitate seamless access to e-infrastructures

This paper describes the achievements of the H2020 project INDIGO-DataCloud. The project has provided e-infrastructures with tools, applications and cloud framework enhancements to manage the demanding requirements of scientific communities, either locally or through enhanced interfaces. The middleware developed allows to federate hybrid resources, to easily write, port and run scientific applications to the cloud. In particular, we have extended existing PaaS (Platform as a Service) solutions, allowing public and private e-infrastructures, including those provided by EGI, EUDAT, and Helix Nebula, to integrate their existing services and make them available through AAI services compliant with GEANT interfederation policies, thus guaranteeing transparency and trust in the provisioning of such services. Our middleware facilitates the execution of applications using containers on Cloud and Grid based infrastructures, as well as on HPC clusters. Our developments are freely downloadable as open source components, and are already being integrated into many scientific applications.

cs.DC

umd-verification: Automation of Software Validation for the EGI federated e-Infrastructure

Supporting e-Science in the EGI e-Infrastructure requires extensive and reliable software, for advanced computing use, deployed across over approximately 300 European and worldwide data centers. The Unified Middleware Distribution (UMD) and Cloud Middleware Distribution (CMD) are the channels to deliver the software for the EGI e-Infrastructure consumption. The software is compiled, validated and distributed following the Software Provisioning Process (SWPP), where the Quality Criteria (QC) definition sets the minimum quality requirements for EGI acceptance. The growing number of software components currently existing within UMD and CMD distributions hinders the application of the traditional, manual-based validation mechanisms, thus driving the adoption of automated solutions. This paper presents umd-verification, an open-source tool that enforces the fulfillment of the QC requirements in an automated way for the continuous validation of the software products for scientific disposal. The umd-verification tool has been successfully integrated within the SWPP pipeline and is progressively supporting the full validation of the products in the UMD and CMD repositories. While the cost of supporting new products is dependant on the availability of Infrastructure as Code solutions to take over the deployment and high test coverage, the results obtained for the already integrated products are promising, as the time invested in the validation of products has been drastically reduced. Furthermore, automation adoption has brought along benefits for the reliability of the process, such as the removal of human-associated errors or the risk of regression of previously tested functionalities.

cs.SE

Enabling rootless Linux Containers in multi-user environments: the udocker tool

Containers are increasingly used as means to distribute and run Linux services and applications. In this paper we describe the architectural design and implementation of udocker, a tool which enables the user to execute Linux containers in user mode. We also present a few practical applications, using a range of scientific codes characterized by different requirements: from single core execution to MPI parallel execution and execution on GPGPUs.

cs.SE

Evolution of Collective Behaviors for a Real Swarm of Aquatic Surface Robots

Swarm robotics is a promising approach for the coordination of large numbers of robots. While previous studies have shown that evolutionary robotics techniques can be applied to obtain robust and efficient self-organized behaviors for robot swarms, most studies have been conducted in simulation, and the few that have been conducted on real robots have been confined to laboratory environments. In this paper, we demonstrate for the first time a swarm robotics system with evolved control successfully operating in a real and uncontrolled environment. We evolve neural network-based controllers in simulation for canonical swarm robotics tasks, namely homing, dispersion, clustering, and monitoring. We then assess the performance of the controllers on a real swarm of up to ten aquatic surface robots. Our results show that the evolved controllers transfer successfully to real robots and achieve a performance similar to the performance obtained in simulation. We validate that the evolved controllers display key properties of swarm intelligence-based control, namely scalability, flexibility, and robustness on the real swarm. We conclude with a proof-of-concept experiment in which the swarm performs a complete environmental monitoring task by combining multiple evolved controllers.

cs.RO

Novelty Search in Competitive Coevolution

One of the main motivations for the use of competitive coevolution systems is their ability to capitalise on arms races between competing species to evolve increasingly sophisticated solutions. Such arms races can, however, be hard to sustain, and it has been shown that the competing species often converge prematurely to certain classes of behaviours. In this paper, we investigate if and how novelty search, an evolutionary technique driven by behavioural novelty, can overcome convergence in coevolution. We propose three methods for applying novelty search to coevolutionary systems with two species: (i) score both populations according to behavioural novelty; (ii) score one population according to novelty, and the other according to fitness; and (iii) score both populations with a combination of novelty and fitness. We evaluate the methods in a predator-prey pursuit task. Our results show that novelty-based approaches can evolve a significantly more diverse set of solutions, when compared to traditional fitness-based coevolution.

cs.NE

Systematic Derivation of Behaviour Characterisations in Evolutionary Robotics

Evolutionary techniques driven by behavioural diversity, such as novelty search, have shown significant potential in evolutionary robotics. These techniques rely on priorly specified behaviour characterisations to estimate the similarity between individuals. Characterisations are typically defined in an ad hoc manner based on the experimenter's intuition and knowledge about the task. Alternatively, generic characterisations based on the sensor-effector values of the agents are used. In this paper, we propose a novel approach that allows for systematic derivation of behaviour characterisations for evolutionary robotics, based on a formal description of the agents and their environment. Systematically derived behaviour characterisations (SDBCs) go beyond generic characterisations in that they can contain task-specific features related to the internal state of the agents, environmental features, and relations between them. We evaluate SDBCs with novelty search in three simulated collective robotics tasks. Our results show that SDBCs yield a performance comparable to the task-specific characterisations, in terms of both solution quality and behaviour space exploration.

cs.NE

Evolution of Swarm Robotics Systems with Novelty Search

Novelty search is a recent artificial evolution technique that challenges traditional evolutionary approaches. In novelty search, solutions are rewarded based on their novelty, rather than their quality with respect to a predefined objective. The lack of a predefined objective precludes premature convergence caused by a deceptive fitness function. In this paper, we apply novelty search combined with NEAT to the evolution of neural controllers for homogeneous swarms of robots. Our empirical study is conducted in simulation, and we use a common swarm robotics task - aggregation, and a more challenging task - sharing of an energy recharging station. Our results show that novelty search is unaffected by deception, is notably effective in bootstrapping the evolution, can find solutions with lower complexity than fitness-based evolution, and can find a broad diversity of solutions for the same task. Even in non-deceptive setups, novelty search achieves solution qualities similar to those obtained in traditional fitness-based evolution. Our study also encompasses variants of novelty search that work in concert with fitness-based evolution to combine the exploratory character of novelty search with the exploitatory character of objective-based evolution. We show that these variants can further improve the performance of novelty search. Overall, our study shows that novelty search is a promising alternative for the evolution of controllers for robotic swarms.

cs.NE

Generic Behaviour Similarity Measures for Evolutionary Swarm Robotics

Novelty search has shown to be a promising approach for the evolution of controllers for swarm robotics. In existing studies, however, the experimenter had to craft a domain dependent behaviour similarity measure to use novelty search in swarm robotics applications. The reliance on hand-crafted similarity measures places an additional burden to the experimenter and introduces a bias in the evolutionary process. In this paper, we propose and compare two task-independent, generic behaviour similarity measures: combined state count and sampled average state. The proposed measures use the values of sensors and effectors recorded for each individual robot of the swarm. The characterisation of the group-level behaviour is then obtained by combining the sensor-effector values from all the robots. We evaluate the proposed measures in an aggregation task and in a resource sharing task. We show that the generic measures match the performance of domain dependent measures in terms of solution quality. Our results indicate that the proposed generic measures operate as effective behaviour similarity measures, and that it is possible to leverage the benefits of novelty search without having to craft domain specific similarity measures.

cs.NE

Genetic Soundtracks: Creative Matching of Audio to Video

The matching of the soundtrack in a movie or a video can have an enormous influence in the message being conveyed and its impact, in the sense of involvement and engagement, and ultimately in their aesthetic and entertainment qualities. Art is often associated with creativity, implying the presence of inspiration, originality and appropriateness. Evolutionary systems provides us with the novelty, showing us new and subtly different solutions in every generation, possibly stimulating the creativity of the human using the system. In this paper, we present Genetic Soundtracks, an evolutionary approach to the creative matching of audio to a video. It analyzes both media to extract features based on their content, and adopts genetic algorithms, with the purpose of truncating, combining and adjusting audio clips, to align and match them with the video scenes.

cs.MM